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{{Era|Post}}
{{Status|Canon}}
{{Weapon
{{Weapon infobox
|image=[[File:HINF Grappleshot.png|300px]]
|image=[[File:HINF Grappleshot Angled.png|300px]]
|name=Grappleshot
|name=Grappleshot
|manufacturer=  
|manufacturer=[[United Nations Space Command]]{{Ref/Marketing|Id=ProjectMagnes|HINF|[[Become]]|[[UNSC Archives]]|Detail=[[Project Magnes (trailer)|Project Magnes]]}}
|type=[[Equipment]]<ref name="HICGP">''[[Halo Infinite]]'', trailer, [[Halo Infinite Campaign Gameplay Premiere|Campaign Gameplay Premiere]]</ref>
|type=[[Equipment]]{{Ref/Game|Id=gameplay|HI|gameplay}}
|feed-title=Duration
|feed-title=Duration
|capacity=
|feed=
|feed=
|weight=
|weight=
|service=
|service=
|affiliation=[[United Nations Space Command]]<ref name="HICGP"/>
;[[Post-Covenant War conflicts]]
|hideb=yes
*[[Operation: WOLFE]]
|hidec=yes
*[[Battle for Zeta Halo]]
|pagelabel=Equipment
|pagelabel=Equipment
}}
}}
{{Quote|At the height of the [[Human-Covenant War|Human-Covenant conflict]], [[Unidentified engineer|a civilian engineer]] built a prototype for the rapid mass manipulation of heavy objects.|UNSC Archives Entry 2549.10.16{{Ref/Reuse|ProjectMagnes}}}}
The '''grappleshot''' is a piece of wrist-mounted [[United Nations Space Command|UNSC]] infantry [[equipment]] compatible with the [[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR (GEN3) armor]].{{Ref/Reuse|gameplay}}{{Ref/Site|Id=Support|URL=https://support.halowaypoint.com/hc/en-us/articles/6882880281364-Halo-Infinite-Weapon-Equipment-and-Vehicle-Inventory-|Site=Halo Support|Page=Halo Infinite Weapon, Equipment, and Vehicle Inventory|D=05|M=05|Y=2023}}{{Ref/Site|Id=CampaignEvolved|URL=https://www.halowaypoint.com/en-us/news/campaign-evolved|Site=Halo Waypoint|Page=Campaign Evolved|D=6|M=11|Y=2021}}{{Ref/Book|Id=EN|Enc22|Page=85}}


The '''Grappleshot'''<ref>[https://www.halowaypoint.com/en-us/news/campaign-evolved ''Halo Waypoint'', News - Campaign Evolved]</ref> is a piece of [[equipment]] used on [[MJOLNIR Powered Assault Armor (GEN3)]]. [[John-117]] made use of this equipment in [[2560#May|May 2560]].<ref name="HICGP"/>
==Overview==
===Design details===
The grappleshot consists of a magneto-impulse projector, a high-tensile nanofiber line, and a self-sharpening [[Titanium-A armor|Titanium-A]] fluke contained inside a compact, modular casing. The device interfaces directly with the user's [[MJOLNIR GEN3 BIOS|MJOLNIR armor and BIOS systems]]. The grappleshot fires a [[Wikipedia:Grappling hook|grappling hook]] that can attach to a surface and pull its user towards it, allowing for easier traversal of their environment. The grappleshot has a limited range of eight meters and the fluke cannot always attach itself to ultradense armor plating or [[Energy shielding|energy shielded]] surfaces. Only augmented personnel can use the grappleshot without extreme risk of injury.{{Ref/Reuse|EN}}


==Gameplay==
===Development history===
{{Main|Project MAGNES}}
The Grappleshot is the product of [[Project MAGNES]] from [[2549]].{{Ref/Reuse|ProjectMagnes}}
 
