List of REQ cards/Power Weapons: Difference between revisions
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!Description | !Description | ||
|- | |- | ||
|[[File:REQ Card - Boltshot. | |[[File:REQ card - Beam Rifle.jpg|130px]] | ||
|'''[[Boltshot]]''' | |'''[[Zubo-pattern beam rifle|Beam Rifle]]''' | ||
|Rare | |||
|{{RP|100}} | |||
|{{Energy|6 | |||
}} | |||
|style="text-align:left;" |''Long-range semi-automatic energy rifle variable-zoom 4x/10x optics . Use [[Smart-linking|Smart-Link]] to line up headshots for one-shot kills.'' | |||
|- | |||
|[[File:REQ card - Sword of the Faithful.jpg|130px]] | |||
|'''''[[Sword of the Faithful]]''''' | |||
|Ultra Rare | |||
|{{RP|150}} | |||
|{{Energy|6 | |||
}} | |||
|style="text-align:left;" |''Personalized by the [[Prophet of Regret|Prophet of Regret's]] majordomo. Improved Beam Rifle with enhanced hipfire accuracy, faster heat dissipation, and a higher rate of fire.'' | |||
|- | |||
|[[File:REQ card - Krith's Left Hand.jpg|130px]] | |||
|'''''[[Krith's Left Hand]]''''' | |||
|Legendary | |||
|{{RP|200}} | |||
|{{Energy|7 | |||
}} | |||
|style="text-align:left;" |''Reclaimed from [[Krith|the notorious Kig-Yar Pirate King's]] personal vaults by the previous Arbiter, [[Ripa 'Moramee]]. Advanced Beam Rifle that fires a burst of energy with each pull of the trigger.'' | |||
|- | |||
|[[File:REQ card - Binary Rifle.jpg|130px]] | |||
|'''[[Z-750 binary rifle|Binary Rifle]]''' | |||
|Ultra Rare | |||
|{{RP|150}} | |||
|{{Energy|6 | |||
}} | |||
|style="text-align:left;" |''Semi-automatic sniper energy rifle with variable-zoom 4x/9x optics. Use [[Smart-linking|Smart-Link]] when engaging targets at long range.'' | |||
|- | |||
|[[File:REQ card - Retina of the Mind's Eye.jpg|130px]] | |||
|'''''[[Retina of the Mind's Eye]]''''' | |||
|Ultra Rare | |||
|{{RP|150}} | |||
|{{Energy|6 | |||
}} | |||
|style="text-align:left;" |''The core of this ancient weapon holds a shackled mind. Improved Binary Rifle upgraded with additional magazine capacity.'' | |||
|- | |||
|[[File:REQ Card - Twin Jewels of Maethrillian.jpg|130px]] | |||
|'''''[[Twin Jewels of Maethrillian]]''''' | |||
|Legendary | |||
|{{RP|200}} | |||
|{{Energy|7 | |||
}} | |||
|style="text-align:left;" |''A twin missing its sibling. Advanced Binary Rifle modified with dual beam emitters that enhance the rifle's anti-armor utility.'' | |||
|- | |||
|[[File:REQ Card - Boltshot.jpg|130px]] | |||
|'''[[Z-110 Boltshot|Boltshot]]''' | |||
|Common | |Common | ||
|50 | |{{RP|50}} | ||
|1 | |{{Energy|1 | ||
| style="text-align:left;" |''Burst-fire energy pistol. Bolts home-in on close range targets. This new functionality appears to be related to other adaptions the [[Prometheans]] have displayed since the disappearance of the [[Didact]].'' | }} | ||
|style="text-align:left;" |''Burst-fire energy pistol. Bolts home-in on close range targets. This new functionality appears to be related to other adaptions the [[Prometheans]] have displayed since the disappearance of the [[Didact]].'' | |||
|- | |||
|[[File:REQ card - Closed Fist.jpg|130px]] | |||
|'''''[[Closed Fist]]''''' | |||
|Uncommon | |||
|{{RP|75}} | |||
|{{Energy|2 | |||
}} | |||
|style="text-align:left;" |''Left hand of [[Endurance-of-Will]], the [[Ur-Didact|Didact]]'s loyal lieutenant. Improved Boltshot with an extended magazine and faster rate of fire.'' | |||
|- | |||
|[[File:REQ card - Open Hand.jpg|130px]] | |||
|'''''[[Open Hand]]''''' | |||
|Rare | |||
|{{RP|100}} | |||
|{{Energy|3 | |||
}} | |||
|style="text-align:left;" |''Right hand of [[Endurance-of-Will]], the [[Ur-Didact|Didact's]] loyal lieutenant. Advanced Boltshot that fires a swarm of tracking bolts with each press of the trigger.'' | |||
|- | |- | ||
|[[File:REQ | |[[File:REQ card - Brute Plasma Rifle.jpg|130px]] | ||
|'''[[ | |'''[[Kewu R'shi'k-pattern plasma rifle|Brute Plasma Rifle]]''' | ||
|Uncommon | |||
|{{RP|75}} | |||
|{{Energy|2 | |||
}} | |||
|style="text-align:left;" |''Newly manufactured Brute Plasma Rifles continue to appear in the hands of mercenaries and raiders, though their source is unknown. All Brute Plasma Rifles are capable of unleashing a devastating fusillade of plasma bolts between emergency cooling breaks.'' | |||
|- | |||
|[[File:REQ card - Sorrow of Teash.jpg|130px]] | |||
|'''''[[Sorrow of Teash]]''''' | |||
|Rare | |||
|{{RP|100}} | |||
|{{Energy|3 | |||
}} | |||
|style="text-align:left;" |''The warlords who control marauding [[Brute]] fleets and thrall colonies have the resources to procure the services of expert weapon smiths from across known space. Improved Brute Plasma Rifle with better accuracy and upgraded heat dissipation.'' | |||
|- | |||
|[[File:REQ card - Scale of Soirapt.jpg|130px]] | |||
|'''''[[Scale of Soirapt]]''''' | |||
|Ultra Rare | |||
|{{RP|150}} | |||
|{{Energy|4 | |||
}} | |||
|style="text-align:left;" |''Built in the image of the lifeless corpse-moon that orbits [[Doisac]], with secrets that only the most cunning [[Jiralhanae]] can unlock. Advanced Brute Plasma Rifle with increased damage, but can also serve as an utterly lethal melee bludgeon.'' | |||
|- | |||
|[[File:REQ Card - Carbine.png|130px]] | |||
|'''[[Mosa-pattern carbine|Carbine]]''' | |||
|Common | |Common | ||
|50 RP | |{{RP|50}} | ||
| | |{{Energy|2 | ||
| style="text-align:left;" | | }} | ||
'' | |style="text-align:left;" |''Carbine with Holoscope. Versatile semi-automatic rifle renowned for its accuracy and long range. New production models use a streamlined manufacturing process and reactive materials in place of radioisotopes for coating projectiles.'' | ||
|- | |||
|[[File:REQ Card - Rain of Oblivion.jpg|130px]] | |||
|'''''[[Rain of Oblivion]]''''' | |||
|Uncommon | |||
|{{RP|75}} | |||
|{{Energy|3 | |||
}} | |||
|style="text-align:left;" |''The Rain of Oblivion's grip has been held by a thousand heroes and a hundred villains. Upgraded Carbine with fully automatic action and extended magazine.'' | |||
|- | |||
|[[File:REQ Card - Blood of Suban.jpg|130px]] | |||
|'''''[[Blood of Suban]]''''' | |||
|Rare | |||
|{{RP|100}} | |||
|{{Energy|4 | |||
}} | |||
|style="text-align:left;" |''The genius and talent of the artisan-armorers on [[Suban]] is only matched by their newfound avarice. Advanced Carbine that fires armor-piercing Needler shards. If multiple shards quickly strike a target they will create a "supercombine" explosion.'' | |||
|- | |||
|[[File:REQ Card - Energy Sword.jpg|130px]] | |||
|'''[[Type-1 energy sword|Energy Sword]]''' | |||
|Uncommon | |||
|{{RP|75}} | |||
|{{Energy|3 | |||
}} | |||
|style="text-align:left;" |''Deadly plasma-based melee weapon. Successful strikes deplete the sword's limited energy charge.'' | |||
|- | |||
|[[File:REQ Card - Ravening Sliver.jpg|130px]] | |||
|'''''[[Ravening Sliver]]''''' | |||
|Rare | |||
|{{RP|100}} | |||
|{{Energy|3 | |||
}} | |||
|style="text-align:left;" |''Each of these lightweight relic blades is marked by its creator and first owner, but their legacy has long since been forgotten. Improved Energy Sword that can be swung more rapidly.'' | |||
|- | |||
|[[File:REQ Card - Vorpal Talon.jpg|130px]] | |||
|'''''[[Vorpal Talon]]''''' | |||
|Ultra Rare | |||
|{{RP|150}} | |||
|{{Energy|4 | |||
}} | |||
|style="text-align:left;" |''Light as a feather when wielded with unrestrained malice. Advanced Energy Sword that provides additional thruster hangtime and two thruster evades per cooldown.'' | |||
|- | |||
|[[File:REQ Card - Prophet's Bane.jpg|130px]] | |||
|'''''[[Prophets' Bane]]''''' | |||
