Leader: Difference between revisions
From Halopedia, the Halo wiki
m (→UNSC: Link redirects) |
m (→UNSC: flame warthog link change, replaced: [[Flame Warthog → [[M12F Flame Warthog (2)) |
||
(25 intermediate revisions by 12 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Status|RealWorld}} | ||
{{ | {{New content|[[Halo Wars 2]]}} | ||
{{Center|For other uses of the word "Hero", see [[Hero]].}} | {{Center|"Hero unit" redirects here. For other uses of the word "Hero", see [[Hero]].}} | ||
'''Leaders''', sometimes called '''hero units''', are [[UNSC]]/[[Covenant]]/[[Banished]] player characters in ''[[Halo Wars]]'' and [[Halo Wars 2|its sequel]], each of whom feature specific units, traits, and abilities in gameplay. Some leaders can also be summoned to the field in-game as special units. | '''Leaders''', sometimes called '''hero units''', are [[UNSC]]/[[Covenant]]/[[Banished]] player characters in ''[[Halo Wars]]'' and [[Halo Wars 2|its sequel]], each of whom feature specific units, traits, and abilities in gameplay. Some leaders can also be summoned to the field in-game as special units. | ||
==''Halo Wars'' | ==''Halo Wars''== | ||
Leaders offer a varied experience in ''Halo Wars'' | Leaders offer a varied experience in ''Halo Wars''{{'}} [[multiplayer]] aspects, bringing unique abilities into the fray. The Covenant have leaders that double as in-game units, while the UNSC leader powers vary greatly and are numerous. Hero units are more adept to fighting, possessing more armor for protection against enemy units, as well as access to unique weaponry and "special abilities" (such as "Rage mode" for [[Ripa 'Moramee|the Arbiter]] or special upgrades like the ODSTs for Captain Cutter). | ||
In [[campaign]], leaders can be revived if they are killed in action, as long as the life bar is halfway full. The life bar automatically regenerates while the leader is knocked down. However, in [[Skirmish]] or multiplayer if they die they die for good and will have to be purchased again to be on the battlefield, though only Covenant hero units are present on the battlefield in Skirmish and multiplayer. | In [[campaign]], leaders can be revived if they are killed in action, as long as the life bar is halfway full. The life bar automatically regenerates while the leader is knocked down. However, in [[Skirmish]] or multiplayer if they die, they die for good and will have to be purchased again to be on the battlefield, though only Covenant hero units are present on the battlefield in Skirmish and multiplayer. | ||
Given leaders are typically geared toward specific playstyles. For instance, Cutter is more "measured" while Forge's playstyle is quite aggressive. | Given leaders are typically geared toward specific playstyles. For instance, Cutter is more "measured" while Forge's playstyle is quite aggressive. | ||
Line 17: | Line 17: | ||
File:HWguide Anders.png|Overview of Prof. Anders | File:HWguide Anders.png|Overview of Prof. Anders | ||
</gallery> | </gallery> | ||
====Leader powers==== | |||
{| class="wikitable" style="width: 75%;" | |||
! rowspan="2" style="width: 30%" | Name !! colspan="3" style="width: 30%" | Cost !! rowspan="2" style="width: 40%" | Description | |||
