Gameplay

Forge/Halo: Reach: Difference between revisions

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{{Era|RW}}
{{Status|Gameplay}}
[[File:HR_Forge_Concept.jpg|right|thumb|300px|Concept art of a Forge game in progress.]]
[[File:HR Forge Concept.jpg|thumb|300px|Concept art of a Forge game in progress.]]
'''Forge''' returned as a [[multiplayer]] gamemode in ''[[Halo: Reach]]'', branded as '''Forge 2.0'''. The mode was shown off in the [[Halo: Reach ViDoc: Forge World|Forge World]] ViDoc as a vast improvement over the mode featured in ''[[Halo 3]]''. The mode can also be accessed via the multiplayer component of ''[[Halo: Combat Evolved Anniversary]]'', though only maps playable in the [[Anniversary Map Pack]] are playable on this disc.  
'''Forge''' returned as a [[multiplayer]] gamemode in ''[[Halo: Reach]]'', branded as '''Forge 2.0'''. The mode was shown off in the [[Halo: Reach ViDoc: Forge World|Forge World]] ViDoc as a vast improvement over the mode featured in ''[[Halo 3]]''. The mode can also be accessed via the multiplayer component of ''[[Halo: Combat Evolved Anniversary]]'', though only maps playable in the [[Anniversary Map Pack]] are playable on this disc.  


==Changes from Forge mode featured in ''Halo 3''==
==Changes from Forge mode featured in ''Halo 3''==
[[File:HR_Forge_Menu.jpg|right|thumb|The main menu for Forge in ''Halo: Reach''.]]
[[File:HR Forge Menu.jpg|thumb|The main menu for Forge in ''Halo: Reach''.]]
===Objects===
===Objects===
*All weapons can now be placed on all maps
*All weapons can now be placed on all maps
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*More objects of any one type can be placed down (ex. two Scorpions per map in ''Halo 3'' now upped to eight Scorpions per map)
*More objects of any one type can be placed down (ex. two Scorpions per map in ''Halo 3'' now upped to eight Scorpions per map)
*Item limits now restricted to a category, rather than individual limits. For example, up to 50 Wall objects can be placed, but this can be any combination of 50 objects within that category as opposed to a set amount of individual objects.
*Item limits now restricted to a category, rather than individual limits. For example, up to 50 Wall objects can be placed, but this can be any combination of 50 objects within that category as opposed to a set amount of individual objects.
*A vastly improved item palette (see [[Forge Objects in Halo: Reach]] for a comprehensive list). Many of these objects are based on existing setpieces of ''Halo'' multiplayer maps, with players able to place down the bases seen on [[Blood Gulch]] or the components that make up [[Ascension]], among others.
*A vastly improved item palette (see [[Forge objects in Halo: Reach]] for a comprehensive list). Many of these objects are based on existing setpieces of ''Halo'' multiplayer maps, with players able to place down the bases seen on [[Blood Gulch]] or the components that make up [[Ascension]], among others.
====Forge filters====
====Forge filters====
Returning from ''Halo 3'' are Forge filters, VFX overlays that help change a map's appearance.
Returning from ''Halo 3'' are Forge filters, VFX overlays that help change a map's appearance.
*'''Colorblind''' - Available in Classic and Forge 2.0. It makes the map appear in grayscale.
*'''Colorblind''' - Available in Classic and Forge 2.0. It makes the map appear grayscale.
*'''Next Gen''' - Available in Forge 2.0 and Classic as ''Gloomy''. It makes the environment have slightly darker colors.
*'''Next Gen''' - Available in Forge 2.0 and Classic as ''Gloomy''. It makes the environment have slightly darker colors, thus giving it a bleaker appearance.
*'''Juicy''' - Available in Classic and Forge 2.0. Makes the environment look more vivid, as it increases saturation.
*'''Juicy''' - Available in Classic and Forge 2.0. Makes the environment look more vivid, as it increases saturation. This can make the color palette resemble that of [[Halo: Combat Evolved]].
*'''Nova''' - Available in Classic and Forge 2.0. Makes the environment look really bright and blurry.Hence the name.
*'''Nova''' - Available in Classic and Forge 2.0. Increases the brightness to a blinding degree. Hence the name.
*'''Olde Timey '''- Available in Classic and Forge 2.0. Olde Timey makes the entire map appear to be an old movie.
*'''Olde Timey '''- Available in Classic and Forge 2.0. Applies a brownish-reddish filter as well as VFX to give the illusion of an old film reel.
*'''Pen and Ink''' - Available in Classic and Forge 2.0. Turns the environment to look as if it was drawn with an ink pen.
*'''Pen and Ink''' - Available in Classic and Forge 2.0. Turns the environment to look as if it was drawn with an ink pen.  
*'''Purple''' - Available in Forge 2.0 only. It turns the environment purple, thus giving the effect of night.
*'''Purple''' - Available in Forge 2.0 only. It turns the environment purple, thus giving the effect of nighttime.
*'''Green '''- Available in Forge 2.0 only. It turns the environment green. Useful for [[Infection]] game types, as it makes the environment look scarier.
*'''Green '''- Available in Forge 2.0 only. It turns the environment cloudy and green. Useful for [[Infection]] game types, as it makes the environment look much scarier.
*'''Orange''' - Available in Forge 2.0 only. It turns the environment orange, thus giving the effect of a sunset or a desert-savanna effect.
*'''Orange''' - Available in Forge 2.0 only. It turns the environment dark orange, thus giving the effect of an apocalyptic wasteland or a sunset.


