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{{ | {{Status|RealWorld}} | ||
{{ | {{Disambig header|the game development company formerly known as 343 Industries|other uses of the term|343 (disambiguation)}} | ||
[[File: | {{Outdated}} | ||
{{References}} | |||
{{Wikipedia}} | |||
{{Infobox/Developer | |||
|name=Halo Studios | |||
|image=[[File:HaloStudiosLogo.png|300px]] | |||
|founded= 2007 {{C|as 343 Industries}}<br>2024 {{C|renamed to Halo Studios}} | |||
|dissolved= | |||
|founder= [[Bonnie Ross]] | |||
|leader= [[Pierre Hintze]] | |||
|parent= *[[Microsoft]] | |||
**[[Xbox Game Studios]] | |||
|subsidiaries= | |||
|headquarters= Redmond, Washington, USA | |||
|locations= | |||
|website= [https://www.halowaypoint.com/343-industries www.halowaypoint.com] | |||
|halogames= *[[Halo: Combat Evolved Anniversary]] | |||
*[[Halo 4]] | |||
*[[Halo: Spartan Assault]] | |||
*[[Halo: The Master Chief Collection]] | |||
**[[Halo 2: Anniversary]] | |||
*[[Halo: Spartan Strike]] | |||
*[[Halo 5: Guardians]] | |||
*[[Halo Wars 2]] | |||
*[[Halo: Fireteam Raven]] | |||
*[[Halo Infinite]] | |||
|othergames= | |||
}} | |||
'''Halo Studios''', formerly known as '''343 Industries''',{{Ref/Site|Id=AND|URL=https://news.xbox.com/en-us/2024/10/06/halo-studios-unreal-engine-interview/|Site=Xbox Wire|Page=Halo Studios: New Name, New Engine, New Games, New Philosophy|D=6|M=10|Y=2024}} is a subsidiary of [[Microsoft Studios|Xbox Game Studios]] located in [[Wikipedia:Redmond, Washington|Redmond, Washington]]. It is tasked with overseeing the [[Halo universe|''Halo'' franchise]] and creating new properties for the series. | |||
== | == History == | ||
=== Origin === | === Origin === | ||
Before the formation of 343 Industries in 2007, the [[Microsoft Game Studios]] Franchise Development Group (MGSFDG) was responsible for expanding Microsoft's video game franchises. A prominent example of their contribution | Before the formation of 343 Industries in 2007, the [[Microsoft Game Studios]] Franchise Development Group (MGSFDG) was responsible for expanding Microsoft's video game franchises. A prominent example of their contribution to the ''Halo'' franchise would be their arrangement with publishers [[Ballantine Books]] and [[Tor Books]] to publish a number of [[Halo novels|''Halo'' novels]] over the years.<ref name="misguided-fans">[[Archive:Xbox.com/Halo|'''Halo: Combat Evolved''' portal page]]: [[User:Subtank/Archive|''MGS Development Group Expands'']] (archived page)</ref><ref name="nylund2001">[http://halo.bungie.org/misc/nylund.interview.html '''halo.bungie.org''': ''Interview with Eric Nylund'']</ref> | ||
=== Establishment | [[File:343 Industries logo (transparent black).png|thumb|right|250px|343 Industries' logo.]] | ||
Following the end of partnership between [[Bungie]] and [[Microsoft]] [[2007]], Microsoft sought to form | === Establishment === | ||
Following the end of partnership between [[Bungie]] and [[Microsoft]] in [[2007 (real world)|2007]], Microsoft sought to form a first-party studio from its internal development group to oversee the future development of the ''Halo'' franchise; thus, 343 Industries was established and based in [[Wikipedia:Kirkland, Washington|Kirkland, Washington]].<ref name="continuation">[http://xbox360.ign.com/articles/108/1086915p1.html '''IGN''': ''Halo: Reach Will Be Bungie's Last Halo Game'']</ref> The team's name is a reference to [[343 Guilty Spark]], the [[monitor]] of [[Installation 04]]. A small number of Bungie employees transferred to 343, notably [[Frank O'Connor]] and [[Chad Armstrong]]. In addition, several members of the new studio were hired from the ''Halo'' fan community, including [[Jeremy Patenaude]] and [[Jacob Benton]] of Ascendant Justice and later [[Jeff Easterling|Jeff "GrimBrotherOne" Easterling]]. | |||
343's first project was [[Halo Waypoint]], a downloadable [[Xbox LIVE]] application developed in conjunction with [[Certain Affinity]] and released in [[2009]]. | === Projects and partnerships === | ||
343's first project was [[Halo Waypoint]], a downloadable [[Xbox LIVE]] application developed in conjunction with [[Certain Affinity]] and released in [[2009]]. Waypoint is also accessible via the official ''Halo'' website.<ref name="halowebsite">[https://www.halowaypoint.com/ '''Halo - Official Site''']</ref> Certain Affinity also created the maps in the [[Defiant Map Pack]], the first [[map pack]] to be released by 343, and has since worked with 343 Industries on several projects. | |||
343 | In 2010, 343 released the first episode of their [[343 Sparkast|official podcast]]. After Bungie announced they would discontinue ''Halo''-related [[Bungie Weekly Update]]s on [[2011|July 7, 2011]], 343 Industries started publishing the [[Halo Bulletin]], a weekly writeup of ''Halo'' news.<ref>[http://halo.xbox.com/en-us/news/headline/the-halo-bulletin-61511/73664 '''Halo Waypoint''': ''The Halo Bulletin 6/15/11'']</ref> | ||
343 Industries often works with outside companies to produce content; these include [[ONE]] and [[MoreFrames]], who created several motion comics based on ''[[Halo: Evolutions]]'' stories, as well as [[Sequence]], who have worked on the [[terminal|terminal videos]] in 343's game releases as well as ''[[Halo: The Fall of Reach - The Animated Series]]''. 343 Industries' first game release, ''[[Halo: Combat Evolved Anniversary]]'', was developed in conjunction with [[Saber Interactive]] and released in [[2011]]. Saber Interactive also worked on ''[[Halo 2: Anniversary]]'', a similar remastering of ''[[Halo 2]]'' released as part of ''[[Halo: The Master Chief Collection]]'' in [[2014]]. The top-down shooters ''[[Halo: Spartan Assault]]'' and ''[[Halo: Spartan Strike]]'' were co-developed with [[Vanguard Games]], while ''[[Halo Wars 2]]'' was co-developed with [[Creative Assembly]]. [[Blur Studio]] created the CGI cinematics for ''Halo 2 Anniversary'' and ''Halo Wars 2'', while [[Axis Animation]] produced those for ''[[Spartan Ops]]'' and ''[[Halo 5: Guardians]]''. The tabletop games ''[[Halo: Fleet Battles]]'' and ''[[Halo: Ground Command]]'' were co-developed with [[Spartan Games]]. In 2016, the studio was relocated to Redmond, Washington, enabling the 343 Industries team to collaborate more closely with other Microsoft divisions and leverage the resources of Microsoft's main campus. | |||
== | === Reclaimer Saga === | ||
343's first major in-studio game project was ''[[Halo 4]]'', the first game in the [[Reclaimer Saga]], a new series of games and other media. | |||
