Titan (canceled game)/Concept art: Difference between revisions
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During the production of the now-cancelled ''Halo'' MMO known as "''[[Titan (canceled game)|Titan]]''", [[Ensemble Studios]] created a myriad of concept art for the game. During the development of "''Titan''", this art was developed to experiment with what would or would not work in the game and often displays massive variation from the traditional ''Halo'' style, but there is no guarantee any of the concepts on this page would have made their way to the final product.<ref name="robf1">[https://twitter.com/xemu/status/1151681062541713410 '''Twitter''': ''Rob Fermier's response''] - ''BTW most of that concept art is exploration of what does, and doesn't work, in the game. It would definitely be a mistake to assume that it'd all end up in a shipping version of the game exactly like that.''</ref> This page displays all known ''Halo'' MMO concept art. | During the production of the now-cancelled ''Halo'' MMO known as "''[[Titan (canceled game)|Titan]]''", [[Ensemble Studios]] created a myriad of concept art for the game. During the development of "''Titan''", this art was developed to experiment with what would or would not work in the game and often displays massive variation from the traditional ''Halo'' style, but there is no guarantee any of the concepts on this page would have made their way to the final product.<ref name="robf1">[https://twitter.com/xemu/status/1151681062541713410 '''Twitter''': ''Rob Fermier's response''] - ''BTW most of that concept art is exploration of what does, and doesn't work, in the game. It would definitely be a mistake to assume that it'd all end up in a shipping version of the game exactly like that.''</ref> This page displays all known ''Halo'' MMO concept art. | ||
==Art== | ==Art== | ||
===Classes=== | ===Classes=== | ||
{| style="border-collapse: collapse; border:1px solid #000; background:#F0F0F0;" width="100%" border="1" valign="top" align="center" | {| class="dark-light" style="border-collapse: collapse; border:1px solid #000; background:#F0F0F0;" width="100%" border="1" valign="top" align="center" | ||
| valign="top" style="padding: 0 4px 0 6px; width:50%;" | | | valign="top" style="padding: 0 4px 0 6px; width:50%;" | | ||
====Assault==== | ====Assault==== | ||
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|- | |- | ||
| valign="top" style="padding: 0 4px 0 6px; width:50%;" | | | valign="top" style="padding: 0 4px 0 6px; width:50%;" | | ||
====Marine==== | ====Marine==== | ||
Marine was intended to be a human class. | Marine was intended to be a human class. | ||
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File:MMO_Frontiersman_Concept.jpg | File:MMO_Frontiersman_Concept.jpg | ||
</gallery></center> | </gallery></center> | ||
| | |- | ||
| valign="top" style="padding 0 4px 0 6px;" | | |||
====Operative==== | |||
<center><gallery> | |||
File:MMO Operative Concept.jpg | |||
</gallery></center> | |||
|} | |} | ||
===Species=== | ===Species=== | ||
{| style="border-collapse: collapse; border:1px solid #000; background:#F0F0F0;" width="100%" border="1" valign="top" align="center" | {| class="dark-light" style="border-collapse: collapse; border:1px solid #000; background:#F0F0F0;" width="100%" border="1" valign="top" align="center" | ||
| valign="top" style="padding: 0 4px 0 6px; width:50%;" | | | valign="top" style="padding: 0 4px 0 6px; width:50%;" | | ||
====Covenant==== | ====Covenant==== | ||
Concept art of Grunts, Elites and Brutes in the game. At this time, the [[ | Concept art of Grunts, Elites and Brutes in the game. At this time, the [[Gravity hammer (fiction)|gravity hammer]] looked like the [[Fist of Rukt]]. | ||
<center><gallery> | <center><gallery> | ||
File:MMO Covenant_Concept.jpg | File:MMO Covenant_Concept.jpg | ||
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===Vehicles=== | ===Vehicles=== | ||
