Gameplay

Assault on the Control Room: Difference between revisions

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{{Era|RW}}
{{Status|Gameplay}}
{{Level infobox
{{Level infobox
|pagegamelabel=CE
|pagegamelabel=CE
|prev=''[[The Silent Cartographer]]''
|prev=''[[The Silent Cartographer]]''
|game=''[[Halo: Combat Evolved]]'' {{C|''[[Halo: Combat Evolved Anniversary|Anniversary]]''}}
|next=''[[343 Guilty Spark (level)|343 Guilty Spark]]''
|next=''[[343 Guilty Spark (level)|343 Guilty Spark]]''
|name='''''Assault on the Control Room'''''
|name='''''Assault on the Control Room'''''
|image=[[File:HCEA AssaultOnTheControlRoom Loadscreen.png|300px]]
|image=[[File:HCEA AssaultOnTheControlRoom Loadscreen.png|300px]]
|player=[[John-117]]
|game=''[[Halo: Combat Evolved]]'' {{C|''[[Halo: Combat Evolved Anniversary|Anniversary]]''}}
|devname=<code>b40</code>{{Ref/File|Id=HCEEK|HCEEK|HCEEK\tags\levels\b40\b40.scenario}}
|player=[[Master_Chief_(gameplay)#Halo:_Combat_Evolved|Master Chief]]
|date= [[2552#September|September 20, 2552]]
|date= [[2552#September|September 20, 2552]]
|place= On the surface of [[Installation 04]], in and around the control room
|place= On the surface of [[Installation 04]], in and around the [[Control Room (Installation 04)|Control Room]]
|objective=Get to Halo's Control Room before the [[Covenant Empire|Covenant]]
|objective=Get to Halo's Control Room before the [[Covenant Empire|Covenant]]
{{C|''Master Chief Collection''-only}}
|partime=00:15:00 {{c|''Master Chief Collection''-only}}
|partime=00:15:00 {{C|''Master Chief Collection''-only}}
|parscore=18,000 {{c|''Master Chief Collection''-only}}
|parscore=18,000 {{C|''Master Chief Collection''-only}}
}}
}}
{{Article quote|Defend the [[Control Room]] against wave after wave of [[Covenant Empire|Covenant]] troops.}}
{{Article quote|Defend the [[Control Room (Installation 04)|Control Room]] against wave after wave of [[Covenant Empire|Covenant]] troops.}}
'''Assault on the Control Room''' is the fifth and longest campaign level in ''[[Halo: Combat Evolved]]''. It is the first and only level the player can utilize a Scorpion tank, and the first level the Ghosts and Wraiths are seen in action.
'''Assault on the Control Room''' is the fifth and longest campaign level in ''[[Halo: Combat Evolved]]''. It is the first and only level that the player can utilize a Scorpion tank, and the first level the Ghosts and Wraiths are seen in action.
 
In ''Halo: Combat Evolved Anniversary'', upon completion of this level on any difficulty rewards the player the [[achievement]] "[[Assault on the Control Room (achievement)|Assault on the Control Room]]", worth 25 [[Gamerscore]]. Players who managed to destroy 4 of the Wraiths in this level are awarded by the achievement "[[Wraith Hunter]]" and 10 Gamerscore. Additionally, players who managed to commandeer one of the Banshees in this level receive the achievement "[[I'll Be Taking That!]]", which is worth 25 Gamerscore.
 
In ''[[Halo: The Master Chief Collection]]'', completing the level on any difficulty unlocks the "Assault on the Control Room" achievement worth 10 Gamerscore. "[[Wraith Hunter]]" is unlockable with the same criteria and is worth 10 Gamerscore. "I'll Be Taking That!" does not return, though the player nevertheless must commandeer a Banshee to find the [[Siege of Madrigal]] music cue and unlock the "[[Madrigal Debut]]" achievement worth 5 Gamerscore. Beating the level's par time and par score will unlock the "[[Would It've Killed You To Take The Elevator]]" and "[[Vetro Strike]]" achievements respectively, each worth 10 Gamerscore. Activating the [[Terminal (Halo: Combat Evolved Anniversary)|Terminal]] found on the level will unlock the "[[Hitchhikers May Be Escaping Convicts]]" achievement worth 5 Gamerscore, while finding the [[Halo: Combat Evolved Anniversary Skulls#Fog|Fog and Malfunction Skulls]] will unlock the "[[Skulltaker Halo: CE: Fog]]" and "[[Skulltaker Halo: CE: Malfunction]]" achievements, each worth 5 Gamerscore.


==Plot==
==Plot==
The level follows the [[John-117|Master Chief]] on a mission to reach [[Installation 04|Halo]]'s Control Room. The Covenant are deployed in greater numbers and in a more superior force than previously seen in the game, using [[Type-26 Wraith|Wraiths]], [[Type-32 Rapid Assault Vehicle|Ghosts]] and [[Type-26 Ground Support Aircraft|Banshees]]. The majority of the level is set in a snowy, outdoor environment. Although the level seems to be natural, there are networks of tunnels and [[elevator]]s built by the [[Forerunner]] that connect sections of the constructs into the Control Room.
The level follows the [[John-117|Master Chief]] on a mission to reach [[Installation 04|Halo]]'s [[Control Room (Installation 04)|Control Room]]. The Covenant are deployed in greater numbers and in a more superior force than previously seen in the game, using [[Zurdo-pattern Wraith|Wraiths]], [[Karo'etba-pattern Ghost|Ghosts]] and [[Type-26 Banshee|Banshees]]. The majority of the level is set in a snowy, outdoor environment. Although the level seems to be natural, there are networks of tunnels and [[elevator]]s built by the [[Forerunner]]s that connect sections of the constructs into the Control Room.


The level is known for its variety and well roundness. It allows the player to use every weapon and vehicle in the game (except the [[M90 Close Assault Weapon System|Shotgun]]), and is the only level in ''Halo: Combat Evolved'' that allows the Master Chief to use a [[M808B Main Battle Tank|Scorpion]] tank. Although the level is famous for its snowy outdoor battles and large bridges, there are also a variety of indoor skirmishes, including standoffs with [[Sangheili Zealot]]s. There is a mix of vehicle, long-range, and close quarters combat. The player is assisted by a handful of [[UNSC Marine Corps|Marines]] after their [[D77-TC Pelican|Pelican]] crashes, but the level is mostly a solitary experience.
The level is known for its variety and well roundness. It allows the player to use every weapon and vehicle in the game (except the [[M90 shotgun|shotgun]]), and is the only level in ''Halo: Combat Evolved'' that allows the Master Chief to use a [[M808B Main Battle Tank|Scorpion tank]]. Although the level is famous for its snowy outdoor battles and large bridges, there are also a variety of indoor skirmishes, including standoffs with [[Sangheili Zealot]]s. There is a mix of vehicle, long-range, and close quarters combat. The player is assisted by a handful of [[UNSC Marine Corps|Marines]] after their [[D77-TC Pelican|Pelican]] crashes, but the level is mostly a solitary experience.


At the end, the Master Chief reaches the Control Room and [[Cortana]] interfaces with the computers. She is horrified to learn that [[Installation 04|Halo]] houses the [[The Flood|Flood]], and the weapons cache that [[Captain (Navy)|Captain]] [[Jacob Keyes|Keyes]] is looking for will lead him straight to the parasite. Cortana elects to stay behind, while the Chief rushes off to find the Captain.
At the end, the Master Chief reaches the Control Room and [[Cortana]] interfaces with the computers. She is horrified to learn that [[Installation 04|Halo]] houses the [[Flood]], and [[Flood containment facility|the weapons cache]] that [[Captain (Navy)|Captain]] [[Jacob Keyes|Keyes]] is looking for will lead him straight to the parasite. Cortana elects to stay behind, while the Chief rushes off to find the Captain.