=== Object manipulation ===
=== Object manipulation ===
[[Forge Objects|Object]] manipulation in Forge 2.0 has been vastly improved.
[[Forge objects|Object]] manipulation in Forge 2.0 has been vastly improved.
*Players have the ability to select the physics of an object: normal, fixed or phased. Normal physics makes an object fall to the ground and interact with the world normally as it does in Halo 3. Fixed physics allows players to place an object and have it stay exactly where it was placed - even floating in the air. Phased physics is similar to fixed, but allows players to intersect objects with other objects or map geometry.
*Players have the ability to select the physics of an object: normal, fixed or phased. Normal physics makes an object fall to the ground and interact with the world normally as it does in Halo 3. Fixed physics allows players to place an object and have it stay exactly where it was placed - even floating in the air. Phased physics is similar to fixed, but allows players to intersect objects with other objects or map geometry.
*Players can [[Forge Labels|label]] most objects, giving the ability to make any part on a map only spawn during a particular game type and allowing more control over player spawning and objectives.
*Players can [[Forge Labels|label]] most objects, giving the ability to make any part on a map only spawn during a particular game type and allowing more control over player spawning and objectives.
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**[[The Cage]] - A map with similar overtones to ''Halo 2'' and ''Halo 3'' maps [[Lockout]] and [[Blackout]].
**[[The Cage]] - A map with similar overtones to ''Halo 2'' and ''Halo 3'' maps [[Lockout]] and [[Blackout]].


[[File:HCEA_Multiplayer_Menu.png|right|thumb|The Forge World menu for ''Anniversary'' multiplayer.]]
[[File:HCEA Multiplayer Menu.png|thumb|The Forge World menu for ''Anniversary'' multiplayer.]]
Although none were officially designated as Forge Canvases, the following maps all featured a large amount of features and items available to use in Forge mode unlike the majority of multiplayer maps in the game.
Although none were officially designated as Forge Canvases, the following maps all featured a large amount of features and items available to use in Forge mode unlike the majority of multiplayer maps in the game.
*[[Noble Map Pack]]
*[[Noble Map Pack]]
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==Changes for ''Halo: The Master Chief Collection''==
==Changes for ''Halo: The Master Chief Collection''==
Following the release of ''Halo: Reach'' to ''Halo: The Master Chief Collection'' a new content update to ''Halo: Reach''{{'}}s forge be will be added. Referred to as "[[Thorage]]", it will be changing forge functionality and the palette from the original version of forge. Some budget restrictions will be changed, allowing more objects to be placed. These changes will be available on the two "official" forge maps - Forge World and [[Tempest]]. It will also be adding in new objects to ''Halo: Reach'' forge, including:<ref name="reachforgemcc">[https://www.halowaypoint.com/en-us/news/mcc-development-update-november-2019 ''Halo Waypoint'': MCC Development Update - November 2019]</ref>
Following the release of ''Halo: Reach'' to ''Halo: The Master Chief Collection'' a new content update to ''Halo: Reach''{{'}}s forge was added. Referred to as "[[Thorage]]", it changed forge functionality and the palette from the original version of forge. Some budget restrictions were changed, allowing more objects to be placed. These changes were made available on the two "official" forge maps - Forge World and [[Tempest]]. It also added in new objects to ''Halo: Reach'' Forge mode.<ref name="reachforgemcc">[https://www.halowaypoint.com/en-us/news/mcc-development-update-november-2019 ''Halo Waypoint'': MCC Development Update - November 2019]</ref> Specifically the ones listed below.


