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Kez'katu-pattern Phantom: Difference between revisions

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{{Era|H2|H3|GOO|UP|HGN}}
{{Title|''Kez'katu''-pattern Phantom}}
{{Cleanup}}
{{Status|Canon}}
{{Ship
{{Disambig header|the Phantom introduced in ''[[Halo 2]]''|other Phantom models|Phantom}}
|image=[[Image:Halo 3 Phantom.jpg|300px]]
{{Ship class infobox
|name=Covenant Phantom
|image=[[File:H2A Render Phantom.png|300px]]
|manufacturer=
|name = ''Kez'katu''-pattern Warrior Transport
|line=
|manufacturer = [[Assembly Forges]]{{Ref/Book|EVG|Page=137}}{{Ref/Reuse|enc22}}
|model=Type-52 Troop Carrier
|class = [[Phantom]]{{Ref/Reuse|enc22}}
|class=Troop Carrier dropship
|length = {{Convert|106.2|ft|m|sp=us|disp=flip}}{{Ref/Reuse|enc22}}
|length=32.4 meters (106.2 feet)
|width = {{Convert|66.8|ft|m|sp=us|disp=flip}}{{Ref/Reuse|enc22}}
|width=20.4 meters (66.8 feet)
|height = {{Convert|39.7|ft|m|sp=us|disp=flip}}{{Ref/Reuse|enc22}}
|height=12.1 meters (39.7 feet)
|mass={{Convert|174.6|MT}}{{Ref/Reuse|enc22}}
|mass=
|hull=
|max accel=
|crew=*1 [[pilot]]{{Ref/Reuse|enc22}}
|max speed space=
*1 co-pilot{{Ref/Reuse|enc22}}
|max speed air=
*1 navigator{{Ref/Reuse|enc09}}{{Ref/Reuse|enc11}}
|engine=
*1 operations officer{{Ref/Reuse|enc09}}{{Ref/Reuse|enc11}}
|complement=*24 passengers{{Ref/Reuse|enc22}}
*2 light vehicles or 1 heavy vehicle{{Ref/Reuse|h2}}
|engine=Twin [[impulse drive]] system{{Ref/Site|Id=HW|URL=https://www.halowaypoint.com/en-us/universe/vehicles/phantom|Site=Halo Waypoint|Page=Phantom|D=26|M=11|Y=2015}}
|slipspace drive=
|slipspace drive=
|slipspace speed=
|armament=3 [[medium plasma cannon]]s{{Ref/Reuse|enc22}}
|poweroutput=
|introduced=[[2552]]{{Ref/Reuse|HW}}
|power=
|othersystems=[[Gravity lift]]{{Ref/Reuse|h2}}
|shield gen=
|role=*[[Dropship]]{{Ref/Reuse|enc22}}
|hull=
*Gunship{{Ref/Reuse|enc22}}
|sensor=
*Support{{Ref/Reuse|enc22}}
|target=
|era=*[[Human-Covenant War]]{{Ref/Reuse|HW}}
|navigation=
*[[Great Schism]]{{Ref/Reuse|h2}}
|avionics=
*[[Post-Covenant War conflicts]]
|countermeasures=
**[[Sangheili-Jiralhanae war]]{{Ref/Book|Id=HSOI|Halo: Shadow of Intent}}
|armament=* Heavy plasma cannon (1)plasma cannons (2)
**[[Blooding Years]]{{Ref/Book|Id=mythos|Mythos}}
|complement=
|affiliation=*[[Covenant]]{{Ref/Reuse|enc22}}
*Variable assorted vehicles
*[[Covenant separatists]]{{Ref/Reuse|h2}}
**1 [[Wraith]] ''or''
**[[Fleet of Retribution]]{{Ref/Reuse|h2}}
**1 [[Spectre]] ''or''
*[[Covenant remnants]]{{Ref/Reuse|mythos}}
**1 [[Shadow]] ''or''
**[[San'Shyuum flotilla]]{{Ref/Reuse|HSOI}}{{Ref/Novel|Id=HDW|Halo: Divine Wind}}
**2 [[Ghost (Vehicle)|Ghosts]]  
***[[Dhas Bhasvod's Covenant]]{{Ref/Reuse|HSOI}}{{Ref/Reuse|HDW}}
**[[Servants of the Abiding Truth]]{{Ref/Novel|Id=ttw133|Halo: The Thursday War|Page=133}}
**[[Swords of Sanghelios]]{{Ref/Reuse|HSOI}}
}}
 
The '''''Kez'katu''-pattern Warrior Transport'''{{Ref/Book|Id=enc22|Enc22|Page=282}} {{Type|52|Troop Carrier|TC}}, more commonly known as the '''Phantom''', is a [[dropship|troop carrier]] and gunship in service with the [[Covenant]].{{Ref/Reuse|enc22}}  They were used primarily as troop transports, flying into combat zones and deploying infantry while providing suppressing fire.{{Ref/Site|Id=waypoint|URL=http://halo.xbox.com/en-us/Universe/detail/phantom/b5b73b06-50fa-4bcf-b624-ae5110223eb2|Site=Halo Official Site|Page=Phantom Halo Official Site|D=28|M=12|Y=2011}}
 
