Canon

Jiralhanae power armor: Difference between revisions

From Halopedia, the Halo wiki

m (Text replacement - "[Nn]ewcontent" to "New content")
 
(44 intermediate revisions by 19 users not shown)
Line 1: Line 1:
{{Era|HCW|Post}}
{{Status|Canon}}
[[File:Halo3-BruteCaptainMajor.png|thumb|200px|right|A [[Jiralhanae Captain Major]] clad in golden power armor.]]
{{New content|[[Halo: Retribution]]}}
[[File:Halo3-BruteCaptainMajor.png|thumb|200px|A [[Jiralhanae Captain Major]] clad in golden power armor.]]
{{Quote|He's got power armor, [[John-117|Chief]]! Take down his shields before you get close!|Anonymous [[UNSC Marine Corps|Marine]] during the [[Battle of Earth]]<ref>'''[[Halo 3]]''', campaign level, ''[[Sierra 117]]''</ref>}}
{{Quote|He's got power armor, [[John-117|Chief]]! Take down his shields before you get close!|Anonymous [[UNSC Marine Corps|Marine]] during the [[Battle of Earth]]<ref>'''[[Halo 3]]''', campaign level, ''[[Sierra 117]]''</ref>}}


Line 6: Line 7:


==Function==
==Function==
Power armor serves as a means of extra protection to the Jiralhanae, who, with a few exceptions, such as the crew of the ''[[Rapid Conversion]]'', were generally poorly armored before the Great Schism.<ref name="Contact Harvest">'''[[Halo: Contact Harvest]]'''</ref><ref name="Halo 2">'''Halo 2'''</ref><ref name="Reach">'''Halo: Reach'''</ref><ref>'''Halo Legends:''' ''[[The Package]]''</ref> Unlike the [[MJOLNIR Powered Assault Armor]] worn by [[SPARTAN programs|Spartans]], Jiralhanae power armor does not augment the wearer's strength or speed.<ref name="enc142">'''[[Halo Encyclopedia]]''', ''page 142''</ref> It provides protection from ballistic and plasma weaponry, and well as light shrapnel and small explosions, until failure of the shielding. When the shielding fails, plasma often leaks from the armor. Once the shielding has failed, the armor typically falls apart, becoming unusable.<ref name="Contact Harvest"/><ref name="Halo 3"/><ref name="ODST"/>
Power armor serves as a means of extra protection to the Jiralhanae, who, with a few exceptions, such as the crew of the ''[[Rapid Conversion]]'', were generally poorly armored before the Great Schism.<ref name="Contact Harvest">'''[[Halo: Contact Harvest]]'''</ref><ref name="Halo 2">'''Halo 2'''</ref><ref name="Reach">'''Halo: Reach'''</ref><ref>'''Halo Legends:''' ''[[The Package (animated short)|The Package]]''</ref> Unlike the [[MJOLNIR Powered Assault Armor]] worn by [[SPARTAN programs|Spartans]] or the [[Sangheili harness]]es, Jiralhanae power armor does not augment the wearer's strength or speed, though due to natural strength of Jiralhanae, this isn't much of an issue.<ref name="enc142">'''[[Halo Encyclopedia (2009 edition)]]''', ''page 142''</ref> It provides protection from ballistic and plasma weaponry, and well as light shrapnel and small explosions, until failure of the shielding. When the shielding fails, plasma often leaks from the armor. Once the shielding has failed, the armor typically falls apart, becoming unusable.{{Ref/Reuse|Halo 3}}{{Ref/Reuse|ODST}}{{Ref/Reuse|Contact Harvest}}


The armor displays the rank of the wearer through color and complexity. This system is similar to those used by the [[Unggoy]] and the Sangheili, although it follows its own nomenclature. Weighing over half a ton, the armor provides light protection to its Jiralhanae wearer.<ref name="enc142"/>
The armor displays the rank of the wearer through color and complexity. This system is similar to those used by the [[Unggoy]] and the Sangheili, although it follows its own nomenclature. Weighing over half a ton, the armor provides light protection to its Jiralhanae wearer.{{Ref/Reuse|enc142}}


The armor is produced in many varieties. The suits worn by higher-ranked Jiralhanae are more resilient than those worn by their subordinates. The suits worn by [[Jiralhanae Stalker|Stalkers]] feature [[Active Camouflage|active camouflage systems]]. The power armor worn by most chieftains can not be stuck by [[Type-1 plasma grenade|plasma]] or [[Type-2 spike grenade|spike grenades]] and prevents [[Type-33 Needler]] and [[Type-31 needle rifle]] rounds from forming a combined explosion.
The armor is produced in many varieties. The suits worn by higher-ranked Jiralhanae are more resilient than those worn by their subordinates. The suits worn by [[Jiralhanae Stalker|Stalkers]] feature [[Active Camouflage|active camouflage systems]]. The power armor worn by most chieftains can not be stuck by [[Anskum-pattern plasma grenade|plasma]] or [[Type-2 spike grenade|spike grenades]] and prevents [[Type-33 Needler]] and {{Pattern|Gadulo|needle rifle}} rounds from forming a combined explosion.
 