|- | |||
| style="width: 10%" | '''Population''' || style="width: 10%" | '''Tech''' || style="width: 10%" | '''Resources''' | |||
|- | |||
! colspan="5"|All UNSC Leaders | |||
|- style="height: 40px" | |||
| [[XGBU-302 bomb|Disruption Bomb]] || N/A || {{HWTech|0}} || {{HWResources|450}} || Disrupts existing Leader Powers and prevents new Leader Powers from being initiated in a small area for 1 minute. | |||
|- style="height: 40px" | |||
| Transport || N/A || {{HWTech|0}} || {{HWResources|200}} || Call in [[D77H-TCI Pelican|Pelicans]] to transport a small group of units from one place to another. | |||
|- | |||
! colspan="5"|[[Captain]] [[James Cutter|Cutter]] | |||
|- style="height: 40px" | |||
| MAC Blast || N/A || {{HWTech|1}} || {{HWResources|600}} || Use [[UNSC Spirit of Fire|Spirit of Fire]]'s awesome [[Magnetic Accelerator Cannon|Mass Accelerated Cannons]] to incinerate enemy troops. | |||
|- style="height: 40px" | |||
| [[ODST]] Drop || {{HWPop|1}} || {{HWTech|3}} || {{HWResources|100}} || | |||
* Requires [[UNSC Barracks#Halo Wars|ODST upgrade]]. | |||
* Drops an ODST squad at target location. | |||
|- | |||
! colspan="5"|[[Sergeant]] [[John Forge|Forge]] | |||
|- style="height: 40px" | |||
| Carpet Bomb || N/A || {{HWTech|1}} || {{HWResources|600}} || Use the UNSC [[B-65 Shortsword|Shortsword Bomber]] to devastate a strip of land with [[Mark 208 bomb|massive bombs]]. | |||
|- | |||
! colspan="5"|[[Ellen Anders|Professor Anders]] | |||
|- style="height: 40px" | |||
| [[GBU-1105 bomb|Cryo Bomb]] || N/A || {{HWTech|1}} || {{HWResources|600}} || Use the UNSC Shortsword Bomber to drop Cryo Bombs in an area, freezing all things for a short time. | |||
|} | |||
===Covenant=== | ===Covenant=== | ||
Line 25: | Line 57: | ||
</gallery> | </gallery> | ||
==''Halo Wars 2'' | ==''Halo Wars 2''== | ||
{{Expand-section}} | {{Expand-section}} | ||
===UNSC=== | ===UNSC=== | ||
Line 39: | Line 71: | ||
|[[File:HW2-CaptainJamesCutter-Render-Fullbody.png|95px]] | |[[File:HW2-CaptainJamesCutter-Render-Fullbody.png|95px]] | ||
|<center>'''Captain Cutter'''<br/> | |<center>'''Captain Cutter'''<br/> | ||
[[James Cutter|Lore]] • [[James Cutter/Gameplay|Gameplay]]</center> | [[James Cutter|Lore]] • [[James Cutter/Gameplay#Halo Wars 2|Gameplay]]</center> | ||
|''As Captain of the Spirit of Fire, Cutter can send in powerful orbital support, drop in specialized UNSC units, and enhance currently deployed units.'' | |''As Captain of the Spirit of Fire, Cutter can send in powerful orbital support, drop in specialized UNSC units, and enhance currently deployed units.'' | ||
| | | | ||
*[[ | *[[Wild Hellbringers]] | ||
*[[ | *[[Trooper Hornet]] | ||
*[[ | *[[Stealth Kodiak]] | ||
| | | | ||
*Leader Power Unit | *Leader Power Unit | ||
**[[ODST]] | **[[ODST]] | ||
*Hero Unit | |||
**[[Jerome-092/Gameplay#Halo Wars 2|Jerome-092]] | |||
| | | | ||
*UNSC Raid | |||
*Battle Hardened | |||
*Archer Missiles | |||
*Cyclops Drop | |||
*ODST Drop | |||
*ODST Assault Group | |||
*Close Air Support | |||
|- | |- | ||
|[[File:HW2 Isabel(High rez).png|90px]] | |[[File:HW2 Isabel(High rez).png|90px]] | ||
Line 65: | Line 103: | ||
**[[Alice-130]] | **[[Alice-130]] | ||
| | | | ||