==Overview==
===Design details===
[[File:H2A Render PhantomInterior-Cropped.png|thumb|left|250px|The interior of a ''Kez'katu''-pattern Phantom.]]
The ''Kez'katu''-pattern Phantom represented the most standardized pattern of the Phantom at the final stages of the [[Human-Covenant War|War of Annihilation]].{{Ref/Reuse|enc22}} It was optimized for insertion runs, close air support, and [[Covenant Special Operations|special operation]] details.{{Ref/Reuse|enc22}} The hull of a Phantom is nearly invincible to small-arms fire, although explosives can easily damage or destroy the dropship.{{Ref/Reuse|enc09}}{{Ref/Reuse|enc11}} The ''Kez'katu''-pattern Phantom is primarily composed of a curved central hull that features a closed operator cabin in the front and a twin [[impulse drive]] propulsion system that feature pivotal fins to control the direction of the thrust at the back of the Phantom.{{Ref/Reuse|HW}} On either side of the [[dropship]] lie bay doors that can be sealed for exoatmospheric environments. At the bottom of the Phantom, there is a ventral [[gravity lift]] that is able to tow and carry vehicles to and from destinations or deploy passengers. The gravity lift and bay doors were created to allow quick and simple infantry deployment in nearly any terrain type or environment.{{Ref/Reuse|waypoint}} A ramp is also attached to the dropship to allow passengers to simply walk off when the Phantom has landed.{{Ref/Novel|Halo: The Thursday War|Page=???}} An intruder countermeasure system is also found on Phantoms.{{Ref/Novel|Halo: Mortal Dictata|Page=142}}
 
One of the Covenant's primary dropships, the ''Kez'katu''-pattern Phantom is capable of both infantry transportation and deployment in atmospheric and exoatmospheric environments. The Phantom is notably more maneuverable—capable of gracefully steering and weaving through tightly-cropped environments like narrow gorges, caverns, or urban centers such as a city with ease.{{Ref/Reuse|waypoint}} The Phantom is roughly equivalent to the [[D77-TC Pelican]] in terms of function and performance. Phantoms are more heavily armed than the more traditional [[Spirit]] dropship, sporting three defensive weapons that offer 360-degree turning radius.{{Ref/Book|Id=enc09|Enc09|Page=268}}{{Ref/Book|Id=enc11|Enc11|Page=281}}


|crew=4 personnel
===Armament===
*1 Pilot
Unlike most of Phantoms models (including the {{Pattern|Mikpramu|Phantom}}) which are typically armed with one single limited-rotation [[heavy plasma cannon]] turret and two smaller plasma cannon door guns on the flanks,{{Ref/Reuse|HW}} ''Kez'katu''-pattern Phantom is more armored than any other Phantom chassis, armed with three separate automatic and fully rotational [[medium plasma cannon]]s, directed by automated target sensors that are explicitly designed to provide coordinated suppressive fire in deployment fire without risk of opening the dropship's bay doors to do so.{{Ref/Reuse|enc22}} These cannons also have a rate of fire that are even faster than that of other variants.{{Ref/Game|Id=h2|H2|Detail=''campaign gameplay''}}
*2 gunners
|skeleton=*1 pilot
|passengers= 24
|capacity=
|consumables=
|othersystems=
|firstuse=
|role=*Dropship
*Gunship
*Support ship
|era=
|affiliation=[[Covenant]]
}}
The '''Type-52 Troop Carrier''', otherwise known as the [[Covenant]] '''Phantom''', is a much more formidable dropship than the previously seen [[Spirit]]. It boasts three [[plasma cannons]], (one in [[Halo 3]]) and can literally drop its occupants to the ground without having to land, with the aid of a miniature [[gravity lift]]. It also ferries [[vehicles]] such as the [[Wraith]], [[Spectre]] and [[Ghost (Vehicle)|Ghost]] to their intended dropzones. The Phantom is far sturdier and more heavily armed than the Spirit dropship. It made its debut in [[Halo 2]].


== Operation ==
===Crew and complement===
The Phantom crew consists of a pilot, a co-pilot,{{Ref/Reuse|enc22}} sometimes alongside a navigator and an operations officer, who is in charge of the defensive automatic [[heavy plasma cannon]]s.{{Ref/Reuse|enc09}}{{Ref/Reuse|enc11}} The Phantom can carry from twenty-four soldier passengers in its troop bay.{{Ref/Reuse|enc22}} Generally, passengers are deployed from the ventral [[gravity lift]] and from the doors located by either of the dropship's large side doors. However, due to their size, [[Mgalekgolo]] soldiers are deployed from the Phantom through the use of its gravity lift.{{Ref/Reuse|enc09}}{{Ref/Reuse|enc11}} Like the Spirit dropship and the older {{Pattern|Ru'swum|Phantom}}, the Phantom is capable of carrying a variety of Covenant vehicles such as two {{Pattern|Karo'etba|Ghost}}s or a single {{Pattern|Zurdo|Wraith}} or {{Pattern|Wuzum|Spectre}}.{{Ref/Reuse|h2}}