==Types==
[[File:HTMCC-H3 BrutePowerArmors.png|250px|thumb|A Jiralhanae [[Jiralhanae Captain Ultra|Captain Ultra]], [[Jiralhanae Major|Major]], and [[Jiralhanae Minor|Minor]] donning various types of power armors.]]
A handful of major design variations of the Jiralhanae powered armor have been observed.
*'''[[Infantry power armor]]''' - Used by Jiralhanae infantry including [[Jiralhanae Minor|Minors]], [[Jiralhanae Major|Majors]] and [[Jiralhanae Ultra|Ultras]].
*'''[[Leader power armor]]''' - Used by ranking Jiralhanae officers, including [[Jiralhanae Captain|Captains]], [[Jiralhanae Captain Major|Captain Majors]] and [[Jiralhanae Captain Ultra|Captain Ultras]] alongside [[Jiralhanae Bodyguard|Bodyguards]] and [[shipmaster]]s.
*'''[[Chieftain power armor]]''' - Employed by [[Jiralhanae Chieftain]]s.
*'''[[Stalker power armor]]''' - Employed by [[Jiralhanae Stalker]]s.
*'''[[Jumper power armor]]''' - Employed by [[Jiralhanae Jumper]]s.
*'''[[Banished armor]]''' - The [[Banished]] employ a number of power armor variants for their infantry.


==Gameplay==
==Gameplay==
===Advantages===
===Advantages===
[[File:1224952141 Chieftain.jpg|thumb|right|A Jiralhanae Chieftain and two Jiralhanae Body Guards in a [[United Nations Space Command|UNSC]] base [[Crow's Nest (base)|Crow's Nest]].]]
[[File:H3 Brute Chieftain and Bodyguards.jpg|thumb|A Jiralhanae Chieftain and two Jiralhanae Body Guards in a [[United Nations Space Command|UNSC]] base [[Crow's Nest (location)|Crow's Nest]].]]


In ''Halo 3'', Jiralhanae power armor does not give off as much glow as Sangheili and SPARTAN energy shields do when hit, which can be useful for concealing the wearer's position. Since it falls apart once the shields go down, the [[Flood]] cannot use it for themselves. Also, the Chieftain and War Chieftain power armor variants cannot be stuck by plasma or spike grenades.  In ''Halo 3: ODST'', however, Brute power armor glows brightly when hit, akin to MJOLNIR and Sangheili shielding.
In ''Halo 3'', Jiralhanae power armor does not give off as much glow as Sangheili and SPARTAN energy shields do when hit, which can be useful for concealing the wearer's position. Since it falls apart once the shields go down, the [[Flood]] cannot use it for themselves. Also, the Chieftain and War Chieftain power armor variants cannot be stuck by plasma or spike grenades.  In ''Halo 3: ODST'', however, Brute power armor glows brightly when hit, akin to MJOLNIR and Sangheili shielding.


===Disadvantages===
===Disadvantages===
In ''Halo 3'', Brute power armor is generally inferior in strength to the shielding systems of Elites and SPARTANs, although this is compensated for by the Brute's natural physical resilience. A standard Brute's shielding is almost half as powerful as that of a [[Sangheili Minor]], collapsing after seven to nine assault rifle hits on the [[Heroic]] difficulty, compared to twelve assault rifle shots for a Minor Elite's shields. The shielding of a [[Jiralhanae Captain|Brute Captain]] or chieftain are only on par with an Elite Minor's shields, dropping after only twelve to fourteen [[MA5C assault rifle]] shots or several plasma rifle bolts. However, in ''[[Halo 3: ODST]]'', Brute power armor is more than twice as resistant to projectile weapons than it was in ''Halo 3'', making Brutes noticeably more durable opponents when fought with human projectile weaponry.  
In ''Halo 3'', Brute power armor is generally inferior in strength to the shielding systems of Elites and SPARTANs, although this is compensated for by the Brute's natural physical resilience. A standard Brute's shielding is a little over half as powerful as that of a [[Sangheili Minor]], collapsing after seven to nine assault rifle hits on the [[Heroic]] difficulty, compared to twelve assault rifle shots for a Minor Elite's shields. The shielding of a [[Jiralhanae Captain|Brute Captain]] or chieftain are only on par with an Elite Minor's shields, dropping after only twelve to fourteen [[MA5C assault rifle]] shots or several plasma rifle bolts. However, in ''[[Halo 3: ODST]]'', Brute power armor is more than twice as resistant to projectile weapons than it was in ''Halo 3'', making Brutes noticeably more durable opponents when fought with human projectile weaponry.  