Additionally, the Forge budget of $10,000 in the [[Xbox 360]] edition of ''Halo: Reach'' will be increased for the [[Xbox One]] and PC release.<ref>[https://www.halowaypoint.com/en-us/news/mcc-development-update-january-2020 ''Halo Waypoint'': MCC Development Update - January 2020]</ref>
Additionally, the Forge budget of $10,000 in the [[Xbox 360]] edition of ''Halo: Reach'' was increased for the [[Xbox One]] and PC release to $30,000.<ref>[https://www.halowaypoint.com/en-us/news/mcc-development-update-january-2020 ''Halo Waypoint'': MCC Development Update - January 2020]</ref> The update was released along with the PC launch of ''[[Halo 3]]'' on [[2020|July 14, 2020]]<ref>[https://www.halowaypoint.com/en-us/news/halo-3-now-available-for-pc ''Halo Waypoint'': Halo: The Master Chief Collection - Halo 3 Now Available for PC]</ref>


===Implemented objects===
===Implemented objects===
A video of the Thorage objects on Tempest can be found [https://www.youtube.com/watch?v=v7SywM7bElg here].
{{col-begin}}
{{col-begin}}
{{col-2}}
{{col-2}}
====Vehicles====
====Gameplay====
=====Drivable Vehicles=====
*'''Human'''
*'''Human'''
**[[YSS-1000 Sabre|Sabre fighter]]
**[[FSS-1000 Sabre|Sabre fighter]]
**[[M831 Troop Transport Warthog|Troop Warthog]]
**[[M831 Troop Transport Warthog|Troop Warthog]]
**[[S-2 Traxus Cargo Transporter|Forklift]]
**[[S-2 Traxus Cargo Transporter|Forklift]]
**Grenade launcher and chin-gun variations of the [[UH-144 Falcon]]
**Campaign versions of the [[UH-144 Falcon]], Including an unarmed transport version and a version that swaps out the twin chainguns for rapid-fire grenade launchers.
**[[D77-TC Pelican|Pelican]]
**[[Cart]]
**[[Cart]]
**[[Spade]]
**[[Spade]]
**[[M71 Scythe]] {{C|Upper half-only}}
**[[HuCiv HC1500]]
**A [[tractor unit]] variation of the HC1500


*'''Covenant'''
*'''Covenant'''
**[[Morsam-pattern Seraph|Seraph fighter]]
**[[Morsam-pattern Seraph|Seraph fighter]]
**[[Type-52 Phantom|Phantom]]
**{{Pattern|Rizsheda|Shade}} fuel rod variant
**[[Type-25 Spirit|Spirit]]
 
**[[Type-26 Shade]] fuel rod variant
=====Ammo=====
*[[JW Armory Storage Cabinet]]
 
=====Mancannons=====
*Human-style [[man cannon]] from [[Breakneck]]