The Phantom can be considered the Covenant's equivalent of the [[Pelican]] class [[human]] dropship, more so than the [[Spirit]]. Each Phantom boasts superior firepower and the capability of reaching greater speeds and maneuverability than its sister vessel. The Phantom class dropship appears to have replaced the original Spirit dropship which was seen in [[Halo: Combat Evolved]], a dropship of tuning fork-shaped design which contained 4-6 troops in each of its two "prongs".
===Usage===
[[Image:Phantom-Fleet.JPG|left|thumb|200px|Phantom seen leaving a Covenant fleet around [[High Charity]].]]
Introduced into the [[2552|final year]] of the [[Human-Covenant War]], the ''Kez'katu''-pattern Phantom was created by [[Assembly Forges]] to replace the earlier {{Pattern|Ru'swum|Phantom}} as its improvement over it in every way.{{Ref/Reuse|HW}} It was one of the primary Covenant [[dropship]]s and the most well-known of Phantoms among the [[human]]s, with its lustrous silhouette being marked in minds of wars survivors from the [[Fall of Reach]] and [[Battle for Earth]], though many Covenant forces never used it before the [[Fall of High Charity|loss]] of [[High Charity]] that effectively ended its production.{{Ref/Reuse|HW}}
The Phantom is a substantial improvement from the original dropship, with a much sleeker and more robust design accompanying much higher offensive capabilities. Equipped with three [[Shielded Plasma Cannon|Plasma Cannon]] positions formed in a triangular shape along the underside of the dropship, it produces a formidable firebase against ground troops and has exhibited some capability in engaging aircraft.
The Phantom crew consists of a pilot, co-pilot, a navigator, and an operations officer who is in charge of the three defensive plasma turrets. It deploys troops through a hole on its underbelly. This is a grav lift similar to that seen on the [[Truth and Reconciliation]] only on a much smaller scale. It is capable of dropping off and picking up via this lift. This means that the troop compliment of each Phantom is unknown, sometimes as many as 16 Covenant soldiers can disembark from a Phantom.


== Phantom in Combat ==
==Identified Phantoms==
[[Image:Phantom with Spectre.jpg|thumb|right|Phantom dropping a [[Spectre]]]]
*''[[Glorious Advance]]'' – Used for a boarding action against the ''[[Infinite Succor]]'' during [[skirmish on Infinite Succor|skirmish]] above [[Battle of Installation 04|Installation 04]].{{Ref/Comic|Id=hgnp16|HGN|Story=The Last Voyage of the Infinite Succor|Page=16}}
The role of the Phantom is to transport squads of Covenant troops to a combat zone with speed and efficiency. It is capable of carrying [[Grunts]], [[Jackals]], [[Brutes]] and [[Elites]], it can also carry a couple of [[Hunters]]. They have been known to carry two manned [[Ghosts]] or a single [[Wraith]] tank into the battlefield for deployment. Phantoms were seen transporting units throughout the Covenant's invasion of [[Earth]], and have become, increasingly, a hindrance to the [[UNSC]] Special Forces as they attempted to repel the Covenant from [[New Mombasa]]. Their use across [[Installation 05|Delta Halo]] was also particularly devastating, especially to units which were not equipped with anti-vehicle weapons.
[[Image:Phant.jpg|left|thumb|184px|Two Phantoms at the Heretic base]]
Possessing three rapid firing plasma cannons makes the Phantom a much more challenging adversary than the Spirit, however, using a turret, vehicle, or rocket launcher will destroy the turrets. It is fairly vulnerable to fire from the [[Rocket Launcher]] however, and a single blast from a [[Scorpion Tank]] to the underside of the Phantom can easily neutralize its offensive capabilities, reducing it to little more than an aerial APC. Unfortunately, its hull is heavily reinforced making it almost invulnerable to small arms fire. In Halo 2 the Phantom is invincible and cannot be destroyed.  In [[Halo 3]], the Phantom is destructible and now only has one cannon located on the front of the vehicle. Most other changes are superficial, including some new color schemes.


== Character Compatibility ==
==Non-canon and dubious canon appearances==
===''The Duel''===
{{Main|The Duel}}
By around [[2152|400 years]] before the [[2552|climax]] of the [[Human-Covenant War]], several {{Pattern|Ket|battlecruiser}}s and ''Kez'katu''-pattern Phantoms were present above [[Sanghelios]].{{Ref/Film|Id=duel|Halo Legends|Story=The Duel}}{{Ref/Note|Id=hld|Text=While ''The Duel'' anime film used the ''Kez'katu''-pattern Phantom model from ''[[Halo 2]]'' unlike other ''[[Halo Legends]]'' series which used the ''Ru'swum''-pattern Phantom from ''[[Halo 3]]'' instead, this does contradict other media, which are clearly stated that the ''Kez'katu''-pattern Phantom was introduced at the end of the Human-Covenant War in 2552 - making this panel therefore non-canon.}}


*[[Elites]]
===Silver Timeline===
*[[Grunts]]
{{Main|Silver Timeline}}
*[[Jackals]]
Phantoms are used by the Covenant against humanity.{{Ref/YouTube|Id=HTVOT|b4doITNi2RE|Paramount+|Halo The Series (2022) Official Trailer|Y=2022|M=3|D=14}}
*[[Brutes]]
*[[Hunters]]
*[[Drones]]


== Appearances ==
==Gameplay==
The role of the Phantom is to transport squads of Covenant troops and vehicles into a combat zone with speed and efficiency. While the T-25 "Spirit" Troop Carrier serves primarily as a dropship, the Phantom, with its heavier armament, also fills the role of a ground support gunship. As their hull is heavily reinforced, Phantoms are invulnerable to small arms fire. The Phantom has three defensive weapons, making it a more challenging adversary than the Spirit. Like the Spirit, the Phantom is mostly scripted to deploy troops and leave, sometimes without coming to a halt, though in rarer cases it may stick around to lay siege on the player.


