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Halo Interactive Strategy Game: Difference between revisions

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{{Era|RW}}
{{Status|RealWorld}}
[[File:Halo_Interactive_Strategy_Game.jpg|300px|thumb|Front cover box art.]]
[[File:Halo Interactive Strategy Game.jpg|300px|thumb|Front cover box art.]]
The '''Halo Interactive Strategy Game''' is a turn-based board game in which the player controls either [[United Nations Space Command|UNSC]] or [[Covenant]] troops in at least three campaign scenarios and user-created maps. Featuring the same premise and characters as the video game trilogy ''Halo'', including [[John-117]], [[Cortana]], [[Thel 'Vadam|the Arbiter]], the Halo Interactive Strategy Game utilizes a modular board that can be re-configured to create a multitude of gameplay experiences. The game was released on<!--October 28,--> 2008.<ref name="boardgeek">[http://www.boardgamegeek.com/boardgame/37305/halo-interactive-strategy-game '''Board Game Geeks''': ''Halo Interactive Strategy Game'']</ref> The game's credits can be viewed [[Halo Interactive Strategy Game credits|here]].
The '''Halo Interactive Strategy Game''' is a turn-based board game in which the player controls either [[United Nations Space Command|UNSC]] or [[Covenant]] troops in at least three campaign scenarios and user-created maps. Featuring the same premise and characters as the video game trilogy ''Halo'', including [[John-117]], [[Cortana]], [[Thel 'Vadam|the Arbiter]], the Halo Interactive Strategy Game utilizes a modular board that can be re-configured to create a multitude of gameplay experiences. The game was released on<!--October 28,--> 2008.<ref name="boardgeek">[http://www.boardgamegeek.com/boardgame/37305/halo-interactive-strategy-game '''Board Game Geeks''': ''Halo Interactive Strategy Game'']</ref> The game's credits can be viewed [[Halo Interactive Strategy Game credits|here]].


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*[[Type-50 particle beam rifle|Beam Rifle]]
*[[Type-50 particle beam rifle|Beam Rifle]]
*[[Type-25 Grenade Launcher|Brute Shot]]
*[[Type-25 Grenade Launcher|Brute Shot]]
*[[Type-25 Carbine|Brute Spiker]]
*[[Paegaas Workshop Spiker|Brute Spiker]]
*[[Type-51 Carbine|Covenant Carbine]]
*[[Type-51 Carbine|Covenant Carbine]]
*[[Type-1 Energy Weapon/Sword|Energy Sword]]
*[[Type-1 Energy Weapon/Sword|Energy Sword]]
*[[Type-33 Light Anti-Armor Weapon|Fuel Rod Gun]]
*[[Pez'tk-pattern fuel rod gun|Fuel Rod Gun]]
*[[Type-2 Energy Weapon/Hammer|Gravity Hammer]]
*[[Gravity hammer (fiction)|Gravity Hammer]]
*[[Type-52 Pistol|Mauler]]
*[[Type-52 Pistol|Mauler]]
*[[Type-33 Guided Munitions Launcher|Needler]]
*[[Type-33 Guided Munitions Launcher|Needler]]
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]
*[[Type-25 Directed Energy Pistol|Plasma Pistol]]
*[[Type-25 Directed Energy Rifle|Plasma Rifle]]
*{{Pattern|Okarda'phaa|plasma rifle}}
{{col-end}}
{{col-end}}


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== Sources ==
== Sources ==
<references/>
{{Ref/Sources}}


== External ==
== External ==

Latest revision as of 13:19, October 12, 2022

Front cover box art.

The Halo Interactive Strategy Game is a turn-based board game in which the player controls either UNSC or Covenant troops in at least three campaign scenarios and user-created maps. Featuring the same premise and characters as the video game trilogy Halo, including John-117, Cortana, the Arbiter, the Halo Interactive Strategy Game utilizes a modular board that can be re-configured to create a multitude of gameplay experiences. The game was released on 2008.[1] The game's credits can be viewed here.

Overview[edit]

In recreating the video game's signature three dimension graphic design, the game pulls fan-favorite elements from Halo: Combat Evolved, Halo 2, and Halo 3 along with music from the video game's award-winning soundtrack and features unseen exclusive DVD content to enhance game play.

In the game, players will command armies of three-dimensional collectible character figures for several different levels of play, including Heroic and Legendary for more strategic advanced gamers. Fans can follow storylines that expand the Halo experience in campaign mode or go head-to-head in interactive battle sequences with Slayer or Capture the Flag modes.

Playable levels[edit]

There are at least three playable campaign levels:

Game modes[edit]

There are three different forms of gameplay that use the basic rules and add some new ones as well.

Gameplay continues until the objective is completed.

Gameplay[edit]

The game begins with each player choosing their team. Each team consists of seven or eight characters represented by rubber miniatures.

UNSC
Covenant
  • An Arbiter - Primary weapon Plasma Rifle
  • 2 Sangheili - Primary weapons Plasma Rifles
  • 2 Jiralhanae - Primary weapons Plasma Rifles
  • 3 Unggoy - Primary weapons Plasma Pistols

After choosing sides and rolling dice to determine which team moves first, the game begins. The game is played in alternating turns until the objective is completed. During a turn you can choose to either move or attack.

Move[edit]

If a player decides to move a character they forgo the option to attack. Movement is based on each characters "MOVE" statistic, which represents the number of spaces on the grid-like board that the character can move.

Halo and Weapon Tokens[edit]

When a character steps on a Halo or Weapon token the player may draw a card from the corresponding deck, or select the Halo Card or Weapon token on the games interactive DVD.

Halo tokens represent equipment, grenades, and The Flood. These tokens include:

Weapon tokens are divided into two sets: UNSC or the Covenant. When a UNSC character lands on a weapon token they may draw from either the UNSC or Covenant decks, but Covenant characters can only use Covenant weapons. Characters can only use weapons if they are listed in the used by section of the card.

Attack[edit]

If a player chooses to have a character attack with a weapon they give up the ability to move that turn. To attack the Defending character must be within range of the chosen weapon and line of sight of the Attacking character. The Defending character may then use defensive equipment (Invincibility or Bubble Shield). The attacking character rolls dice for the character's strike value plus the weapon's strike value, the defending character rolls dice for their shield value. The team with the most corresponding icons showing wins the attack.

If after moving any character wishes to take over an enemy occupied space they may do so by attacking with melee the enemy character. When attacking with melee, each character rolls the amount of dice for their melee value and the team with the most corresponding icons showing wins the melee.

Gallery[edit]

Sources[edit]

External[edit]