Gameplay

Headhunter (game variant): Difference between revisions

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{{Era|RW}}
{{Status|Gameplay}}
{{Disambig header|the gametype|other uses|Headhunter (disambiguation)}}
{{Disambig header|the gametype|other uses|Headhunter (disambiguation)}}
{{Multiplayer gamemode infobox
{{Multiplayer gamemode infobox
|name=Headhunter
|name=Headhunter
|image=[[File:Headhunter Gametype.jpg|300px]]<br/>Headhunter, as first displayed in the ''[[Halo: Reach Multiplayer Trailer]]''.
|image=[[File:Headhunter Gametype.jpg|300px]]<br/>Headhunter, as first displayed in the ''[[Halo: Reach Multiplayer Trailer]]''.
|games=''[[Halo: Reach]]''
|games=
*''[[Halo 2]]'' {{C|Cut}}
*''[[Halo: Reach]]''
*''[[Halo Infinite]]''
|playernumber=4-8
|playernumber=4-8
|maps=*[[Sword Base]]
|maps=*[[Sword Base]]
*[[Powerhouse]]
*[[Powerhouse]]
}}
}}
'''Headhunter''' is a gametype in ''[[Halo: Reach]]''.{{Ref/Site|Id=1UP|D=01|M=6|Y=2020|URL=http://www.1up.com/do/previewPage?pager.offset=1&cId=3178811&p=|Site=1Up|Page=Halo Reach (Xbox 360) Preview}}{{Ref/Site|D=01|M=6|Y=2020|URL=http://halo.bungie.net/projects/reach/article.aspx?ucc=variants&cid=25866|Site=Bungie.net|Page=Halo: Reach project page}}
'''Headhunter''' is a gametype in ''[[Halo: Reach]]'' and ''[[Halo Infinite]]''.{{Ref/Site|Id=1UP|D=01|M=6|Y=2020|URL=http://www.1up.com/do/previewPage?pager.offset=1&cId=3178811&p=|Site=1Up|Page=Halo Reach (Xbox 360) Preview}}{{Ref/Site|D=01|M=6|Y=2020|URL=http://halo.bungie.net/projects/reach/article.aspx?ucc=variants&cid=25866|Site=Bungie.net|Page=Halo: Reach project page}}


==Overview==
==Overview==
[[File:HRMPB SwordBase Headhunter.jpg|thumb|250px|A Headhunter game in progress.]]
Headhunter is a free-for-all gametype in ''Halo: Reach'', where players fight for flaming skulls and return the collected skulls to their designated (but mobile) deposit zone.{{Ref/Reuse|1UP}}
Headhunter is a free-for-all gametype in ''Halo: Reach'', where players fight for flaming skulls and return the collected skulls to their designated (but mobile) deposit zone.<ref name="1UP"/>