*[[Outskirts (Level)|Outskirts]]
In ''Halo 2'', the Phantom is invincible and can not be destroyed, although its weapons can be taken out, forcing it to retreat. The two silver engine plates can also be destroyed, although it will have no effect on the Phantom's speed.
*[[Metropolis (Level)|Metropolis]]
*[[The Arbiter (Level)|The Arbiter]]
*[[Oracle (Level)|Oracle]]
*[[Delta Halo (Level)|Delta Halo]]
*[[Regret (Level)|Regret]]
*[[Sacred Icon (Level)|Sacred Icon]]
*[[Quarantine Zone (Level)|Quarantine Zone]]
*[[Gravemind (Level)|Gravemind]] (Cutscene)
*[[Uprising (Level)|Uprising]] (Cutscene)
*[[High Charity (Level)|High Charity]]
*[[The Great Journey (Level)|The Great Journey]]
*[[Sierra 117]]
*[[Crow's Nest]]
*[[Tsavo Highway]]
*[[The Storm]]
*[[The Ark (Level)|The Ark]]
*[[The Covenant (Level)|The Covenant]]


== The Phantom in Halo 3 ==
==Production notes==
[[Image:Separatist Phantom.jpg|300px|thumb|right|The Separatist Phantom]]
According to [[Shi Kai Wang]], when ''Halo 2'' began it's development, Bungie was in the mindset of improving on what they learned on ''Halo: Combat Evolved'', in a "box product" mentality. Wang, who didn't liked the [[Dextro Xur-pattern Spirit|Type-25 Spirit]]'s design, wanted to give the Covenant dropship vehicle a more animalistic personality.{{Ref/Site|Id=twitter2|D=28|M=2|Y=2021|URL=https://twitter.com/shiekthegeek/status/1365906031826542596|Site=Twitter|Page=Shiek Wang 王峙凱 - (2/8)Like I said earlier, I didn't quite like the Spirit design.  When Halo 2 came around, we were all in the mindset of improving on CE, box product mentality. Given that chance, I wanted to give the #halocovenant dropship a more animalistic personality.}} At first, Wang tried to redesign the Spirit into a curved shape, but after seeing it lacked the Spirit's personality, and functionally proved to be too hard to carry units, the design was discarded.{{Ref/Site|Id=twitter3|D=28|M=2|Y=2021|URL=https://twitter.com/shiekthegeek/status/1365906031826542596|Site=Twitter|Page=Shiek Wang 王峙凱 - (3/8)Initially, I tried redesigning the Spirit with more of a curved shape.  As indicated by this sketch here.  But it lacked the personality the Spirit already had.  So this felt like a half, or step backwards.  The curved transport also proved hard to carry units functionally.}} After many attempts, Wang managed to sketch the Phantom's characteristic silhoutte{{Ref/Site|Id=twitter4|D=28|M=2|Y=2021|URL=https://twitter.com/shiekthegeek/status/1365906038747144195|Site=Twitter|Page=Shiek Wang 王峙凱 - (4/8)After many failed attempts to curve the Spirit, I sketched out a promising silhouette. This was the very first sketch of the now Phantom. It finally had a new but interesting personality, AND animalistic.  Which animal?}}, based on the Cobra; the cobra's posture and "wing span" being the inspiration for the Phantom's shape and its curve posture when threatened being the inspiration for the Phantom's ability to carry vehicles.{{Ref/Site|Id=twitter5|D=28|M=2|Y=2021|URL=https://twitter.com/shiekthegeek/status/1365906042010279937|Site=Twitter|Page=Shiek Wang 王峙凱 - (5/8)The Phantom was based on the cobra.  The graceful yet aggressive posture it has, and how it's narrow in the front but broadens out was such a beautiful natural design. That curvature doubled up as the negative space to hold vehicles under it's 'wing span'.}}
The Phantom is featured in [[Halo 3]]. It was seen in the [[Halo 3 Announcement Trailer]] and the [[Halo 3 E3 2007 Trailer]]. This version seems to show very similar dimensions to that of [[Halo 2]]. However, Covenant troops are now also dispatched via exits on either side of the vehicle, which have platforms with Plasma Cannons for support. There is however, only a single [[Plasma Cannon]] on the underside of the vehicle. It seems that it has become more like the [[Spirit]]. There are also several major graphical improvements to this version.  