*Restoration Drones | |||
*Turret Drop | |||
*Lotus Mine | |||
*Holographic Decoy | |||
*MAC Blast | |||
*The Best Offense | |||
*Ghost In The Machine | |||
|- | |- | ||
|[[File:HW2 Anders.png|95px]] | |[[File:HW2 Anders.png|95px]] | ||
|<center>'''Professor Anders'''<br/> | |<center>'''Professor Anders'''<br/> | ||
[[Ellen Anders|Lore]] • [[Ellen Anders/Gameplay|Gameplay]]</center> | [[Ellen Anders|Lore]] • [[Ellen Anders/Gameplay#Halo Wars 2|Gameplay]]</center> | ||
|''Anders' scientific expertise allows her to field Sentinel units and makes all of her upgrades faster and cheaper.'' | |''Anders' scientific expertise allows her to field Sentinel units and makes all of her upgrades faster and cheaper.'' | ||
| | | | ||
*[[ | *[[Watchtower]] | ||
*[[ | *[[Armored Marines]] | ||
| | | | ||
*Unique Unit | *Unique Unit | ||
**[[Protector Sentinel]] | **[[Protector Sentinel]] | ||
*Leader Power Unit | *Leader Power Unit | ||
**[[Retriever Sentinel]] (Super Unit) | **[[Retriever Sentinel]] (Super Unit) | ||
*Hero Unit | |||
**[[Douglas-042]] | |||
| | | | ||
*R&D | |||
*Protector Sentinel | |||
*Retriver Sentinel | |||
*Sentinel Beacon | |||
*Sentinel Synergy | |||
*Sentinel Network | |||
*Ark Defense | |||
|- | |- | ||
|[[File:HW2 JohnForge.png|110px]] | |[[File:HW2 JohnForge.png|110px]] | ||
|<center>'''Sergeant Forge'''<br/> | |<center>'''Sergeant Forge'''<br/> | ||
[[John Forge|Lore]] • [[John Forge/Gameplay|Gameplay]]</center> | [[John Forge|Lore]] • [[John Forge/Gameplay#Halo Wars 2|Gameplay]]</center> | ||
|''Forge's strengths lie in an armored and slow-building economy, using heavy vehicles to push through enemies.'' | |''Forge's strengths lie in an armored and slow-building economy, using heavy vehicles to push through enemies.'' | ||
| | | | ||
*[[ | *[[Reactive Marines]] | ||
*[[ | *[[Vanguard Kodiak]] | ||
| | | | ||
*Unique Unit | |||
**[[M850 Grizzly]] | |||
*Hero Unit | *Hero Unit | ||
**[[John Forge's Warthog]] | **[[John Forge's Warthog]] | ||
| | | | ||
*Rolling Economy | |||
*Accelerated Assembly | |||
*Heavy Metal | |||
*Combat Salvage | |||
*Scatter Bomb | |||
*Vehicle Drop | |||
*Grizzly Battalion | |||
|- | |- | ||
|[[File:HW2 Kinsano higher rez.png|105px]] | |[[File:HW2 Kinsano higher rez.png|105px]] | ||
Line 105: | Line 161: | ||
| | | | ||
*[[Hellbringers|Veteran Hellbringers]] | *[[Hellbringers|Veteran Hellbringers]] | ||
*[[ | *Veteran [[M12F Flame Warthog|Flame 'Hog]] | ||
| | | | ||
*Unique Unit | |||
**[[M12F Flame Warthog]] | |||
*Hero Unit | *Hero Unit | ||
**[[Kinsano's Cyclops]] | **[[Kinsano's Cyclops]] | ||
| | | | ||
*Heat of Battle | |||
*Redline | |||
*Hellcharge | |||
*Helldrop | |||
*Flame Warthog Drop | |||
*Firestorm Battle Group | |||
*Napalm Missiles | |||
*Inferno | |||
|- | |- | ||
|[[File:Hw2-leader-crop-johnson.png|110px]] | |[[File:Hw2-leader-crop-johnson.png|110px]] | ||
|<center>'''Sergeant Johnson''' <br/> | |<center>'''Sergeant Johnson''' <br/> | ||
[[Avery Johnson|Lore]] • [[Avery Johnson/Gameplay|Gameplay]]</center> | [[Avery Johnson|Lore]] • [[Avery Johnson/Gameplay#Halo Wars 2|Gameplay]]</center> | ||