==Transcript==
==Transcript==
===I Would Have Been Your Daddy...===
===I Would Have Been Your Daddy...===
[http://www.youtube.com/watch?v=9J0H9NOgFKk '''{''Original Cutscene''}''']
[http://www.youtube.com/watch?v=9J0H9NOgFKk '''{''Original Cutscene''}''']
[http://www.youtube.com/watch?v=y0qza2FmC1M '''{Anniversary ''Cutscene''}''']
[http://www.youtube.com/watch?v=y0qza2FmC1M '''{Anniversary ''Cutscene''}''']


[[File:AotCRIntroCEA.png|thumb|right|300px|An Unggoy Minor is startled by Echo 419's arrival.]]
[[File:AotCRIntroCEA.png|thumb|300px|An Unggoy Minor is startled by Echo 419's arrival.]]


''Fade in to the interior of a large Forerunner dome. Pan down to a long shaft. A single [[Unggoy Minor]] paces on an open platform.''
''Fade in to the interior of a large Forerunner dome. Pan down to a long shaft. A single [[Unggoy Minor]] paces on an open platform.''
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*'''[[Carol Rawley|Carol "Foehammer" Rawley]] (COM)''': "This is as far as I can go!"
*'''[[Carol Rawley|Carol "Foehammer" Rawley]] (COM)''': "This is as far as I can go!"


*'''[[Cortana]] (COM)''': "Roger that. We can find our way to the [[Control Room|Control Center]] from here."
*'''[[Cortana]] (COM)''': "Roger that. We can find our way to the [[Control Room (Installation 04)|Control Center]] from here."


*'''Rawley (COM)''': "Good luck. Foehammer out."
*'''Rawley (COM)''': "Good luck. Foehammer out."
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''The Chief emerges onto a bridge, where he discovers that it is snowing.  On [[Legendary]] a [[Type-26 Ground Support Aircraft|Banshee]] fighter flies around the area.''
''The Chief emerges onto a bridge, where he discovers that it is snowing.  On [[Legendary]] a [[Type-26 Ground Support Aircraft|Banshee]] fighter flies around the area.''


*'''Cortana''': "Interesting... the weather patterns here seem natural, not artificial. I wonder if the [[Installation 04|ring]]'s environment systems are malfunctioning... or if the [[Forerunner|designers]] wanted the installation to have inclement weather."
*'''Cortana''': "Interesting... the weather patterns here seem natural, not artificial. I wonder if the [[Installation 04|ring]]'s [[Weather spire|environment systems]] are malfunctioning... or if the [[Forerunner|designers]] wanted the installation to have inclement weather."


''A Pelican dropship flies over the bridge. The Covenant forces on the bridge (including the Banshee on Legendary) open fire at it.''
''A Pelican dropship flies over the bridge. The Covenant forces on the bridge (including the Banshee on Legendary) open fire at it.''
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''The Pelican descends to the area below the bridge.''
''The Pelican descends to the area below the bridge.''


''A [[Sangheili Zealot]] runs out of a door at the opposite side of the bridge and awaits the Chief, supported by a lance of Unggoy.  The Chief kills them all and enters another structure and descends to the ground level, where he returns to the canyon. A large number of Covenant have three [[UNSC Marine Corps|Marines]] with an overturned [[M12 Light Reconnaissance Vehicle|Warthog]] cornered.  More dead Marines lie nearby. A Covenant [[Type-26 Wraith|Wraith tank]] fires plasma mortars as [[Type-26 Anti-Infantry Stationary Gun|Shade]] turrets and [[Type-32 Rapid Assault Vehicle|Ghost]] vehicles strafe the Marines.''
''A [[Sangheili Zealot]] runs out of a door at the opposite side of the bridge and awaits the Chief, supported by a lance of Unggoy.  The Chief kills them all and enters another structure and descends to the ground level, where he returns to the canyon. A large number of Covenant have three [[UNSC Marine Corps|Marines]] with an overturned [[M12 Light Reconnaissance Vehicle|Warthog]] cornered.  More dead Marines lie nearby. A Covenant [[Zurdo-pattern Wraith|Wraith tank]] fires plasma mortars as [[Rizsheda-pattern Shade|Shade]] turrets and [[Type-32 Rapid Assault Vehicle|Ghost]] vehicles strafe the Marines.''


*'''Marine #1''': "Glad you could join the party, sir!"  
*'''Marine #1''': "Glad you could join the party, sir!"  
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*'''Fireteam Zulu Sergeant''': "Okay, Marines. Time to pay back the Chief for pulling your sorry tails out of the fire. Prepare to move out!"
*'''Fireteam Zulu Sergeant''': "Okay, Marines. Time to pay back the Chief for pulling your sorry tails out of the fire. Prepare to move out!"


[[File:ScorpionControlRoom.png|right|thumb|300px|John-117 commandeering a Scorpion tank.]]
[[File:ScorpionControlRoom.png|thumb|300px|John-117 commandeering a Scorpion tank.]]


''The Chief reaches a second large open area, where one Wraith hovers on the ice and another lurks on top of the cliff at the far end of the canyon. More Ghosts, Shades and Covenant infantry are also present.''
''The Chief reaches a second large open area, where one Wraith hovers on the ice and another lurks on top of the cliff at the far end of the canyon. More Ghosts, Shades and Covenant infantry are also present.''
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*'''Cortana''': "I thought the Covenant had eliminated all the Marine forces in this area."
*'''Cortana''': "I thought the Covenant had eliminated all the Marine forces in this area."


''After the Chief engages and defeats the Mgalekgolo, a Covenant [[Type-28 Troop Carrier|Spirit]] appears from behind the cliffs and drops in on the ridge he just descended from.''
''After the Chief engages and defeats the Mgalekgolo, a Covenant [[Taaku Xur-pattern Spirit|Spirit]] appears from behind the cliffs and drops in on the ridge he just descended from.''


*'''Marine #1''': "*Whispers* Hey, Anybody else hear that? Aw, man... Covenant dropship inbound, take cover!"
*'''Marine #1''': ''(whispers)'' Hey, Anybody else hear that? Aw, man... Covenant dropship inbound, take cover!"
''or''
''or''
*'''Marine Sergeant''': "Look sharp, boys! Covenant dropship inbound, let's move!"
*'''Marine Sergeant''': "Look sharp, boys! Covenant dropship inbound, let's move!"
Line 157: Line 152:


*'''Marine #3''': "The Covenant are dropping in behind us! We're trapped!"
*'''Marine #3''': "The Covenant are dropping in behind us! We're trapped!"


''The Chief nears some switchbacks leading up to final area of the second chasm.''
''The Chief nears some switchbacks leading up to final area of the second chasm.''
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*'''Marine #4''': "Holding position. Everybody, keep your eyes peeled and cover the Master Chief."
*'''Marine #4''': "Holding position. Everybody, keep your eyes peeled and cover the Master Chief."


''They eliminates all enemies in the area, including a [[Type-26 Ground Support Aircraft|Banshee]] fighter and two [[Type-32 Rapid Assault Vehicle|Ghosts]], and approach a door in the cliffs.''
''They eliminate all enemies in the area, including a [[Type-26 Banshee|Banshee]] fighter and two [[Karo'etba-pattern Ghost|Ghosts]], and approach a door in the cliffs.''


