Wizard: Difference between revisions
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{{ | {{Status|Gameplay}} | ||
{{Multiplayer map infobox | {{Multiplayer map infobox | ||
|name=Wizard | |name=Wizard | ||
|image=[[File:Wizard.png|300px | |image=[[File:Wizard.png|300px]] | ||
|game=''[[Halo: Combat Evolved]]'' | |game=''[[Halo: Combat Evolved]]'' | ||
|devname=<code>wizard</code>{{Ref/File|Id=HCEEK|HCEEK|HCEEK\tags\levels\test\wizard\wizard.scenario}} | |||
|map= | |map= | ||
|location=[[Installation 04]] | |location=[[Installation 04]] | ||
|terrain=Human | |terrain=[[Human]] training facility{{Ref/Site|Id=Bnet|URL=http://www.bungie.net/Games/Halo/page.aspx?section=Guides&subsection=MultiplayerPages&page=6|Site=Bungie.net|Page=Guides: Multiplayer Pages|D=12|M=02|Y=2005|Quote=Another Human training facility.}} | ||
|symmetry= | |symmetry=Symmetrical | ||
|playernumber=2-8 | |playernumber=2-8 | ||
|gametypes=*[[Slayer]] | |gametypes=*[[Slayer]] | ||
*[[ | *[[Capture the Flag]] | ||
|pagegamelabel=CE | |pagegamelabel=CE | ||
}} | }} | ||
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==Summary== | ==Summary== | ||
''Wizard'' is a symmetrical map in a circular shape. It is a [[UNSC]] structure visually similar to the interior of the {{UNSCShip|Pillar of Autumn}} and, given the presence of [[Threshold]] in the sky, may be located on the ship. There are two bases at opposite ends, a fair distance apart. Directly ahead of each base is a small platform, which contains the [[Type-33 needler|needler]] and the [[ | ''Wizard'' is a symmetrical map in a circular shape. It is a [[UNSC]] structure visually similar to the interior of the {{UNSCShip|Pillar of Autumn}} and, given the presence of [[Threshold]] in the sky, may be located on the ship. There are two bases at opposite ends, a fair distance apart. Directly ahead of each base is a small platform, which contains the [[Type-33 needler|needler]] and the [[Okarda'phaa-pattern plasma rifle|plasma rifle]]. You can also get on the platform by climbing and ascending the ramp. Then, if you jump, there is a central platform which contains two [[M7057 flamethrower|flamethrowers]] in the PC Edition. Each flag is protected by a slab of stone. To the right and left of the circular platform, there is an [[active camo]], which is on the slab of stone, and an [[overshield]], which is behind the slab. | ||
Next to each flag, right above the ladder, there is a [[health pack]]. Below each base and between the platform next to the base, there are four grenades, either [[M9 fragmentation grenade|frag grenade]]s or [[ | Next to each flag, right above the ladder, there is a [[health pack]]. Below each base and between the platform next to the base, there are four grenades, either [[M9 fragmentation grenade|frag grenade]]s or [[Anskum-pattern plasma grenade|plasma grenade]]s, depending on the base. | ||
==Strategies== | ==Strategies== | ||
[[File:Wizard.jpg|thumb|The Unreal Tournament 2004 mod shot of Wizard.]] | [[File:Wizard.jpg|thumb|The Unreal Tournament 2004 mod shot of Wizard.]] | ||
*If you have the enemy flag, the fastest way to get to the other base is to jump off the base, go towards the nearest [[teleporter]] (to your right) and emerge through the other end. Then, don't go on the ramp-that will expose you to enemy fire. Alternatively, go towards the place with the grenades, climb the ladder, and score! A counter-method of this is to simply guard the teleporters (aka camp). | *If you have the enemy flag, the fastest way to get to the other base is to jump off the base, go towards the nearest [[teleporter]] (to your right) and emerge through the other end. Then, don't go on the ramp-that will expose you to enemy fire. Alternatively, go towards the place with the grenades, climb the ladder, and score! A counter-method of this is to simply guard the teleporters (aka camp). | ||
*As with [[Prisoner]], shotgun/no shields mode is considered the best (preferably Oddball or Slayer). You do not require skill to kill someone before they kill you, due to the one-hit-kill for [[M90 shotgun|shotguns]]. | *As with [[Prisoner]], shotgun/no shields mode is considered the best (preferably Oddball or Slayer). You do not require skill to kill someone before they kill you, due to the one-hit-kill for [[M90 shotgun|shotguns]]. |
Latest revision as of 08:47, June 30, 2024
Wizard | |
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Map overview | |
Game: |
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Map file name (?): |
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Lore information | |
Location: |
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Gameplay overview | |
Terrain: |
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Map layout: |
Symmetrical |
Recommended number of players: |
2-8 |
Recommended gametype(s): |
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“ | Round and Round and Round. | ” |
Wizard is a multiplayer map in Halo: Combat Evolved.[3] It was remade as Warlock for Halo 2.