''[[Halo: The Master Chief Collection]]'' was the first ''Halo'' release on the [[Xbox One]] console, marking the onset of a phase of the series known as ''"The Journey"''. This multimedia project would encompass a number of works, including the digital series ''[[Halo: Nightfall]]'', which would tie into the next major game in the series, ''[[Halo 5: Guardians]]''.<ref name="eurogamer">[http://www.eurogamer.net/articles/2014-06-16-343s-master-plan-for-halo-5-guardians '''Eurogamer''': ''343's master plan for Halo 5: Guardians'']</ref> The [[Halo Channel]] was introduced as a next-generation replacement for [[Halo Waypoint]] on the Xbox One,<ref>[https://blogs.halowaypoint.com/en-us/blogs/headlines/posts/halo-channel-revealed-at-gamescom '''Halo Waypoint''': ''Halo Channel Revealed at Gamescom'']</ref> while ''[[Halo Infinite]]'' would release on December 2021, and ''[[Halo: The Television Series]]'' would release on Paramount+ on March 2022. | |||
=== A New Dawn === | |||
{{Quote|If you really break Halo down, there have been two very distinct chapters. Chapter 1 – Bungie. Chapter 2 – 343 Industries. Now, I think we have an audience which is hungry for more. So we're not just going to try improve the efficiency of development, but change the recipe of how we make Halo games. So, we start a new chapter today.|Pierre Hintze on the studio's change of name}}{{Ref/Reuse|AND}}{{Ref/Site|Id=NewDawn|URL=https://www.halowaypoint.com/news/canon-fodder-fleetcom-fiction|Site=Halo Waypoint|Page=Community Update - A New Dawn|D=6|M10|Y=2024}} | |||
On October 6, 2024, during the [[Halo Championship Series|Halo World Championship]] in Seattle, 343 Industries announced with a trailer that the studio would rebrand itself as Halo Studios alongside the initiation of [[Project Foundry]], a multi-discipline research effort on what is required to build ''Halo'' in [[Wikipedia:Unreal Engine 5|Unreal Engine 5]], while also serving as a training tool for ''Halo''{{'}}s development process going forwards.{{Ref/Reuse|NewDawn}} It was also announced that multiple new ''Halo'' games are in development, and that Unreal Engine 5 would the standard engine for all future ''Halo'' games. The change to Unreal was made such that the studio would no longer be required to divide their attention between game development and upkeep for the games' engine, allowing games and updates to be developed and delivered to fans more quickly. This change would also allow the studio to bring in more industry talent without requiring them to be trained on the Slipspace Engine.{{Ref/Reuse|AND}} | |||
== Universe development and storytelling == | |||
Although ''Halo'' "expanded universe" fiction has always shared the same continuity as the games, under [[Bungie]]'s watch material from outside the games was generally regarded as ancillary and was rarely intertwined with the games in a significant way; references to the [[Halo novels|novels]], for instance, rarely amounted to more than throwaway lines. This was in part due to a disconnect between Bungie and Microsoft's Franchise Development Group, who were largely responsible for the creation of secondary media at the time.<ref>[http://scifishow.libsyn.com/005-dc-reboot-trautmann-interview-round-2-of-our-quiz '''The Sci Fi Show''': ''Episode 005: DC Reboot/Eric Trautmann'']</ref> An effort was made to keep different pieces of media as their own, self-contained "bubbles," so that they would not have a significant impact on other stories. For example, Frank O'Connor stated that the story of ''[[Halo Wars]]'' effectively exists in a bubble, having little bearing on the ''Halo'' story at large. According to O'Connor, this approach was "safer" from a development perspective, but it made many pieces of fiction seem extraneous or "disposable," as they had no crucial impact on one another.<ref name="expanded">[http://www.gameinformer.com/b/features/archive/2012/05/10/the-future-of-halo-wars-and-halo-39-s-expanded-universe.aspx '''Game Informer''': ''The Future Of Halo Wars And Halo's Expanded Universe'']</ref> | |||
Circa 2008, however, 343 Industries decided that all future media they released would be more [[Wikipedia:Transmedia storytelling|heavily interconnected]]. This included further integrating the fiction of the games and the novels into a seamless whole, with different pieces of media complementing one another in meaningful ways. Even though the main game series is still the primary focus of the studio, all other fiction has been stated to have a resonant impact on the games' stories in a way unlike before. For example, the novels of the ''[[Kilo-Five Trilogy]]'' and ''[[The Forerunner Saga]]'' have direct connections to the story of ''Halo 4''.{{Ref/Reuse|expanded}} 343i also sought to establish more characters to tell stories with in different parts of the ''Halo'' universe, with studio head [[Bonnie Ross]] stating that the previous approach of killing characters at the end of games made it more difficult to tell connected stories.<ref name="dice summit">[https://youtu.be/h_7M93WRFng?t=1h25m '''YouTube''' - ''D.I.C.E Summit 2017 (Day 2) - IGN Live (presentation by Bonnie Ross)'']</ref> | |||
By 2016, 343 Industries had come to deem the stories of their past games overly complex and decided that in the future, the ''Halo'' games would have "simpler" narratives while secondary media would be used to tell deeper stories,{{Ref/Reuse|dice summit}} with individual narratives being kept in their own "swimlanes".<ref>[https://twitter.com/GrimBrotherOne/status/834858001433403393 '''Twitter''': ''GrimBrotherOne'']</ref> According to Bonnie Ross, ''"while we love our transmedia, sometimes I do think we do tell a little bit too much story in our games; you know when you have a gun and then you have aliens shooting at you, it is kind of hard to digest a lot of story."'' Ross cited ''[[Halo Wars 2]]'' as an example of a game story that followed the studio's new approach.{{Ref/Reuse|dice summit}} | |||
==Studio mythos== | |||
343 Industries has built up a mythos of in-jokes related to [[Unicorns]], which is referenced in the background of the [[FOTUS]] armor permutation. There is also a tongue-in-cheek in-universe counterpart of the studio itself, named the "[[434 Combat Readiness Lab]]".<ref name="Page 9">[https://forums.halowaypoint.com/yaf_postsm2964800_Catalog-Interaction.aspx#post2964800 '''Halo Waypoint''': ''Catalog Interaction'' (post 2964800)]</ref><ref>[https://forums.halowaypoint.com/yaf_postsm2988810_Official-Halo--Nightfall-DISCUSSION.aspx#post2988810 '''Halo Waypoint''': ''Official Halo: Nightfall DISCUSSION'' (post 2988810)]</ref> 343 Industries also has a in-universe company with the [[343 Industries (manufacturer)|same name]]. | |||
==Projects== | ==Projects== | ||
===Upcoming and ongoing=== | ===Upcoming and ongoing=== | ||
