Pour It On: Difference between revisions
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{{ | {{Status|Gameplay}} | ||
{{Achievement infobox | {{Achievement infobox | ||
|name=Pour It On | |name=Pour It On | ||
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|gs=10 | |gs=10 | ||
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'''Pour It On''' is an [[achievement]] in ''[[Halo: The Master Chief Collection]]''. | '''Pour It On''' is an [[achievement]] in ''[[Halo: The Master Chief Collection]]''. It is unlocked by beating the 40,000 point par score on the level [[NMPD HQ]]. The achievement is worth 10 [[Gamerscore]]. Though it can theoretically be unlocked on any difficulty, more points are awarded in [[campaign scoring]] when playing on higher difficulties. | ||
{{Halo: | ==Tips== | ||
The majority of the player's points will be earned by destroying {{Pattern|Ru'swum|Phantom}}s at the end of the level. | |||
==Trivia== | |||
*The name of the achievement is taken from a line spoken by [[Edward Buck|Buck]] near the end of the level: "''Pour it on boys, we're almost through this!''" | |||
*Before the release of [[Series 3: Recon]], players can earn significant points by destroying unoccupied Covenant vehicles as the game did not differentiate between piloted and empty vehicles; this was patched out of ''[[Halo 3: ODST]]'' on release of the aforementioned season. | |||
{{Master Chief Collection Achievements|H3R}} |
Latest revision as of 07:03, August 27, 2022
Pour It On
Pour It On is an achievement in Halo: The Master Chief Collection. It is unlocked by beating the 40,000 point par score on the level NMPD HQ. The achievement is worth 10 Gamerscore. Though it can theoretically be unlocked on any difficulty, more points are awarded in campaign scoring when playing on higher difficulties.
Tips[edit]
The majority of the player's points will be earned by destroying Ru'swum-pattern Phantoms at the end of the level.
Trivia[edit]
- The name of the achievement is taken from a line spoken by Buck near the end of the level: "Pour it on boys, we're almost through this!"
- Before the release of Series 3: Recon, players can earn significant points by destroying unoccupied Covenant vehicles as the game did not differentiate between piloted and empty vehicles; this was patched out of Halo 3: ODST on release of the aforementioned season.