In ''Halo: Reach'', only [[Jiralhanae Chieftain|Jiralhanae chieftains]] wear power armor. It is more resilient than the armor worn by chieftains in ''Halo 3'' and ''Halo 3: ODST'', potentially requiring multiple [[MA37 assault rifle]] magazines to disable. This version of the power armor features regenerating shields. Though [[Jiralhanae Captain Major|Captain Majors]] are fully armored, they do not have shields. However, all ranks can use [[Armor Lock]].
In ''Halo: Reach'', only [[Jiralhanae Chieftain|Jiralhanae chieftains]] wear power armor. It is more resilient than the armor worn by chieftains in ''Halo 3'' and ''Halo 3: ODST'', potentially requiring multiple [[MA37 assault rifle]] magazines to disable. This version of the power armor features regenerating shields. Though [[Jiralhanae Captain Major|Captain Majors]] are fully armored, they do not have shields. However, all ranks can use [[Armor Lock]].


In ''Halo Wars'', the [[Jiralhanae Army Commander]] and the Brutes under his command wear power armor. While the Army Commander is highly resistant to damage, the mechanics of his power armor are not depicted in-game. When Brutes are killed, their power armor leaks plasma but remains intact, unlike in ''Halo 3'' and ''Halo 3: ODST''.
In ''Halo Wars'', [[Avitus]] and the Brutes under his command wear power armor. While the Army Commander is highly resistant to damage, the mechanics of his power armor are not depicted in-game. When Brutes are killed, their power armor leaks plasma but remains intact, unlike in ''Halo 3'' and ''Halo 3: ODST''.


==Trivia==
==Trivia==
Line 30: Line 41:
==Gallery==
==Gallery==
<gallery>
<gallery>
File:Brute Captain Shields.jpg|A Jiralhanae wearing power armor illuminated by [[Visual Intelligence System, Reconnaissance|VISR]] mode in ''Halo 3: ODST''.
File:H3ODST_Captain_Shields.jpg|A Jiralhanae wearing power armor illuminated by [[Visual Intelligence System, Reconnaissance|VISR]] mode in ''[[Halo 3: ODST]]''.
File:Brute Power Shields.jpg|A Jiralhanae's shields flicker from taking fire in ''Halo 3: ODST''.
File:H3ODST_Jiralhanae_Shields.jpg|A Jiralhanae's shields flicker from taking fire in ''Halo 3: ODST''.
File:HINF-ModularBrutearmor.jpg|Concept art of Banished power armor for ''[[Halo Infinite]]''.
File:HINF Concept BrutePowerArmor.jpg|More power armor concept art for ''Halo Infinite'', also showing the undersuit.
</gallery>
</gallery>


Line 51: Line 64:
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[Stomping on the Heels of a Fuss]]''
**''[[Stomping on the Heels of a Fuss]]''
*''[[Halo: Blood Line]]''
*''[[Halo: Reach]]''
*''[[Halo: Reach]]''
*''[[Halo: Fall of Reach]]''
*''[[Halo: Fall of Reach]]''
Line 58: Line 72:
*''[[Halo: Initiation]]''
*''[[Halo: Initiation]]''
*''[[Halo: Escalation]]''
*''[[Halo: Escalation]]''
*''[[Halo: Spartan Strike]]''
*''[[Know Your Enemy]]''
*''[[Halo Mythos]]''
*''[[Halo: Tales from Slipspace]]''
*''[[Halo: Tales from Slipspace]]''
*''[[Halo Wars 2]]''
*''[[Halo: Envoy]]''
*''[[Halo: Rise of Atriox]]''
*''[[Halo: Retribution]]''
*''[[Halo: Shadows of Reach]]''
*''[[Halo: Divine Wind]]''
*''[[Halo Infinite]]''
*''[[Halo: The Rubicon Protocol]]''
*''[[Halo: Outcasts]]''


==Sources==
==Sources==
<references/>
{{Ref/Sources}}
 
{{armor}}
{{armor}}
[[Category:Covenant armor]]
[[Category:Covenant armor]]
[[Category:Jiralhanae armor| ]]

Latest revision as of 11:53, December 9, 2023

"WE'VE GOT A NEW CONTACT, UNKNOWN CLASSIFICATION!"
This article may contain information based upon upcoming, unreleased, or recently-released content from Halo: Retribution, and may not be fully complete. Additionally, the information may be subject to change if it is based on pre-release material. Please update it as soon as any relevant and accurate material is available.
A Jiralhanae Captain Major clad in golden power armor.