{| style="border-collapse: collapse; border:1px solid #000; background:#F0F0F0;" width="100%" border="1" valign="top" align="center" | {| class="dark-light" style="border-collapse: collapse; border:1px solid #000; background:#F0F0F0;" width="100%" border="1" valign="top" align="center" | ||
| valign="top" style="padding: 0 4px 0 6px; width:50%;" | | | valign="top" style="padding: 0 4px 0 6px; width:50%;" | | ||
====Warthog==== | ====Warthog==== | ||
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File:MMO_ForerunnerArmor_Concept_3.jpg| | File:MMO_ForerunnerArmor_Concept_3.jpg| | ||
File:MMO_ForerunnerArmor_Concept_4.jpg| | File:MMO_ForerunnerArmor_Concept_4.jpg| | ||
File:MMO ForerunnerModel Concept.jpg | |||
File:MMO Librarian Concept.jpg|Concept art of the [[Librarian]]. | |||
</gallery></center> | </gallery></center> | ||
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File:MMO_ForerunnerCity_Concept_2.jpg | File:MMO_ForerunnerCity_Concept_2.jpg | ||
File:MMO_ForerunnerCity_Concept_3.jpg | File:MMO_ForerunnerCity_Concept_3.jpg | ||
File:MMO_City_Thumbnail.jpg|Original thumbnail painting for the previous concepts. | |||
File:MMO_City_Colour.jpg|Colour study for the previous concepts. | |||
File:MMO_ForerunnerCity_Concept_4.jpg | File:MMO_ForerunnerCity_Concept_4.jpg | ||
File:MMO_ForerunnerCity_Concept_5.jpg | File:MMO_ForerunnerCity_Concept_5.jpg | ||
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</gallery> | </gallery> | ||
==Sources== | |||
{{Ref/Sources}} | |||
[[Category:Titan (canceled game)]] | |||
Latest revision as of 10:06, August 10, 2024
During the production of the now-cancelled Halo MMO known as "Titan", Ensemble Studios created a myriad of concept art for the game. During the development of "Titan", this art was developed to experiment with what would or would not work in the game and often displays massive variation from the traditional Halo style, but there is no guarantee any of the concepts on this page would have made their way to the final product.[1] This page displays all known Halo MMO concept art.
Art[edit]
Classes[edit]
Assault[edit]Assault was intended to be a human class. |
Forerunner[edit]Forerunners were intended to be a playable class. |
Marine[edit]Marine was intended to be a human class. |
Mimic[edit]A Mimic was an unknown female humanoid creature. Their name and concept art implies that the Mimic could shapeshift into various forms. |
PSI[edit]PSIs were an intended class. It is unknown what their role was though they appear to be humans with some level of augmentations. |
Rogue[edit]The Rogue was intended to be a human class. One may presume that these individuals were designed to have expertise in stealth combat as in other role-playing games. |
Spy[edit]The Spy was intended to be a human class . One may presume that these individuals were designed to have expertise in espionage. |
Frontiersman[edit]Not much is known of the Frontiersman other than the name. |
Operative[edit] |
Species[edit]
Covenant[edit]Concept art of Grunts, Elites and Brutes in the game. At this time, the gravity hammer looked like the Fist of Rukt. |
Miscellaneous species[edit]Concept art for many various misc. species including humans, Elites and Brutes. |
Demons[edit]Demons were an unknown alien race. |
Diggerz[edit]Diggerz were an extra-terrestrial animal species. It appeared to be an armored, bioluminescent biped with clawed forearms that served to improve digging capabilities, hence its name. |
Jaggmaw Sailtail[edit]The Jaggmaw Sailtail was an animal used for transporting characters around on their backs. It bore a notable physical resemblance to the Blind Wolf, a species that was cut from Halo: Combat Evolved. |
Mob[edit]The Mob appear to have been intended to be a new species. The creature bears a strong resemblance to Earth's boars. |
Sentients[edit]The Sentients appear to have been a new species. They appear to have been a humanoid species with mechanical attributes, such as reverse jointed limbs and visors for faces. |