*'''Cortana (COM)''': "Cortana to Fire Team Zulu. I've sent a distress signal tagged with your current position. Hold your position and await evac. The Master Chief and I are going to continue on ahead."
*'''Cortana (COM)''': "Cortana to Fire Team Zulu. I've sent a distress signal tagged with your current position. Hold your position and await evac. The Master Chief and I are going to continue on ahead."
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*'''Marine #4''': "Roger, good luck."
*'''Marine #4''': "Roger, good luck."


''The Chief battles his way through more interior areas and across two more bridges.''
''The Chief battles his way through more interior areas and across two more bridges. In the last room, the Chief kills a pair of Mgalekgolo and a mixed group of [[Unggoy]] and [[Kig-Yar]] and finds another door.''


*'''Cortana''': "Resistance appears to be increasing. We must be close to the Control Center."
*'''Cortana''': "Resistance appears to be increasing. We must be close to the Control Center."
''The Chief kills a pair of Mgalekgolo and a mixed group of [[Unggoy]] and [[Kig-Yar]] and finds another door.''


===If I Had a Super Weapon...===
===If I Had a Super Weapon...===
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[http://www.youtube.com/watch?v=LjEdi4ujj48 '''{Anniversary ''Cutscene''}''']
[http://www.youtube.com/watch?v=LjEdi4ujj48 '''{Anniversary ''Cutscene''}''']


[[File:AnniversaryControlRoom.png|right|thumb|300px|Installation 04's control room.]]
[[File:AnniversaryControlRoom.png|thumb|300px|Installation 04's control room.]]


*'''Cortana''': "This is it. Halo's control center."
*'''Cortana''': "This is it. Halo's control center."
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*'''John-117''': "Let's stay focused. Halo... how do we use it against the Covenant?"
*'''John-117''': "Let's stay focused. Halo... how do we use it against the Covenant?"


*'''Cortana''': "This ring isn't a cudgel, you barbarian, it's something else... something much more important. The Covenant were right... this ring... it's [[Forerunner]]. Give me a second to access... yes, the Forerunners built this place, what they called a "fortress world", in order to... no, that can't be. Oh, those Covenant fools, they must have known, there must have been signs!"
*'''Cortana''': "This ring isn't a cudgel, you barbarian, it's something else... something much more important. The Covenant were right... this ring... it's [[Forerunner]]. Give me a second to access... yes, the Forerunner built this place, what they called a "fortress world", in order to... no, that can't be. Oh, those Covenant fools, they must have known, there must have been signs!"


*'''John-117''': "Slow down. You're losing me."
*'''John-117''': "Slow down. You're losing me."
Line 257: Line 248:


''Level ends.''
''Level ends.''
==Achievements==
The following [[achievement]]s can be unlocked on Assault on the Control Room across the [[Xbox 360]] and ''[[Halo: The Master Chief Collection]]'' editions of ''Halo: Combat Evolved Anniversary''. The original [[Xbox]] and [[Halo: Combat Evolved (PC port)|PC]] and [[Halo: Combat Evolved for Macintosh|Macintosh]] releases of ''Halo: Combat Evolved'' did not contain achievement unlocks.
{| class="wikitable"
|-
! scope="col" style="width:135px;text-align:center;" |'''''Halo: Combat Evolved Anniversary'' (Xbox 360)'''
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Xbox One, Xbox Series X|S)'''
! scope="col" style="width:135px;text-align:center;" |'''''Halo: MCC'' (Steam)'''
! scope="col" style="width:175px;height:20px;text-align:center;" |'''Title'''
! scope="col" style="width:350px;height:20px;text-align:center;" |'''Unlock requirement'''
! scope="col" style="width:200px;height:20px;text-align:center;" |'''Games'''
|-
|[[File:HCEA Achievement Assault on the Control Room.png|center|64px]]
|[[File:HTMCC HCEA Achievement AotCR.png|center|114px]]
|[[File:HTMCC HCEA Achievement Steam AOTCR.jpg|center|64px]]
|<center>'''[[Assault on the Control Room (achievement)|Assault on the Control Room]]'''</center>
|Beat Assault on the Control Room on any difficulty.
|<center>''[[Halo: Combat Evolved Anniversary]]''<br/>''[[Halo: The Master Chief Collection]]''</center>
|-
|[[File:ACH26.png|center|64px]]
|[[File:HTMCC HCEA Achievement WraithHunter.png|center|114px]]
|[[File:HTMCC Achievement Wraith Hunter Steam.jpg|center|64px]]
|<center>'''[[Wraith Hunter]]'''</center>
|Destroy four Wraith tanks in Assault on the Control Room with the Scorpion tank.
|<center>''[[Halo: Combat Evolved Anniversary]]''<br/>''[[Halo: The Master Chief Collection]]''</center>
|-
|[[File:ACH27.png|center|64px]]
|<center>N/A</center>
|<center>N/A</center>
|<center>'''[[I'll Be Taking That!]]'''</center>
|Pilot a Banshee on the level Assault on the Control Room.
|<center>''[[Halo: Combat Evolved Anniversary]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HCEA Achievement WouldIt'veKilledYouToTakeTheElevator.png|center|114px]]
|[[File:HTMCC HCEA Achievement Steam WIHKYTTTE.jpg|center|64px]]
|<center>'''[[Would It've Killed You To Take The Elevator]]'''</center>
|Beat the par time on Assault on the Control Room.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HCEA Achievement VetoStrike.png|center|114px]]
|[[File:HTMCC HCEA Achievement Steam VetroStrike.jpg|center|64px]]
|<center>'''[[Vetro Strike]]'''</center>
|Beat the par score on Assault on the Control Room.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HCEA Achievement HitchhikersMayBeEscapingConvicts.png|center|114px]]
|[[File:HTMCC HCEA Achievement Steam HHMBEC.jpg|center|64px]]
|<center>'''[[Hitchhikers May Be Escaping Convicts]]'''</center>
|Find the [[Terminal (Halo: Combat Evolved Anniversary)|Terminal]] on Assault on the Control Room.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HCEA Achievement SkulltakerFog.png|center|114px]]
|[[File:HTMCC HCEA Achievement Steam SkulltakerFog.jpg|center|64px]]
|<center>'''[[Skulltaker Halo: CE: Fog]]'''</center>
|Find the [[Halo: Combat Evolved Anniversary skulls#Fog|Fog Skull]] on Assault on the Control Room.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HCEA Achievement SkulltakerMalfunction.png|center|114px]]
|[[File:HTMCC HCEA Achievement Steam SkulltakerMalfunction.jpg|center|64px]]
|<center>'''[[Skulltaker Halo: CE: Malfunction]]'''</center>
|Find the [[Halo: Combat Evolved Anniversary skulls#Malfunction|Malfunction Skull]] on Assault on the Control Room.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|-
|<center>N/A</center>
|[[File:HTMCC HCEA Achievement MadrigalDebut.png|center|114px]]
|[[File:HTMCC Achievement Madrigal Debut Steam.jpg|center|64px]]
|<center>'''[[Madrigal Debut]]'''</center>
|Trigger [[Siege of Madrigal#Halo: Combat Evolved|a hidden music cue in Halo :CE]].
|<center>''[[Halo: The Master Chief Collection]]''</center>
|}
==Production notes==
{{Main|Development of Halo: Combat Evolved}}
Bungie designer [[Paul Bertone]] led the gameplay design of ''Assault on the Control Room''. The level design led to the development of AI NPCs operating vehicles to support vehicle combat. Chris Lee was one of the artists that worked on the environmental design, though the bridges were designed by Bertone and artist [[Chris Barrett]].{{Ref/YouTube|Id=IGN|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Martin O’Donnell, Marcus Lehto)}}
A level was supposed to take place between the previous level ''[[The Silent Cartographer]]'' and this level, however it was cut. Instead, it was replaced by the cinematic in which ''Echo 419'' enters the tunnel to explain the drastic change in setting from a tropical island to a snowy canyon.{{Ref/Film|Id=Commentary|[[Halo 3 Legendary Edition|''Halo 3'' Legendary Edition]], Halo: Combat Evolved developer commentary}} In [[Halo: Combat Evolved Beta 1749|''Halo: Combat Evolved'' Beta 1749]], the level was titled "Fortress World".
The snowy canyon terrain and control room design was later revisited in ''[[Halo (Halo 3 level)|Halo]]'', the final level of ''[[Halo 3]]''. Furthermore, the mission start description is "Assault on the Control Room", referencing the name of this level.
In ''[[Halo PC]]'', Cortana does not shift colors during the final cinematic, instead only appearing green. Due to ''Halo: Combat Evolved Anniversary'' being built using the PC version, this error is retained in the game's original graphics mode.