|Legendary/''Mythic'' | |||
|200}} | |||
|{{Energy|6 | |||
}} | |||
|style="text-align:left;" |''[[Thel 'Vadam|The Arbiter]] awaits the [[San'Shyuum|San'Shyuum's]] inevitable return with blade in hand. Mythic Energy Sword with embedded [[active camouflage|Active Camo]] generator and a wider lunge radius when using [[Smart-linking|Smart-Link]]. The sword's infectious bloodlust also increases movement speed.'' | |||
|- | |||
|[[File:REQ Card - Fuel Rod Cannon.jpg|130px]] | |||
|'''[[Gespu-pattern fuel rod gun|Fuel Rod Cannon]]''' | |||
|Uncommon | |||
|{{RP|75}} | |||
|{{Energy|4 | |||
}} | |||
|style="text-align:left;" |''Magazine-fed, shoulder-fired heavy weapon that fires explosive fuel rods. Modern fuel rod cannons are significantly more accurate than those than used by [[The Covenant|the old Covenant]]; a refinement sourced from the multi-species workshops on [[Venezia]].'' | |||
|- | |||
|[[File:REQ Card - Light of Urs.jpg|130px]] | |||
|'''''[[Light of Urs]]''''' | |||
|Rare | |||
|{{RP|100}} | |||
|{{Energy|5 | |||
}} | |||
|style="text-align:left;" |''[[Blooding Years|The war]] on [[Sanghelios]] has led to unprecedented advances in fuel rod technology. Improved Fuel Rod Cannon that fires faster-moving projectiles that do more damage.'' | |||
|- | |||
|[[File:REQ Card - Pool of Radiance.jpg|130px]] | |||
|'''''[[Pool of Radiance]]''''' | |||
|Ultra Rare | |||
|{{RP|150}} | |||
|{{Energy|5 | |||
}} | |||
|style="text-align:left;" |''Both the [[Swords of Sanghelios]] and [[Covenant]] use once-forbidden armaments in their [[Blooding Years|bloody civil war]]. Advanced Fuel Rod Cannon that fires unstable projectiles that leave a dangerous residue in their impact area.'' | |||
|- | |||
|[[File:REQ card - Gauss Turret.jpg|130px]] | |||
|'''[[M70 Gauss cannon|Gauss Turret]]''' | |||
|Legendary | |||
|{{RP|200}} | |||
|{{Energy|6 | |||
}} | |||
|style="text-align:left;" |''Precision anti-tank coilgun'' | |||
|- | |||
|[[File:REQ Card - Gauss Turret ONI.png|130px]] | |||
|'''''[[ONI Gauss Turret]]''''' | |||
|Legendary | |||
|{{RP|200}} | |||
|{{Energy|5 | |||
}} | |||
|style="text-align:left;" |''[[Office of Naval Intelligence|ONI]] field operatives appreciate the precision and power of gauss weapons. Oni gauss cannon impacts produce lingering area of effect damage.'' | |||
|- | |||
|[[File:H5G-Corpsemaker REQ.png|120px]] | |||
|'''''[[Corpsemaker]]''''' | |||
|Rare | |||
|{{RP|100}} | |||
|{{Energy|4 | |||
}} | |||
|style="text-align:left;" |''Made of the finest materials its creator could coerce or steal from raider lairs on [[Warial]] and [[Teash]]. Improved Gravity Hammer with swing time and increased lunge range.'' | |||
|- | |||
|[[File:REQ card - Gravity Hammer.jpg|130px]] | |||
|'''[[Gravity hammer (fiction)|Gravity Hammer]]''' | |||
|Rare | |||
|{{RP|100}} | |||
|{{Energy|3 | |||
}} | |||
|style="text-align:left;" |''Brutally effective melee weapon that combines a hammer with repurposed gravitic impellers on the striking face. Each smash unleashes a damaging area-of-effect pulse with knockback. Regular melee attacks are weaker, but do not consume energy.'' | |||
|- | |||
|[[File:H5G-Grinder REQ.png|120px]] | |||
|'''''[[Grinder]]''''' | |||
|Ultra Rare | |||
|{{RP|150}} | |||
|{{Energy|5 | |||
}} | |||
|style="text-align:left;" |''The sound of overloading shields, cracking bones, and shattering armor is music to [[Jiralhanae]] ears. Improved Gravity Hammer that unleashes a powerful shockwave from the point of impact.'' | |||
|- | |||
|[[File:H5G-Tartarus Gavel REQ.png|120px]] | |||
|'''''[[Tartarus' Gavel]]''''' | |||
|Legendary/''Mythic'' | |||
|200}} | |||
|{{Energy|7 | |||
}} | |||
|style="text-align:left;" |''[[Tartarus]]' loyal lieutenants were also gifted a weapon worthy of such favor. Mythic Gravity Hammer that unleashes a liner series of kinetic explosions with each swing. Equipping Tartarus' Gavel also boosts movement speed, shield strength, and jump height.'' | |||
|- | |||
|[[File:REQ card - H2 Beam Rifle.jpg|130px]] | |||
|'''[[Sulok-pattern beam rifle|Halo 2 Beam Rifle]]''' | |||
|Rare | |||
|{{RP|100}} | |||
|{{Energy|6 | |||
}} | |||
|style="text-align:left;" |''The T-50 Beam Rifle is a Covenant long-range directed-energy weapon used by snipers, raiders, and scout-executors. Long-range semi-automatic energy rifle with variable-zoom optics. Use [[Smart-linking|Smart-Link]] to line up headshots for one-shot kills.'' | |||
|- | |||
|[[File:REQ card - H2 Beam Rifle Alpha.jpg|130px]] | |||
|'''[[Sulok-pattern beam rifle|Halo 2 Beam Rifle ''Alpha'']]''' | |||
|Ultra Rare | |||
|{{RP|150}} | |||
|{{Energy|6 | |||
}} | |||
|style="text-align:left;" |''[[Kig-Yar Sniper|Kig-Yar snipers]] assigned the [[Fleet of Particular Justice]] displayed uncharacteristic bravery in their valiant defense against the [[Flood]] [[Battle of Installation 04|onslaught]] on [[Installation 04]]. Improved Halo 2 Beam Rifle with faster rate of fire and increased hipfire accuracy.'' | |||
|- | |- | ||
|[[File:REQ Card - Needler. | |[[File:REQ card - H2 Beam Rifle Delta.jpg|130px]] | ||
|'''[[Needler]]''' | |'''[[Sulok-pattern beam rifle|Halo 2 Beam Rifle ''Delta'']]''' | ||
|Legendary | |||
|{{RP|200}} | |||
|{{Energy|7 | |||
}} | |||
|style="text-align:left;" |''The [[Prophet of Truth]] employed an elite team armed with powerful master-crafted weapons to hunt down his political enemies during the [[Great Schism]]. Advanced Halo 2 Beam Rifle that creates an unstable gravimetric vortex at point of impact.'' | |||
|- | |||
|[[File:REQ card - Wicked Grasp.jpg|130px]] | |||
|'''''[[Wicked Grasp]]''''' | |||
|Rare | |||
|{{RP|100}} | |||
|{{Energy|3 | |||
}} | |||
|style="text-align:left;" |''The Lekgolo that remain in this stolen limb retain a feral vestige of their once-expansive composite mind. The Wicked Grasp fires bursts of tracking plasma shots.'' | |||
|- | |||
|[[File:REQ card - Berserker's Claw.jpg|130px]] | |||
|'''''[[Berserker's Claw]]''''' | |||
|Ultra Rare | |||
|{{RP|150}} | |||
|{{Energy|4 | |||
}} | |||
|style="text-align:left;" |''Spartans are well-versed at sourcing weapons from the remains of their enemies. The Berserker's Claw fires a devastating fuel rod shot after a short charging cycle. This fuel rod will track aerial targets.'' | |||
|- | |||
|[[File:REQ card - Hydra.jpg|130px]] | |||
|'''[[MLRS-1 Hydra|Hydra Launcher]]''' | |||
|Uncommon | |||
|{{RP|75}} | |||
|{{Energy|4 | |||
}} | |||
|style="text-align:left;" |''Portable mini-missile launcher. Use [[Smart-linking|Smart-Link]] to lock-on to targets before firing.'' | |||
|- | |||
|[[File:REQ card - Typhon.jpg|130px]] | |||
|'''''[[Typhon]]''''' | |||
|Rare | |||
|{{RP|100}} | |||
|{{Energy|5 | |||
}} | |||
|style="text-align:left;" |''What [[Chalybs Defense Solutions|Chalybs]] builds, [[Watershed Division]] perfects. Improved Hydra Launcher with upgraded recoil compensation, warhead damage, and reload speed.'' | |||
|- | |||
|[[File:REQ card - Echidna.jpg|130px]] | |||
|'''''[[Echidna]]''''' | |||
|Ultra Rare | |||
|{{RP|150}} | |||
|{{Energy|6 | |||
}} | |||
|style="text-align:left;" |''Experimental mini-missile warheads are just one of [[Chalybs Defense Solutions|Chalybs Defense's]] many R&D projects. Advanced Hydra Launcher loaded with experimental [[Electromagnetic pulse|EMP]] warheads capable of temporarily disabling enemy vehicles.'' | |||
|- | |||
|[[File:REQ card - Incineration Cannon.jpg|130px]] | |||
|'''[[Z-390 incineration cannon|Incineration Cannon]]''' | |||
|Rare | |||
|{{RP|100}} | |||
|{{Energy|5 | |||
}} | |||
