Crossfire: Difference between revisions
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{{Article | {{Article quote|The broadcast of Breakout matches has proven immensely popular with the UNSC Infinity crew.}} | ||
'''Crossfire''', originally called '''Speedball''' during development,<ref name="update">[https://www.halowaypoint.com/en-us/community/blog-posts/community-update-off-to-a-running-start '''Halo Waypoint''': ''Community Update - Off to a Running Start'']</ref> is a ''[[Halo 5: Guardians]]'' [[multiplayer]] map. It is set in a UNSC orbital training arena with a holographic floor. This map is dedicated to the gametype [[Breakout]], in which players begin the game by being propelled into the arena and have no respawn.<ref name="h5g gp">[https://www.youtube.com/watch?v=tTmgb-ldVXc '''YouTube''': ''Halo 5: Guardians - Gameplay Xbox One'']</ref> | '''Crossfire''', originally called '''Speedball''' during development,<ref name="update">[https://www.halowaypoint.com/en-us/community/blog-posts/community-update-off-to-a-running-start '''Halo Waypoint''': ''Community Update - Off to a Running Start'']</ref> is a ''[[Halo 5: Guardians]]'' [[multiplayer]] map. It is set in a UNSC orbital training arena with a holographic floor. This map is dedicated to the gametype [[Breakout]], in which players begin the game by being propelled into the arena and have no respawn.<ref name="h5g gp">[https://www.youtube.com/watch?v=tTmgb-ldVXc '''YouTube''': ''Halo 5: Guardians - Gameplay Xbox One'']</ref> |
Latest revision as of 19:18, September 15, 2022
Crossfire | |
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Map overview | |
Game: |
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Lore information | |
Location: |
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Gameplay overview | |
Terrain: |
Training arena |
Recommended number of players: |
8 |
Recommended gametype(s): |
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“ | The broadcast of Breakout matches has proven immensely popular with the UNSC Infinity crew. | ” |
Crossfire, originally called Speedball during development,[1] is a Halo 5: Guardians multiplayer map. It is set in a UNSC orbital training arena with a holographic floor. This map is dedicated to the gametype Breakout, in which players begin the game by being propelled into the arena and have no respawn.[2]
Trivia[edit]
Crossfire's development name "Speedball" came from a type of competitive paintball with inflatable bunkers played by Halo's multiplayer design director Kevin Franklin, which also heavily inspired the Breakout mode itself.[1]
Gallery[edit]
Browse more images in this article's gallery page. |
Sources[edit]
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