The Halo 3 Phantom is also now destructible, being vulnerable to [[Fuel Rod Cannons]] and at least [[AIE-486H Heavy Machine Gun]] rounds (believed to be 7.62 mm or larger), though according to a Bungie podcast it may be vulnerable to as little as a melee attack, though in the final game they're very durable, able to take up to four shots from a scorpion tank.
When the Phantom's base design was done, Wang tried to formulate where the units would deploy from inside the Phantom: originally, he tried units would deploy from the back, but the Spirit's troop deployment method showed it wouldn't be as fun.{{Ref/Site|Id=twitter6|D=28|M=2|Y=2021|URL=https://twitter.com/shiekthegeek/status/1365906045256626177|Site=Twitter|Page=Shiek Wang 王峙凱 - (6/8)Once the feel was set, it was time to figure out the details. If the concave portion can house the vehicles, where do the units come from? I attempted to have units come out the back.  But the Spirit already proved 360 engagement was too much fun.}} At the end, Wang came up with the idea of a tractor beam in the Phantom's belly, using the Spirit's holographic tractor beams as a tube, forcing the troops to deploy one by one, allowing players to engage the enemy from any direction.{{Ref/Site|Id=twitter7|D=28|M=2|Y=2021|URL=https://twitter.com/shiekthegeek/status/1365906048754749442|Site=Twitter|Page=Shiek Wang 王峙凱 - (7/8)Thus the magic tractor beam.  Using the same technology as the Spirit holo tractor beams, the Phantom employs it as a tube. But this time to drop units down one by one to be engaged from any which direction, ready for sandbox fun.}} The Phantom's design end up being one of Shi Kai Wang's favourites.{{Ref/Site|Id=twitter1|D=28|M=2|Y=2021|URL=https://twitter.com/shiekthegeek/status/1365906029863571457|Site=Twitter|Page=Shiek Wang 王峙凱 - (1/8)Let's talk about the #halo phantom design real quick before we go to bed.  One of my personal favorite redesigns.}}
Separatist Phantoms are now painted in UNSC Gun Metal Green to distinguish themselves from the purple/blue Loyalist Phantoms, to show their newly found alliance to the [[Humans]] and the [[UNSC]].


The Separatist Phantom also seems to have active camouflage, this can be seen in [[The Covenant]], during the [[Hornet]] fight and after the [[Flood]] comes.
==Trivia==
=== Production notes ===
{{Linkbox|gallery=yes}}
*In the [[E3]] 2003 Preview of ''Halo 2'', the Phantom does not possess any form of gravity lift and the troops are instead dropped off from the back, similar to a [[Pelican]]. The Phantom is also capable of carrying a Spectre or a Wraith by using hooks located under its "belly". It also seemed to have only one heavy plasma cannon.
*In the ''[[Art of Halo]]'', there is a Phantom render for ''Halo 2'' which had its side doors down and sported heavy plasma turrets on them.
*In ''Halo 2 Anniversary'' the cutscene Phantom is purple with the grey underside similar to previous game's Phantoms, in gameplay however the Phantoms are a more reddish colour including on their underside with also a slightly different design that is partially based on Type-44 Phantom in ''Halo 4''.{{Ref/Game|Id=model|H2A|Detail=''3D model data''}}


== Trivia ==
==Gallery==
===Concept art===
<gallery>
File:H2_Phantom_Concept_1.jpg|''Halo 2'' concept art for the Phantom.
File:H2_Phantom_Concept_2.jpg|''Halo 2'' concept art.
File:H2A Phantom Cockpit Concept.jpg|''Halo 2: Anniversary'' concept art of the Phantom's cockpit.
File:H2A Phantom TroopBay Concept.jpg|''Halo 2: Anniversary'' concept art of the Phantom's troop bay.
File:H2A Phantom Concept.jpg|''Halo 2: Anniversary'' concept art of the Phantom.
File:H2A Phantom Gun Concept.jpg|''Halo 2: Anniversary'' concept art of the Phantom's gun.
File:H2A Phantom SideGun Concept.jpg|''Halo 2: Anniversary'' concept art of the Phantom's side guns.
</gallery>