|''Sergeant Major Avery Johnson, a hero of the Covenant War, geared up for battle. He's a dangerous adversary due to his powerful mechs and solid command.'' | |''Sergeant Major Avery Johnson, a hero of the Covenant War, geared up for battle. He's a dangerous adversary due to his powerful mechs and solid command.'' | ||
| | | | ||
*[[ | *[[Veteran Mantis]] | ||
| | | | ||
*Unique Unit | *Unique Unit | ||
**[[Mantis]] | **[[Mantis]] | ||
**[[HRUNTING/YGGDRASIL Mark II (J) Colossus]] | **[[HRUNTING/YGGDRASIL Mark II (J) Colossus]] | ||
*Unique Structure | |||
**[[Bunker Drop]] (Leader Power Structure) | |||
*Hero Unit | |||
**[[HRUNTING/YGGDRASIL Mark I (J) Green Machine|Avery Johnson]] | |||
| | | | ||
*Digging In | |||
*Remote Sensors | |||
*Pelican Transport | |||
*Bunker Drop | |||
*Siege Turret | |||
*EMP MAC Blast | |||
*Mech Overcharge | |||
*Digging in Deep | |||
|- | |- | ||
|[[File:Jerome Halo Wars 2 leader portait.png|105px]] | |[[File:Jerome Halo Wars 2 leader portait.png|105px]] | ||
|<center>'''Commander Jerome'''<br/> | |<center>'''Commander Jerome'''<br/> | ||
[[Jerome-092|Lore]] • [[Jerome-092/Gameplay|Gameplay]]</center> | [[Jerome-092|Lore]] • [[Jerome-092/Gameplay#Halo Wars 2|Gameplay]]</center> | ||
|''Omega Team's leader and a veteran Spartan of the Spirit of Fire, Jerome inspires and bolsters troops under his command.'' | |''Omega Team's leader and a veteran Spartan of the Spirit of Fire, Jerome inspires and bolsters troops under his command.'' | ||
| | | | ||
| | | | ||
*Unique Unit | *Unique Unit | ||
**[[Mastodon]] | **[[Mastodon]] | ||
*Leader Power Unit | *Leader Power Unit | ||
**[[Team Omega| | **[[Team Omega]] | ||
*Hero Unit | |||
**[[Jerome-092/Gameplay#Halo Wars 2|Commander Jerome]]/[[Theseus]] | |||
| | | | ||
*Recon Sight | |||
*Mastodon | |||
*Victory Turret | |||
*Victory Mines | |||
*Time for Heroes | |||
*Enduring Salvo | |||
*Spartan Morale | |||
*Field Promotion | |||
*Omega Team | |||
|- | |- | ||
|[[File:HW2 Render Serina-FullBody.png|105px]] | |[[File:HW2 Render Serina-FullBody.png|105px]] | ||
|<center>'''Serina''' <br/> | |<center>'''Serina''' <br/> | ||
[[Serina|Lore]] • [[Serina/Gameplay|Gameplay]]</center> | [[Serina|Lore]] • [[Serina/Gameplay#Halo Wars 2|Gameplay]]</center> | ||
|''Smart AI that ran the Spirit of Fire's systems before being lost with all hands. Serina was an expert in cryo technology.'' | |''Smart AI that ran the Spirit of Fire's systems before being lost with all hands. Serina was an expert in cryo technology.'' | ||
| | | | ||
| | | | ||
*Unique Unit | *Unique Unit | ||
**[[Cryo Troopers]] | **[[Cryo Troopers]] | ||
**[[ZAV-48 Frostraven]] | **[[ZAV-48 Frostraven]] | ||
*Hero Unit | |||
**[[M88 Bison]] | |||
| | | | ||
*Ice Barrier | |||
*Cryogenic Generator | |||
*Cryotech Advances | |||
*Frostraven | |||
*Seismic Blast | |||
*Cryo Bomb | |||
*Cryo Drop | |||
*Glacial Storm | |||
|} | |} | ||
Line 176: | Line 262: | ||
| | | | ||
| | | | ||
*[[Atriox's Chosen]] | *Unique Unit | ||
**[[Unstable Jump Brutes]] (Leader Power upgrade) | |||
*Hero Unit | |||
**[[Atriox's Chosen]] | |||
| | | | ||
*Teleport | |||
*Countermeasures | |||
*Fortifications | |||
*Plasma Mines | |||
*Dying Breath | |||
*Atriox’s Bulwark | |||
*Unbreakable | |||
*Eradication | |||
|- | |- | ||