*'''Vehicle wrecks'''
**Destroyed [[Warthog]]
**Destroyed [[HuCiv HC1500]] truck
**Destroyed [[Falcon]]
{{Col-2}}
{{Col-2}}
====Props====
====Props====
*[[Engine service module]]
*[[Engine service module]]
*[[ST/Medusa missile]] cart
*[[ST/Medusa missile]] cart
*[[JW Armory Storage Cabinet]]
*[[List of UNSC crates|Various human crates]]
*[[List of UNSC crates|Various human crates]]
*Human [[Personal computer|computer]] from [[Sword Base]].
*Human [[Personal computer|computer]] from [[Sword Base]].
*Rocks and trees from [[Ridgeline]]
*Rocks and trees from [[Ridgeline]]
*Human-style [[man cannon]] from [[Breakneck]]
*Human bridge and barricades from [[Breakpoint]]
*Human bridge and barricades from [[Breakpoint]]
*Pallets
*Pallets
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*Driftwood from Tempest
*Driftwood from Tempest
*Forerunner-themed props from the [[Anniversary Map Pack]]
*Forerunner-themed props from the [[Anniversary Map Pack]]
=====Vehicle Props and Wrecks=====
*'''Human'''
**[[D77-TC Pelican|Pelican]]
**[[M71 Scythe]] {{C|Upper half-only}}
*'''Covenant'''
**[[Kez'katu-pattern Phantom|Phantom]]
**[[Dextro Xur-pattern Spirit|Spirit]]
*'''Vehicle Wrecks'''
**Destroyed [[Warthog]]
**Destroyed [[HuCiv HC1500]] truck
**Destroyed [[Falcon]]
{{Col-end}}
{{Col-end}}
A video of the Thorage objects on Tempest can be found [https://www.youtube.com/watch?v=v7SywM7bElg here].
<gallery>
<gallery>
File:HR_Thorage_Forge_Items.jpg|A selection of the "Thorage" forge items on Forge World.
File:HR_Thorage_Forge_Items.jpg|A selection of the "Thorage" forge items on Forge World.
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==Trivia==
==Trivia==
*Forge 2.0 in ''Halo: Reach'' was originally going to feature Weather as a changeable object but was cut due to time restraints: "No weather effects in the Forge. Was something we wanted, but something we didn't get to in time." <ref>[http://halo.bungie.org/misc/ferrex_forgeworld_answers_20100722.html ''Halo.Bungie.Org'': Reach Forge World Q and A: Ferrex, July 22, 2010]</ref>
*Forge 2.0 in ''Halo: Reach'' was originally going to feature Weather as a changeable object but was cut due to time restraints: "No weather effects in the Forge. Was something we wanted, but something we didn't get to in time." <ref>[http://halo.bungie.org/misc/ferrex_forgeworld_answers_20100722.html ''Halo.Bungie.Org'': Reach Forge World Q and A: Ferrex, July 22, 2010]</ref>
*In Forge 2.0, if there is lag during a forge session and a player goes into Edit Mode, a [[Type-52 Special Applications Rifle|Focus Rifle]] icon will appear for a second and disappear and the reticule will go from Focus Rifle reticule to edit reticule and if your pressing the fire button, the player will emit a short Focus Rifle blast with sound effect for as long as the Focus Rifle reticule is visible. Only that player will see and hear the Focus Rifle blast.
*In Forge 2.0, if there is lag during a forge session and a player goes into Edit Mode, a [[Type-52 Special Applications Rifle|Focus Rifle]] icon will appear for a second and disappear and the reticle will go from Focus Rifle reticle to edit reticle and if you're pressing the fire button, the player will emit a short Focus Rifle blast with sound effect for as long as the Focus Rifle reticle is visible. Only that player will see and hear the Focus Rifle blast.
*The ''Halo: Reach'' player spawn point object features a holographic Spartan crouching with an [[M6G pistol]] aimed forward. The Spartan has a specific armor permutation that includes a variation of the [[MJOLNIR Powered Assault Armor/Mark V (B)|Mark V[B]]] helmet with UA that was exclusive to ''[[Halo: Reach Beta]]'', [[Mark V]] right shoulder, [[CQC]] left shoulder, [[MJOLNIR Powered Assault Armor/Tactical#Tactical/Tacpad|Tactical/Tacpad]] wrist attachment, [[MJOLNIR Powered Assault Armor/Tactical#Tactical/Trauma Kit|Tactical/Trauma Kit]] utility on the right thigh, and [[FJ/PARA]] knee guards.
*The ''Halo: Reach'' player spawn point object features a holographic Spartan crouching with an [[M6G pistol]] aimed forward. The Spartan has a specific armor permutation that includes a variation of the [[MJOLNIR Powered Assault Armor/Mark V (B)|Mark V[B]]] helmet with UA that was exclusive to ''[[Halo: Reach Beta]]'', [[Mark V]] right shoulder, [[CQC]] left shoulder, [[MJOLNIR Powered Assault Armor/Tactical#Tactical/Tacpad|Tactical/Tacpad]] wrist attachment, [[MJOLNIR Powered Assault Armor/Tactical#Tactical/Trauma Kit|Tactical/Trauma Kit]] utility on the right thigh, and [[FJ/PARA]] knee guards.
**The initial spawn points in Halo 4 use the same Spartan hologram model as the initial spawn holograms previously used in ''Halo: Reach''.
**The initial spawn points in Halo 4 use the same Spartan hologram model as the initial spawn holograms previously used in ''Halo: Reach''.


==Sources==
==Sources==
<references/>
{{Ref/Sources}}
 
[[Category:Forge]]
[[Category:Forge]]
[[Category:Halo: Reach]]
[[Category:Halo: Reach]]

Latest revision as of 14:02, January 5, 2024

Concept art for a multiplayer round of Forge.
Concept art of a Forge game in progress.