Sigma[edit]Sigmas were apparently a new species of extraterrestrials that were intended to appear in Titan. Some of the Sigmas seen in concept art are decidedly human in appearance, while others have more distinct alien features. Not much is known about them other than the male and female genders each had a distinctive physical appearance. |
"Greys"[edit]A species resembling classic science ficton grey aliens. |
Vehicles[edit]
Warthog[edit]"2 Tickets to the Gun Show" was the developer name of a vehicle intended for inclusion in the untitled Halo MMO. A variant of the Warthog, it was apparently to be used by law enforcement, as evidenced by the word "POLICE" printed backwards on the hood of the vehicle. As can be seen in the concept art, there appear to be two seats mounted on the back of the vehicle, each with its own turret. This brings the passenger capacity of "2 Tickets to the Gun Show" to four. |
Grackle[edit]The Grackle was a human motorcycle, which was going to be featured in the untitled Halo MMO |
Rhino[edit]The Rhino was a human vehicle, intended to be featured in the canceled Halo MMO. It was intended to be used as a gunship. It bears a notable resemblance to the Pelican dropship, though with added missiles, rotary machine guns or autocannons, a thruster over its tail section, and enlarged wings with built-in ducted-air fans. It may have been the conceptual inspiration of the Sparrowhawk, a craft that ultimately filled a similar role in Halo Wars. |
Runner-class transport[edit]The Runner-class transport was a Covenant naval vessel designed to transport the Hierarchs, known to be featured in Titan. One such Runner-class ship was known as the Throne Warden. It was completely manned by the Sangheili, and had a limited planet-to-planet travel distance, with no system-to-system slipspace drives. |
Scorpion tanks[edit]Two Scorpion tank variants were intended for the cancelled Halo MMO. Both variants had more of a stylized design that caused the tank to closer resemble the animal from which the tank's moniker derives. The "Lash" Scorpion sports a brown/yellow color scheme and a longer "tail" whereas the "Venom" Scorpion sports a grey/blue color scheme and a shorter "tail". |
Forerunner Warthog-like vehicle[edit]An unknown Forerunner Warthog-like vehicle was set to appear, depicted in several concept art. It is similar in appearance to the aforementioned Aardvark. |
Covenant aircraft[edit]This Covenant aircraft was set to appear in the game. It would seemingly serve as a mobile aircraft platform, for deploying Banshee units. This concept art was also utilized during the production of Halo Wars.[2] |
Covenant Spirit[edit]Concept art of what appears to be a heavily modified Spirit dropship. |
Equipment[edit]
Forerunner combat armor[edit]
The Forerunner combat armor was an armored suit in the game. The armor was designed for Forerunner use but due to humans and Forerunners being the same in Titan, the armor could also be worn by humans.
Concept art of the Librarian.
Mjolnir combat armor[edit]
These unknown Mjolnir armor models were variations of MJOLNIR Powered Assault Armor for Spartans in the game. They superficially resemble the Mark VI, albeit with anime- or manga-like stylization. Several variations were designed, one of which had a chainsaw in place of the left hand.
Locations[edit]
In 2008, former-Ensemble studios artist Dylan Cole uploaded several pieces of art depicting a Forerunner city/ structure of some kind, adding that they were for a project that was later cancelled.[3] The more realistic style of these paintings is notable, due to their fairly radical departure from the "heroic stylised" artform applied to the other concepts seen for the game.
Gallery[edit]
Sources[edit]
- ^ Twitter: Rob Fermier's response - BTW most of that concept art is exploration of what does, and doesn't work, in the game. It would definitely be a mistake to assume that it'd all end up in a shipping version of the game exactly like that.
- ^ Artstation - Halo Wars, Ed Lee Art
- ^ Dylan Cole's portfolio - (link defunct, backup available here)