===Operational history===
The grappleshot was commonly used after its introduction to the Spartan arsenal. In [[2559#October|October 2559]], [[Fred-104]] notably used his grappleshot to strangle an enemy [[Jiralhanae]] during [[Operation: WOLFE]], before pulling himself even enough with the Jiralhanae to stab it in the back of the neck.{{Ref/Novel|SoR|Chapter=20}} During the [[Battle over Installation 07|opening stages]] of [[Battle for Zeta Halo]], [[John-117]] carried a grappleshot on his [[MJOLNIR Powered Assault Armor (GEN3)|MJOLNIR Powered Assault Armor <nowiki>[GEN3]</nowiki>]] [[Mark VI]], which remained on his armor after his armor was locked down until [[2560#May|May 2560]].{{Ref/Quest|Id=warship|HI|Ringfall|Warship Gbraakon}} [[Tomas Horvath]] also carried a grappleshot, notably using it in an attempt to escape a ring fragment after it was broken off from the main superstructure.{{Ref/Novel|RP|6}}
 
==Non-canon and dubious canon appearances==
===Silver Timeline===
{{Notice/Silver|category=no}}
[[File:HTV-Halo-Grappling.png|thumb|right|John-117 grappling Var 'Gatani on Halo.|250px]]
By [[2553]], [[Silver Team/Silver|Silver Team]] had grappleshots integrated into their [[MJOLNIR Powered Assault Armor/Mark VI|Mark VI armor]].{{Ref/Film|Id=Sword|TV|Episode=[[Sword (TV Series)|Sword]]}}
 
During his [[Battle of Installation 04/Silver|final duel]] with [[Arbiter]] [[Var 'Gatanai]], [[John-117/Silver|John-117]] used his grappleshot as a method of attacking the [[Sangheili]] warrior. However, Var cut the grappleshot line with his energy sword during the struggle.{{Ref/Film|Id=Halo|TV|Episode=[[Halo (TV Series)|Halo]]}}
 
==In-game information==
===''Halo Infinite''===
===''Halo Infinite''===
The Grappleshot can be used to pull the player to places and enemies. It can also be used to pull certain items like fusion coils to the player.<ref name="HICGP"/>
{{Article quote|A retractable hook for personal transportation and retrieving objects.{{Ref/Game|HI|Campaign - Upgrades menu}}}}
The grappleshot is a piece of usable equipment in ''[[Halo Infinite]]'', which the player can use to move rapidly towards a location or enemy. It can also be used to retrieve distant items, such as [[fusion coil]]s or a [[Gravity hammer (fiction)|gravity hammer]]. The grappleshot can also be used to stagger [[Kig-Yar Freebooter]]s and [[Kig-Yar Raider|Raider]]s, knocking their hand-held shields aside and briefly rendering them exposed. The grappleshot itself also deals minor damage, enabling it to finish off severely damaged enemies. After use, the grappleshot has a short cooldown time before it can be used again.{{Ref/Reuse|gameplay}} If the grappleshot fails to connect to a surface, is used to stagger a Kig-Yar, or is used to finish off a wounded enemy, the cooldown will not be triggered. Like other pieces of equipment in the campaign, the grappleshot can be upgraded by collecting and spending [[Spartan core]]s.
 
The grappleshot is available in multiplayer as well, but with only 3 to 5 uses before running out of charges.{{Ref/Reuse|CampaignEvolved}}{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/infinite-inquiries|Site=Halo Waypoint|Page=Infinite Inquiries}}
 
====Upgrades====
In campaign, the grappleshot can be upgraded by collecting and spending [[Spartan core]]s. In multiplayer, the fully-upgraded grappleshot can be selected as "Grappleshot (Campaign)" under Sandbox settings. In [[Forge]], the fully-upgraded grappleshot can spawn at an equipment pad by enabling the [[Legendary variant weapons|Legendary variant]] option.
*The grappleshot's Voltaic attack may not always stun grappled enemies. Typically, high-ranking enemies, such as [[Jiralhanae Chieftain]]s, will not be affected. However, there is a chance that even a common, low-ranking enemy will be able to resist the Voltaic attack. 
*The player does not need to grapple an enemy to perform a First Strike.
*Reachfall will also stun nearby Marines.
 