*''[[Halo Waypoint]]'' - An in-house production for [[Xbox LIVE]]. | *''[[Halo Waypoint]]'' - An in-house production for [[Xbox LIVE]]. | ||
*''[[Halo: Outpost Discovery]]'' - A tour focused on the Halo universe. | |||
*''[[Halo Infinite]]'' - The sequel to ''Halo 5: Guardians'', and a spiritual reboot for the series. | |||
*''[[Halo: Empty Throne]]'' - A novel following the UNSC's attempts to steal the Domain from Cortana through an ancient access point on a seemingly insignificant human colony. | |||
*''[[Halo | |||
===Released=== | ===Released=== | ||
*''[[Halo Wars]]'' - A [[real-time strategy]] game made in conjunction with [[Ensemble Studios]] and [[Robot Entertainment]]. | *''[[Halo Wars]]'' - A [[real-time strategy]] game made in conjunction with [[Ensemble Studios]] and [[Robot Entertainment]]. | ||
*''[[Halo: Helljumper]]'' - A comic book series written by Peter David and drawn by Eric Nguyen. | *''[[Halo: Helljumper]]'' - A comic book series written by Peter David and drawn by Eric Nguyen. | ||
*''[[Halo Encyclopedia]]'' - Edited by Tobias Buckell and published by [[wikipedia:DK Books|DK Books]]. | *''[[Halo Encyclopedia (2009 edition)]]'' - Edited by Tobias Buckell and published by [[wikipedia:DK Books|DK Books]]. | ||
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]'' - A collection of short stories written by [[Eric Nylund]], [[Tobias Buckell]], [[Karen Traviss]], and other critically acclaimed authors. | *''[[Halo: Evolutions - Essential Tales of the Halo Universe]]'' - A collection of short stories written by [[Eric Nylund]], [[Tobias Buckell]], [[Karen Traviss]], and other critically acclaimed authors. | ||
*''[[Halo: Blood Line]]'' - A comic book series written by [[Fred Van Lente]] and drawn by Francis Portela. | *''[[Halo: Blood Line]]'' - A comic book series written by [[Fred Van Lente]] and drawn by Francis Portela. | ||
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**''[[Halo: Silentium]]'' | **''[[Halo: Silentium]]'' | ||
*''[[Halo: Fall of Reach]]'' - A comic book adaptation of the novel of the [[Halo: The Fall of Reach|same name]], written by [[Brian Reed]] with art by Felix Ruiz. | *''[[Halo: Fall of Reach]]'' - A comic book adaptation of the novel of the [[Halo: The Fall of Reach|same name]], written by [[Brian Reed]] with art by Felix Ruiz. | ||
*''[[Kilo-Five Trilogy]]'' - A post-[[Human-Covenant War|war]] novel series written by [[Karen Traviss]]. | |||
**''[[Halo: Glasslands]]'' | |||
**''[[Halo: The Thursday War]]'' | |||
**''[[Halo: Mortal Dictata]]'' | |||
*''[[Halo 4: Forward Unto Dawn]]'' - A live-action prequel miniseries. | *''[[Halo 4: Forward Unto Dawn]]'' - A live-action prequel miniseries. | ||
*''Reclaimer Saga'' | |||
**''[[Halo 4]]'' - The first game in the saga and a sequel to ''Halo 3''. | |||
**''[[Halo 5: Guardians]]'' - The first game exclusively for the [[Xbox One]] and the second game in the saga. | |||
*''[[Halo 4: The Essential Visual Guide]]'' - A guidebook to the ''Halo 4'' lore. | |||
*''[[Halo: Spartan Assault]]'' - A top down stick shooter for Windows 8 systems, [[Xbox 360]], and [[Xbox One]]. | |||
*''[[Halo: Initiation]]'' - A comic book series written by Brian Reed and drawn by Marco Castiello. | |||
*''[[Halo: Broken Circle]]'' - A novel written by [[John Shirley]], following the start and the end of the Covenant. | |||
*''[[Halo: Nightfall]]'' - A live-action miniseries produced by Ridley Scott.<ref>[http://techcrunch.com/2014/04/28/ridley-scott-halo-feature-among-microsofts-first-dozen-xbox-original-titles/?ncid=rss '''Tech Crunch''' - ''Ridley Scott Halo Feature Among Microsoft’s First Dozen Xbox Original Titles'']</ref> | |||
*''[[Halo: The Master Chief Collection]]'' - A bundle of games for the Xbox One. | |||
*''[[Halo: Spartan Strike]]'' - A top-down shooter for Windows 8 platforms, Steam, and Apple devices. | |||
*''[[Halo: Hunters in the Dark]]'' - A novel by [[Wikipedia:Peter David|Peter David]] about a post-war mission to [[Installation 00]]. | |||
*''[[Halo: Saint's Testimony]]'' - A digital short novel by [[Frank O'Connor]] exploring the nature of [[AI]]. | |||
*''[[Halo: The Fall of Reach - The Animated Series]]'' - An animated adaptation of the novel of the same name, made by [[Sequence]]. | |||
*''[[Halo: Escalation]]'' - A comic book series written by [[Christopher Schlerf]], [[Brian Reed]], and [[Duffy Boudreau]]. | |||
*''[[Halo: Shadow of Intent]]'' - A digital short novel by [[Joseph Staten]], following [[Rtas 'Vadum]] in a mission to stop a Covenant faction from eliminate the Sangheili species. | |||
*''[[Halo Mythos]]'' - A reference book of the Halo universe, detailing the events from the Forerunner era to post-Covenant War era. | |||
*''[[Halo 5: Forge]]'' - A port of ''Halo 5: Guardians''' Forge mode to Windows 10. | |||
*''[[Halo: Fractures]]'' - A collection of short stories by various authors. | |||
*''[[Halo: Tales from Slipspace]]'' - A comic anthology regarded as a spiritual successor to the ''[[Halo Graphic Novel]]''. | |||
*''[[Halo Wars 2]]'' - A [[real-time strategy]] game for the Xbox One and Windows 10. | |||
*''[[Halo: Envoy]]'' - A novel written by [[Tobias Buckell]]. | |||
*''[[Halo: Warfleet]]'' - A technical manual of the ''Halo'' universe. | |||
*''[[Halo: Recruit]]'' - A VR experience for Windows Mixed Reality headsets. | |||
*''[[Halo: Legacy of Onyx]]'' - A novel written by [[Matt Forbeck]]. | |||
*''[[Halo: Rise of Atriox]]'' - A five-part comic series centered on [[Atriox]], from his beginnings as a Covenant soldier to becoming the leader of the Banished. | |||
*''[[Halo: Fireteam Raven]]'' - An arcade game. | |||
*''Alpha-Nine series'' | |||
**''[[Halo: New Blood]]'' - A novel by [[Matt Forbeck]] centering on [[Edward Buck]] and his recruitment in the SPARTAN-IV Program. | |||
**''[[Halo: Bad Blood]]'' - An novel by Matt Forbeck focused on [[Alpha-Nine]] after the events of ''Halo 5: Guardians''. | |||
*''The Ferrets series'' | |||
**''[[Halo: Last Light]]'' - A novel by [[Troy Denning]], featuring Detective [[Veta Lopis]] investigating a murder case on [[Gao]] while the [[UNSC]] is following a mysterious signal found on the planet. | |||
**''[[Halo: Retribution]]'' - A novel by Troy Denning, sequel to ''Halo: Last Light'', follows the Ferrets, now led by Veta Lopis, into solving the murder of [[Graselyn Tuwa]] and abduction of her family. | |||
**''[[Halo: Divine Wind]]'' - A novel by Troy Denning, sequel to ''Halo: Shadows of Reach'', following Veta and her Ferrets while they try to stop [[Castor]] and the [[Keepers of the One Freedom]] from activating the Halo Array. | |||
*''A Master Chief Story'' | |||