|style="text-align:left;" |''Heavy Cannon that fires a powerful energy charge. Main charge spawns submunitions on impact.'' | |||
|- | |||
|[[File:REQ card - River of Light.jpg|130px]] | |||
|'''''[[River of Light]]''''' | |||
|Ultra Rare | |||
|{{RP|150}} | |||
|{{Energy|5 | |||
}} | |||
|style="text-align:left;" |''The war against the [[Flood]] lead to many technical advances. All proved fruitless. Improved Incineration Cannon that will unleash a long burst of energy blasts if allowed to charge up by holding the firing trigger.'' | |||
|- | |||
|[[File:REQ card - Heartseeker.jpg|130px]] | |||
|'''''[[Z-390 incineration cannon|Heartseeker]]''''' | |||
|Legendary | |||
|{{RP|200}} | |||
|{{Energy|6 | |||
}} | |||
|style="text-align:left;" |''Forerunner [[Warrior-Servant]]s were relentless on the hunt. Advanced Incineration Cannon that fires tracking energy charges.'' | |||
|- | |||
|[[File:REQ card - Lightrifle.jpg|130px]] | |||
|'''[[Z-250 lightrifle|LightRifle]]''' | |||
|Rare | |||
|{{RP|100}} | |||
|{{Energy|4 | |||
}} | |||
|style="text-align:left;" |''Accurate and powerful, LightRifles were the standard-issue weapon of ancient Promethean warriors.'' | |||
|- | |||
|[[File:REQ card - Barbed Lance.jpg|130px]] | |||
|'''''[[Barbed Lance]]''''' | |||
|Ultra Rare | |||
|{{RP|150}} | |||
|{{Energy|4 | |||
}} | |||
|style="text-align:left;" |''Even the most cunning stratagems and deadly artifice of Forerunner [[Warrior-Servants]] could not stop the voracious [[Flood]]. Improved LightRifle with an extended magazine and faster rate of fire.'' | |||
|- | |||
|[[File:REQ card - Dying Star.jpg|130px]] | |||
|'''''[[Dying Star]]''''' | |||
|Legendary | |||
|{{RP|200}} | |||
|{{Energy|5 | |||
}} | |||
|style="text-align:left;" |''The appearance of highly mobile and mutable [[Flood Pure Forms]] quickly lead to Promethean countermeasures. Advanced LightRifle that fires adhesive pulsewave explosives; as few as three nearby explosions will prove fatal to even a shielded Spartan.'' | |||
|- | |||
|[[File:REQ Card - Whispered Truth.png|130px]] | |||
|'''''[[Whispered Truth]]''''' | |||
|Ultra Rare/''Mythic'' | |||
|150}} | |||
|{{Energy|5 | |||
}} | |||
|style="text-align:left;" |''Let the lady talk. Mythic Magnum machine pistol with burst fire and integral silencer. Wielding the Whispered Truth increases movement speed.'' | |||
|- | |||
|[[File:REQ card - HCE Pistol.jpg|130px]] | |||
|'''[[M6D magnum|''Halo: Combat Evolved'' Pistol]]''' | |||
|Legendary/''Mythic'' | |||
|200}} | |||
|{{Energy|6 | |||
}} | |||
|style="text-align:left;" |''You'll have to find ammo as you go. Classic Magnum with increased damage and higher recoil. Infuses the user with nostalgia and increased movement speed.'' | |||
|- | |||
|[[File:REQ card - Needler.jpg|130px]] | |||
|'''[[Type-56D needler|Needler]]''' | |||
|Common | |Common | ||
|50 | |{{RP|50}} | ||
| | |{{Energy|2 | ||
| style="text-align:left;" |''Exotic weapon which fires shards that home in on short-range targets. If multiple shards strike a target they will detonate - creating a "supercombine" explosion. Will bounce off heavy armor, such as that used by vehicles and [[Hunters]].'' | }} | ||
|style="text-align:left;" |''Exotic weapon which fires shards that home in on short-range targets. If multiple shards strike a target they will detonate - creating a "supercombine" explosion. Will bounce off heavy armor, such as that used by vehicles and [[Mgalekgolo|Hunters]].'' | |||
|- | |||
|[[File:REQ card - Hailstorm.jpg|130px]] | |||
|'''''[[Type-56D needler|Hailstorm]]''''' | |||
|Uncommon | |||
|{{RP|75}} | |||
|{{Energy|3 | |||
}} | |||
|style="text-align:left;" |''The Hailstorm owes much to a pre-Covenant weapon used during the volatile early-interstellar period of [[Sangheili]] history. Improved Needler which fires fast-moving crystal shards that exhibit strong homing behavior.'' | |||
|- | |||
|[[File:REQ card - Talon of the Lost.jpg|130px]] | |||
|'''''[[Talon of the Lost]]''''' | |||
|Rare | |||
|{{RP|100}} | |||
|{{Energy|3 | |||
}} | |||
|style="text-align:left;" |''[[Sangheili]] miners and engineers continue to discover amazing new properties of the [[Suban]]ese crystals used in Needler ammunition. Advanced Needler that fires carefully calibrated shards that can embed themselves in armor.'' | |||
|- | |||
|[[File:REQ Card - Plasma Caster.jpg|130px]] | |||
|'''{{Pattern|Tufasumo|plasma caster}}''' | |||
|Uncommon | |||
|{{RP|75}} | |||
|{{Energy|3 | |||
}} | |||
|style="text-align:left;" |''Fires plasma bolts that can be bounced of terrain to reach targets behind cover. Bolts stick and will chain-detonate when fired using [[Smart-linking|Smart-Link]].'' | |||
|- | |||
|[[File:REQ card - Scourge of Fire.jpg|130px]] | |||
|'''''[[Tufasumo-pattern plasma caster|Scourge of Fire]]''''' | |||
|Rare | |||
|{{RP|100}} | |||
|{{Energy|4 | |||
}} | |||
|style="text-align:left;" |''Modifying design patterns to enhance their performance was once considered apostasy. Improved Plasma Caster that fires two plasma bolts per shot and does not overheat.'' | |||
|- | |- | ||
|[[File:REQ Card - | |[[File:REQ card - White Scar.jpg|130px]] | ||
|'''[[Type- | |'''''[[White Scar]]''''' | ||
|Ultra Rare | |||
|{{RP|150}} | |||
|{{Energy|5 | |||
}} | |||
|style="text-align:left;" |''There is little honor to be found in slaughter, but that's enough for some. Advanced Plasma Caster that fires modified bolts set to proximity detonate if hipfired and have a Needler fragmentation effect.'' | |||
|- | |||
|[[File:REQ Card - Plasma Pistol.jpg|130px]] | |||
|'''[[Type-54 plasma pistol|Plasma Pistol]]''' | |||
|Common | |Common | ||
|50 | |{{RP|50}} | ||
|2 | |{{Energy|2 | ||
| style="text-align:left;" | | }} | ||
'' | |style="text-align:left;" |''Semi-automatic energy pistol that fires packets of superheated plasma. Holding down the trigger, then releasing, will fire a tracking overcharge shot with an [[Electromagnetic pulse|EMP]] effect that will disable vehicles and knock out shields.'' | ||
|- | |||
|[[File:REQ card - Spitfire.jpg|130px]] | |||
|'''''[[Spitfire]]''''' | |||
|Uncommon | |||
|{{RP|75}} | |||
|{{Energy|3 | |||
}} | |||
|style="text-align:left;" |''The skill and finesse of [[Kig-Yar]] armorers should be never underestimated. Improved Plasma Pistol with faster rate of fire and reduced heat generated per shot.'' | |||
|- | |||
|[[File:REQ card - Void's Tear.jpg|130px]] | |||
|'''''[[Type-54 plasma pistol|Void's Tear]]''''' | |||
|Rare | |||
|{{RP|100}} | |||
|{{Energy|4 | |||
}} | |||
|style="text-align:left;" |''Superheating exotic nuclear isomers is pure folly, but it was done with the best of intentions. Advanced Plasma Pistol with overcharged shots that create an unstable gravimetric vortex at point of impact, pulling in nearby objects then exploding.'' | |||
|- | |- | ||
|[[File:REQ | |[[File:REQ card - Plasma Turret.jpg|130px]] | ||
|'''[[ | |'''[[Shea'p-pattern plasma cannon|Plasma Turret]]''' | ||
|Rare | |||
|{{RP|100}} | |||
|{{Energy|2 | |||
}} | |||
|style="text-align:left;" |''Rapid-fire Plasma Cannon.'' | |||
|- | |||
|[[File:Railgun REQ.jpg|130px]] | |||
|'''[[ARC-920 railgun|Railgun]]''' | |||
|Common | |Common | ||
|50 | |{{RP|50}} | ||
|4 | |{{Energy|4 | ||
| style="text-align:left;" |'' | }} | ||
|style="text-align:left;" |''Powerful single-shot coilgun that requires a short charge cycle before firing. Will automatically fire if the charge is held for too long.'' | |||
|- | |- | ||
|[[File:REQ | |[[File:REQ card - Whiplash.jpg|130px]] | ||