{| class="wikitable sortable" style="width: 50%;"
|+ List of Upgrades
|-
! scope="col" style="width: 20%" |Name
! scope="col" style="width: 20%" |Spartan core cost
! scope="col" style="width: 60%" |Description
|-
|Voltaic
|1 SC
|Grappleshot stuns grappled enemies for several seconds. Stunned enemies will either be electrocuted or will assume defensive postures and freeze in place.
 
|-
|Quickshot
|2 SC
|Reduces Grappleshot cooldown by 40%.
 
|-
|First Strike
|3 SC
|Delivers a powerful shockwave blast when holding the melee button while grappling.
 
|-
|Reachfall
|3 SC
|Increases the damage and radius of the shockwave blast. Enemies within it will be stunned.
|}


==Production notes==
==Production notes==
While the Grappleshot first appeared in ''Halo Infinite'', the idea of a grappling hook has been around for many years, with [[Bungie]] or [[343 Industries]] trying the mechanic on several prior ''Halo'' titles, ultimately shelving it due to the mechanic not working well.{{Ref/Site|URL=https://twitter.com/vicdeleon/status/1286338904371671044|SiteName=Twitter|PageName=Vic Deleon|Quote=Gameplay looks solid! The weapons feel and sound great. Not sold on the grappling hook- that’s a very difficult thing to implement well, was tried on several earlier Halos but never got working well enough and shelved.}}
*While the Grappleshot's first in-game appearance occurred in ''Halo Infinite'', the idea of a grappling hook has been around for many years, with [[Bungie]] or [[343 Industries]] trying the mechanic on several prior ''Halo'' titles, ultimately shelving it due to the mechanic not working well.{{Ref/Twitter|vicdeleon|1286338904371671044|Vic Deleon|Quote=Gameplay looks solid! The weapons feel and sound great. Not sold on the grappling hook- that’s a very difficult thing to implement well, was tried on several earlier Halos but never got working well enough and shelved.|D=23|M=07|Y=2020}}
*During a cutscene in the mission ''[[Excavation Site]]'', John-117 uses his grappleshot to swing a loose container at [[Bassus]], an ability not available during actual gameplay.


==Gallery==
==Gallery==
{{Linkbox|gallery=yes}}
===Concept art===
<gallery>
File:HINF Concept EarlyGrapple.jpg|Early concept art exploration of the Grappleshot that would ultimately inspire the design of the [[Shroud Screen]].
File:HINF Concept Grappleshot.jpg|Finalized concept art of the Grappleshot.
File:HINF Grappleshot Concept.png|Finalized concept art of the Grappleshot, focusing on its function and how it mounts onto the user's arm.
</gallery>
===Development images===
<gallery>
File:HINF Grappleshot.png|The grappleshot in the Xbox Game Showcase 2020.
File:HINF XGS 2020 Grappleshot in use.jpg|The Grappleshot being used in the Xbox Game Showcase 2020.
File:HINF XGS2020 Grappleshot First Person.png|Grappling the underside of a [[Kywasky Workshop Gorespike cannon]] in the [[Halo Infinite Campaign Gameplay Trailer]].
File:HINF_XGS2020_Grappleshot_Fusion_Core.png|Grappling a [[Fusion coil]] in ''Halo Infinite''.
</gallery>
===Screenshots===
<gallery>
<gallery>
File:HINF XGS 2020 Grappleshot in use.jpg|The Grappleshot being used in ''Halo Infinite''.
File:HINF Grappleshot Icon.png|HUD icon for the Grappleshot in ''[[Halo Infinite]]''.
File:HINF GrappleshotIcon.png|The grappleshot icon in the Campaign upgrade menu.
File:HINF JohnGrapplingSidekick.png|John-117 firing his grappleshot at an [[Mk50 Sidekick]].
File:HINF CinematicGrapple 1.png|The grappleshot on John-117's armor.
File:HINF CinematicGrapple 2.png|John-117 firing a grappleshot from first-person view.
File:HINF grappleshot Bassus.png|John-117 uses his grappleshot to swing a container at Bassus.
File:HINF grappleshot hazard floor.png|The Chief uses his grappleshot to avoid a hazardous material spill.
File:HINF Spartan Operator.png|A Spartan-IV firing a grappleshot.
File:HINF BeeOnAString.png|A Spartan-IV using the grappleshot to board an [[AV-49 Wasp]] on [[Behemoth]].
File:HINF-Spuderman.jpg|An [[Aviator]]-clad Spartan-IV grappling with an [[oddball]] on [[Recharge]].
File:HINF Grappling.jpg|A third-person view of the grappleshot being fired.
File:HINF-Overshield.png|A third-person view of the upgraded grappleshot being fired.
File:HINF Grappleshot staggers freebooter.png|A hit from the grappleshot staggers a Kig-Yar Freebooter.
File:HINF Grappleshot Chosen Warrior.png|Using a grappleshot on a [[Jiralhanae Chosen Warrior]].
File:HINF Grappleshot Banshee.png|The grappleshot being used to hijack a Banished Banshee.
File:HINF Grappleshot stuns Brute warrior.png|John-117 uses an upgraded Grappleshot to stun a Jiralhanae warrior.
File:HINF Spec Ops Elite grappled.png|The grappleshot used to stun a cloaked [[Special Operations Sangheili]].
File:HINF Grappleshot Berserker close range.png|The grappleshot is used to stun a Jiralhanae Berserker at close range.
File:HINF Recovery Zapping Grunt.png|Using the grappleshot to electrocute a lone Grunt.
File:HINF Grappleshot FirstStrike.png|John-117 prepares to deliver the First Strike attack.
File:HINF Grappleshot Shockwave attack.png|The resulting blast from the Grappleshot's First Strike attack.
File:HINF Warlord Chieftain Reachfall stunned.png|A Jiralhanae Warlord Chieftain stunned by a Reachfall attack.
File:HINF grappleshot kig yar raider kill.png|Using the grappleshot to finish off a Kig-Yar Raider.
File:HINF-AttackonTitan.png|Spartan-IVs using their grappleshots in tandem on [[Highpower]].
</gallery>
</gallery>