To collect skulls, players can either grab the ones that spawn at the start or kill a player. A player with no skulls still drops one at death. When collecting the skulls, players are tagged with a [[navigation point|navpoint]] indicator above their multiplayer models which reveals the amount of skulls collected, even if they are in [[active camouflage]].{{Ref/Reuse|1UP}} The more skulls the players collect, the bigger a target they are. If a player is killed, all of the skulls will be dropped and opposing players will be able to collect the skulls.{{Ref/Reuse|1UP}} In addition, players will not be penalized for carrying the skulls and will be able to access all his/her weapons and abilities. The default game-winning score is 25, though if the player manages to deposit 10 skulls at once, they would obtain a [[Skullamanjaro]]. It is important to note that the player will not receive any points until they deposit their skulls into a territory. After a few seconds pass, the deposit zone will start flashing. This indicates that the zone will move in about three seconds, so waste no time depositing your skulls.
To collect skulls, players can either grab the ones that spawn at the start or kill a player. A player with no skulls still drops one at death. When collecting the skulls, players are tagged with a [[navigation point|navpoint]] indicator above their multiplayer models which reveals the amount of skulls collected, even if they are in [[active camouflage]].{{Ref/Reuse|1UP}} The more skulls the players collect, the bigger a target they are. If a player is killed, all of the skulls will be dropped and opposing players will be able to collect the skulls.{{Ref/Reuse|1UP}} In addition, players will not be penalized for carrying the skulls and will be able to access all his/her weapons and abilities. The default game-winning score is 25, though if the player manages to deposit 10 skulls at once, they would obtain a [[Skullamanjaro]]. It is important to note that the player will not receive any points until they deposit their skulls into a territory. After a few seconds pass, the deposit zone will start flashing. This indicates that the zone will move in about three seconds, so waste no time depositing your skulls.
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{{Quote|Collect the heads of the fallen. The more you save, the more points you score bringing them to your home base.|The original ''Halo 2'' gametype description.<ref>[[:File:H2_Headhunter_Description.jpg|The ''Halo 2'' beta  
{{Quote|Collect the heads of the fallen. The more you save, the more points you score bringing them to your home base.|The original ''Halo 2'' gametype description.<ref>[[:File:H2_Headhunter_Description.jpg|The ''Halo 2'' beta  
  description]]</ref>}}
  description]]</ref>}}
Headhunter was initially planned for inclusion in ''[[Halo 2]]'', and can be found referenced in the final game files by using the ''Halo 2 Map Editor Tool''.<ref>[[:File:H2V Headhunter map editor gametype data.jpg|Headhunter reference in ''Halo 2'' Vista Map Editor]]</ref> The mode existed in [[Halo 2 Beta|beta builds]] of ''Halo 2'', and functions similarly as it does in ''Reach''. Players drop skulls upon death but unlike ''Reach'', skulls are not scored until the end of the round.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.youtube.com/watch?v=arbMXDSDv_w|Site=YouTube|Page=Halo 2 Beta - Headhunter Gametype}} Headhunter was later a scrapped game variant for ''[[Halo 3]]''. It existed during the ''Halo 3 Alpha'', but was decided to be scrapped before the ''[[Halo 3 Beta]]'' was released to the public.{{citation needed}}
Headhunter was one of several [[Cut Halo 2 gamemodes|cut gametypes]] initially planned for inclusion in ''[[Halo 2]]'', and can be found referenced in the final game files by using the ''Halo 2 Map Editor Tool''.<ref>[[:File:H2V Headhunter map editor gametype data.jpg|Headhunter reference in ''Halo 2'' Vista Map Editor]]</ref> The mode existed in [[Halo 2 Alpha|alpha]] and [[Halo 2 Beta|beta builds]] of ''Halo 2'', and functions similarly as it does in ''Reach''. Players drop skulls upon death but unlike ''Reach'', skulls are not scored until the end of the round.{{Ref/YouTube|Id=Vadam|kQffv-MARsc|The Vengeful 'Vadam|Full Analysis of the Halo 2 Private Alpha|Time=427|Detail=7:07}}{{Ref/YouTube|arbMXDSDv_w|Lord Zedd|Halo 2 Beta - Headhunter Gametype}}
 
The Headhunter mode was ultimately cut from ''Halo 2'' not due to issues with development, but instead because of bottlenecks with user interface design for the game.


Headhunter was later one of the modes featured in the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' multiplayer beta]].
Headhunter was later one of the modes featured in the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' multiplayer beta]].


==Gallery==
==Gallery==
===''Halo 2''===
<gallery>
<gallery>
File:HRMPB Swordbase Headhunter 2.jpg|Headhunter on Sword Base.
File:H2Alpha Headhunter.png|Headhunter in the menus of the ''Halo 2'' Alpha.|Headhunter seen in the files of the ''Halo 2'' Alpha.
File:HRMPB Swordbase Headhunter FP.jpg|Headhunter on Sword Base.
File:H2 Headhunter Description.jpg|A screenshot of Headhunter in the menus of the ''Halo 2'' Beta.
File:H2Beta_Headhunter_Ingame.png|A screenshot of Headhunter in progress in ''Halo 2'', with the player on the bottom screen dropping their skulls.
</gallery>
 