|[[File:HW2 - Decimus.png|110px]] | |[[File:HW2 - Decimus.png|110px]] | ||
Line 185: | Line 282: | ||
| | | | ||
| | | | ||
*[[Jiralhanae Warlord]] | *Hero Unit | ||
*[[Decimus/Gameplay| | **[[Jiralhanae Warlord]] | ||
*Leader Power Unit | |||
**[[Decimus/Gameplay|Decimus]] | |||
| | | | ||
*Spirit Assault | |||
*Killing Frenzy | |||
*Vortex Lightning | |||
*Siphon | |||
*Fury | |||
*Boundless Siphon | |||
*Boundless Fury | |||
*Decimus Drop | |||
|- | |- | ||
|[[File:HW2 - Let 'Volir.png|110px]] | |[[File:HW2 - Let 'Volir.png|110px]] | ||
Line 195: | Line 302: | ||
| | | | ||
| | | | ||
*[[Sangheili Honor Guardsman]] | *Unique Unit | ||
**[[Prowling Grunts]] (replace basic Grunt Squads) | |||
**{{Pattern|Karo'etba|Ghost}} (replace Brute Chopper) | |||
**[[Prowling Marauder]] (Leader Power upgrade) | |||
*Hero Unit | |||
**[[Sangheili Honor Guardsman]] | |||
| | | | ||
*Glassing Beam | |||
*Banished Raid | |||
*Scout Mine | |||
*Extraction | |||
*Advanced Cloaking | |||
*Mass Cloaking | |||
*Displacement | |||
*Tactical Gateway | |||
|- | |- | ||
|[[File:HW2 - Colony.png|110px]] | |[[File:HW2 - Colony.png|110px]] | ||
Line 204: | Line 324: | ||
| | | | ||
| | | | ||
*Unique Unit | |||
**[[Klavrig Workshop Skitterer]] | |||
**[[Goliath]] (replace Jiralhanae Jumpers) | |||
*Hero Unit | *Hero Unit | ||
**[[Mgalekgolo Captain]] | **[[Mgalekgolo Captain]] | ||
| | | | ||
*Skitterer | |||
*Living Barrier | |||
*Vehicle Symbiotes | |||
*Engineer Swarm | |||
*Hunter's Brand | |||
*Colony Drop | |||
*Battle Hardened | |||
*Devastating Host | |||
*Combat Repair | |||
|- | |- | ||
|[[File:HW2 Render RipaMoramee-FullBody.png|110px]] | |[[File:HW2 Render RipaMoramee-FullBody.png|110px]] | ||
|<center>'''The Arbiter''' <br/> | |<center>'''The Arbiter''' <br/> | ||
[[Ripa 'Moramee|Lore]] • [[Ripa 'Moramee|Gameplay]]</center> | [[Ripa 'Moramee|Lore]] • [[Ripa 'Moramee/Gameplay|Gameplay]]</center> | ||
|''The Arbiter Ripa 'Moramee utilizes special stasis fields to trap enemies and control the battlefield.'' | |''The Arbiter Ripa 'Moramee utilizes special stasis fields to trap enemies and control the battlefield.'' | ||
| | | | ||
| | | | ||
*Unique Unit | |||
**[[Eklon'Dal Workshop Phantom|Banished Phantom]] | |||
**[[Sangheili Enforcer]] (replace Jiralhanae Jumper) | |||
*Hero Unit | *Hero Unit | ||
**[[Ripa 'Moramee]] | **[[Ripa 'Moramee]] | ||
| | | | ||
*Phantom | |||
*Stasis | |||
*Stasis Mines | |||
*Conduit of Rage | |||
*Plasma Bolt | |||
*Power Surge | |||
*Mass Stasis | |||
|- | |- | ||
|[[File:HW2 - Yapyap.png|110px]] | |[[File:HW2 - Yapyap.png|110px]] | ||
Line 229: | Line 366: | ||
| | | | ||
| | | | ||
*Unique Unit | |||
**[[Cannon Fodder]] (replace basic Grunt Squads) | |||
**[[Methane Wagon]] | |||
**[[Unggoy Rider]] (replace Jiralhanae Jumper) | |||
**[[Unggoy Heavy]] (replace Suicide Unggoy) | |||
*Hero Unit | *Hero Unit | ||
**[[ | **[[Eklon'Dal Workshop Goblin|Grunt Goblin]] | ||
| | | | ||
*Methane Wagon | |||
*Methane Party | |||
*Surprise Party | |||
*Please Don't Shoot Me | |||
*Guilt Trip | |||
*Shade Drop | |||
*Gruntdome | |||
*Grunts from Above | |||
*Get Back Out There | |||
|- | |- | ||
|[[File:HW2-Voridus.png|120px]] | |[[File:HW2-Voridus.png|120px]] | ||