|'''[[ | |'''''[[Whiplash]]''''' | ||
| | |Uncommon | ||
| | |{{RP|75}} | ||
|4 | |{{Energy|4 | ||
| style="text-align:left;" |'' | }} | ||
|style="text-align:left;" |''[[Acheron Security]] has recently made great strides in developing compact fast-discharge energy cells and miniaturized sensors. Improved Railgun featuring a faster charge cycle, multiple shots per magazine, and projectiles fitted with proximity airburst fuse.'' | |||
|- | |- | ||
|[[File:REQ | |[[File:REQ card - Arclight.jpg|130px]] | ||
|'''[[ | |'''''[[Arclight]]''''' | ||
| | |Rare | ||
| | |{{RP|100}} | ||
| | |{{Energy|5 | ||
| style="text-align:left;" |'' | }} | ||
|style="text-align:left;" |''Those who can't acquire super-soldiers acquire super-weapons instead. Advanced Railgun firing armor-piercing high-explosive [APHE] projectiles. Shots take longer to charge, but can be held indefinitely.'' | |||
|- | |- | ||
|[[File: | |[[File:REQ card - Grenade Launcher.jpg|130px]] | ||
|'''[[ | |'''[[M319 grenade launcher|Grenade Launcher]]''' | ||
|Uncommon | |Uncommon | ||
|75 | |{{RP|75}} | ||
|3 | |{{Energy|3 | ||
| style="text-align:left;" | | }} | ||
'' | |style="text-align:left;" |''M319s are single shot, break-action grenade launchers that can fire a variety of 40mm rounds. Hold trigger for alternate fuse; release trigger to manually detonate with EMP effect. The grenade can be bounced to reach around cover.'' | ||
|- | |||
|[[File:REQ card - Pro Pipe.jpg|130px]] | |||
|'''''[[M319 grenade launcher|Pro Pipe]]''''' | |||
|Rare | |||
|{{RP|100}} | |||
|{{Energy|4 | |||
}} | |||
|style="text-align:left;" |''Professional problem solvers demand proximity fusing and dynamic ballistics. Improved Grenade Launcher rounds adjust trajectory after ricochets to maximize lethality. EMP alt-fire is retained.'' | |||
|- | |- | ||
|[[File:REQ | |[[File:REQ card - Rocket Launcher.jpg|130px]] | ||
|'''[[M57 Pilum|Rocket Launcher]]''' | |'''[[M57 Pilum|Rocket Launcher]]''' | ||
|Uncommon | |Uncommon | ||
|75 | |{{RP|75}} | ||
| | |{{Energy|5 | ||
| style="text-align:left;" |''Shoulder-fired heavy weapon widely issued to UNSC Army, Marine Corps, and Spartan infantry to counter enemy vehicles and | }} | ||
|style="text-align:left;" |''Shoulder-fired heavy weapon widely issued to [[UNSC Army]], [[UNSC Marine Corps|Marine Corps]], and Spartan infantry to counter enemy vehicles and Promethean Knights. Can fire two missiles per magazine. Lock-on to air targets using [[Smart-linking|Smart-Link]] before firing.'' | |||
|- | |- | ||
|[[File:REQ | |[[File:REQ card - Ad Victoriam.jpg|130px]] | ||
|'''[[ | |'''''[[M57 Pilum|Ad Victoriam]]''''' | ||
| | |Rare | ||
| | |{{RP|100}} | ||
|6 | |{{Energy|5 | ||
| style="text-align:left;" |'' | }} | ||
|style="text-align:left;" |''There's nowhere to hide. Improved Rocket Launcher that fires two additional missiles in a "V" pattern with each shot. All three missiles can be laser-guided when using [[Smart-linking|Smart-Link]] and feature an airburst proximity fuse.'' | |||
|- | |||
|[[File:REQ card - SPNKR EM.jpg|130px]] | |||
|'''''[[M41 SPNKR|SPNKr EM]]''''' | |||
|Rare | |||
|{{RP|100}} | |||
|{{Energy|5 | |||
}} | |||
|style="text-align:left;" |''Four rockets, two tubes, one launcher. Improved SPNKr Rocket Launcher with four-round magazine. SPNKr EM rockets can home on both air and ground targets.'' | |||
|- | |||
|[[File:REQ card - SPNKR Rocket Launcher.jpg|130px]] | |||
|'''[[M41 SPNKR|SPNKr Rocket Launcher]]''' | |||
|Rare | |||
|{{RP|100}} | |||
|{{Energy|5 | |||
}} | |||
|style="text-align:left;" |''Make some noise! twin-tubed shoulder-fired rocket launcher with [[Smart-linking|Smart-Link]] sights. Rockets can lock-on to air targets.'' | |||
|- | |||
|[[File:REQ card - High Five.jpg|130px]] | |||
|'''''[[M57 Pilum|High Five]]''''' | |||
|Ultra Rare | |||
|{{RP|150}} | |||
|{{Energy|6 | |||
}} | |||
|style="text-align:left;" |''BOOM! Advanced Rocket Launcher loaded with experimental submunition ammo. Each shot unleashes five Hydra mini-missiles that will lock-on to ground and air targets.'' | |||
|- | |||
|[[File:REQ card - SPNKR EX.jpg|130px]] | |||
|'''''[[M41 SPNKR|SPNKr EX]]''''' | |||
|Ultra Rare | |||
|{{RP|150}} | |||
|{{Energy|6 | |||
}} | |||
|style="text-align:left;" |''No place to run. No place to hide. Advanced SPNKr Rocket Launcher that laser-guided cluster munitions .SPNKr EX Rockets detonate in proximity to enemies, releasing explosive submunitions.'' | |||
|- | |||
|[[File:REQ card - SPNKR Prime.jpg|130px]] | |||
|'''''[[M41 SPNKR|SPNKr Prime]]''''' | |||
|Legendary/''Mythic'' | |||
|200}} | |||
|{{Energy|7 | |||
}} | |||
|style="text-align:left;" |''This pain train has no brakes. Mythic SPNKr Rocket Launcher that fires fast, powerful rockets. Equipping the SPNKr Prime also boosts movement speed, shield strength, and jump height.'' | |||
|- | |||
|[[File:REQ Card - Rocket Pod Turret.png|130px]] | |||
|'''[[M80 missile launcher|Rocket Pod Turret]]''' | |||
|Ultra Rare | |||
|{{RP|150}} | |||
|{{Energy|4 | |||
}} | |||
|style="text-align:left;" |''Multirole missile launcher.'' | |||
|- | |||
|[[File:REQ Card - Rocket Pod Turret ONI.png|130px]] | |||
|'''''[[M80 missile launcher|ONI Rocket Turret]]''''' | |||
|Legendary | |||
|{{RP|200}} | |||
|{{Energy|5 | |||
}} | |||
|style="text-align:left;" |''When It's time to go loud, ONI accepts no substitutes. Fires missiles with both surface to air and surface to surface engagement profiles.'' | |||
|- | |- | ||
|[[File:REQ | |[[File:REQ card - SAW.jpg|130px]] | ||
|'''[[ | |'''[[M739 SAW|SAW]]''' | ||
| | |Common | ||
| | |{{RP|50}} | ||
| | |{{Energy|4 | ||
| style="text-align:left;" |'' | }} | ||
|style="text-align:left;" |''Rapid-fire light machine gun with a large ammo capacity.'' | |||
|- | |- | ||
|[[File: | |[[File:REQ card - Appetite for Destruction.jpg|130px]] | ||
|'''[[ | |'''''[[Appetite for Destruction]]''''' | ||
|Uncommon | |Uncommon | ||
|75 | |{{RP|75}} | ||
| | |{{Energy|5 | ||
| style="text-align:left;" |'' | }} | ||
|style="text-align:left;" |''Raze everything to the ground. Improved SAW fitted with a high capacity drum magazine.'' | |||
|- | |- | ||
|[[File:REQ | |[[File:REQ card - The Answer.jpg|130px]] | ||
|'''[[ | |'''''[[The Answer]]''''' | ||
|Rare | |Rare | ||
|100 | |{{RP|100}} | ||
| | |{{Energy|6 | ||
| style="text-align:left;" |'' | }} | ||
|style="text-align:left;" |''Inquiring sentients want to know. Advanced SAW with slightly slower rate of fire, but each projectile has a proximity-fused high explosive warhead.'' | |||
|- | |- | ||
|[[File:REQ | |[[File:REQ card - Scattershot.jpg|130px]] | ||
|'''[[ | |'''[[Z-180 Scattershot|Scattershot]]''' | ||
|Rare | |Rare | ||
|100 | |{{RP|100}} | ||
| | |{{Energy|3 | ||
| style="text-align:left;" | | }} | ||
|style="text-align:left;" |''Short-range semi-automatic energy shotgun. Energy projectiles ricochet off hard surfaces and exhibit homing behavior.'' | |||
|- | |- | ||
|[[File:REQ | |[[File:REQ card - Loathsome Thing.jpg|130px]] | ||
|'''[[ | |'''''[[Loathsome Thing]]''''' | ||
|Ultra Rare | |||
|{{RP|150}} | |||
|{{Energy|4 | |||
}} | |||
|style="text-align:left;" |''Stained in the ichor of uncountable foul parasites slain in a hundred thousand wretched hives. Improved Scattershot with increased damage, faster rate of fire, and extended magazine.'' | |||
|- | |||
|[[File:REQ card - Didact's Signet.jpg|130px]] | |||
|'''''[[Didact's Signet]]''''' | |||
|Legendary | |||
|{{RP|200}} | |||
|{{Energy|5 | |||
}} | |||