==List of appearances==
==List of appearances==
*''[[Halo Infinite]]'' {{1st}}
*''[[Become]]''
**''[[Step Inside]]'' {{1st}}
**''[[Project Magnes (trailer)|Project Magnes]]''
**''[[Carry On]]''
**''[[Forever We Fight]]''
*''[[Halo: Shadows of Reach]]''
*''[[Halo Infinite]]''
*''[[Halo: The Television Series Season One]]''
**''[[Solace (TV Series)|Solace]]''
*''[[Halo: The Rubicon Protocol]]''
*''[[Halo: The Television Series Season Two]]''
**''[[Sanctuary (TV Series)|Sanctuary]]''
**''[[Halo (TV Series)|Halo]]''


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{Navbox/Pickups/Gameplay}}
[[Category:Equipment]]
[[Category:Equipment]]

Latest revision as of 05:56, July 17, 2024

Grappleshot
A Grappleshot
Production overview

Manufacturer:

United Nations Space Command[1]

Type:

Equipment[2]

Service history

In service:

Post-Covenant War conflicts
 

"At the height of the Human-Covenant conflict, a civilian engineer built a prototype for the rapid mass manipulation of heavy objects."
— UNSC Archives Entry 2549.10.16[1]

The grappleshot is a piece of wrist-mounted UNSC infantry equipment compatible with the MJOLNIR (GEN3) armor.[2][3][4][5]

Overview[edit]

Design details[edit]

The grappleshot consists of a magneto-impulse projector, a high-tensile nanofiber line, and a self-sharpening Titanium-A fluke contained inside a compact, modular casing. The device interfaces directly with the user's MJOLNIR armor and BIOS systems. The grappleshot fires a grappling hook that can attach to a surface and pull its user towards it, allowing for easier traversal of their environment. The grappleshot has a limited range of eight meters and the fluke cannot always attach itself to ultradense armor plating or energy shielded surfaces. Only augmented personnel can use the grappleshot without extreme risk of injury.[5]

Development history[edit]

Main article: Project MAGNES

The Grappleshot is the product of Project MAGNES from 2549.[1]

Operational history[edit]

The grappleshot was commonly used after its introduction to the Spartan arsenal. In October 2559, Fred-104 notably used his grappleshot to strangle an enemy Jiralhanae during Operation: WOLFE, before pulling himself even enough with the Jiralhanae to stab it in the back of the neck.[6] During the opening stages of Battle for Zeta Halo, John-117 carried a grappleshot on his MJOLNIR Powered Assault Armor [GEN3] Mark VI, which remained on his armor after his armor was locked down until May 2560.[7] Tomas Horvath also carried a grappleshot, notably using it in an attempt to escape a ring fragment after it was broken off from the main superstructure.[8]

Non-canon and dubious canon appearances[edit]

Silver Timeline[edit]

HTV-SilverTeam logo.png
This article contains information about the Silver Timeline, and is not a part of the established Halo canon.
Grappleshot my beloved
John-117 grappling Var 'Gatani on Halo.