**''[[Halo: Collateral Damage]]'' - A three-part comic series centered on [[Blue Team]] and his actions on [[Alpha Corvi II]]. | |||
**''[[Halo: Silent Storm]]'' - A novel by Troy Denning, focused on SPARTAN-IIs' actions during [[Operation: SILENT STORM]] | |||
**''[[Halo: Oblivion]]'' - A novel by Troy Denning, focused on Blue Team's actions during their operation on Netherop. | |||
**''[[Halo: Shadows of Reach]]'' - A novel written by Troy Denning, focusing on Blue Team's return to Reach one year after the events of ''Halo 5: Guardians''. | |||
*''Battle Born'' series | |||
**''[[Halo: Battle Born]]'' - A novel by [[Cassandra Rose Clarke]] focused on four teenagers at the beginning of the [[Battle of Meridian]]. | |||
**''[[Halo: Meridian Divide]]'' - A novel by Cassandra Rose Clarke focused on Saskia, Dorian, Evie, and Victor returning to Meridian and recover an unknown Forerunner artifact. | |||
*''Rion Forge & Ace Of Spades series'' | |||
**''[[Halo: Smoke and Shadow]]'' - A short novella written by [[Kelly Gay]], starring [[Rion Forge]] in her mission to fing the {{UNSCShip|Spirit of Fire}}. | |||
**''[[Halo: Renegades]]'' - A novel by Kelly Gay centered on the ''[[Ace of Spades]]'' crew and the return of [[343 Guilty Spark]]. | |||
**''[[Halo: Point of Light]]'' - A novel by Kelly Gay focused on Spark's journey to fulfill the Librarian's task. | |||
*''[[Halo: Lone Wolf]]'' - A four-part comic series centered on [[Linda-058]]. | |||
*''[[Halo Infinite]]'' - A sequel to Halo 5: Guardians and a spiritual reboot of the franchise. | |||
*''[[Halo Encyclopedia (2022 edition)]]'' | |||
*''[[Halo: The Rubicon Protocol]]'' - A novel prequel to ''Halo Infinite'', that tells the story of several SPARTAN-IVs on Zeta Halo trying to stop the Banished. | |||
*''[[Halo: Outcasts]]'' - A novel following Arbiter Thel 'Vadam and Spartan Olympia Vale as they seek out a rumored ancient artifact capable of liberating their peoples from Cortana and the Created's rule. | |||
*''[[Halo: Epitaph]]'' - A novel following the Ur-Didact after the events of ''Halo 4'' and ''Halo: Escalation''{{'}}s [[The Next 72 Hours]] arc. | |||
*''[[Halo: The Television Series]]'' - A two-season television series in partnership with Steven Spielberg and Paramount+. | |||
===Discontinued=== | |||
*''[[Halo Channel]]'' - A former "next-generation" hub of ''Halo'' multimedia. | |||
==Known employees== | ==Known employees== | ||
*[[Bonnie Ross]] – General Manager <ref name="Nelson">[http://majornelson.com/archive/2009/12/09/show-343-interviews-with-some-of-the-343-team-about-halo-and-more.aspx '''Major Nelson''': ''#343: Interviews with members of 343 Industries about Halo and more'']</ref> | *[[Bonnie Ross]] – General Manager <ref name="Nelson">[http://majornelson.com/archive/2009/12/09/show-343-interviews-with-some-of-the-343-team-about-halo-and-more.aspx '''Major Nelson''': ''#343: Interviews with members of 343 Industries about Halo and more'']</ref> | ||
*[[Frank O'Connor]] - Franchise Development Director, formerly an employee of [[Bungie]] | *[[Frank O'Connor]] - Franchise Development Director, formerly an employee of [[Bungie]] {{Ref/Site|http://www.flickr.com/photos/8bitjoystick/3417529978/|Site=flickr|Page=Frank O'Connor's Business Card}} | ||
*[[Kevin Grace]] - Managing Editor | *[[Kevin Grace]] - Managing Editor {{Ref/Site|http://www.tobiasbuckell.com/2009/10/27/halo-evolutions/|Site=Tobias Buckell Online|Page=Halo: Evolutions}} | ||
*[[Jeremy Patenaude]] – Content Creator (Formerly of AscendantJustice.com) {{Ref/Reuse|Nelson}} | |||
*[[Jeremy Patenaude]] – Content Creator (Formerly of | |||
*[[Gabriel Garza]] - Artist <ref name="evo">'''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''', ''About the artists''</ref> | *[[Gabriel Garza]] - Artist <ref name="evo">'''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''', ''About the artists''</ref> | ||
*[[Nicolas Bouvier]] - | *[[Nicolas Bouvier]] - Senior Art Director<ref name="IGN">[http://m.ign.com/articles/2014/01/08/halo-4-art-director-steps-down-at-343-industries '''IGN''' - ''Halo 4 Art Director Steps Down at 343 Industries'']</ref> | ||
*[[David Ellis]] (formerly of 1up.com) - Content Producer {{Ref/Site|http://halo.xbox.com/Content/assets/en-us/Podcast/343Sparkast_001.mp3|Site=Halo Waypoint|Page=343 Industries Podcast #1}} | |||
*[[David Ellis]] (formerly of 1up.com) - Content Producer | *Jason Pace - Creative Director for ''Halo Waypoint'' {{Ref/Site|D=01|M=6|Y=2020|URL=https://www.youtube.com/watch?v=4xr0d1c6lGY|Site=YouTube|Page=Welcome to Halo Waypoint}} | ||
*Jason Pace - Creative Director for ''Halo Waypoint'' | *[[Kenneth Peters]] - Senior Franchise Writer{{Ref/Site|https://www.halowaypoint.com/en-us/news/canon-fodder-armory-amore|Site=Halo Waypoint|Page=Canon Fodder 1/22/2016: Armory Amore}} | ||
*[[ | *[[Joseph Staten]] - ''Halo Infinite'''s campaign project lead{{Ref/Site|https://www.halowaypoint.com/en-us/news/familiar-facts|Site=Halo Waypoint|Page="Familiar Facts," August 2020|Y=2021|M=08|D=14}}, later promoted to Head of Creative{{Ref/Site|https://www.halowaypoint.com/en-us/news/inside-infinite-march-2021|Site=Halo Waypoint|Page=Inside Infinite - March 2021|Y=2021|M=08|D=14}} | ||
* | *[[Sotaro Tojima]] - Audio Director{{Ref/Site|http://twitter.com/HaloWaypoint/status/6466679383/|Site=Twitter|Page=343 Industries}} | ||
*[[ | *[[Kenneth Scott]] - Visual Design Consultant{{Ref/Reuse|IGN}} | ||
* | *Kevin Franklin - Design Director.{{Ref/Site|https://twitter.com/kevin_franklin|Site=Twitter|Page=Kevin Franklin}} | ||
*[[Brian Reed]] - Lead Writer, formerly of [[Marvel Comics]]{{Ref/Site|http://blogs.halowaypoint.com/Headlines/post/2013/04/26/Dark-Horse-Announces-Halo-Initiation.aspx|Site=Halo Waypoint|Page=Dark Horse Announces Halo: Initiation}} | |||
*Daniel Price - Senior Service Engineer | *Daniel Price - Senior Service Engineer {{Ref/Site|http://www.linkedin.com/pub/daniel-price/7/569/425|Site=LinkedIn|Page=Daniel Price}} | ||
*David Wu - Chief Technology Officer {{Ref/Site|http://www.linkedin.com/in/david0wu0pseudo|Site=LinkedIn|Page=David Wu}} | |||
*David Wu - Chief Technology Officer | *Sally Huang - Producer {{Ref/Site|http://www.linkedin.com/in/sallyhuang|Site=LinkedIn|Page=Sally Huang}} | ||
*Sally Huang - Producer | |||
*Chris Buckley - Graphic Designer | *Chris Buckley - Graphic Designer | ||
*[[Kiki Wolfkill]] - Executive Producer <ref name="First Look">'''[[Making Halo 4: First Look]]</ref> | *[[Kiki Wolfkill]] - Executive Producer and Head of Transmedia<ref name="First Look">'''[[Making Halo 4: First Look]]</ref> | ||
* | *Neill Harrison - Art Manager {{Ref/Reuse|First Look}} | ||
*[[Brad Welch]] - Lead Designer | *[[Brad Welch]] - Lead Designer {{Ref/Reuse|First Look}} | ||
* | *[[Tom French]] - Multiplayer Director{{Ref/Site|https://twitter.com/pardontomfrench/status/858379124577980416|Site=Twitter|Page=Tom French}} | ||