|style="text-align:left;" |''Made by the [[Ur-Didact|Didact's]] own hand to reward his most elite Prometheans. Advanced Scattershot that fires fast-moving, long-range projectiles with stronger homing behavior after ricochets.'' | |||
|- | |||
|[[File:REQ card - Sentinel Beam.jpg|130px]] | |||
|'''[[Sentinel beam|Safeguard Sentinel Beam]]''' | |||
|Rare | |||
|{{RP|100}} | |||
|{{Energy|3 | |||
}} | |||
|style="text-align:left;" |''The sterilization beams of Safeguard Sentinels are highly efficient at containing and cauterizing intrusions into their assigned protectorate. Stolen beam projectors suffer from overheating and a limited internal power supply.'' | |||
|- | |||
|[[File:REQ card - Shotgun.jpg|130px]] | |||
|'''[[M45 shotgun|Shotgun]]''' | |||
|Common | |||
|{{RP|50}} | |||
|{{Energy|3 | |||
}} | |||
|style="text-align:left;" |''Short-range semi-automatic shotgun. Get up-close and personal to maximize damage.'' | |||
|- | |||
|[[File:REQ card - Lawgiver.jpg|130px]] | |||
|'''''Lawgiver''''' | |||
|Uncommon | |Uncommon | ||
|75 | |{{RP|75}} | ||
| | |{{Energy|3 | ||
| style="text-align:left;" | | }} | ||
'' | |style="text-align:left;" |''Dura lex. Sed lex. Improved Shotgun with increased damage, accuracy, and rate of fire.'' | ||
|- | |- | ||
|[[File:REQ | |[[File:REQ card - Blaze of Glory.jpg|130px]] | ||
|'''[[ | |'''''[[Blaze of Glory (weapon)|Blaze of Glory]]''''' | ||
|Rare | |Rare | ||
|100 | |{{RP|100}} | ||
|4 | |{{Energy|4 | ||
| style="text-align:left;" |'' | }} | ||
|style="text-align:left;" |''Advanced technology married to brutal simplicity. Advanced Shotgun with Forerunner mechanism to fire fast-moving hardlight projectiles with extra range and anti-vehicle effect. Reloads with a single shell.'' | |||
|- | |||
|[[File:REQ Card - Oathsworn.png|130px]] | |||
|'''''[[Oathsworn]]''''' | |||
|Ultra Rare/''Mythic'' | |||
|150}} | |||
|{{Energy|5 | |||
}} | |||
|style="text-align:left;" |''Memories of loss and dreams of vengeance, sealed in steel and composites. Mythic Shotgun with increased damage, accuracy, and rate of fire. The user's movement speed is also increased while Oathsworn is equipped.'' | |||
|- | |||
|[[File:REQ Card - Sniper Rifle.png|130px]] | |||
|'''[[SRS99-S5 AM sniper rifle|Sniper Rifle]]''' | |||
|Uncommon | |||
|{{RP|75}} | |||
|{{Energy|6 | |||
}} | |||
|style="text-align:left;" |''Semi-automatic, multi-role heavy rifle with variable-zoom 4x/9x optics. Best used at long range in conjunction with [[Smart-linking|Smart-Link]].'' | |||
|- | |- | ||
|[[File:REQ | |[[File:REQ card - End of the Line.jpg|130px]] | ||
|'''[[ | |'''''[[End of the Line]]''''' | ||
|Rare | |Rare | ||
|100 RP | |{{RP|100}} | ||
| | |{{Energy|6 | ||
| style="text-align:left;" |'' | }} | ||
|style="text-align:left;" |''All good things must come to an end. Improved Sniper Rifle with reduced recoil, but emphasis on faster rate-of-fire has slightly reduced damage.'' | |||
|- | |||
|[[File:REQ card - Arrow of Time.jpg|130px]] | |||
|'''''[[Arrow of Time]]''''' | |||
|Ultra Rare | |||
|{{RP|150}} | |||
|{{Energy|7 | |||
}} | |||
|style="text-align:left;" |''There's no going back. Advanced Sniper Rifle with extended magazine and heavy-duty cyberlink that prevents descope. Unfortunately, the weapon does have extra recoil to compensate for.'' | |||
|- | |- | ||
|[[File:REQ Card - Spartan Laser.png| | |[[File:REQ Card - Nornfang.png|120px]] | ||
|'''''[[Nornfang]]''''' | |||
|Legendary/''Mythic'' | |||
|200}} | |||
|{{Energy|7 | |||
}} | |||
|style="text-align:left;" |''A master-crafted instrument of death and destruction. Mythic Sniper Rifle firing high explosive armor piercing [APHE] rounds that increases overall damage. In addition, [[Linda-058|Linda's]] modifications ensure the Motion Tracker is visible even when using Zoom.'' | |||
|- | |||
|[[File:REQ Card - Spartan Laser.png|130px]] | |||
|'''[[M6 Spartan Laser|Spartan Laser]]''' | |'''[[M6 Spartan Laser|Spartan Laser]]''' | ||
|Rare | |Rare | ||
|100 | |{{RP|100}} | ||
| | |{{Energy|4 | ||
| style="text-align:left;" | | }} | ||
''Anti-vehicle laser | |style="text-align:left;" |''Anti-vehicle laser. Requires a short warmup time before firing.'' | ||
|- | |- | ||
|[[File:REQ | |[[File:REQ card - Endgame.jpg|130px]] | ||
|'''[[ | |'''''[[Endgame]]''''' | ||
|Ultra Rare | |Ultra Rare | ||
| | |{{RP|150}} | ||
| | |{{Energy|5 | ||
| style="text-align:left;" |'' | }} | ||
|style="text-align:left;" |''Checkmate. Improved Spartan Laser with reduced charge time and additional battery capacity, but each shot does less damage.'' | |||
|- | |||
|[[File:REQ card - Selence's Lance.jpg|130px]] | |||
|'''''[[Selene's Lance]]''''' | |||
|Legendary | |||
|{{RP|200}} | |||
|{{Energy|5 | |||
}} | |||
|style="text-align:left;" |''Built from components fresh from the labs of [[Seongnam]]. Advanced Spartan Laser with reduced charge time, longer beam duration, additional battery capacity, and targeting laser does damage. War Games balancing adds extra recoil.'' | |||
|- | |- | ||
|[[File: | |[[File:REQ card - Splinter Turret.jpg|130px]] | ||
|'''[[ | |'''[[Z=520 splinter turret|Splinter Turret]]''' | ||
| | |Rare | ||
| | |{{RP|100}} | ||
| | |{{Energy|2 | ||
| style="text-align:left;" |'' | }} | ||
|style="text-align:left;" |''Fires hardlight projectiles that break apart and detonate after impact.'' | |||
|- | |- | ||
|[[File:REQ Card - | |[[File:REQ Card - Storm Rifle.png|130px]] | ||
|'''[[ | |'''[[Kelos'vaarda-pattern storm rifle|Storm Rifle]]''' | ||
| | |Common | ||
| | |{{RP|50}} | ||
| | |{{Energy|1 | ||
| style="text-align:left;" |'' | }} | ||
|style="text-align:left;" |''Rapid-fire plasma rifle effective out to medium range when [[Smart-linking|Smart-Link]] is engaged. Sustained fire can temporarily overheat the weapon.'' | |||
|- | |- | ||
|[[File:REQ | |[[File:REQ card - Fury.jpg|130px]] | ||
|'''[[ | |'''''[[Fury (Storm rifle)|Fury]]''''' | ||
| | |Uncommon | ||
| | |{{RP|75}} | ||
| | |{{Energy|2 | ||
| style="text-align:left;" |'' | }} | ||
|style="text-align:left;" |''Ancient [[Sangheili]] script carved on the plasma generator casing is a curse aimed at any wielder without bloodstained hands. Improved Storm Rifle with improved heat dissipation and better accuracy.'' | |||
|- | |||
|[[File:REQ card - Blissful Slumber.jpg|130px]] | |||
|'''''[[Kelos'vaarda-pattern storm rifle|Blissful Slumber]]''''' | |||
|Rare | |||
|{{RP|100}} | |||
|{{Energy|3 | |||
}} | |||
|style="text-align:left;" |''There is no rest for the weary merchants of death who labor to feed the fires of war on [[Sanghelios]]. Advanced Storm Rifle with increased damage and knockback on hit. Each plasma bolt detonates on impact, causing a small secondary explosion.'' | |||
|- | |||
|[[File:REQ card - Suppressor.jpg|130px]] | |||
|'''[[Z-130 Suppressor|Suppressor]]''' | |||
|Common | |||
|{{RP|50}} | |||
|{{Energy|1 | |||
}} | |||
|style="text-align:left;" |''Fully-automatic energy rifle effective at close range. Accuracy significantly improves when using [[Smart-linking|Smart-Link]].'' | |||
|- | |- | ||
|[[File:REQ | |[[File:REQ card - Song of Peace.jpg|130px]] | ||
|'''[[ | |'''''[[Song of Peace]]''''' | ||
| | |Uncommon | ||
| | |{{RP|75}} | ||
| | |{{Energy|2 | ||
| style="text-align:left;" |'' | }} | ||
|style="text-align:left;" |''In the chaotic final days of the [[Ecumene|Forerunner ecumene]] an unfortunate number of the [[Librarian|Librarian's]] [[Conservation Measure]] operations required military intervention to complete. Upgraded Suppressor with both a faster rate of fire and reduced recoil.'' | |||
|- | |- | ||