== Trivia ==
== Trivia ==
=== Glitches ===
=== Glitches ===
* At the very beginning of the level, "Press X/E to enter side seat of Pelican" will appear. The player will be placed back on the Pelican as it flies back the way it came and can get off at any time. However, if the player doesn't get out the Pelican, it will crash and the player will die. This is known as the [[Pelican death glitch|Pelican Death Glitch]].
* At the very beginning of the level, "Press X/E to enter side seat of Pelican" will appear. The player will be placed back on the Pelican as it flies back the way it came and can get off at any time. However, if the player doesn't get out the Pelican, it will crash and the player will die. This is known as the [[Pelican death glitch|Pelican Death Glitch]]. The glitch is not present in the ''Anniversary'' remake.
* By jumping at the right point, it is possible to board [[Fireteam Zulu]]'s [[D77-TC Pelican|Pelican]]. It flies down, drops off the Warthog, then flies along the canyon. It crashes near to but not right on top of the preexisting Pelican wreck.
* By jumping at the right point, it is possible to board [[Fireteam Zulu]]'s [[D77-TC Pelican|Pelican]]. It flies down, drops off the Warthog, then flies along the canyon. It crashes near to but not right on top of the preexisting Pelican wreck.
* When Fireteam Zulu's Pelican flies by the bridge, the vehicle's shadow is also seen on the lower part of the bridge.
* When Fireteam Zulu's Pelican flies by the bridge, the vehicle's shadow is also seen on the lower part of the bridge.
* In the original Xbox version, it is possible to acquire a Banshee from one of the platforms in the chasm above, shortly after finding the Scorpion. The Banshee can be launched off the platform with explosions from the Scorpion's main gun. This glitch doesn't work in any later versions.
* In the original Xbox version, it is possible to acquire a Banshee from one of the platforms in the chasm above, shortly after finding the Scorpion. The Banshee can be launched off the platform with explosions from the Scorpion's main gun or a well-placed shot from a rocket launcher. This glitch doesn't work in any later versions.
* Any Covenant, except for the Mgalekgolo and Banshees, left alive near the Control Room will instantly die when the cutscene is triggered.  
* Any Covenant, except for the Mgalekgolo and Banshees, left alive near the Control Room will instantly die when the cutscene is triggered.  
* If the player brings a Banshee into the control room and kill him/herself and destroy the Banshee by using the Fuel Rod on the Banshee, the player will still move on to the cutscene, and the Banshee will be blue.
* If the player brings a Banshee into the control room and kill themself and destroy the Banshee by using the Fuel Rod on the Banshee, the player will still move on to the cutscene, and the Banshee will be blue.
* If player rides a banshee with full speed before the cutscene is triggered, there's a chance that the player will die when the cutscene begins. The cutscene will still carry on but the player can see that the Master Chief is dead or frozen, as result of the glitch running over by the Banshee when the cutscene is triggered.
* If player rides a Banshee with full speed before the cutscene is triggered, there's a chance that the player will die by splatter when the cutscene begins. The cutscene will still carry on but the player can see that the Master Chief is dead or frozen, due to the Banshee landing on the player, killing them.
* If the player manages to descend the cliff at the entrance to the first bridge without dying, the script that would normally spawn enemies fails to trigger, and so no enemies spawn in for the rest of the level.<ref>[https://www.youtube.com/watch?v=kxdkP38lsRU Halo 1 LEGENDARY SOLO - Mission 5 - Assault on the Control Room]</ref> This is a common technique used by [[speedrun]]ners to traverse most of the level unopposed.<ref>[https://www.youtube.com/watch?v=cIcPIvC8WC4 Halo 1: "Assault on the Control Room" - Legendary Speedrun Guide (Master Chief Collection)]</ref>
* If the player manages to descend the cliff at the entrance to the first bridge without dying, the script that would normally spawn enemies fails to trigger, and so no enemies spawn in for the rest of the level.<ref>[https://www.youtube.com/watch?v=kxdkP38lsRU Halo 1 LEGENDARY SOLO - Mission 5 - Assault on the Control Room]</ref> This is a common technique used by [[speedrun]]ners to traverse most of the level unopposed.<ref>[https://www.youtube.com/watch?v=cIcPIvC8WC4 Halo 1: "Assault on the Control Room" - Legendary Speedrun Guide (Master Chief Collection)]</ref>
* In the 2003 PC port of the game, Cortana does not shift colors during the final cinematic, instead only appearing green. Due to ''Halo: Combat Evolved Anniversary'' being built using the PC version, this error is retained in the game's original graphics.
* Despite the doors being locked, it's possible to enter the rooms where the Pulse Generator are located in Two Betrayals. This can be done by forcing yourself through the doors by ejecting from a Banshee, with the hatch facing the locked door. The rooms are somewhat different, however, as they are dimly lit and the pulse generators are not online.


=== Easter eggs ===
=== Easter eggs ===
* The [[Three dead Grunts]] [[:Category:Easter eggs|Easter Egg]] are found on this level.
* The [[Three dead Grunts]] [[:Category:Easter eggs|Easter egg]] is found on this level.
* The music called [[Siege of Madrigal]] can be found at the end of this level. It can be found by flying a Banshee on the second bracket above the Control Room. Land the Banshee on the bracket and walk to the right until you reach the edge. Wait a few seconds and the music will start playing. It can also be found at the beginning if you fly a Banshee down the big shaft and stand on the right spot on the ledges.
* The song, [[Siege of Madrigal]] can be found at the end of this level by flying a Banshee on the second bracket above the Control Room. Land the Banshee on the bracket and walk to the right until you reach the edge. After a few seconds the music will play. It can also be found at the beginning if you fly a Banshee down the big shaft and stand on the right spot on the ledges.
* In ''Anniversary'', the [[Halo: Combat Evolved Anniversary Skulls#Fog skull|Fog skull]] can be found on a raised platform in the center of the room after crossing the first bridge and taking the elevator to ground floor. The [[Halo: Combat Evolved Anniversary Skulls#Malfunction skull|Malfunction skull]] can be found in the first underground chasm area, on one of the pipes sticking out and dropping to the chasm's bottom.
* In ''Anniversary'', the [[Halo: Combat Evolved Anniversary skulls#Fog skull|Fog skull]] can be found on a raised platform in the center of the room after crossing the first bridge and taking the elevator to ground floor. The [[Halo: Combat Evolved Anniversary skulls#Malfunction skull|Malfunction skull]] can be found in the first underground chasm area, on one of the pipes sticking out and dropping to the chasm's bottom.
* The [[Terminal (Halo: Combat Evolved Anniversary)#The Terminals|fifth Terminal]] in ''Anniversary'' can be found in the hole at the end of the Control Room's giant beam, right under the beam and beside a few Marines' corpses.
* The [[Terminal (Halo: Combat Evolved Anniversary)#The Terminals|fifth Terminal]] in ''Anniversary'' can be found in the hole at the end of the Control Room's giant beam, right under the beam and beside a few Marines' corpses.


