A Walk in the Woods: Difference between revisions
From Halopedia, the Halo wiki
mNo edit summary |
m (Text replacement - "{{[Ee]ra\|(RW|BS|343)[^}\n]*}}" to "{{Status|RealWorld}}") |
||
(22 intermediate revisions by 10 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Status|RealWorld}} | ||
{{Music | {{Music infobox | ||
| | | yt = LJgXTeQXx3Y | ||
| album = [[Halo: Original Soundtrack]] | | album = ''[[Halo: Original Soundtrack]]'' | ||
| composer = [[Martin O'Donnell]] and [[Michael Salvatori]] | | composer = [[Martin O'Donnell]] and [[Michael Salvatori]] | ||
| length = | | length = 1:52 | ||
| last = [[Perilous Journey]] | | last = [[Perilous Journey]] | ||
| next = [[Ambient Wonder]] | | next = [[Ambient Wonder]] | ||
}} | }} | ||
'''A Walk in the Woods''' is the sixth track in ''[[Halo: Original Soundtrack]]''. | |||
==Overview== | ==Overview== | ||
The piece is dominated by synthetic woodwinds and a bass, which together start off solo before being joined by a steel drum. The woodwinds then begin to fade out, allowing the drums to begin dominating the piece with a pulsing, regular beat. Quickly, the winds join back in, re-establishing the melody of the piece. The melody fades out again, to be replaced by contrasting beats on cymbals; soon, the melody returns, now with the cymbals laid over it to lend a secondary beat to the piece. Near the end, the melody fades out for good, allowing the piece to gently conclude with cymbals sounding over the consistent pulse of the drum. | The piece is dominated by synthetic woodwinds and a bass, which together start off solo before being joined by a steel drum. The woodwinds then begin to fade out, allowing the drums to begin dominating the piece with a pulsing, regular beat. Quickly, the winds join back in, re-establishing the melody of the piece. The melody fades out again, to be replaced by contrasting beats on cymbals; soon, the melody returns, now with the cymbals laid over it to lend a secondary beat to the piece. Near the end, the melody fades out for good, allowing the piece to gently conclude with cymbals sounding over the consistent pulse of the drum. | ||
The piece was primarily written by [[Michael Salvatori]] with additions from [[Martin O'Donnell]].{{Ref/YouTube|0zG18XfsnvI|HiddenXperia|TALKING TO MARTY O'DONNELL ABOUT HALO INFINITE, Activision, the Halo 2 crunch and MUCH MUCH MORE!|D=6|M=7|Y=2020}} | |||
==Appearances== | ==Appearances== | ||
This track can be heard: | This track can be heard: | ||
*In the level ''[[Assault on the Control Room]]'', after [[John-117]] crosses the land bridge outside of the Control Room. | *In the level ''[[Assault on the Control Room]]'', after [[John-117]] crosses the land bridge outside of the [[Control Room (Installation 04)|control room]]. | ||
*During the ending cutscene of the level ''[[Two Betrayals]]'', when [[Cortana]] and John-117 discuss their plan to get to Jacob Keyes in time. | *During the ending cutscene of the level ''[[Two Betrayals]]'', when [[Cortana]] and John-117 discuss their plan to get to [[Jacob Keyes]] in time. | ||
== | ==Arrangements== | ||
Other than the [[Halo Theme]], this track is the only one to be featured in the entire trilogy plus ''[[Halo: Reach]]''. It | Other than the ''[[Halo Theme]]'', this track is the only one to be featured in the entire trilogy plus ''[[Halo: Reach]]''. It was arranged or incorporated into the following tracks: | ||
*''[[Heretic, Hero]]'' | *''[[Heretic, Hero]]'' in ''[[Halo 2: Original Soundtrack]]'' | ||
*''Another Walk'' of ''[[Released]]'' in | *''Another Walk'' of ''[[Released]]'' in ''[[Halo 3: Original Soundtrack]]''. | ||
*''[[Walking Away]]'' in the ''[[Halo: Reach Original Soundtrack]]''. | *''[[Walking Away]]'' in the ''[[Halo: Reach Original Soundtrack]]''. | ||
*''[[Lions and Tigers and...]]'' in | *''[[Lions and Tigers and...]]'' in ''[[Halo: Combat Evolved Anniversary Original Soundtrack]]''. | ||
*''[[Zealous Champion]]'' in ''[[Halo 2: Anniversary Original Soundtrack]]''. | |||
*''[[Through the Trees]]'' in [[Music of Halo Infinite]]. | |||
==Sources== | |||
{{Ref/Sources}} | |||
{{Soundtrack|H1 | {{Soundtrack|H1}} | ||
Latest revision as of 11:16, March 19, 2022
A Walk in the Woods | |
---|---|
Album: |
|
Composer(s): |
|
Length: |
1:52 |
Previous: |
|
Next: |
|
A Walk in the Woods is the sixth track in Halo: Original Soundtrack.
Overview[edit]
The piece is dominated by synthetic woodwinds and a bass, which together start off solo before being joined by a steel drum. The woodwinds then begin to fade out, allowing the drums to begin dominating the piece with a pulsing, regular beat. Quickly, the winds join back in, re-establishing the melody of the piece. The melody fades out again, to be replaced by contrasting beats on cymbals; soon, the melody returns, now with the cymbals laid over it to lend a secondary beat to the piece. Near the end, the melody fades out for good, allowing the piece to gently conclude with cymbals sounding over the consistent pulse of the drum.
The piece was primarily written by Michael Salvatori with additions from Martin O'Donnell.[1]
Appearances[edit]
This track can be heard:
- In the level Assault on the Control Room, after John-117 crosses the land bridge outside of the control room.
- During the ending cutscene of the level Two Betrayals, when Cortana and John-117 discuss their plan to get to Jacob Keyes in time.
Arrangements[edit]
Other than the Halo Theme, this track is the only one to be featured in the entire trilogy plus Halo: Reach. It was arranged or incorporated into the following tracks:
- Heretic, Hero in Halo 2: Original Soundtrack
- Another Walk of Released in Halo 3: Original Soundtrack.
- Walking Away in the Halo: Reach Original Soundtrack.
- Lions and Tigers and... in Halo: Combat Evolved Anniversary Original Soundtrack.
- Zealous Champion in Halo 2: Anniversary Original Soundtrack.
- Through the Trees in Music of Halo Infinite.
Sources[edit]