*In the E3 2003 Preview, the Phantom does not have a gravity lift and the troops are instead dropped off from the back. The Phantom is also capable of carrying a Spectre or a Wraith by using hooks located under its "belly".
===Renders===
*It was noticeable that the [[Brute]] [[Chieftain]] [[Tartarus]] spent most of his time pursuing the [[Arbiter]] in a Phantom throughout [[Halo 2]]. The ship's ability to travel through space making it invaluable to the Covenant's strike teams when engaging the [[Heretics]] and [[Flood]] as they sought to uncover the mysteries of Halo.
<gallery>
*Also in the [[Halo 3]] E3 trailer, it seems to be a dark blue or a sea blue color.
File:H2-PhantomDropship-Underside.png|The underside of the early Phantom Dropship in the ''Halo 2 E3 Demo''.
*In Halo 2, the Phantoms are not destructible, however one may destroy the three plasma turrets on the underside, as well as the "eyes."
File:Halo2-PhantomDropship.png|An angled render of the Phantom from ''Halo 2''.
*In Halo 3, the Phantoms are destructible.
File:H2-PhantomDropship.png|An angled view of the Phantom as it appears in ''[[Halo 2]]''.
*In Halo 3, the Phantoms used by the Arbiter and his Elites vanish right after taking off in the level "The Covenant." This might indicate that the Phantoms have technology on board capable of cloaking the entire ships. The player can also enter this Phantom and walk around but will fall to their death as the ship disappears.
File:H2-PhantomDropshipSide.png|An in-game profile view of the Phantom in ''Halo 2''.
*In Halo 3, you can board the phantoms on the misson [[The Covenant (Level)|The Covenant]] the first part you get a hornet you can do it to an enemy phantom (easier with a green Phantom) Green:First take out one of the Anti air wraiths guarding the structure were johnsons suppose to be (with a hornet) when you take out one AA wraith a phantom (green) will appear. Now all you need to do is Ram your hornet's left side into the right wall and get out (It takes Practice) Don't worry about the Phantoms moving it will stay still. Now your in don't go near the walls or the turret platforms you'll slide right through. (yes, there is a way to operate the side turrets. jump towards one of the platform turrets and Hold RB while jumping. when you do it you should be on the turrets and it will be like a plasma cannon. (it will say PRESS B TO DETATTATCH PLAMSA CANNON) you can deattatch the turret but you will slide through the platforms (And yes, you will die if you are above the cliffs.) Purple: This one is harder, Because the Phantom moves around all over the place (the phantoms on [[The Covenant (Level)|The Covenant]] misson also)So yeah get a hornet go to the Purple Phantom When you board the Phantom you won't stay on it long because it will move all over the place causing you to slide through the walls. Yes You can Get on the turrets but is extremely hard Because like I said it moves all over the place.
File:H2APhantom.jpg|A model of the Phantom for ''[[Halo 2: Anniversary]]''.
File:H2A Phantom Ventral Render.jpg|A render of the Phantom's ventral surface.
File:H2A Phantom Aft Render.jpg|A render of the Phantom's aft.
</gallery>


== See Also ==
===Screenshots===
<gallery>
File:Phantom-Fleet.JPG|A Phantom seen leaving a Covenant fleet around [[High Charity]] in ''Halo 2''.
File:Halo2 - Phantom Gravity Lift.jpg|The gravity lift of a Phantom from ''Halo 2''.
File:Phantom with Spectre.jpg|A Phantom dropping a Spectre in ''Halo 2''.
File:H2A-Phantoms.jpg|Phantoms during the [[Raid on the Threshold gas mine]].
File:HM-BloodingYears.jpg|Phantoms participating at [[Siege at Kolaar]].
File:HTV-Reckoning Phantom.png|A Phantom in ''[[Halo: The Television Series]]''.
</gallery>


*[[Pelican]] - The UNSC equivalent of the Phantom
==List of appearances==
{{Col-begin}}
{{Col-2}}
*''[[Halo 2]]'' {{1st}}
*''[[Halo Graphic Novel]]''
**''[[The Last Voyage of the Infinite Succor]]''
**''[[Second Sunrise Over New Mombasa]]''
*''[[Halo: Ghosts of Onyx]]''
*''[[Halo: Uprising]]''
*''[[Halo Legends]]''
**''[[The Duel]]'' {{c|Non-canonical appearance}}
*''[[Halo 2: Anniversary]]''
*''[[Hunt the Truth]]''
*''[[Halo Mythos: A Guide to the Story of Halo]]''
*''[[Halo: Rise of Atriox]]''
{{Col-2}}
*''[[Halo: The Television Series]]''
**''[[Contact]]''
**''[[Reckoning]]''
**''[[Allegiance]]''
**''[[Transcendence]]''
{{Col-end}}


{{CovenantShips}}
==Notes==
{{Ref/Notes}}


{{Covenant Vehicles}}
==Sources==
{{Ref/Sources}}


{{Covenant Atmospheric/Exoatmospheric Vehicles}}


[[Category:Vehicles]]
[[Category:Phantom variants]]

Latest revision as of 06:25, January 19, 2024

This article is about the Phantom introduced in Halo 2. For other Phantom models, see Phantom.
Kez'katu-pattern Warrior Transport
A render of the Kez'katu-pattern Phantom model used in Blur Studio's cutscenes (cropped from this image).
Production information

Manufacturer:

Assembly Forges[1][2]

Class:

Phantom[2]

Role:

Technical specifications

Length:

32.4 meters (106.2 ft)[2]

Width:

20.4 meters (66.8 ft)[2]

Height:

12.1 meters (39.7 ft)[2]

Mass:

174.6 metric tons (171.8 LT; 192.5 ST)[2]

Engine(s):

Twin impulse drive system[3]

Other system(s):

Gravity lift[4]

Armament:

3 medium plasma cannons[2]

Complement:

  • 24 passengers[2]
  • 2 light vehicles or 1 heavy vehicle[4]

Crew:

Chronological and affiliation

Era:

Introduced:

2552[3]

Affiliation:

 

The Kez'katu-pattern Warrior Transport[2] (UNSC Type classification: Type-52 Troop Carrier, T-52 TC), more commonly known as the Phantom, is a troop carrier and gunship in service with the Covenant.[2] They were used primarily as troop transports, flying into combat zones and deploying infantry while providing suppressing fire.[11]

Overview[edit]

Design details[edit]

The interior of a Kez'katu-pattern Phantom.