=== Mistakes ===
=== Mistakes ===
* Despite its name, the level's in-game description outlines a defensive mission, rather than the lengthily offensive that takes place in the level itself.
* Despite its name, the level's in-game description outlines a defensive mission, rather than the lengthy offensive that takes place in the level itself.
* In ''The Art of Halo'' the level is mistakenly called "Attack on the Two Control Rooms." However, this may have been an early name for the level, or perhaps an accidental combination of the level's name with another level, [[Two Betrayals]]. Both share the same map design and are canonically in the same place, a snowy valley, featuring the [[Control Room (Installation 04)|Control Room]].
* In ''The Art of Halo'' the level is mistakenly called "Attack on the Two Control Rooms." However, this may have been an early name for the level, or perhaps an accidental combination of the level's name with another level, [[Two Betrayals]]. Both share the same map design and are canonically in the same place, a snowy valley, featuring the [[Control Room (Installation 04)|Control Room]].
* The Pelican wreckage near the second group of marines from Fire Team Zulu uses Echo 419's model and numbers.
* The Pelican wreckage near the second group of marines from Fire Team Zulu uses Echo 419's model and numbers.
Line 284: Line 360:


=== References ===
=== References ===
* The first chapter in this level is "I Would Have Been Your Daddy", which is also a line Sergeant Stacker says in ''Halo: Combat Evolved'' and is the name of a skull in ''[[Halo 2 Skulls#I Would Have Been Your Daddy|Halo 2]]'' and ''[[IWHBYD Skull (Halo 3)|Halo 3]]''.
* The first chapter in this level is "I Would Have Been Your Daddy", which is also a line Sergeant Stacker says in ''Halo: Combat Evolved'' and is the name of a skull in ''[[Halo 2 skulls#I Would Have Been Your Daddy|Halo 2]]'', ''[[IWHBYD skull (Halo 3)|Halo 3]]'' and ''[[Halo Infinite]]''.
* The control room is shaped like the ''[[Marathon]]'' symbol if observed from a bird's eye view.
* The Control Room is shaped like the ''[[Marathon]]'' symbol if observed from a bird's eye view.
* During the level's ending cutscene, Cortana phases between a pattern of three symbolic colors being green/yellow, blue/crimson, and red/blue. These three color patterns may reference the colors of the three UESC AI encountered throughout the ''Marathon'' franchise: Durandal, Leela, and Tycho.
* During the level's ending cutscene, Cortana phases between a pattern of three symbolic colors being green/yellow, blue/crimson, and red/blue. These three color patterns may reference the colors of the three UESC AIs encountered throughout the ''Marathon'' franchise: Durandal, Leela, and Tycho.
* In ''[[Halo 3]]''{{'}}s final level ''[[Halo (Halo 3 level)|Halo]]'', the mission start description is "Assault on the Control Room" referencing this level's title.
* In ''[[wikipedia:Forza Horizon 4|Forza Horizon 4]]'', the Winter Showcase Remix version of ''[[The Halo Experience Showcase]]'' is named ''Assault on the Control Room''.
* In ''[[wikipedia:Forza Horizon 4|Forza Horizon 4]]'', the Winter Showcase Remix version of ''[[The Halo Experience Showcase]]'' is named ''Assault on the Control Room''.
* Upon entering the cavern with the bridge, off to the right can be found [[seven]] dead marines and a single dead Hunter, as well as an ammo cache including rockets, sniper, assault rifle, and pistol rounds.
* Upon entering the cavern with the bridge, off to the right can be found [[seven]] dead marines and a single dead Hunter, as well as an ammo cache including rockets, sniper, assault rifle, and pistol rounds.
Line 293: Line 368:
=== Miscellaneous ===
=== Miscellaneous ===
* The "[[Lost Muse]]", which was accidentally left out of the [[Halo: Original Soundtrack]], is played on this level in the series of rooms where the player fights a group of Stealth Sangheili and a pair of Mgalekgolo, immediately before the rock bridge overlooking the Control Room.
* The "[[Lost Muse]]", which was accidentally left out of the [[Halo: Original Soundtrack]], is played on this level in the series of rooms where the player fights a group of Stealth Sangheili and a pair of Mgalekgolo, immediately before the rock bridge overlooking the Control Room.
* This level features the largest number of Mgalekgolo in a campaign level in Halo: Combat Evolved, a total of 20. As many are encountered in places the player has access to vehicles, they are particularly vulnerable to splatters.
* This level features the largest number of Mgalekgolo in a campaign level in ''Halo: Combat Evolved'', a total of 20. As many are encountered in places the player has access to vehicles, they are particularly vulnerable to splatters.
* The second Marine Sergeant (the one who is part of the Marine squad being chased by Hunters) uses a Marine Sergeant model but with a Marine regular's combat dialogue, the only such instance in Halo: Combat Evolved.
* The second Marine Sergeant (the one who is part of the Marine squad being chased by Hunters) uses a Marine Sergeant model but with a Marine regular's combat dialogue, the only such instance in ''Halo: Combat Evolved''.
* The level was originally named "Fortress World", as can be found in the [[Halo: Combat Evolved Beta 1749|1749 Beta build]] of the game, a build that existed three months prior to the game going gold.


== Gallery ==
== Gallery ==
===Halo: Combat Evolved===
===Development images===
<gallery>
File:HCE Chief&Scorpions.jpg|John fighting alongside two Scorpions.
File:HCE Chief&Shotgun.jpg|John wielding the shotgun.
File:HCE BansheeTunnel.jpg|John piloting a Banshee.
File:HCE ShadeVsBanshee.jpg|John's Banshee fighting against a Shade.
</gallery>
===''Halo: Combat Evolved''===
<gallery>
<gallery>
File:HCE Menu 05 Assault on the Control Room.png|Preview of the level in ''Halo: Combat Evolved'' menu.
File:HCE Menu 05 Assault on the Control Room.png|Preview of the level in ''Halo: Combat Evolved'' menu.
File:Power Room.png|The first room of the level.
File:HCE ChiefVsZealot.jpg|John fighting a Sangheili Zealot.
File:Marines on the Battlefield.jpg|Fireteam Zulu securing the area after exiting the Pelican.
File:Marines on the Battlefield.jpg|Fireteam Zulu securing the area after exiting the Pelican.
File:HCE MarineTrio.jpg|A trio of Marines from Fireteam Zulu deployed from the Pelican.
File:HCE MarineTrio.jpg|A trio of Marines from Fireteam Zulu deployed from the Pelican.
File:Valleybattle.JPG|John-117's Warthog charges at Covenant forces.
File:Valleybattle.JPG|John's Warthog charges at Covenant forces.
File:Sarge beckon.jpg|Fireteam Zulu's Sergeant spots enemy forces in the valley.
File:Sarge beckon.jpg|Fireteam Zulu's Sergeant spots enemy forces in the valley.
File:Scrn_045.jpg|Master Chief fires a rocket at a Banshee.
File:Ghost of Halo1.jpg|A marine operating a Ghost.
File:HCE Scorpion Firing.jpg|John's Scorpion destroys a Banshee.
File:HCE GhostPlasmaCannons.jpg|Johnson firing a Ghost's dual plasma cannons.
File:Hunter1.jpg|A Mgalekgolo approaching the Scorpion.
File:HCE Banshee&Spirit.jpg|A Banshee and a Spirit in flight.
File:Scrn_045.jpg|John fires a rocket at a Banshee.
File:HCE AotCR HallwayBattle.jpg|John fighting a group of Unggoy.
File:HCE PlasmaRifleFire.jpg|John fighting a Sangheili Minor at close range.
File:HCE Chief&DeadHunter.jpg|John standing atop a dead Mgalekgolo.
File:HCE BansheeDestroyed.jpg|John's Banshee destroys another Banshee.
File:HCE ChiefVsEliteMinor.jpg|John prepares to melee with a shotgun.
</gallery>
</gallery>