Line 241: | Line 390: | ||
| | | | ||
| | | | ||
*Unique Unit | |||
**[[Brute Grenadier]] (replace Suicide Unggoy) | |||
**[[Infused Engineer]] (replace basic Engineers) | |||
**[[Ironclad Blisterback]] (Leader Power upgrade) | |||
**[[Terror Wraith]] (Leader Power upgrade) | |||
**[[Volatile Scarab]] (Super Unit) | |||
*Hero Unit | *Hero Unit | ||
**[[Voridus/Gameplay|Voridus]] | **[[Voridus/Gameplay|Voridus]] | ||
| | | | ||
*Infused Mine | |||
*Infusion Wake | |||
*Infusion Tech | |||
*Combat Spoils | |||
*Grenadier Drop | |||
*Invigorating Frenzy | |||
*Voridus Pack Assault | |||
*Maelstorm | |||
*Cataclysm | |||
|- | |- | ||
|[[File:HW2-Pavium.png|120px]] | |[[File:HW2-Pavium.png|120px]] | ||
Line 253: | Line 415: | ||
| | | | ||
| | | | ||
*Unique Unit | |||
**[[Eklon'Dal Workshop Wraith Invader|Wraith Invader]] | |||
*Unique Structure | |||
**{{Pattern|Emp'seam|Antlion}} | |||
**[[Eklon'Dal Workshop Lich]] (Leader Power unit) | |||
*Hero Unit | *Hero Unit | ||
**[[Pavium/Gameplay|Pavium]] | **[[Pavium/Gameplay|Pavium]] | ||
| | | | ||
*Antlion | |||
*Wraith Invader | |||
*Burnout | |||
*Enduring Will | |||
*Orbital Designator | |||
*Rain of Fire | |||
*Full Salvage | |||
*Ultra Mines | |||
*Pavium's Stand | |||
*Lich Vanguard | |||
|} | |} | ||
Line 267: | Line 440: | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | |||
[[Category:Halo Wars]] | [[Category:Halo Wars]] | ||
[[Category:Halo Wars 2]] | [[Category:Halo Wars 2]] |
Latest revision as of 15:28, February 22, 2024
"WE'VE GOT A NEW CONTACT, UNKNOWN CLASSIFICATION!" This article may contain information based upon upcoming, unreleased, or recently-released content from Halo Wars 2, and may not be fully complete. Additionally, the information may be subject to change if it is based on pre-release material. Please update it as soon as any relevant and accurate material is available.
|
Leaders, sometimes called hero units, are UNSC/Covenant/Banished player characters in Halo Wars and its sequel, each of whom feature specific units, traits, and abilities in gameplay. Some leaders can also be summoned to the field in-game as special units.
Halo Wars[edit]
Leaders offer a varied experience in Halo Wars' multiplayer aspects, bringing unique abilities into the fray. The Covenant have leaders that double as in-game units, while the UNSC leader powers vary greatly and are numerous. Hero units are more adept to fighting, possessing more armor for protection against enemy units, as well as access to unique weaponry and "special abilities" (such as "Rage mode" for the Arbiter or special upgrades like the ODSTs for Captain Cutter).
In campaign, leaders can be revived if they are killed in action, as long as the life bar is halfway full. The life bar automatically regenerates while the leader is knocked down. However, in Skirmish or multiplayer if they die, they die for good and will have to be purchased again to be on the battlefield, though only Covenant hero units are present on the battlefield in Skirmish and multiplayer.
Given leaders are typically geared toward specific playstyles. For instance, Cutter is more "measured" while Forge's playstyle is quite aggressive.