*Maggie Oh - Senior Technical Artist{{Ref/Reuse|Working at 343}} | |||
*Maggie Oh - Senior Technical Artist | *RJ Ranola - Environment Artist{{Ref/Reuse|Working at 343}} | ||
*RJ Ranola - Environment Artist | *Patrick Gillette - Gameplay Animator{{Ref/Reuse|Working at 343}} | ||
*Patrick Gillette - Gameplay Animator | *Kathy Gehrig - Associate Producer{{Ref/Reuse|Working at 343}} | ||
*Kathy Gehrig - Associate Producer | *Lani Blazier - Franchise Creative Producer{{Ref/Reuse|Working at 343}} | ||
*Nicole Makila - Producer{{Ref/Reuse|Working at 343}} | |||
*Lani Blazier - Franchise Creative Producer | *Hoop Somuah - Senior SDE{{Ref/Reuse|Working at 343}} | ||
*Nicole Makila - Producer | *CJ Markham - Motion Capture Supervisor{{Ref/Reuse|Working at 343}} | ||
*Hoop Somuah - Senior SDE | *[[Jeff Easterling]] - Writer | ||
*CJ Markham - Motion Capture Supervisor<ref name=" | *Josh Dean - Senior Lighting Artist{{Ref/Site|https://www.artstation.com/artist/light_rider|Site=Artstation|Page=Josh Dean}} | ||
* | *Nick Ardizzone - Narrative Designer and [[Yapyap]]'s voice actor<ref name="CF100">[https://www.halowaypoint.com/en-us/news/sweet-centennial|Site=Halo Waypoint|Page=Canon Fodder #100: Sweet Centennial'']</ref> | ||
*Darren Bacon - Lead Concept Artist{{Ref/Reuse|CF100}} | |||
*Adam Wong - Senior Producer for Halo Transmedia.{{Ref/Site|https://twitter.com/ZR_Kaizen|Site=Twitter|Page=Adam Wong}} | |||
*MacKay Clark - UI Artist.{{Ref/Site|https://twitter.com/mackayclark|Site=Twitter|Page=MacKay Clark}} | |||
*Dan Chosich - Creative Strategy and Narrative Experience Director | |||
*Matt Campbell - Narrative Animator | |||
*Paul Crocker - Associate Creative Director | |||
*Horia Dociu - Publishing Team's Art Director | |||
*Joel Yarger - Music Supervisor | |||
*[[Brian Jarrard]] - Community Director{{Ref/Site|Id=SketchLinkedIn|URL=https://www.linkedin.com/in/brian-jarrard-15507a47/|Site=LinkedIn|D=08|M=06|Y=2021}} | |||
*[[John Junyszek]] - Community Manager{{Ref/Site|Id=UnyTwitter|URL=https://twitter.com/Unyshek|Site=Twitter|D=08|M=06|Y=2021}} | |||
*William "Pixelflare" Cameron - Marketing Designer.{{Ref/Site|https://twitter.com/pixelflaregfx|Site=Twitter|Page=Pixelflare}} Cover artist for ''Halo: Point of Light''. | |||
*Riley Hastings - Esports Content Producer.{{Ref/Site|https://twitter.com/HastingsEditing|Site=Twitter|Page=Riley Hastings}} | |||
*Lace Yamamoto - Business Administrator.{{Ref/Site|https://www.343industries.com/news/articles/employee-spotlight-lace-yamamoto|Site=343 Industries|Page=Employee Spotlight: Lace Yamamoto|D=19|M=10|Y=2021}} | |||
*Brie Chin-Deyerle - Senior Gameplay Engineer.{{Ref/Site|https://www.343industries.com/news/articles/BrieChinDeyerle|Site=343 Industries|Page=Brie Chin-Deyerle: Engineering the Future|D=19|M=10|Y=2021}} | |||
*Leonard Holman - Senior Software Engineer.{{Ref/Site|https://www.343industries.com/news/articles/employee-spotlight-leonard-holman|Site=343 Industries|Page=Employee Spotlight: Leonard Holman|D=19|M=10|Y=2021}} | |||
*Andrew Witts - Lead Multiplayer Designer.{{Ref/Site|https://www.343industries.com/news/articles/employee-spotlight-andrew-witts|Site=343 Industries|Page=Employee Spotlight: Andrew Witts|D=19|M=10|Y=2021}} | |||
*Alex Bean - Multiplayer Designer.{{Ref/Site|https://www.343industries.com/news/articles/employee-spotlight-alex-bean|Site=343 Industries|Page=Employee Spotlight: Alex Bean|D=19|M=10|Y=2021}} | |||
*Irene Zhu - UX Designer.{{Ref/Site|https://www.343industries.com/news/articles/employee-spotlight-irene-zhu|Site=343 Industries|Page=Employee Spotlight: Irene Zhu|D=19|M=10|Y=2021}} | |||
*Bereket Kifle - Software Engineer Lead.{{Ref/Site|https://www.343industries.com/news/articles/employee-spotlight-bereket-kifle|Site=343 Industries|Page=Employee Spotlight: Bereket Kifle|D=19|M=10|Y=2021}} | |||
*Nina Marien - Program Manager.{{Ref/Site|https://www.343industries.com/news/articles/employee-spotlight-nina-marien|Site=343 Industries|Page=Employee Spotlight: Nina Marien|D=19|M=10|Y=2021}} | |||
*Aubra Moore - IT Engineering Manager.{{Ref/Site|https://www.343industries.com/news/articles/employee-spotlight-aubra-moore|Site=343 Industries|Page=Employee Spotlight: Aubra Moore|D=19|M=10|Y=2021}} | |||
*Erika Martinez - Game Editor Producer.{{Ref/Site|https://www.343industries.com/news/articles/employee-spotlight-erika-martinez|Site=343 Industries|Page=Employee Spotlight: Erika Martinez|D=19|M=10|Y=2021}} | |||
*Ani Shastry - Graphics Development Manager.{{Ref/Site|https://www.343industries.com/news/articles/employee-spotlight-ani-shastry|Site=343 Industries|Page=Employee Spotlight: Ani Shastry|D=19|M=10|Y=2021}} | |||
*Tahir "Tashi" Hasandjekic - Esports Lead.{{Ref/Site|https://www.purexbox.com/news/2021/04/halo_infinites_first_esports_event_has_been_locked_in|Site=Pure Xbox|Page=Halo Infinite's First Esports Event Has Been Locked In|D=19|M=10|Y=2021}} | |||
*Sam "misplacedyank" Nylen - Community Manager.{{Ref/Site|https://www.linkedin.com/in/sam-nylen|Site=LinkedIn|Page=Sam Nylen|D=19|M=10|Y=2021}} | |||
*[[Paul Bertone]] - Technical Design Director | |||
===Former=== | ===Former=== | ||
*Justin Korthof - Community Manager | *Justin Korthof - Community Manager,{{Ref/Site|http://twitter.com/SixOkay|Site=Twitter|Page=SixOkay}} now working at Robot Entertainment. | ||
*Ryan Payton - Creative Lead; | *Ryan Payton - Creative Lead;{{Ref/Site|http://twitter.com/#!/ryanpayton|Site=Twitter|Page=Ryan Payton}} Narrative Designer for ''Halo 4'',{{Ref/Reuse|GI}} left in Summer 2011, now the founder of [http://kotaku.com/5837475/halo-creative-director-leaving-halo-4 Camouflaj]. | ||
*[[ | *[[Armando Troisi]] - Narrative Designer, left in April 2013. Now working at [[Wikipedia:Fathom Interactive|Fathom Interactive]].<ref name="GI">[http://www.gameinformer.com/b/news/archive/2011/09/06/halo-4-loses-its-creative-director.aspx '''GameInformer''': ''UPDATE: Halo 4 Loses Its Creative Director'']</ref> | ||
*Kynan Pearson - Lead Multiplayer Level Designer | *[[Jonathan Goff]] - Community Manager,{{Ref/Reuse|Nelson}} now working at Bungie.{{Ref/Site|https://twitter.com/Jonathan_Goff|Site=Twitter|Page=Jonathan Goff}} | ||
*[[Jacob Benton]] – Content Creator (Formerly of AscendantJustice.com) | *Kynan Pearson - Lead Multiplayer Level Designer,{{Ref/Reuse|Working at 343}} left in June 2013.{{Ref/Site|https://forums.halowaypoint.com/yaf_postsm2562505_Farewell-Friends.aspx#post2562505|Site=Halo Waypoint|Page=Farewell Friends}} | ||