===Halo: Combat Evolved Anniversary===
===''Halo: Combat Evolved Anniversary''===
<gallery>
<gallery>
File:HCEA AssaultOnTheControlRoom Concept.jpg|Concept art for ''Halo: Combat Evolved Anniversary''.
File:HCEA AssaultOnTheControlRoom Concept.jpg|Concept art for ''Halo: Combat Evolved Anniversary''.
File:HCEA AssaultOnTheControlRoom Concept Alt.jpg|An alternate variant of the previous artwork, featuring a Banshee attacking the Warthog.
File:HCEA AssaultOnTheControlRoom Concept Alt.jpg|An alternate variant of the previous artwork, featuring a Banshee attacking the Warthog.
File:HTMCC HCEA Achievement BeforeandAfter.png|Concept art of the level for ''Halo: Combat Evolved Anniversary''.
File:HTMCC HCEA Achievement BeforeandAfter.png|Concept art of the level for ''Halo: Combat Evolved Anniversary''.
File:HCEA Menu 05 AotCR.png|Preview of the level in ''Halo: Combat Evolved Anniversary'' menu.
File:AssaultonControlRoom.png|A frontal view of the Control Room.
File:AssaultonControlRoom.png|A frontal view of the Control Room.
</gallery>
</gallery>


== Sources ==
== Sources ==

Latest revision as of 08:16, November 7, 2024

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The Silent Cartographer

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343 Guilty Spark

Assault on the Control Room
HCEA AssaultOnTheControlRoom Loadscreen.png

Game:

Halo: Combat Evolved (Anniversary)

File name (?):

b40[1]

Player:

Master Chief

Date:

September 20, 2552

Location:

On the surface of Installation 04, in and around the Control Room

Objective(s):

Get to Halo's Control Room before the Covenant

Par Time:

00:15:00 (Master Chief Collection-only)

Par Score:

18,000 (Master Chief Collection-only)

Main-Legendary.png

Halopedia has a walkthrough guide for this level; see Assault on the Control Room/Walkthrough.

 
Defend the Control Room against wave after wave of Covenant troops.

Assault on the Control Room is the fifth and longest campaign level in Halo: Combat Evolved. It is the first and only level that the player can utilize a Scorpion tank, and the first level the Ghosts and Wraiths are seen in action.

PlotEdit

The level follows the Master Chief on a mission to reach Halo's Control Room. The Covenant are deployed in greater numbers and in a more superior force than previously seen in the game, using Wraiths, Ghosts and Banshees. The majority of the level is set in a snowy, outdoor environment. Although the level seems to be natural, there are networks of tunnels and elevators built by the Forerunners that connect sections of the constructs into the Control Room.

The level is known for its variety and well roundness. It allows the player to use every weapon and vehicle in the game (except the shotgun), and is the only level in Halo: Combat Evolved that allows the Master Chief to use a Scorpion tank. Although the level is famous for its snowy outdoor battles and large bridges, there are also a variety of indoor skirmishes, including standoffs with Sangheili Zealots. There is a mix of vehicle, long-range, and close quarters combat. The player is assisted by a handful of Marines after their Pelican crashes, but the level is mostly a solitary experience.

At the end, the Master Chief reaches the Control Room and Cortana interfaces with the computers. She is horrified to learn that Halo houses the Flood, and the weapons cache that Captain Keyes is looking for will lead him straight to the parasite. Cortana elects to stay behind, while the Chief rushes off to find the Captain.

TranscriptEdit

I Would Have Been Your Daddy...Edit

{Original Cutscene} {Anniversary Cutscene}

 
An Unggoy Minor is startled by Echo 419's arrival.

Fade in to the interior of a large Forerunner dome. Pan down to a long shaft. A single Unggoy Minor paces on an open platform.

Close up of the walking Unggoy. Other Unggoy are sleeping nearby. He stops as he hears jets, he sniffs the air, and yelps as a Pelican rises up from the chasm in front of him, screams and runs towards the door.

{Gameplay}

  • Rawley (COM): "Good luck. Foehammer out."

The Pelican hovers at the edge of the platform, the Chief gets out. He proceeds into a series of circular rooms and begins clearing them of Covenant.

  • Cortana: "The Covenant presence here is stronger than I anticipated. They seem to have the entire region secured."

The Chief emerges onto a bridge, where he discovers that it is snowing. On Legendary a Banshee fighter flies around the area.

  • Cortana: "Interesting... the weather patterns here seem natural, not artificial. I wonder if the ring's environment systems are malfunctioning... or if the designers wanted the installation to have inclement weather."

A Pelican dropship flies over the bridge. The Covenant forces on the bridge (including the Banshee on Legendary) open fire at it.

  • Fireteam Zulu Sergeant (COM): "This is Fire Team Zulu requesting immediate assistance from any UNSC forces. Does anyone copy? Over."
  • Cortana: "I didn't think there were any human forces left on this part of the ring."
  • Cortana (COM): "Cortana to Fire Team Zulu, I read you. Fire Team Zulu, this is Cortana. Hold position. We're on our way."
  • Fireteam Zulu Sergeant (COM): "Roger that. Make it quick."

The Pelican descends to the area below the bridge.

A Sangheili Zealot runs out of a door at the opposite side of the bridge and awaits the Chief, supported by a lance of Unggoy. The Chief kills them all and enters another structure and descends to the ground level, where he returns to the canyon. A large number of Covenant have three Marines with an overturned Warthog cornered. More dead Marines lie nearby. A Covenant Wraith tank fires plasma mortars as Shade turrets and Ghost vehicles strafe the Marines.

  • Marine #1: "Glad you could join the party, sir!"

or

  • Marine #2: "Master Chief, Sir! Good to see you!"

The Chief assists and they eliminate all of the enemies in the area

  • Marine #1: "They gave it their best shot, but they didn't count on running into the biggest squad of Marine bad-asses in the Corps!"

or

  • Marine #2: "That's all of them. The area's secure."

The Chief finds a second group of Marines fighting near a Scorpion tank. With his assistance they clear the area.

  • Marine #1: "Enemy forces eliminated. The area's secure."

or

  • Fireteam Zulu Sergeant: "That's the last of 'em - area secure. Stand down, team! They did their damnedest, that's for sure. This is all that's left of my platoon! The Covenant are down here in force... and they brought plenty of toys! I wouldn't have given us a snowball's chance until you showed up, Chief."

The Chief and the Marines advance.

  • Marine #3: "Aw, crap. Let's get the hell outta here, man! Somebody call the dropship!"
  • Fireteam Zulu Sergeant: "You stow that garbage right now, mister. You're a Marine, so act like it, dammit! We've got a job to do here."

or

  • Marine #2: "Shut up! Show some backbone, amigo. We're all in this together!"
  • Cortana (COM): "Negative, team. No evac available at this time. But the Chief and I could use some assistance."
  • Fireteam Zulu Sergeant: "Okay, Marines. Time to pay back the Chief for pulling your sorry tails out of the fire. Prepare to move out!"
 