Forge returned as a multiplayer gamemode in Halo: Reach, branded as Forge 2.0. The mode was shown off in the Forge World ViDoc as a vast improvement over the mode featured in Halo 3. The mode can also be accessed via the multiplayer component of Halo: Combat Evolved Anniversary, though only maps playable in the Anniversary Map Pack are playable on this disc.

Changes from Forge mode featured in Halo 3[edit]

The main menu for Forge in Halo: Reach.

Objects[edit]

  • All weapons can now be placed on all maps
  • The object budget has been increased from $640 to $10,000
  • The item hard limit has been increased
  • More objects of any one type can be placed down (ex. two Scorpions per map in Halo 3 now upped to eight Scorpions per map)
  • Item limits now restricted to a category, rather than individual limits. For example, up to 50 Wall objects can be placed, but this can be any combination of 50 objects within that category as opposed to a set amount of individual objects.
  • A vastly improved item palette (see Forge objects in Halo: Reach for a comprehensive list). Many of these objects are based on existing setpieces of Halo multiplayer maps, with players able to place down the bases seen on Blood Gulch or the components that make up Ascension, among others.

Forge filters[edit]

Returning from Halo 3 are Forge filters, VFX overlays that help change a map's appearance.

  • Colorblind - Available in Classic and Forge 2.0. It makes the map appear grayscale.
  • Next Gen - Available in Forge 2.0 and Classic as Gloomy. It makes the environment have slightly darker colors, thus giving it a bleaker appearance.
  • Juicy - Available in Classic and Forge 2.0. Makes the environment look more vivid, as it increases saturation. This can make the color palette resemble that of Halo: Combat Evolved.
  • Nova - Available in Classic and Forge 2.0. Increases the brightness to a blinding degree. Hence the name.
  • Olde Timey - Available in Classic and Forge 2.0. Applies a brownish-reddish filter as well as VFX to give the illusion of an old film reel.
  • Pen and Ink - Available in Classic and Forge 2.0. Turns the environment to look as if it was drawn with an ink pen.
  • Purple - Available in Forge 2.0 only. It turns the environment purple, thus giving the effect of nighttime.
  • Green - Available in Forge 2.0 only. It turns the environment cloudy and green. Useful for Infection game types, as it makes the environment look much scarier.
  • Orange - Available in Forge 2.0 only. It turns the environment dark orange, thus giving the effect of an apocalyptic wasteland or a sunset.

Object manipulation[edit]

Object manipulation in Forge 2.0 has been vastly improved.

  • Players have the ability to select the physics of an object: normal, fixed or phased. Normal physics makes an object fall to the ground and interact with the world normally as it does in Halo 3. Fixed physics allows players to place an object and have it stay exactly where it was placed - even floating in the air. Phased physics is similar to fixed, but allows players to intersect objects with other objects or map geometry.
  • Players can label most objects, giving the ability to make any part on a map only spawn during a particular game type and allowing more control over player spawning and objectives.
  • When an object is being held by a player, that player now "orbits" around the object in their grasp rather than having the object "orbit" around themselves (the camera moves around the object rather than the object around the camera).
  • Players can alter the color of some structures and Vehicles to indicate team color. These colours include lights on Forerunner objects, the interior dashboard lights of the Warthog and the paint of the Mongoose.
  • Players have the ability to "nudge" pieces, and the ability to edit an object's coordinates in the worldspace, rather than have to manually place objects by eye allowing for smoother and cleaner map design.
  • Players have the ability to snap rotate in increments of one, five, ten, fifteen, thirty, forty-five or ninety degrees, allowing for cleaner map design than was possible in Halo 3.

File share[edit]

Players can, like Halo 3, share their maps and gametypes with the community via the File Share. However, Reach has upgraded Halo file share functionality.

  • At launch, players could gain access to a 24-file limit via the purchasing of Bungie Pro. Following 343 Industries' acquisition of the series, all players now have access to a 25-file limit.
  • Players can search for files in-game.
  • Players can save searches and gamertags, allowing for easy access to certain files.

Restrictions[edit]

Though Forge 2.0 is vastly improved over Classic Forge, there are still a few restrictions on what a player may do to edit a map.

  • The Forge budget returns to Halo: Reach, albeit vastly bigger.
  • The limit of number of a particular items placeable in Forge mode returns, albeit with some changes. The limit now applies to categories of items; for instance number of walls now applies to walls as a category, with 50 wall objects placable rather than 25 single walls and 25 double walls.
  • Forge cannot be used to Forge Firefight or Campaign maps.
  • Most items in Forge cost around 10 credits, while large and complex items cost more.