Summary[edit]
Wizard is a symmetrical map in a circular shape. It is a UNSC structure visually similar to the interior of the UNSC Pillar of Autumn and, given the presence of Threshold in the sky, may be located on the ship. There are two bases at opposite ends, a fair distance apart. Directly ahead of each base is a small platform, which contains the needler and the plasma rifle. You can also get on the platform by climbing and ascending the ramp. Then, if you jump, there is a central platform which contains two flamethrowers in the PC Edition. Each flag is protected by a slab of stone. To the right and left of the circular platform, there is an active camo, which is on the slab of stone, and an overshield, which is behind the slab.
Next to each flag, right above the ladder, there is a health pack. Below each base and between the platform next to the base, there are four grenades, either frag grenades or plasma grenades, depending on the base.
Strategies[edit]
- If you have the enemy flag, the fastest way to get to the other base is to jump off the base, go towards the nearest teleporter (to your right) and emerge through the other end. Then, don't go on the ramp-that will expose you to enemy fire. Alternatively, go towards the place with the grenades, climb the ladder, and score! A counter-method of this is to simply guard the teleporters (aka camp).
- As with Prisoner, shotgun/no shields mode is considered the best (preferably Oddball or Slayer). You do not require skill to kill someone before they kill you, due to the one-hit-kill for shotguns.
- When playing a game with Rockets, things can get pretty chaotic. Try to get behind a pillar and jump between pillars while firing through the gaps. The rocket launcher has a pretty big blast radius so it won't matter if you're not the greatest shot.
- You'll have a great view of everyone from the middle, but you can be surrounded from all sides.
- There will probably be someone waiting for you above the ladder you're climbing if you don't die when your climbing it.
- Using the teleporters won't do you a huge amount of favors on this map due to huge amount of grenade spammers in this map.
- On Halo PC, try to grab the flamethrower in the middle as fast as possible. Whoever has it will be able to dominate with ease.
- Try to get the Active Camo in the center, then run and kill as many other players as you can before it runs out.
- Due to the close-quarters of the level, grenades and other explosives are useful.
- The overshield and active camo spawn on all sides of this map. Try to have both at the same time and prevent other players from ever grabbing the power ups. Remember, with an overshield, you will almost always have the advantage in a 1-on-1 scenario (Unless the opponent is an experienced player or has a power weapon).
- It is possible to grenade jump onto the window ledges if done from where the overshields or active camos sit.
Gallery[edit]
Browse more images in this article's gallery page. |
Sources[edit]
- ^ Halo: Combat Evolved Editing Kit, game file
HCEEK\tags\levels\test\wizard\wizard.scenario
- ^ Bungie.net, Guides: Multiplayer Pages: "Another Human training facility." (Retrieved on Feb 12, 2005) [archive]
- ^ Halo: Combat Evolved
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