|[[File:REQ | |[[File:REQ card - Razor's Edge.jpg|130px]] | ||
|'''[[ | |'''''[[Razor's Edge]]''''' | ||
| | |Rare | ||
| | |{{RP|100}} | ||
| | |{{Energy|3 | ||
| style="text-align:left;" | | }} | ||
|style="text-align:left;" |''As extinction loomed, desperation led the [[Forerunners]] to experiment with volatile derivations of hard light. Advanced Suppressor firing fast-moving metastable energy shards. If multiple shards strike a target they will create a "supercombine" explosion.'' | |||
|- | |- | ||
|[[File:REQ Card - | |[[File:REQ Card - Chaingun Turret.png|130px]] | ||
|'''[[ | |'''[[M343A2 chaingun|Chaingun Turret]]''' | ||
| | |Common | ||
| | |{{RP|50}} | ||
| | |{{Energy|2 | ||
| style="text-align:left;" | | }} | ||
|style="text-align:left;" |''Rotary autocannon.'' | |||
|- | |- | ||
|[[File:REQ Card - | |[[File:REQ Card - Chaingun Turret ONI.png|130px]] | ||
|'''[[ | |'''''[[M343A2 chaingun|ONI Chaingun Turret]]''''' | ||
| | |Ultra Rare | ||
| | |{{RP|150}} | ||
| | |{{Energy|5 | ||
| style="text-align:left;" | | }} | ||
|style="text-align:left;" |''When guile and stealth fail, the direct approach is often the best. Fires high explosive dual purpose [HEDP] rounds.'' | |||
|- | |- | ||
|[[File:REQ card - Jorge's Chaingun.jpg|130px]] | |||
|'''''[[Etilka|Jorge's Chaingun]]''''' | |||
|Legendary/''Mythic'' | |||
|{{RP|200}} | |||
|{{Energy|6}} | |||
|style="text-align:left;" |''Remember [[Reach]]. Mythic Chaingun with high-capacity magazine. Jorge's Chaingun also boosts movement speed and damage resistance. You cannot perform Spartan Abilities while using this weapon.'' | |||
|} | |} | ||
<noinclude>[[Category:REQ system]]</noinclude> |
Latest revision as of 05:59, October 16, 2022
Image | Name | Rarity | Sale Price | Energy Cost | Description |
---|---|---|---|---|---|
Beam Rifle | Rare | 100 | energy | Long-range semi-automatic energy rifle variable-zoom 4x/10x optics . Use Smart-Link to line up headshots for one-shot kills. | |
Sword of the Faithful | Ultra Rare | 150 | energy | Personalized by the Prophet of Regret's majordomo. Improved Beam Rifle with enhanced hipfire accuracy, faster heat dissipation, and a higher rate of fire. | |
Krith's Left Hand | Legendary | 200 | energy | Reclaimed from the notorious Kig-Yar Pirate King's personal vaults by the previous Arbiter, Ripa 'Moramee. Advanced Beam Rifle that fires a burst of energy with each pull of the trigger. | |
Binary Rifle | Ultra Rare | 150 | energy | Semi-automatic sniper energy rifle with variable-zoom 4x/9x optics. Use Smart-Link when engaging targets at long range. | |
Retina of the Mind's Eye | Ultra Rare | 150 | energy | The core of this ancient weapon holds a shackled mind. Improved Binary Rifle upgraded with additional magazine capacity. | |
Twin Jewels of Maethrillian | Legendary | 200 | energy | A twin missing its sibling. Advanced Binary Rifle modified with dual beam emitters that enhance the rifle's anti-armor utility. | |
Boltshot | Common | 50 | energy | Burst-fire energy pistol. Bolts home-in on close range targets. This new functionality appears to be related to other adaptions the Prometheans have displayed since the disappearance of the Didact. | |
Closed Fist | Uncommon | 75 | energy | Left hand of Endurance-of-Will, the Didact's loyal lieutenant. Improved Boltshot with an extended magazine and faster rate of fire. | |
Open Hand | Rare | 100 | energy | Right hand of Endurance-of-Will, the Didact's loyal lieutenant. Advanced Boltshot that fires a swarm of tracking bolts with each press of the trigger. | |
Brute Plasma Rifle | Uncommon | 75 | energy | Newly manufactured Brute Plasma Rifles continue to appear in the hands of mercenaries and raiders, though their source is unknown. All Brute Plasma Rifles are capable of unleashing a devastating fusillade of plasma bolts between emergency cooling breaks. | |
Sorrow of Teash | Rare | 100 | energy | The warlords who control marauding Brute fleets and thrall colonies have the resources to procure the services of expert weapon smiths from across known space. Improved Brute Plasma Rifle with better accuracy and upgraded heat dissipation. | |
Scale of Soirapt | Ultra Rare | 150 | energy | Built in the image of the lifeless corpse-moon that orbits Doisac, with secrets that only the most cunning Jiralhanae can unlock. Advanced Brute Plasma Rifle with increased damage, but can also serve as an utterly lethal melee bludgeon. | |
Carbine | Common | 50 | energy | Carbine with Holoscope. Versatile semi-automatic rifle renowned for its accuracy and long range. New production models use a streamlined manufacturing process and reactive materials in place of radioisotopes for coating projectiles. | |
Rain of Oblivion | Uncommon | 75 | energy | The Rain of Oblivion's grip has been held by a thousand heroes and a hundred villains. Upgraded Carbine with fully automatic action and extended magazine. | |
Blood of Suban | Rare | 100 | energy | The genius and talent of the artisan-armorers on Suban is only matched by their newfound avarice. Advanced Carbine that fires armor-piercing Needler shards. If multiple shards quickly strike a target they will create a "supercombine" explosion. | |
Energy Sword | Uncommon | 75 | energy | Deadly plasma-based melee weapon. Successful strikes deplete the sword's limited energy charge. | |
Ravening Sliver | Rare | 100 | energy | Each of these lightweight relic blades is marked by its creator and first owner, but their legacy has long since been forgotten. Improved Energy Sword that can be swung more rapidly. | |
Vorpal Talon | Ultra Rare | 150 | energy | Light as a feather when wielded with unrestrained malice. Advanced Energy Sword that provides additional thruster hangtime and two thruster evades per cooldown. | |
Prophets' Bane | Legendary/Mythic | 200}} | energy | The Arbiter awaits the San'Shyuum's inevitable return with blade in hand. Mythic Energy Sword with embedded Active Camo generator and a wider lunge radius when using Smart-Link. The sword's infectious bloodlust also increases movement speed. | |
Fuel Rod Cannon | Uncommon | 75 | energy | Magazine-fed, shoulder-fired heavy weapon that fires explosive fuel rods. Modern fuel rod cannons are significantly more accurate than those than used by the old Covenant; a refinement sourced from the multi-species workshops on Venezia. | |
Light of Urs | Rare | 100 | energy | The war on Sanghelios has led to unprecedented advances in fuel rod technology. Improved Fuel Rod Cannon that fires faster-moving projectiles that do more damage. | |
Pool of Radiance | Ultra Rare | 150 | energy | Both the Swords of Sanghelios and Covenant use once-forbidden armaments in their bloody civil war. Advanced Fuel Rod Cannon that fires unstable projectiles that leave a dangerous residue in their impact area. | |
Gauss Turret | Legendary | 200 | energy | Precision anti-tank coilgun | |
ONI Gauss Turret | Legendary | 200 | energy | ONI field operatives appreciate the precision and power of gauss weapons. Oni gauss cannon impacts produce lingering area of effect damage. | |
Corpsemaker | Rare | 100 | energy | Made of the finest materials its creator could coerce or steal from raider lairs on Warial and Teash. Improved Gravity Hammer with swing time and increased lunge range. | |
Gravity Hammer | Rare | 100 | energy | Brutally effective melee weapon that combines a hammer with repurposed gravitic impellers on the striking face. Each smash unleashes a damaging area-of-effect pulse with knockback. Regular melee attacks are weaker, but do not consume energy. | |