By 2553, Silver Team had grappleshots integrated into their Mark VI armor.[9]

During his final duel with Arbiter Var 'Gatanai, John-117 used his grappleshot as a method of attacking the Sangheili warrior. However, Var cut the grappleshot line with his energy sword during the struggle.[10]

In-game information[edit]

Halo Infinite[edit]

A retractable hook for personal transportation and retrieving objects.[11]

The grappleshot is a piece of usable equipment in Halo Infinite, which the player can use to move rapidly towards a location or enemy. It can also be used to retrieve distant items, such as fusion coils or a gravity hammer. The grappleshot can also be used to stagger Kig-Yar Freebooters and Raiders, knocking their hand-held shields aside and briefly rendering them exposed. The grappleshot itself also deals minor damage, enabling it to finish off severely damaged enemies. After use, the grappleshot has a short cooldown time before it can be used again.[2] If the grappleshot fails to connect to a surface, is used to stagger a Kig-Yar, or is used to finish off a wounded enemy, the cooldown will not be triggered. Like other pieces of equipment in the campaign, the grappleshot can be upgraded by collecting and spending Spartan cores.

The grappleshot is available in multiplayer as well, but with only 3 to 5 uses before running out of charges.[4][12]

Upgrades[edit]

In campaign, the grappleshot can be upgraded by collecting and spending Spartan cores. In multiplayer, the fully-upgraded grappleshot can be selected as "Grappleshot (Campaign)" under Sandbox settings. In Forge, the fully-upgraded grappleshot can spawn at an equipment pad by enabling the Legendary variant option.

  • The grappleshot's Voltaic attack may not always stun grappled enemies. Typically, high-ranking enemies, such as Jiralhanae Chieftains, will not be affected. However, there is a chance that even a common, low-ranking enemy will be able to resist the Voltaic attack.
  • The player does not need to grapple an enemy to perform a First Strike.
  • Reachfall will also stun nearby Marines.
List of Upgrades
Name Spartan core cost Description
Voltaic 1 SC Grappleshot stuns grappled enemies for several seconds. Stunned enemies will either be electrocuted or will assume defensive postures and freeze in place.
Quickshot 2 SC Reduces Grappleshot cooldown by 40%.
First Strike 3 SC Delivers a powerful shockwave blast when holding the melee button while grappling.
Reachfall 3 SC Increases the damage and radius of the shockwave blast. Enemies within it will be stunned.

Production notes[edit]

  • While the Grappleshot's first in-game appearance occurred in Halo Infinite, the idea of a grappling hook has been around for many years, with Bungie or 343 Industries trying the mechanic on several prior Halo titles, ultimately shelving it due to the mechanic not working well.[13]
  • During a cutscene in the mission Excavation Site, John-117 uses his grappleshot to swing a loose container at Bassus, an ability not available during actual gameplay.

Gallery[edit]

Concept art[edit]

Development images[edit]

Screenshots[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c Halo Infinite marketing, Become campaign, UNSC Archives: Project Magnes
  2. ^ a b c Halo Infinite, gameplay
  3. ^ Halo Support, Halo Infinite Weapon, Equipment, and Vehicle Inventory (Retrieved on May 5, 2023) [archive]
  4. ^ a b Halo Waypoint, Campaign Evolved (Retrieved on Nov 6, 2021) [archive]
  5. ^ a b Halo Encyclopedia (2022 edition), page 85
  6. ^ Halo: Shadows of Reach, chapter 20
  7. ^ Halo Infinite, campaign mission Ringfall: Warship Gbraakon
  8. ^ Halo: The Rubicon Protocol, chapter 6
  9. ^ Halo: The Television Series, episode Sword
  10. ^ Halo: The Television Series, episode Halo
  11. ^ Halo Infinite, Campaign - Upgrades menu
  12. ^ Halo Waypoint, Infinite Inquiries (Retrieved on Jun 1, 2020) [archive]
  13. ^ Twitter, Vic Deleon (@vicdeleon): "Gameplay looks solid! The weapons feel and sound great. Not sold on the grappling hook- that’s a very difficult thing to implement well, was tried on several earlier Halos but never got working well enough and shelved." (Retrieved on Jul 23, 2020) [archive]