The Kez'katu-pattern Phantom represented the most standardized pattern of the Phantom at the final stages of the War of Annihilation.[2] It was optimized for insertion runs, close air support, and special operation details.[2] The hull of a Phantom is nearly invincible to small-arms fire, although explosives can easily damage or destroy the dropship.[5][6] The Kez'katu-pattern Phantom is primarily composed of a curved central hull that features a closed operator cabin in the front and a twin impulse drive propulsion system that feature pivotal fins to control the direction of the thrust at the back of the Phantom.[3] On either side of the dropship lie bay doors that can be sealed for exoatmospheric environments. At the bottom of the Phantom, there is a ventral gravity lift that is able to tow and carry vehicles to and from destinations or deploy passengers. The gravity lift and bay doors were created to allow quick and simple infantry deployment in nearly any terrain type or environment.[11] A ramp is also attached to the dropship to allow passengers to simply walk off when the Phantom has landed.[12] An intruder countermeasure system is also found on Phantoms.[13]

One of the Covenant's primary dropships, the Kez'katu-pattern Phantom is capable of both infantry transportation and deployment in atmospheric and exoatmospheric environments. The Phantom is notably more maneuverable—capable of gracefully steering and weaving through tightly-cropped environments like narrow gorges, caverns, or urban centers such as a city with ease.[11] The Phantom is roughly equivalent to the D77-TC Pelican in terms of function and performance. Phantoms are more heavily armed than the more traditional Spirit dropship, sporting three defensive weapons that offer 360-degree turning radius.[5][6]

Armament[edit]

Unlike most of Phantoms models (including the Mikpramu-pattern Phantom) which are typically armed with one single limited-rotation heavy plasma cannon turret and two smaller plasma cannon door guns on the flanks,[3] Kez'katu-pattern Phantom is more armored than any other Phantom chassis, armed with three separate automatic and fully rotational medium plasma cannons, directed by automated target sensors that are explicitly designed to provide coordinated suppressive fire in deployment fire without risk of opening the dropship's bay doors to do so.[2] These cannons also have a rate of fire that are even faster than that of other variants.[4]

Crew and complement[edit]

The Phantom crew consists of a pilot, a co-pilot,[2] sometimes alongside a navigator and an operations officer, who is in charge of the defensive automatic heavy plasma cannons.[5][6] The Phantom can carry from twenty-four soldier passengers in its troop bay.[2] Generally, passengers are deployed from the ventral gravity lift and from the doors located by either of the dropship's large side doors. However, due to their size, Mgalekgolo soldiers are deployed from the Phantom through the use of its gravity lift.[5][6] Like the Spirit dropship and the older Ru'swum-pattern Phantom, the Phantom is capable of carrying a variety of Covenant vehicles such as two Karo'etba-pattern Ghosts or a single Zurdo-pattern Wraith or Wuzum-pattern Spectre.[4]

Usage[edit]

Introduced into the final year of the Human-Covenant War, the Kez'katu-pattern Phantom was created by Assembly Forges to replace the earlier Ru'swum-pattern Phantom as its improvement over it in every way.[3] It was one of the primary Covenant dropships and the most well-known of Phantoms among the humans, with its lustrous silhouette being marked in minds of wars survivors from the Fall of Reach and Battle for Earth, though many Covenant forces never used it before the loss of High Charity that effectively ended its production.[3]

Identified Phantoms[edit]

Non-canon and dubious canon appearances[edit]

The Duel[edit]

Main article: The Duel

By around 400 years before the climax of the Human-Covenant War, several Ket-pattern battlecruisers and Kez'katu-pattern Phantoms were present above Sanghelios.[15][Note 1]

Silver Timeline[edit]

Main article: Silver Timeline

Phantoms are used by the Covenant against humanity.[16]

Gameplay[edit]

The role of the Phantom is to transport squads of Covenant troops and vehicles into a combat zone with speed and efficiency. While the T-25 "Spirit" Troop Carrier serves primarily as a dropship, the Phantom, with its heavier armament, also fills the role of a ground support gunship. As their hull is heavily reinforced, Phantoms are invulnerable to small arms fire. The Phantom has three defensive weapons, making it a more challenging adversary than the Spirit. Like the Spirit, the Phantom is mostly scripted to deploy troops and leave, sometimes without coming to a halt, though in rarer cases it may stick around to lay siege on the player.

In Halo 2, the Phantom is invincible and can not be destroyed, although its weapons can be taken out, forcing it to retreat. The two silver engine plates can also be destroyed, although it will have no effect on the Phantom's speed.