"He's got power armor, Chief! Take down his shields before you get close!"
— Anonymous Marine during the Battle of Earth[1]

In combat, Jiralhanae warriors often sport energy shielded power armor.[2] Though it was in use by 2524, it saw widespread field operations only during the later years of the war, most notably after the outbreak of the Great Schism.[3][4]

Function[edit]

Power armor serves as a means of extra protection to the Jiralhanae, who, with a few exceptions, such as the crew of the Rapid Conversion, were generally poorly armored before the Great Schism.[5][6][7][8] Unlike the MJOLNIR Powered Assault Armor worn by Spartans or the Sangheili harnesses, Jiralhanae power armor does not augment the wearer's strength or speed, though due to natural strength of Jiralhanae, this isn't much of an issue.[9] It provides protection from ballistic and plasma weaponry, and well as light shrapnel and small explosions, until failure of the shielding. When the shielding fails, plasma often leaks from the armor. Once the shielding has failed, the armor typically falls apart, becoming unusable.[3][4][5]

The armor displays the rank of the wearer through color and complexity. This system is similar to those used by the Unggoy and the Sangheili, although it follows its own nomenclature. Weighing over half a ton, the armor provides light protection to its Jiralhanae wearer.[9]

The armor is produced in many varieties. The suits worn by higher-ranked Jiralhanae are more resilient than those worn by their subordinates. The suits worn by Stalkers feature active camouflage systems. The power armor worn by most chieftains can not be stuck by plasma or spike grenades and prevents Type-33 Needler and Gadulo-pattern needle rifle rounds from forming a combined explosion.

Types[edit]

A Jiralhanae Captain Ultra with a Type-25 Brute Shot, a Jiralhanae Major with a Paegaas Workshop Spiker, and a Jiralhanae Minor with a Vostu-pattern carbine during the Battle of Kenya. From Halo 3 campaign level Tsavo Highway.
A Jiralhanae Captain Ultra, Major, and Minor donning various types of power armors.

A handful of major design variations of the Jiralhanae powered armor have been observed.

Gameplay[edit]

Advantages[edit]

A Jiralhanae Chieftain and two Jiralhanae Body Guards in a UNSC base Crow's Nest.

In Halo 3, Jiralhanae power armor does not give off as much glow as Sangheili and SPARTAN energy shields do when hit, which can be useful for concealing the wearer's position. Since it falls apart once the shields go down, the Flood cannot use it for themselves. Also, the Chieftain and War Chieftain power armor variants cannot be stuck by plasma or spike grenades. In Halo 3: ODST, however, Brute power armor glows brightly when hit, akin to MJOLNIR and Sangheili shielding.

Disadvantages[edit]

In Halo 3, Brute power armor is generally inferior in strength to the shielding systems of Elites and SPARTANs, although this is compensated for by the Brute's natural physical resilience. A standard Brute's shielding is a little over half as powerful as that of a Sangheili Minor, collapsing after seven to nine assault rifle hits on the Heroic difficulty, compared to twelve assault rifle shots for a Minor Elite's shields. The shielding of a Brute Captain or chieftain are only on par with an Elite Minor's shields, dropping after only twelve to fourteen MA5C assault rifle shots or several plasma rifle bolts. However, in Halo 3: ODST, Brute power armor is more than twice as resistant to projectile weapons than it was in Halo 3, making Brutes noticeably more durable opponents when fought with human projectile weaponry.

In Halo: Reach, only Jiralhanae chieftains wear power armor. It is more resilient than the armor worn by chieftains in Halo 3 and Halo 3: ODST, potentially requiring multiple MA37 assault rifle magazines to disable. This version of the power armor features regenerating shields. Though Captain Majors are fully armored, they do not have shields. However, all ranks can use Armor Lock.

In Halo Wars, Avitus and the Brutes under his command wear power armor. While the Army Commander is highly resistant to damage, the mechanics of his power armor are not depicted in-game. When Brutes are killed, their power armor leaks plasma but remains intact, unlike in Halo 3 and Halo 3: ODST.

Trivia[edit]

In Halo: Landfall and The Life, the power armor worn by the Brutes does not deflect incoming damage, as Brute infantry are struck by incoming fire as though they have no shields.

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ Halo 3, campaign level, Sierra 117
  2. ^ Halo 3 Official Strategy Guide
  3. ^ a b Halo 3
  4. ^ a b Halo 3: ODST
  5. ^ a b Halo: Contact Harvest
  6. ^ Halo 2
  7. ^ Halo: Reach
  8. ^ Halo Legends: The Package
  9. ^ a b Halo Encyclopedia (2009 edition), page 142