===''Halo: Reach''===
<gallery>
File:HRMPB SwordBase Headhunter.jpg|Two Spartans collecting skulls on Sword Base in the ''Halo Reach'' Multiplayer Beta.
File:HRMPB Swordbase Headhunter 2.jpg|A Spartan losing skulls upon death on Sword Base in the ''Halo Reach'' Multiplayer Beta.
File:HRMPB Swordbase Headhunter FP.jpg|A game of Headhunter seen from a player's HUD in the ''Halo Reach'' Multiplayer Beta.
File:HR Headhunter Skulls.jpg|A Spartan losing skulls upon death on [[Solitary]] in the final release of ''Halo Reach''.
File:HR Headhunter HUD.jpg|A game of Headhunter seen from a player's HUD in the final release of ''Halo Reach''.
</gallery>
</gallery>


==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}
{{Games}}
 
{{Gametype}}
{{Deleted Material}}
{{Deleted Material}}
[[Category:Multiplayer gametypes]]
[[Category:Multiplayer gametypes]]
[[Category:Halo: Reach gametypes]]
[[Category:Halo: Reach gametypes]]

Latest revision as of 20:04, July 28, 2024

This article is about the gametype. For other uses, see Headhunter (disambiguation).
Headhunter
Headhunter Gametype.jpg
Headhunter, as first displayed in the Halo: Reach Multiplayer Trailer.

Game(s):

Recommended number of players:

4-8

Recommended map(s):

 

Headhunter is a gametype in Halo: Reach and Halo Infinite.[1][2]

Overview[edit]

Headhunter is a free-for-all gametype in Halo: Reach, where players fight for flaming skulls and return the collected skulls to their designated (but mobile) deposit zone.[1]

To collect skulls, players can either grab the ones that spawn at the start or kill a player. A player with no skulls still drops one at death. When collecting the skulls, players are tagged with a navpoint indicator above their multiplayer models which reveals the amount of skulls collected, even if they are in active camouflage.[1] The more skulls the players collect, the bigger a target they are. If a player is killed, all of the skulls will be dropped and opposing players will be able to collect the skulls.[1] In addition, players will not be penalized for carrying the skulls and will be able to access all his/her weapons and abilities. The default game-winning score is 25, though if the player manages to deposit 10 skulls at once, they would obtain a Skullamanjaro. It is important to note that the player will not receive any points until they deposit their skulls into a territory. After a few seconds pass, the deposit zone will start flashing. This indicates that the zone will move in about three seconds, so waste no time depositing your skulls.

Medals and awards[edit]

The Skullamanjaro medal can be achieved in the Headhunter mode by scoring ten skulls at once. Scoring a Skullamanjaro on an Anniversary map in Halo: Reach unlocks the Bounty Hunter achievement, while scoring a Skullamajaro in the Halo: Reach component of Halo: The Master Chief Collection unlocks the Negative, Ghostrider achievement and the Headhunter nameplate.

Achievements[edit]

The following achievements can be unlocked in the Headhunter gamemode.

Halo: Reach (Xbox 360) Halo: MCC (Xbox One) Halo: MCC (Steam) Title Unlock requirement Games
HR Achievement Bounty Hunter.png
N/A
N/A
Bounty Hunter
Score 10 skulls at once in a matchmade game of Headhunter on an Anniversary map.
Halo: Reach (Anniversary Map Pack)
N/A
HTMCC HR Achievement NegativeGhostrider.png
HTMCC Achievement NegativeGhostrider Steam.jpg
Negative, Ghostrider
Get a Skullamanjaro medal in a game of Headhunter.
Halo: The Master Chief Collection

Production notes[edit]

"Collect the heads of the fallen. The more you save, the more points you score bringing them to your home base."
— The original Halo 2 gametype description.[3]

Headhunter was one of several cut gametypes initially planned for inclusion in Halo 2, and can be found referenced in the final game files by using the Halo 2 Map Editor Tool.[4] The mode existed in alpha and beta builds of Halo 2, and functions similarly as it does in Reach. Players drop skulls upon death but unlike Reach, skulls are not scored until the end of the round.[5][6]

The Headhunter mode was ultimately cut from Halo 2 not due to issues with development, but instead because of bottlenecks with user interface design for the game.

Headhunter was later one of the modes featured in the Halo: Reach multiplayer beta.

Gallery[edit]

Halo 2[edit]

Halo: Reach[edit]

Sources[edit]