Production notes[edit]

According to Shi Kai Wang, when Halo 2 began it's development, Bungie was in the mindset of improving on what they learned on Halo: Combat Evolved, in a "box product" mentality. Wang, who didn't liked the Type-25 Spirit's design, wanted to give the Covenant dropship vehicle a more animalistic personality.[17] At first, Wang tried to redesign the Spirit into a curved shape, but after seeing it lacked the Spirit's personality, and functionally proved to be too hard to carry units, the design was discarded.[18] After many attempts, Wang managed to sketch the Phantom's characteristic silhoutte[19], based on the Cobra; the cobra's posture and "wing span" being the inspiration for the Phantom's shape and its curve posture when threatened being the inspiration for the Phantom's ability to carry vehicles.[20]

When the Phantom's base design was done, Wang tried to formulate where the units would deploy from inside the Phantom: originally, he tried units would deploy from the back, but the Spirit's troop deployment method showed it wouldn't be as fun.[21] At the end, Wang came up with the idea of a tractor beam in the Phantom's belly, using the Spirit's holographic tractor beams as a tube, forcing the troops to deploy one by one, allowing players to engage the enemy from any direction.[22] The Phantom's design end up being one of Shi Kai Wang's favourites.[23]

Trivia[edit]

Production notes[edit]

  • In the E3 2003 Preview of Halo 2, the Phantom does not possess any form of gravity lift and the troops are instead dropped off from the back, similar to a Pelican. The Phantom is also capable of carrying a Spectre or a Wraith by using hooks located under its "belly". It also seemed to have only one heavy plasma cannon.
  • In the Art of Halo, there is a Phantom render for Halo 2 which had its side doors down and sported heavy plasma turrets on them.
  • In Halo 2 Anniversary the cutscene Phantom is purple with the grey underside similar to previous game's Phantoms, in gameplay however the Phantoms are a more reddish colour including on their underside with also a slightly different design that is partially based on Type-44 Phantom in Halo 4.[24]

Gallery[edit]

Concept art[edit]

Renders[edit]

Screenshots[edit]

List of appearances[edit]

Notes[edit]

  1. ^ While The Duel anime film used the Kez'katu-pattern Phantom model from Halo 2 unlike other Halo Legends series which used the Ru'swum-pattern Phantom from Halo 3 instead, this does contradict other media, which are clearly stated that the Kez'katu-pattern Phantom was introduced at the end of the Human-Covenant War in 2552 - making this panel therefore non-canon.

Sources[edit]

  1. ^ Halo: The Essential Visual Guide, page 137
  2. ^ a b c d e f g h i j k l m n o p q r s t u Halo Encyclopedia (2022 edition), page 282
  3. ^ a b c d e f g Halo Waypoint, Phantom (Retrieved on Nov 26, 2015) [archive]
  4. ^ a b c d e f g Halo 2: campaign gameplay
  5. ^ a b c d e f Halo Encyclopedia (2009 edition), page 268
  6. ^ a b c d e f Halo Encyclopedia (2011 edition), page 281
  7. ^ a b c d Halo: Shadow of Intent
  8. ^ a b Halo Mythos
  9. ^ a b Halo: Divine Wind
  10. ^ Halo: The Thursday War, page 133
  11. ^ a b c Halo Official Site, Phantom Halo Official Site (Retrieved on Dec 28, 2011) [archive]
  12. ^ Halo: The Thursday War, page ???
  13. ^ Halo: Mortal Dictata, page 142
  14. ^ Halo Graphic Novel - The Last Voyage of the Infinite Succor, page 16
  15. ^ Halo Legends - The Duel
  16. ^ YouTube - Paramount+, Halo The Series (2022) Official Trailer (Retrieved on Mar 14, 2022)
  17. ^ Twitter, Shiek Wang 王峙凱 - (2/8)Like I said earlier, I didn't quite like the Spirit design. When Halo 2 came around, we were all in the mindset of improving on CE, box product mentality. Given that chance, I wanted to give the #halocovenant dropship a more animalistic personality. (Retrieved on Feb 28, 2021) [archive]
  18. ^ Twitter, Shiek Wang 王峙凱 - (3/8)Initially, I tried redesigning the Spirit with more of a curved shape. As indicated by this sketch here. But it lacked the personality the Spirit already had. So this felt like a half, or step backwards. The curved transport also proved hard to carry units functionally. (Retrieved on Feb 28, 2021) [archive]
  19. ^ Twitter, Shiek Wang 王峙凱 - (4/8)After many failed attempts to curve the Spirit, I sketched out a promising silhouette. This was the very first sketch of the now Phantom. It finally had a new but interesting personality, AND animalistic. Which animal? (Retrieved on Feb 28, 2021) [archive]
  20. ^ Twitter, Shiek Wang 王峙凱 - (5/8)The Phantom was based on the cobra. The graceful yet aggressive posture it has, and how it's narrow in the front but broadens out was such a beautiful natural design. That curvature doubled up as the negative space to hold vehicles under it's 'wing span'. (Retrieved on Feb 28, 2021) [archive]
  21. ^ Twitter, Shiek Wang 王峙凱 - (6/8)Once the feel was set, it was time to figure out the details. If the concave portion can house the vehicles, where do the units come from? I attempted to have units come out the back. But the Spirit already proved 360 engagement was too much fun. (Retrieved on Feb 28, 2021) [archive]
  22. ^ Twitter, Shiek Wang 王峙凱 - (7/8)Thus the magic tractor beam. Using the same technology as the Spirit holo tractor beams, the Phantom employs it as a tube. But this time to drop units down one by one to be engaged from any which direction, ready for sandbox fun. (Retrieved on Feb 28, 2021) [archive]
  23. ^ Twitter, Shiek Wang 王峙凱 - (1/8)Let's talk about the #halo phantom design real quick before we go to bed. One of my personal favorite redesigns. (Retrieved on Feb 28, 2021) [archive]
  24. ^ Halo 2: Anniversary: 3D model data