Grinder | Ultra Rare | 150 | energy | The sound of overloading shields, cracking bones, and shattering armor is music to Jiralhanae ears. Improved Gravity Hammer that unleashes a powerful shockwave from the point of impact. | |
Tartarus' Gavel | Legendary/Mythic | 200}} | energy | Tartarus' loyal lieutenants were also gifted a weapon worthy of such favor. Mythic Gravity Hammer that unleashes a liner series of kinetic explosions with each swing. Equipping Tartarus' Gavel also boosts movement speed, shield strength, and jump height. | |
Halo 2 Beam Rifle | Rare | 100 | energy | The T-50 Beam Rifle is a Covenant long-range directed-energy weapon used by snipers, raiders, and scout-executors. Long-range semi-automatic energy rifle with variable-zoom optics. Use Smart-Link to line up headshots for one-shot kills. | |
Halo 2 Beam Rifle Alpha | Ultra Rare | 150 | energy | Kig-Yar snipers assigned the Fleet of Particular Justice displayed uncharacteristic bravery in their valiant defense against the Flood onslaught on Installation 04. Improved Halo 2 Beam Rifle with faster rate of fire and increased hipfire accuracy. | |
Halo 2 Beam Rifle Delta | Legendary | 200 | energy | The Prophet of Truth employed an elite team armed with powerful master-crafted weapons to hunt down his political enemies during the Great Schism. Advanced Halo 2 Beam Rifle that creates an unstable gravimetric vortex at point of impact. | |
Wicked Grasp | Rare | 100 | energy | The Lekgolo that remain in this stolen limb retain a feral vestige of their once-expansive composite mind. The Wicked Grasp fires bursts of tracking plasma shots. | |
Berserker's Claw | Ultra Rare | 150 | energy | Spartans are well-versed at sourcing weapons from the remains of their enemies. The Berserker's Claw fires a devastating fuel rod shot after a short charging cycle. This fuel rod will track aerial targets. | |
Hydra Launcher | Uncommon | 75 | energy | Portable mini-missile launcher. Use Smart-Link to lock-on to targets before firing. | |
Typhon | Rare | 100 | energy | What Chalybs builds, Watershed Division perfects. Improved Hydra Launcher with upgraded recoil compensation, warhead damage, and reload speed. | |
Echidna | Ultra Rare | 150 | energy | Experimental mini-missile warheads are just one of Chalybs Defense's many R&D projects. Advanced Hydra Launcher loaded with experimental EMP warheads capable of temporarily disabling enemy vehicles. | |
Incineration Cannon | Rare | 100 | energy | Heavy Cannon that fires a powerful energy charge. Main charge spawns submunitions on impact. | |
River of Light | Ultra Rare | 150 | energy | The war against the Flood lead to many technical advances. All proved fruitless. Improved Incineration Cannon that will unleash a long burst of energy blasts if allowed to charge up by holding the firing trigger. | |
Heartseeker | Legendary | 200 | energy | Forerunner Warrior-Servants were relentless on the hunt. Advanced Incineration Cannon that fires tracking energy charges. | |
LightRifle | Rare | 100 | energy | Accurate and powerful, LightRifles were the standard-issue weapon of ancient Promethean warriors. | |
Barbed Lance | Ultra Rare | 150 | energy | Even the most cunning stratagems and deadly artifice of Forerunner Warrior-Servants could not stop the voracious Flood. Improved LightRifle with an extended magazine and faster rate of fire. | |
Dying Star | Legendary | 200 | energy | The appearance of highly mobile and mutable Flood Pure Forms quickly lead to Promethean countermeasures. Advanced LightRifle that fires adhesive pulsewave explosives; as few as three nearby explosions will prove fatal to even a shielded Spartan. | |
Whispered Truth | Ultra Rare/Mythic | 150}} | energy | Let the lady talk. Mythic Magnum machine pistol with burst fire and integral silencer. Wielding the Whispered Truth increases movement speed. | |
Halo: Combat Evolved Pistol | Legendary/Mythic | 200}} | energy | You'll have to find ammo as you go. Classic Magnum with increased damage and higher recoil. Infuses the user with nostalgia and increased movement speed. | |
Needler | Common | 50 | energy | Exotic weapon which fires shards that home in on short-range targets. If multiple shards strike a target they will detonate - creating a "supercombine" explosion. Will bounce off heavy armor, such as that used by vehicles and Hunters. | |
Hailstorm | Uncommon | 75 | energy | The Hailstorm owes much to a pre-Covenant weapon used during the volatile early-interstellar period of Sangheili history. Improved Needler which fires fast-moving crystal shards that exhibit strong homing behavior. | |
Talon of the Lost | Rare | 100 | energy | Sangheili miners and engineers continue to discover amazing new properties of the Subanese crystals used in Needler ammunition. Advanced Needler that fires carefully calibrated shards that can embed themselves in armor. | |
Tufasumo-pattern plasma caster | Uncommon | 75 | energy | Fires plasma bolts that can be bounced of terrain to reach targets behind cover. Bolts stick and will chain-detonate when fired using Smart-Link. | |
Scourge of Fire | Rare | 100 | energy | Modifying design patterns to enhance their performance was once considered apostasy. Improved Plasma Caster that fires two plasma bolts per shot and does not overheat. | |
White Scar | Ultra Rare | 150 | energy | There is little honor to be found in slaughter, but that's enough for some. Advanced Plasma Caster that fires modified bolts set to proximity detonate if hipfired and have a Needler fragmentation effect. | |
Plasma Pistol | Common | 50 | energy | Semi-automatic energy pistol that fires packets of superheated plasma. Holding down the trigger, then releasing, will fire a tracking overcharge shot with an EMP effect that will disable vehicles and knock out shields. | |
Spitfire | Uncommon | 75 | energy | The skill and finesse of Kig-Yar armorers should be never underestimated. Improved Plasma Pistol with faster rate of fire and reduced heat generated per shot. | |
Void's Tear | Rare | 100 | energy | Superheating exotic nuclear isomers is pure folly, but it was done with the best of intentions. Advanced Plasma Pistol with overcharged shots that create an unstable gravimetric vortex at point of impact, pulling in nearby objects then exploding. | |
Plasma Turret | Rare | 100 | energy | Rapid-fire Plasma Cannon. | |
Railgun | Common | 50 | energy | Powerful single-shot coilgun that requires a short charge cycle before firing. Will automatically fire if the charge is held for too long. | |
Whiplash | Uncommon | 75 | energy | Acheron Security has recently made great strides in developing compact fast-discharge energy cells and miniaturized sensors. Improved Railgun featuring a faster charge cycle, multiple shots per magazine, and projectiles fitted with proximity airburst fuse. | |
Arclight | Rare | 100 | energy | Those who can't acquire super-soldiers acquire super-weapons instead. Advanced Railgun firing armor-piercing high-explosive [APHE] projectiles. Shots take longer to charge, but can be held indefinitely. | |
Grenade Launcher | Uncommon | 75 | energy | M319s are single shot, break-action grenade launchers that can fire a variety of 40mm rounds. Hold trigger for alternate fuse; release trigger to manually detonate with EMP effect. The grenade can be bounced to reach around cover. | |