John-117 commandeering a Scorpion tank.

The Chief reaches a second large open area, where one Wraith hovers on the ice and another lurks on top of the cliff at the far end of the canyon. More Ghosts, Shades and Covenant infantry are also present.

  • Marine #1: "Enemy mortar tanks sighted at my position... it's gonna be a busy day."

or

  • Marine #2: "Dang, they got armor support! Watch out for those tanks!"

or

  • Marine #3: "Bloody hell! Enemy forces have armor support... It's time to earn our pay."

or

  • Marine #4: "Contact, contact! Covenant mortar tanks are moving in!"
  • Cortana: "The Covenant placed their tanks to defend the entrance to the tunnel."

The Chief destroys the first Wraith tank.

  • Marine #1: "Looks like that armor wasn't so tough after all! Let's mop up the rest of 'em!"

The Chief enters the tunnel, killing a pair of Mgalekgolo and comes across a large cavern. More Covenant wait inside, including another Mgalekgolo pair.

  • Marine #1: "More Covenant sighted! Man, these guys are like cockroaches!"

or

  • Marine #2: "Contact, more Covenant sighted!"

or

  • Marine #3: "Aw man, more Covenant!"

or

  • Marine #4: "More Covenant!"

The Chief crosses the cavern and exits into another tunnel, which soon turns into a rocky slope heading upwards.

Rolling ThunderEdit

The Chief clears the area of Covenant, including another Wraith and two Mgalekgolo.

  • Fireteam Zulu Sergeant: "You monkeys almost look like golden boys!"
  • Marine: "Damn straight!"

The Chief comes across two more Mgalekgolo chasing after a squad of Marines, where the path switches back and goes down to a frozen river leading to the cave to the last area of the second chasm.

  • Cortana: "I thought the Covenant had eliminated all the Marine forces in this area."

After the Chief engages and defeats the Mgalekgolo, a Covenant Spirit appears from behind the cliffs and drops in on the ridge he just descended from.

  • Marine #1: (whispers) Hey, Anybody else hear that? Aw, man... Covenant dropship inbound, take cover!"

or

  • Marine Sergeant: "Look sharp, boys! Covenant dropship inbound, let's move!"

or

  • Marine #4: "Quiet... Anybody hear something? Covenant! Covenant dropship inbound!"
  • Marine #3: "The Covenant are dropping in behind us! We're trapped!"

The Chief nears some switchbacks leading up to final area of the second chasm.

  • Marine #2: "Master Chief, the Covenant have stationary guns dug up in those rocks!"

or

  • Marine #3: "Whoa, sir! The Covenant are dug up in those rocks! They've got us pinned down here!"

or

  • Marine #4: "Covenant Forces are diggin' in those rocks sir, we can't move."
  • Cortana: "We need to get up this ridge."
  • Cortana (COM): "Marines, hold your positions. We'll handle those guns."
  • Cortana: "Master Chief, we should scale the ridge and get below those stationary guns."
  • Marine #2: "Roger that. Marines, stay here and cover the Master Chief."

or

  • Marine #3: "I'm in no hurry for a heroic charge on those guns, Cortana. Holding position."

or

  • Marine #4: "Holding position. Everybody, keep your eyes peeled and cover the Master Chief."

They eliminate all enemies in the area, including a Banshee fighter and two Ghosts, and approach a door in the cliffs.

  • Cortana (COM): "Cortana to Fire Team Zulu. I've sent a distress signal tagged with your current position. Hold your position and await evac. The Master Chief and I are going to continue on ahead."
  • Marine #1: "That's affirmative! Fire Team Zulu out!"

or

  • Marine #2: "Affirmative! Okay people, evac bird's on the way!"

or

  • Marine #3: "Give 'em hell, sir! Fire Team Zulu out!"

or

  • Marine #4: "Roger, good luck."

The Chief battles his way through more interior areas and across two more bridges. In the last room, the Chief kills a pair of Mgalekgolo and a mixed group of Unggoy and Kig-Yar and finds another door.

  • Cortana: "Resistance appears to be increasing. We must be close to the Control Center."

If I Had a Super Weapon...Edit

The Chief reaches a door to the third chasm. Covenant infantry patrols the rock bridge he is on, and a massive structure can be seen on his left.

  • Cortana: "Analyzing. This must be the control room. Subtle. The entrance to the Control Room is at the top of that pyramid structure. Bring me up there and I should be able to get us inside."

The Chief fights through the bridge and another indoor area before reaching the valley's bottom.

  • Cortana: "The entrance to the control room is at the top of the pyramid. Let's get up there. We should commandeer one of those Ghosts, we're going to need the firepower."

The Chief battles his way up the pyramid and through big doors into a large corridor, where he kills all of the Covenant inside, including a Sangheili Zealot.

  • Cortana: "Scanning... Covenant forces in the vicinity have been eliminated. Let's move on to Halo's Control Room."

The Chief opens the final door.

{Original Cutscene} {Anniversary Cutscene}

 
Installation 04's control room.
  • Cortana: "This is it. Halo's control center."

The Master Chief walks through the door and to a control panel at the center of a circular glass walkway projecting into the middle of a massive open chamber. A holographic map of Halo surrounds a smaller holographic map of the system, which shows Basis and Threshold, and Halo itself between them. Also noticeable are the red areas shown on the lands of Halo, possibly indicating where the Flood is currently spreading.

  • Cortana: "That terminal, try there."

The Chief unplugs Cortana's chip from his helmet and places her chip in the terminal. A moment later, she appears above the display (In the original, data streams out from her in all directions, her eyes are now red and her body is green, shifting occasionally to blues/purples).

  • Cortana: "Never been better! You can't imagine the wealth of information. The knowledge! So much! So fast! It's glorious!"
  • John-117: "So, what sort of weapon is it?"
  • Cortana: "What are you talking about?"
  • John-117: "Let's stay focused. Halo... how do we use it against the Covenant?"
  • Cortana: "This ring isn't a cudgel, you barbarian, it's something else... something much more important. The Covenant were right... this ring... it's Forerunner. Give me a second to access... yes, the Forerunner built this place, what they called a "fortress world", in order to... no, that can't be. Oh, those Covenant fools, they must have known, there must have been signs!"
  • John-117: "Slow down. You're losing me."
  • Cortana: "The Covenant found something, buried in this ring, something horrible, and now... they're afraid."
  • John-117: "Something buried? Where?"
  • Cortana: "The Captain, we've got to stop the Captain!"
  • John-117: "Keyes? What do we-"
  • Cortana: "The weapons cache he's looking for. It's not really- We can't let him get inside!"
  • John-117: "I don't understan-"
  • Cortana: "There's no time. Get out of here, find Keyes, stop him! Before it's too late!"

The Chief turns and runs from the Control Room.

Level ends.

AchievementsEdit

The following achievements can be unlocked on Assault on the Control Room across the Xbox 360 and Halo: The Master Chief Collection editions of Halo: Combat Evolved Anniversary. The original Xbox and PC and Macintosh releases of Halo: Combat Evolved did not contain achievement unlocks.