*[[Chad Armstrong]] - Designer, formerly an employee of Bungie <ref>[http://www.neogaf.com/forum/showpost.php?p=26149228&postcount=104341 '''NeoGaf''': ''View Single Post - Halo: Reach |OT3| This Thread is Not a Natural Formation'']</ref> | *[[Jacob Benton]] – Content Creator (Formerly of AscendantJustice.com),{{Ref/Reuse|Nelson}} left in April 2013, now a designer at Bungie.{{Ref/Site|http://www.linkedin.com/in/jacobbenton|Site=LinkedIn|Page=Jacob Benton}} | ||
*[[Chad Armstrong]] - Designer, formerly an employee of Bungie,<ref>[http://www.neogaf.com/forum/showpost.php?p=26149228&postcount=104341 '''NeoGaf''': ''View Single Post - Halo: Reach |OT3| This Thread is Not a Natural Formation'']</ref> now working at Crystal Dynamics.<ref>https://twitter.com/Fuvfuxn</ref> | |||
*Scott Warner - Design Director. Worked at [[Wikipedia:Visceral Games|Visceral Games]], before joining Ubisoft San Francisco.{{Ref/Site|https://twitter.com/scottfeed|Site=Twitter|Page=Scott Warner}} | |||
*[[Christopher Schlerf]] - Senior Writer, left in November 2013.{{Ref/Site|https://twitter.com/schlerf/status/397939158041120768|Site=Twitter|Page=Schlerf}} Worked at [[Wikipedia:BioWare|BioWare]]{{Ref/Site|D=01|M=6|Y=2020|URL=https://blog.bioware.com/2014/11/07/introducing-some-dev-team-leads-for-the-next-mass-effect/?sf33454934=1|Site=BioWare|Page=Introducing Some Dev Team Leads for the Next Mass Effect}} and [[Bungie]] before freelancing.{{Ref/Site|https://www.linkedin.com/in/chris-schlerf |Site=LinkedIn|Page=Chris Schlerf}} | |||
*[[Jessica Shea]] (Formerly of Hawty McBloggy) | |||
*[[Wikipedia:Corrinne Yu|Corrinne Yu]] - Principal Engine Programmer,<ref name="corrinne">[http://www.eurogamer.net/articles/2013-11-25-halo-programmer-corrinne-yu-joins-uncharted-dev-naughty-dog '''Eurogamer''': ''Halo programmer Corrinne Yu joins Uncharted dev Naughty Dog'']</ref> left in November 2013. Now working at [[Wikipedia:Naughty Dog|Naughty Dog]]. | |||
*Paul Ehreth - Level Designer, left in September 2014.{{Ref/Site|https://twitter.com/bacon_sanwich/status/508034031548923904|Site=Twitter|Page=Paul Ehreth}} | |||
*[[Vic DeLeon]] - Lead Mission Artist, formerly of Bungie.{{Ref/Site|http://www.linkedin.com/pub/vic-deleon/0/a4/376|Site=LinkedIn|Page=Vic DeLeon}} Left in March 2, 2015.<ref>[https://twitter.com/vicdeleon/status/572441262902542336 '''Twitter''' - ''Vic DeLeon'']</ref> | |||
*Joe Waters - Senior Software Developer,<ref name="Working at 343">[http://www.youtube.com/watch?feature=player_embedded&v=PFO_E_Gl3Ow '''YouTube''': ''Working at 343 Industries (HD)'']</ref> he passed away on December 24, 2015. | |||
*Che Chou - Studio Producer.{{Ref/Site|http://www.linkedin.com/pub/che-chou/4/a91/133|Site=LinkedIn|Page=Che Chou}} Left on September 30, 2016.{{Ref/Site|https://twitter.com/chespace/status/781942937034776577|Site=Twitter|Page=Che Chou}} | |||
*[[Morgan Lockhart]] - Narrative Designer.{{Ref/Site|https://www.halowaypoint.com/en-us/community/blog-posts/halo-community-update-7-7-15|Site=Halo Waypoint|Page=Halo Community Update 7.7.15}} Left in November 2016. | |||
*[[Josh Holmes]] - Executive Producer.{{Ref/Reuse|GI}} Left in December 2016. | |||
*[[Dan Ayoub]] - Executive Producer.<ref>[[Halo: Combat Evolved Anniversary Exclusive|'''''Halo: Combat Evolved Anniversary'' Exclusive''']]</ref> Left on [[2017|May 11, 2017]], and he's now working on [[Microsoft Studios]]'s Mixed Reality department.{{Ref/Site|https://www.halowaypoint.com/en-us/news/beach-battle|Site=Halo Waypoint|Page=Community Update: Beach Battle}} | |||
*Chris Haluke - Lead Campaign Designer. Left on May 18, 2017.{{Ref/Site|https://twitter.com/chrishaluke/status/865335965170114560|Site=Twitter|Page=Chris Haluke}} | |||
*[[Andy Dudynsky]] - Community Manager.{{Ref/Site|https://www.halowaypoint.com/en-us/community/bulletins/the-halo-bulletin-your-journey-begins|Site=Halo Waypoint|Page=The Halo Bulletin: Your Journey Begins - 11/6/2014}} Left on May 30, 2018.{{Ref/Site|https://www.halowaypoint.com/en-us/news/thank-you|Site=Halo Waypoint|Page=Thank You}} | |||
*[[Kazuma Jinnouchi]] - Music Supervisor/Composer.<ref name="Composing Worlds">'''[[Making Halo 4: Composing Worlds]]</ref> Left on July 13, 2018.{{Ref/Site|https://twitter.com/kazjin2612/status/1017897387958796288|Site=Twitter|Page=Kazuma Jinnouchi}} | |||
*Lawrence Metten - Multiplayer Design Lead. Left on September 2018.{{Ref/Site|https://twitter.com/LawrenceMetten/status/1042549513318129665|Site=Twitter|Page=Lawrence Metten}} | |||
*Jeremy Cook - ''Halo Wars 2'' Art Director.{{Ref/Reuse|CF100}} Left on March 25, 2019. | |||
*[[Tim Longo]] - ''Halo 5: Guardians'' and ''Halo Infinite'' Creative Director.{{Ref/Site|https://twitter.com/timlongojr/|Site=Twitter|Page=Tim Longo}} Left on August 16, 2019.{{Ref/Site|https://kotaku.com/halo-infinite-creative-director-leaves-company-1837312778|Site=Kotaku|Page=Halo Infinite Creative Director Leaves Company}} | |||
*Mary Olson - ''Halo Infinite'' Creative Director. Left in October, 2019{{Ref/Site|https://www.windowscentral.com/halo-infinite-lead-producer-departs-343-industries|Site=Windows Central|Page=Halo Infinite Lead Producer Mary Olson departs 343 Industries and joins Midwinter Entertainment}} | |||
*[[Chris Lee]] - Studio Head of FPS Game Development. Resigned from ''Halo Infinite''<nowiki>'</nowiki>s development on October 28, 2020. | |||
==Sources== | ==Sources== | ||
{{Ref/Sources|2}} | |||
[[Category:Companies]] | [[Category:Companies]] |
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There is more information available on this subject at Halo Studios on the English Wikipedia. |
Halo Studios, formerly known as 343 Industries,[1] is a subsidiary of Xbox Game Studios located in Redmond, Washington. It is tasked with overseeing the Halo franchise and creating new properties for the series.
History
Origin
Before the formation of 343 Industries in 2007, the Microsoft Game Studios Franchise Development Group (MGSFDG) was responsible for expanding Microsoft's video game franchises. A prominent example of their contribution to the Halo franchise would be their arrangement with publishers Ballantine Books and Tor Books to publish a number of Halo novels over the years.[2][3]
Establishment
Following the end of partnership between Bungie and Microsoft in 2007, Microsoft sought to form a first-party studio from its internal development group to oversee the future development of the Halo franchise; thus, 343 Industries was established and based in Kirkland, Washington.[4] The team's name is a reference to 343 Guilty Spark, the monitor of Installation 04. A small number of Bungie employees transferred to 343, notably Frank O'Connor and Chad Armstrong. In addition, several members of the new studio were hired from the Halo fan community, including Jeremy Patenaude and Jacob Benton of Ascendant Justice and later Jeff "GrimBrotherOne" Easterling.