UNSC[edit]
Leader powers[edit]
Name | Cost | Description | ||
---|---|---|---|---|
Population | Tech | Resources | ||
All UNSC Leaders | ||||
Disruption Bomb | N/A | 0 | 450 | Disrupts existing Leader Powers and prevents new Leader Powers from being initiated in a small area for 1 minute. |
Transport | N/A | 0 | 200 | Call in Pelicans to transport a small group of units from one place to another. |
Captain Cutter | ||||
MAC Blast | N/A | 1 | 600 | Use Spirit of Fire's awesome Mass Accelerated Cannons to incinerate enemy troops. |
ODST Drop | 1 | 3 | 100 |
|
Sergeant Forge | ||||
Carpet Bomb | N/A | 1 | 600 | Use the UNSC Shortsword Bomber to devastate a strip of land with massive bombs. |
Professor Anders | ||||
Cryo Bomb | N/A | 1 | 600 | Use the UNSC Shortsword Bomber to drop Cryo Bombs in an area, freezing all things for a short time. |
Covenant[edit]
Halo Wars 2[edit]
- This section needs expansion. You can help Halopedia by expanding it.
UNSC[edit]
Image | Name | Description | Blitz Special Units | Skirmish Special Units | Leader Powers |
---|---|---|---|---|---|
Lore • Gameplay |
As Captain of the Spirit of Fire, Cutter can send in powerful orbital support, drop in specialized UNSC units, and enhance currently deployed units. |
|
| ||
Lore • Gameplay |
Isabel improves the effectiveness of vehicles using her database of the latest UNSC tech, and employs hacking and distraction powers in battle. |
|
| ||
Lore • Gameplay |
Anders' scientific expertise allows her to field Sentinel units and makes all of her upgrades faster and cheaper. |
|
| ||
Lore • Gameplay |
Forge's strengths lie in an armored and slow-building economy, using heavy vehicles to push through enemies. |
|
| ||
Lore • Gameplay |
Kinsano is all about the burn, launching pyrotechnic attacks and covering the battlefield in flames. |
|
|
| |
Lore • Gameplay |
Sergeant Major Avery Johnson, a hero of the Covenant War, geared up for battle. He's a dangerous adversary due to his powerful mechs and solid command. |
|
| ||
Lore • Gameplay |
Omega Team's leader and a veteran Spartan of the Spirit of Fire, Jerome inspires and bolsters troops under his command. |
|
| ||
Lore • Gameplay |
Smart AI that ran the Spirit of Fire's systems before being lost with all hands. Serina was an expert in cryo technology. |
|
|
Banished[edit]
Image | Name | Description | Blitz Special Units | Skirmish Special Units | Leader Powers |
---|---|---|---|---|---|
Lore • Gameplay |
Atriox focuses on a cunning and defensive style, supported by heavy cover and invulnerability powers |
|
| ||
Lore • Gameplay |
Decimus is a berserker who relies on hard-hitting rushes while siphoning their health away. |
|
| ||
Lore • Gameplay |
The Shipmaster favors stealth, teleportation tactics, and rapid assaults against his foes. |
|
| ||
Lore • Gameplay |
A colony of Lekgolo with a focus on tough frontline units and healing. |
|
| ||
Lore • Gameplay |
The Arbiter Ripa 'Moramee utilizes special stasis fields to trap enemies and control the battlefield. |
|
| ||
Lore • Gameplay |
At last, a Grunt rises to become a mighty leader! Or at least outnumber the enemy with an endless supply of cheap, expendable units! |
|
| ||
Lore • Gameplay |
Voridus focuses on aggressive rush tactics and uses his unique incendiary gel weapons to create damaging pools of toxic liquid. |
|
| ||
Lore • Gameplay |
Pavium's ephitet of 'The Unbreakable' comes from his mastery of defensive and economic tactics. |
|
|
Trivia[edit]
- In the Halo Wars Demo, Captain Cutter was the only available hero unit for the UNSC and the Prophet of Regret was the only available hero unit for the Covenant.[1]
- In the Halo Wars 2 Open Beta, Captain Cutter and Atriox were the only leaders available.
Sources[edit]
- ^ IGN: CES 2009: Developer Commentary @2:54 of the video