Halo: Combat Evolved Anniversary (Xbox 360) Halo: MCC (Xbox One, Xbox Series X|S) Halo: MCC (Steam) Title Unlock requirement Games
Assault on the Control Room
Beat Assault on the Control Room on any difficulty.
Halo: Combat Evolved Anniversary
Halo: The Master Chief Collection
Wraith Hunter
Destroy four Wraith tanks in Assault on the Control Room with the Scorpion tank.
Halo: Combat Evolved Anniversary
Halo: The Master Chief Collection
N/A
N/A
I'll Be Taking That!
Pilot a Banshee on the level Assault on the Control Room.
Halo: Combat Evolved Anniversary
N/A
Would It've Killed You To Take The Elevator
Beat the par time on Assault on the Control Room.
Halo: The Master Chief Collection
N/A
Vetro Strike
Beat the par score on Assault on the Control Room.
Halo: The Master Chief Collection
N/A
Hitchhikers May Be Escaping Convicts
Find the Terminal on Assault on the Control Room.
Halo: The Master Chief Collection
N/A
Skulltaker Halo: CE: Fog
Find the Fog Skull on Assault on the Control Room.
Halo: The Master Chief Collection
N/A
Skulltaker Halo: CE: Malfunction
Find the Malfunction Skull on Assault on the Control Room.
Halo: The Master Chief Collection
N/A
Madrigal Debut
Trigger a hidden music cue in Halo :CE.
Halo: The Master Chief Collection

Production notesEdit

Main article: Development of Halo: Combat Evolved

Bungie designer Paul Bertone led the gameplay design of Assault on the Control Room. The level design led to the development of AI NPCs operating vehicles to support vehicle combat. Chris Lee was one of the artists that worked on the environmental design, though the bridges were designed by Bertone and artist Chris Barrett.[2]

A level was supposed to take place between the previous level The Silent Cartographer and this level, however it was cut. Instead, it was replaced by the cinematic in which Echo 419 enters the tunnel to explain the drastic change in setting from a tropical island to a snowy canyon.[3] In Halo: Combat Evolved Beta 1749, the level was titled "Fortress World".

The snowy canyon terrain and control room design was later revisited in Halo, the final level of Halo 3. Furthermore, the mission start description is "Assault on the Control Room", referencing the name of this level.

In Halo PC, Cortana does not shift colors during the final cinematic, instead only appearing green. Due to Halo: Combat Evolved Anniversary being built using the PC version, this error is retained in the game's original graphics mode.

TriviaEdit

GlitchesEdit

  • At the very beginning of the level, "Press X/E to enter side seat of Pelican" will appear. The player will be placed back on the Pelican as it flies back the way it came and can get off at any time. However, if the player doesn't get out the Pelican, it will crash and the player will die. This is known as the Pelican Death Glitch. The glitch is not present in the Anniversary remake.
  • By jumping at the right point, it is possible to board Fireteam Zulu's Pelican. It flies down, drops off the Warthog, then flies along the canyon. It crashes near to but not right on top of the preexisting Pelican wreck.
  • When Fireteam Zulu's Pelican flies by the bridge, the vehicle's shadow is also seen on the lower part of the bridge.
  • In the original Xbox version, it is possible to acquire a Banshee from one of the platforms in the chasm above, shortly after finding the Scorpion. The Banshee can be launched off the platform with explosions from the Scorpion's main gun or a well-placed shot from a rocket launcher. This glitch doesn't work in any later versions.
  • Any Covenant, except for the Mgalekgolo and Banshees, left alive near the Control Room will instantly die when the cutscene is triggered.
  • If the player brings a Banshee into the control room and kill themself and destroy the Banshee by using the Fuel Rod on the Banshee, the player will still move on to the cutscene, and the Banshee will be blue.
  • If player rides a Banshee with full speed before the cutscene is triggered, there's a chance that the player will die by splatter when the cutscene begins. The cutscene will still carry on but the player can see that the Master Chief is dead or frozen, due to the Banshee landing on the player, killing them.
  • If the player manages to descend the cliff at the entrance to the first bridge without dying, the script that would normally spawn enemies fails to trigger, and so no enemies spawn in for the rest of the level.[4] This is a common technique used by speedrunners to traverse most of the level unopposed.[5]
  • Despite the doors being locked, it's possible to enter the rooms where the Pulse Generator are located in Two Betrayals. This can be done by forcing yourself through the doors by ejecting from a Banshee, with the hatch facing the locked door. The rooms are somewhat different, however, as they are dimly lit and the pulse generators are not online.

Easter eggsEdit

  • The Three dead Grunts Easter egg is found on this level.
  • The song, Siege of Madrigal can be found at the end of this level by flying a Banshee on the second bracket above the Control Room. Land the Banshee on the bracket and walk to the right until you reach the edge. After a few seconds the music will play. It can also be found at the beginning if you fly a Banshee down the big shaft and stand on the right spot on the ledges.
  • In Anniversary, the Fog skull can be found on a raised platform in the center of the room after crossing the first bridge and taking the elevator to ground floor. The Malfunction skull can be found in the first underground chasm area, on one of the pipes sticking out and dropping to the chasm's bottom.
  • The fifth Terminal in Anniversary can be found in the hole at the end of the Control Room's giant beam, right under the beam and beside a few Marines' corpses.

MistakesEdit

  • Despite its name, the level's in-game description outlines a defensive mission, rather than the lengthy offensive that takes place in the level itself.
  • In The Art of Halo the level is mistakenly called "Attack on the Two Control Rooms." However, this may have been an early name for the level, or perhaps an accidental combination of the level's name with another level, Two Betrayals. Both share the same map design and are canonically in the same place, a snowy valley, featuring the Control Room.
  • The Pelican wreckage near the second group of marines from Fire Team Zulu uses Echo 419's model and numbers.
  • When crossing the bridge in the cavern in a Scorpion tank the glass can be heard breaking, despite the glass on the bridge being unbreakable.
  • Unggoy sleeping in the level will still say their lines (e.g. "He's unstoppable!") when killed silently by melee. Their cries will not alert the other AI characters of the player's presence. This glitch also happens on other levels.

ReferencesEdit

  • The first chapter in this level is "I Would Have Been Your Daddy", which is also a line Sergeant Stacker says in Halo: Combat Evolved and is the name of a skull in Halo 2, Halo 3 and Halo Infinite.
  • The Control Room is shaped like the Marathon symbol if observed from a bird's eye view.
  • During the level's ending cutscene, Cortana phases between a pattern of three symbolic colors being green/yellow, blue/crimson, and red/blue. These three color patterns may reference the colors of the three UESC AIs encountered throughout the Marathon franchise: Durandal, Leela, and Tycho.
  • In Forza Horizon 4, the Winter Showcase Remix version of The Halo Experience Showcase is named Assault on the Control Room.
  • Upon entering the cavern with the bridge, off to the right can be found seven dead marines and a single dead Hunter, as well as an ammo cache including rockets, sniper, assault rifle, and pistol rounds.

MiscellaneousEdit

  • The "Lost Muse", which was accidentally left out of the Halo: Original Soundtrack, is played on this level in the series of rooms where the player fights a group of Stealth Sangheili and a pair of Mgalekgolo, immediately before the rock bridge overlooking the Control Room.
  • This level features the largest number of Mgalekgolo in a campaign level in Halo: Combat Evolved, a total of 20. As many are encountered in places the player has access to vehicles, they are particularly vulnerable to splatters.
  • The second Marine Sergeant (the one who is part of the Marine squad being chased by Hunters) uses a Marine Sergeant model but with a Marine regular's combat dialogue, the only such instance in Halo: Combat Evolved.

GalleryEdit

Development imagesEdit

Halo: Combat EvolvedEdit

Halo: Combat Evolved AnniversaryEdit

SourcesEdit

Preceded by
The Silent Cartographer
Halo Campaign Missions
Assault on the Control Room
Succeeded by
343 Guilty Spark