Maps[edit]

Following the tradition set by the maps Sandbox and Foundry in Halo 3, Halo: Reach now introduces its own dedicated Forge canvas, Forge World. Unlike any map developed before it, Forge World exists as a map purely dedicated to Forging as a blank canvas. However, upon launch, Forge World was the only map which supported the vast majority of Forge objects and features, with many maps not allowing for most structure or scenery objects to be placed down. The release of the map Tempest in the Noble Map Pack introduced another map to the selection that allowed for Forging and the later release of the seven Anniversary Map Pack maps additionally allowed for more Forge canvases, with Forge variants of each of the seven maps existing to serve as a more accurate replica of the original experience.

For the development of Forge World, developers were inspired by the idea to combine several pre-existing maps into one large map so that players may fly from a Blood Gulch-esque canyon to a rock pillar akin to that of Ascension, with many other locations such as cliffs, islands and interior areas additionally accessible. To assist with this, Reach shipped with several developer-made Forge maps on the disc;

The Forge World menu for Anniversary multiplayer.

Although none were officially designated as Forge Canvases, the following maps all featured a large amount of features and items available to use in Forge mode unlike the majority of multiplayer maps in the game.

Glitches[edit]

Forge save glitches[edit]

Glitch 1: Occasionally and seemingly randomly, one or more of a player's custom maps will fail to save, even when the in-game message "Save Succeeded" pops up after saving a map. Because of this, when the player selects a new map to forge on, the previous map will be, in essence, deleted.

Glitch 2: Occasionally and seemingly randomly, any number of a player's custom maps will be put under another custom map's name, and the original title(s) of the moved map(s) will house a different map(s) (not necessarily a map title that the original map/maps is/are now under). This "shuffling" of maps may result in one or more maps disappearing.

Avoidance[edit]

To avoid being a victim of the Forge Save Glitches, it is advisable for players to:

  • Choose "Save As New Map" rather than "Save" when saving a freshly-changed map.
  • Without selecting a new map in the Forge or Custom Game lobbies, play a custom game; this will ensure that the map is put into a player's Temporary History, and can be accessed from there if the map does get "deleted".
  • Upload maps to their Fileshare; if a map is deleted, it can be downloaded from the Fileshare, thereby salvaging the map.

Changes for Halo: The Master Chief Collection[edit]

Following the release of Halo: Reach to Halo: The Master Chief Collection a new content update to Halo: Reach's forge was added. Referred to as "Thorage", it changed forge functionality and the palette from the original version of forge. Some budget restrictions were changed, allowing more objects to be placed. These changes were made available on the two "official" forge maps - Forge World and Tempest. It also added in new objects to Halo: Reach Forge mode.[1] Specifically the ones listed below.

Additionally, the Forge budget of $10,000 in the Xbox 360 edition of Halo: Reach was increased for the Xbox One and PC release to $30,000.[2] The update was released along with the PC launch of Halo 3 on July 14, 2020[3]

Implemented objects[edit]

A video of the Thorage objects on Tempest can be found here.

Gameplay[edit]

Drivable Vehicles[edit]
Ammo[edit]
Mancannons[edit]

Props[edit]

Vehicle Props and Wrecks[edit]

Trivia[edit]

  • Forge 2.0 in Halo: Reach was originally going to feature Weather as a changeable object but was cut due to time restraints: "No weather effects in the Forge. Was something we wanted, but something we didn't get to in time." [4]
  • In Forge 2.0, if there is lag during a forge session and a player goes into Edit Mode, a Focus Rifle icon will appear for a second and disappear and the reticle will go from Focus Rifle reticle to edit reticle and if you're pressing the fire button, the player will emit a short Focus Rifle blast with sound effect for as long as the Focus Rifle reticle is visible. Only that player will see and hear the Focus Rifle blast.
  • The Halo: Reach player spawn point object features a holographic Spartan crouching with an M6G pistol aimed forward. The Spartan has a specific armor permutation that includes a variation of the Mark V[B] helmet with UA that was exclusive to Halo: Reach Beta, Mark V right shoulder, CQC left shoulder, Tactical/Tacpad wrist attachment, Tactical/Trauma Kit utility on the right thigh, and FJ/PARA knee guards.
    • The initial spawn points in Halo 4 use the same Spartan hologram model as the initial spawn holograms previously used in Halo: Reach.

Sources[edit]