Projects and partnerships
343's first project was Halo Waypoint, a downloadable Xbox LIVE application developed in conjunction with Certain Affinity and released in 2009. Waypoint is also accessible via the official Halo website.[5] Certain Affinity also created the maps in the Defiant Map Pack, the first map pack to be released by 343, and has since worked with 343 Industries on several projects.
In 2010, 343 released the first episode of their official podcast. After Bungie announced they would discontinue Halo-related Bungie Weekly Updates on July 7, 2011, 343 Industries started publishing the Halo Bulletin, a weekly writeup of Halo news.[6]
343 Industries often works with outside companies to produce content; these include ONE and MoreFrames, who created several motion comics based on Halo: Evolutions stories, as well as Sequence, who have worked on the terminal videos in 343's game releases as well as Halo: The Fall of Reach - The Animated Series. 343 Industries' first game release, Halo: Combat Evolved Anniversary, was developed in conjunction with Saber Interactive and released in 2011. Saber Interactive also worked on Halo 2: Anniversary, a similar remastering of Halo 2 released as part of Halo: The Master Chief Collection in 2014. The top-down shooters Halo: Spartan Assault and Halo: Spartan Strike were co-developed with Vanguard Games, while Halo Wars 2 was co-developed with Creative Assembly. Blur Studio created the CGI cinematics for Halo 2 Anniversary and Halo Wars 2, while Axis Animation produced those for Spartan Ops and Halo 5: Guardians. The tabletop games Halo: Fleet Battles and Halo: Ground Command were co-developed with Spartan Games. In 2016, the studio was relocated to Redmond, Washington, enabling the 343 Industries team to collaborate more closely with other Microsoft divisions and leverage the resources of Microsoft's main campus.
Reclaimer Saga
343's first major in-studio game project was Halo 4, the first game in the Reclaimer Saga, a new series of games and other media.
Halo: The Master Chief Collection was the first Halo release on the Xbox One console, marking the onset of a phase of the series known as "The Journey". This multimedia project would encompass a number of works, including the digital series Halo: Nightfall, which would tie into the next major game in the series, Halo 5: Guardians.[7] The Halo Channel was introduced as a next-generation replacement for Halo Waypoint on the Xbox One,[8] while Halo Infinite would release on December 2021, and Halo: The Television Series would release on Paramount+ on March 2022.
A New Dawn
- "If you really break Halo down, there have been two very distinct chapters. Chapter 1 – Bungie. Chapter 2 – 343 Industries. Now, I think we have an audience which is hungry for more. So we're not just going to try improve the efficiency of development, but change the recipe of how we make Halo games. So, we start a new chapter today."
- — Pierre Hintze on the studio's change of name[1][9]
On October 6, 2024, during the Halo World Championship in Seattle, 343 Industries announced with a trailer that the studio would rebrand itself as Halo Studios alongside the initiation of Project Foundry, a multi-discipline research effort on what is required to build Halo in Unreal Engine 5, while also serving as a training tool for Halo's development process going forwards.[9] It was also announced that multiple new Halo games are in development, and that Unreal Engine 5 would the standard engine for all future Halo games. The change to Unreal was made such that the studio would no longer be required to divide their attention between game development and upkeep for the games' engine, allowing games and updates to be developed and delivered to fans more quickly. This change would also allow the studio to bring in more industry talent without requiring them to be trained on the Slipspace Engine.[1]
Universe development and storytelling
Although Halo "expanded universe" fiction has always shared the same continuity as the games, under Bungie's watch material from outside the games was generally regarded as ancillary and was rarely intertwined with the games in a significant way; references to the novels, for instance, rarely amounted to more than throwaway lines. This was in part due to a disconnect between Bungie and Microsoft's Franchise Development Group, who were largely responsible for the creation of secondary media at the time.[10] An effort was made to keep different pieces of media as their own, self-contained "bubbles," so that they would not have a significant impact on other stories. For example, Frank O'Connor stated that the story of Halo Wars effectively exists in a bubble, having little bearing on the Halo story at large. According to O'Connor, this approach was "safer" from a development perspective, but it made many pieces of fiction seem extraneous or "disposable," as they had no crucial impact on one another.[11]
Circa 2008, however, 343 Industries decided that all future media they released would be more heavily interconnected. This included further integrating the fiction of the games and the novels into a seamless whole, with different pieces of media complementing one another in meaningful ways. Even though the main game series is still the primary focus of the studio, all other fiction has been stated to have a resonant impact on the games' stories in a way unlike before. For example, the novels of the Kilo-Five Trilogy and The Forerunner Saga have direct connections to the story of Halo 4.[11] 343i also sought to establish more characters to tell stories with in different parts of the Halo universe, with studio head Bonnie Ross stating that the previous approach of killing characters at the end of games made it more difficult to tell connected stories.[12]
By 2016, 343 Industries had come to deem the stories of their past games overly complex and decided that in the future, the Halo games would have "simpler" narratives while secondary media would be used to tell deeper stories,[12] with individual narratives being kept in their own "swimlanes".[13] According to Bonnie Ross, "while we love our transmedia, sometimes I do think we do tell a little bit too much story in our games; you know when you have a gun and then you have aliens shooting at you, it is kind of hard to digest a lot of story." Ross cited Halo Wars 2 as an example of a game story that followed the studio's new approach.[12]
Studio mythos
343 Industries has built up a mythos of in-jokes related to Unicorns, which is referenced in the background of the FOTUS armor permutation. There is also a tongue-in-cheek in-universe counterpart of the studio itself, named the "434 Combat Readiness Lab".[14][15] 343 Industries also has a in-universe company with the same name.
Projects
Upcoming and ongoing
- Halo Waypoint - An in-house production for Xbox LIVE.
- Halo: Outpost Discovery - A tour focused on the Halo universe.
- Halo Infinite - The sequel to Halo 5: Guardians, and a spiritual reboot for the series.
- Halo: Empty Throne - A novel following the UNSC's attempts to steal the Domain from Cortana through an ancient access point on a seemingly insignificant human colony.
Released
- Halo Wars - A real-time strategy game made in conjunction with Ensemble Studios and Robot Entertainment.
- Halo: Helljumper - A comic book series written by Peter David and drawn by Eric Nguyen.
- Halo Encyclopedia (2009 edition) - Edited by Tobias Buckell and published by DK Books.
- Halo: Evolutions - Essential Tales of the Halo Universe - A collection of short stories written by Eric Nylund, Tobias Buckell, Karen Traviss, and other critically acclaimed authors.
- Halo: Blood Line - A comic book series written by Fred Van Lente and drawn by Francis Portela.
- Halo Legends - A collection of anime shorts created in partnership with numerous Japanese studios.
- Revised versions of Halo: The Fall of Reach, Halo: The Flood, and Halo: First Strike.
- Halo: The Essential Visual Guide - A guidebook to the Halo universe published by DK Books.
- Online support for Halo: Reach - DLCs, stats and the Title Update.
- Halo: Combat Evolved Anniversary - A remake of Halo: Combat Evolved, featuring several multiplayer maps for the Halo: Reach engine.
- The Forerunner Saga - A series of novels written by Greg Bear.
- Halo: Fall of Reach - A comic book adaptation of the novel of the same name, written by Brian Reed with art by Felix Ruiz.
- Kilo-Five Trilogy - A post-war novel series written by Karen Traviss.
- Halo 4: Forward Unto Dawn - A live-action prequel miniseries.
- Reclaimer Saga
- Halo 4 - The first game in the saga and a sequel to Halo 3.
- Halo 5: Guardians - The first game exclusively for the Xbox One and the second game in the saga.
- Halo 4: The Essential Visual Guide - A guidebook to the Halo 4 lore.
- Halo: Spartan Assault - A top down stick shooter for Windows 8 systems, Xbox 360, and Xbox One.
- Halo: Initiation - A comic book series written by Brian Reed and drawn by Marco Castiello.