Pro Pipe | Rare | 100 | energy | Professional problem solvers demand proximity fusing and dynamic ballistics. Improved Grenade Launcher rounds adjust trajectory after ricochets to maximize lethality. EMP alt-fire is retained. | |
Rocket Launcher | Uncommon | 75 | energy | Shoulder-fired heavy weapon widely issued to UNSC Army, Marine Corps, and Spartan infantry to counter enemy vehicles and Promethean Knights. Can fire two missiles per magazine. Lock-on to air targets using Smart-Link before firing. | |
Ad Victoriam | Rare | 100 | energy | There's nowhere to hide. Improved Rocket Launcher that fires two additional missiles in a "V" pattern with each shot. All three missiles can be laser-guided when using Smart-Link and feature an airburst proximity fuse. | |
SPNKr EM | Rare | 100 | energy | Four rockets, two tubes, one launcher. Improved SPNKr Rocket Launcher with four-round magazine. SPNKr EM rockets can home on both air and ground targets. | |
SPNKr Rocket Launcher | Rare | 100 | energy | Make some noise! twin-tubed shoulder-fired rocket launcher with Smart-Link sights. Rockets can lock-on to air targets. | |
High Five | Ultra Rare | 150 | energy | BOOM! Advanced Rocket Launcher loaded with experimental submunition ammo. Each shot unleashes five Hydra mini-missiles that will lock-on to ground and air targets. | |
SPNKr EX | Ultra Rare | 150 | energy | No place to run. No place to hide. Advanced SPNKr Rocket Launcher that laser-guided cluster munitions .SPNKr EX Rockets detonate in proximity to enemies, releasing explosive submunitions. | |
SPNKr Prime | Legendary/Mythic | 200}} | energy | This pain train has no brakes. Mythic SPNKr Rocket Launcher that fires fast, powerful rockets. Equipping the SPNKr Prime also boosts movement speed, shield strength, and jump height. | |
Rocket Pod Turret | Ultra Rare | 150 | energy | Multirole missile launcher. | |
ONI Rocket Turret | Legendary | 200 | energy | When It's time to go loud, ONI accepts no substitutes. Fires missiles with both surface to air and surface to surface engagement profiles. | |
SAW | Common | 50 | energy | Rapid-fire light machine gun with a large ammo capacity. | |
Appetite for Destruction | Uncommon | 75 | energy | Raze everything to the ground. Improved SAW fitted with a high capacity drum magazine. | |
The Answer | Rare | 100 | energy | Inquiring sentients want to know. Advanced SAW with slightly slower rate of fire, but each projectile has a proximity-fused high explosive warhead. | |
Scattershot | Rare | 100 | energy | Short-range semi-automatic energy shotgun. Energy projectiles ricochet off hard surfaces and exhibit homing behavior. | |
Loathsome Thing | Ultra Rare | 150 | energy | Stained in the ichor of uncountable foul parasites slain in a hundred thousand wretched hives. Improved Scattershot with increased damage, faster rate of fire, and extended magazine. | |
Didact's Signet | Legendary | 200 | energy | Made by the Didact's own hand to reward his most elite Prometheans. Advanced Scattershot that fires fast-moving, long-range projectiles with stronger homing behavior after ricochets. | |
Safeguard Sentinel Beam | Rare | 100 | energy | The sterilization beams of Safeguard Sentinels are highly efficient at containing and cauterizing intrusions into their assigned protectorate. Stolen beam projectors suffer from overheating and a limited internal power supply. | |
Shotgun | Common | 50 | energy | Short-range semi-automatic shotgun. Get up-close and personal to maximize damage. | |
Lawgiver | Uncommon | 75 | energy | Dura lex. Sed lex. Improved Shotgun with increased damage, accuracy, and rate of fire. | |
Blaze of Glory | Rare | 100 | energy | Advanced technology married to brutal simplicity. Advanced Shotgun with Forerunner mechanism to fire fast-moving hardlight projectiles with extra range and anti-vehicle effect. Reloads with a single shell. | |
Oathsworn | Ultra Rare/Mythic | 150}} | energy | Memories of loss and dreams of vengeance, sealed in steel and composites. Mythic Shotgun with increased damage, accuracy, and rate of fire. The user's movement speed is also increased while Oathsworn is equipped. | |
Sniper Rifle | Uncommon | 75 | energy | Semi-automatic, multi-role heavy rifle with variable-zoom 4x/9x optics. Best used at long range in conjunction with Smart-Link. | |
End of the Line | Rare | 100 | energy | All good things must come to an end. Improved Sniper Rifle with reduced recoil, but emphasis on faster rate-of-fire has slightly reduced damage. | |
Arrow of Time | Ultra Rare | 150 | energy | There's no going back. Advanced Sniper Rifle with extended magazine and heavy-duty cyberlink that prevents descope. Unfortunately, the weapon does have extra recoil to compensate for. | |
Nornfang | Legendary/Mythic | 200}} | energy | A master-crafted instrument of death and destruction. Mythic Sniper Rifle firing high explosive armor piercing [APHE] rounds that increases overall damage. In addition, Linda's modifications ensure the Motion Tracker is visible even when using Zoom. | |
Spartan Laser | Rare | 100 | energy | Anti-vehicle laser. Requires a short warmup time before firing. | |
Endgame | Ultra Rare | 150 | energy | Checkmate. Improved Spartan Laser with reduced charge time and additional battery capacity, but each shot does less damage. | |
Selene's Lance | Legendary | 200 | energy | Built from components fresh from the labs of Seongnam. Advanced Spartan Laser with reduced charge time, longer beam duration, additional battery capacity, and targeting laser does damage. War Games balancing adds extra recoil. | |
Splinter Turret | Rare | 100 | energy | Fires hardlight projectiles that break apart and detonate after impact. | |
Storm Rifle | Common | 50 | energy | Rapid-fire plasma rifle effective out to medium range when Smart-Link is engaged. Sustained fire can temporarily overheat the weapon. | |
Fury | Uncommon | 75 | energy | Ancient Sangheili script carved on the plasma generator casing is a curse aimed at any wielder without bloodstained hands. Improved Storm Rifle with improved heat dissipation and better accuracy. | |
Blissful Slumber | Rare | 100 | energy | There is no rest for the weary merchants of death who labor to feed the fires of war on Sanghelios. Advanced Storm Rifle with increased damage and knockback on hit. Each plasma bolt detonates on impact, causing a small secondary explosion. | |
Suppressor | Common | 50 | energy | Fully-automatic energy rifle effective at close range. Accuracy significantly improves when using Smart-Link. | |
Song of Peace | Uncommon | 75 | energy | In the chaotic final days of the Forerunner ecumene an unfortunate number of the Librarian's Conservation Measure operations required military intervention to complete. Upgraded Suppressor with both a faster rate of fire and reduced recoil. | |
Razor's Edge | Rare | 100 | energy | As extinction loomed, desperation led the Forerunners to experiment with volatile derivations of hard light. Advanced Suppressor firing fast-moving metastable energy shards. If multiple shards strike a target they will create a "supercombine" explosion. | |
Chaingun Turret | Common | 50 | energy | Rotary autocannon. | |
ONI Chaingun Turret | Ultra Rare | 150 | energy | When guile and stealth fail, the direct approach is often the best. Fires high explosive dual purpose [HEDP] rounds. | |
Jorge's Chaingun | Legendary/Mythic | 200 | energy | Remember Reach. Mythic Chaingun with high-capacity magazine. Jorge's Chaingun also boosts movement speed and damage resistance. You cannot perform Spartan Abilities while using this weapon. |