- Halo: Broken Circle - A novel written by John Shirley, following the start and the end of the Covenant.
- Halo: Nightfall - A live-action miniseries produced by Ridley Scott.[16]
- Halo: The Master Chief Collection - A bundle of games for the Xbox One.
- Halo: Spartan Strike - A top-down shooter for Windows 8 platforms, Steam, and Apple devices.
- Halo: Hunters in the Dark - A novel by Peter David about a post-war mission to Installation 00.
- Halo: Saint's Testimony - A digital short novel by Frank O'Connor exploring the nature of AI.
- Halo: The Fall of Reach - The Animated Series - An animated adaptation of the novel of the same name, made by Sequence.
- Halo: Escalation - A comic book series written by Christopher Schlerf, Brian Reed, and Duffy Boudreau.
- Halo: Shadow of Intent - A digital short novel by Joseph Staten, following Rtas 'Vadum in a mission to stop a Covenant faction from eliminate the Sangheili species.
- Halo Mythos - A reference book of the Halo universe, detailing the events from the Forerunner era to post-Covenant War era.
- Halo 5: Forge - A port of Halo 5: Guardians' Forge mode to Windows 10.
- Halo: Fractures - A collection of short stories by various authors.
- Halo: Tales from Slipspace - A comic anthology regarded as a spiritual successor to the Halo Graphic Novel.
- Halo Wars 2 - A real-time strategy game for the Xbox One and Windows 10.
- Halo: Envoy - A novel written by Tobias Buckell.
- Halo: Warfleet - A technical manual of the Halo universe.
- Halo: Recruit - A VR experience for Windows Mixed Reality headsets.
- Halo: Legacy of Onyx - A novel written by Matt Forbeck.
- Halo: Rise of Atriox - A five-part comic series centered on Atriox, from his beginnings as a Covenant soldier to becoming the leader of the Banished.
- Halo: Fireteam Raven - An arcade game.
- Alpha-Nine series
- Halo: New Blood - A novel by Matt Forbeck centering on Edward Buck and his recruitment in the SPARTAN-IV Program.
- Halo: Bad Blood - An novel by Matt Forbeck focused on Alpha-Nine after the events of Halo 5: Guardians.
- The Ferrets series
- Halo: Last Light - A novel by Troy Denning, featuring Detective Veta Lopis investigating a murder case on Gao while the UNSC is following a mysterious signal found on the planet.
- Halo: Retribution - A novel by Troy Denning, sequel to Halo: Last Light, follows the Ferrets, now led by Veta Lopis, into solving the murder of Graselyn Tuwa and abduction of her family.
- Halo: Divine Wind - A novel by Troy Denning, sequel to Halo: Shadows of Reach, following Veta and her Ferrets while they try to stop Castor and the Keepers of the One Freedom from activating the Halo Array.
- A Master Chief Story
- Halo: Collateral Damage - A three-part comic series centered on Blue Team and his actions on Alpha Corvi II.
- Halo: Silent Storm - A novel by Troy Denning, focused on SPARTAN-IIs' actions during Operation: SILENT STORM
- Halo: Oblivion - A novel by Troy Denning, focused on Blue Team's actions during their operation on Netherop.
- Halo: Shadows of Reach - A novel written by Troy Denning, focusing on Blue Team's return to Reach one year after the events of Halo 5: Guardians.
- Battle Born series
- Halo: Battle Born - A novel by Cassandra Rose Clarke focused on four teenagers at the beginning of the Battle of Meridian.
- Halo: Meridian Divide - A novel by Cassandra Rose Clarke focused on Saskia, Dorian, Evie, and Victor returning to Meridian and recover an unknown Forerunner artifact.
- Rion Forge & Ace Of Spades series
- Halo: Smoke and Shadow - A short novella written by Kelly Gay, starring Rion Forge in her mission to fing the UNSC Spirit of Fire.
- Halo: Renegades - A novel by Kelly Gay centered on the Ace of Spades crew and the return of 343 Guilty Spark.
- Halo: Point of Light - A novel by Kelly Gay focused on Spark's journey to fulfill the Librarian's task.
- Halo: Lone Wolf - A four-part comic series centered on Linda-058.
- Halo Infinite - A sequel to Halo 5: Guardians and a spiritual reboot of the franchise.
- Halo Encyclopedia (2022 edition)
- Halo: The Rubicon Protocol - A novel prequel to Halo Infinite, that tells the story of several SPARTAN-IVs on Zeta Halo trying to stop the Banished.
- Halo: Outcasts - A novel following Arbiter Thel 'Vadam and Spartan Olympia Vale as they seek out a rumored ancient artifact capable of liberating their peoples from Cortana and the Created's rule.
- Halo: Epitaph - A novel following the Ur-Didact after the events of Halo 4 and Halo: Escalation's The Next 72 Hours arc.
- Halo: The Television Series - A two-season television series in partnership with Steven Spielberg and Paramount+.
Discontinued
- Halo Channel - A former "next-generation" hub of Halo multimedia.
Known employees
- Bonnie Ross – General Manager [17]
- Frank O'Connor - Franchise Development Director, formerly an employee of Bungie [18]
- Kevin Grace - Managing Editor [19]
- Jeremy Patenaude – Content Creator (Formerly of AscendantJustice.com) [17]
- Gabriel Garza - Artist [20]
- Nicolas Bouvier - Senior Art Director[21]
- David Ellis (formerly of 1up.com) - Content Producer [22]
- Jason Pace - Creative Director for Halo Waypoint [23]
- Kenneth Peters - Senior Franchise Writer[24]
- Joseph Staten - Halo Infinite's campaign project lead[25], later promoted to Head of Creative[26]
- Sotaro Tojima - Audio Director[27]
- Kenneth Scott - Visual Design Consultant[21]
- Kevin Franklin - Design Director.[28]
- Brian Reed - Lead Writer, formerly of Marvel Comics[29]
- Daniel Price - Senior Service Engineer [30]
- David Wu - Chief Technology Officer [31]
- Sally Huang - Producer [32]
- Chris Buckley - Graphic Designer
- Kiki Wolfkill - Executive Producer and Head of Transmedia[33]
- Neill Harrison - Art Manager [33]
- Brad Welch - Lead Designer [33]
- Tom French - Multiplayer Director[34]
- Maggie Oh - Senior Technical Artist[35]
- RJ Ranola - Environment Artist[35]
- Patrick Gillette - Gameplay Animator[35]
- Kathy Gehrig - Associate Producer[35]
- Lani Blazier - Franchise Creative Producer[35]
- Nicole Makila - Producer[35]
- Hoop Somuah - Senior SDE[35]
- CJ Markham - Motion Capture Supervisor[35]
- Jeff Easterling - Writer
- Josh Dean - Senior Lighting Artist[36]
- Nick Ardizzone - Narrative Designer and Yapyap's voice actor[37]
- Darren Bacon - Lead Concept Artist[37]
- Adam Wong - Senior Producer for Halo Transmedia.[38]
- MacKay Clark - UI Artist.[39]
- Dan Chosich - Creative Strategy and Narrative Experience Director
- Matt Campbell - Narrative Animator
- Paul Crocker - Associate Creative Director
- Horia Dociu - Publishing Team's Art Director
- Joel Yarger - Music Supervisor
- Brian Jarrard - Community Director[40]
- John Junyszek - Community Manager[41]
- William "Pixelflare" Cameron - Marketing Designer.[42] Cover artist for Halo: Point of Light.
- Riley Hastings - Esports Content Producer.[43]
- Lace Yamamoto - Business Administrator.[44]
- Brie Chin-Deyerle - Senior Gameplay Engineer.[45]
- Leonard Holman - Senior Software Engineer.[46]
- Andrew Witts - Lead Multiplayer Designer.[47]
- Alex Bean - Multiplayer Designer.[48]
- Irene Zhu - UX Designer.[49]
- Bereket Kifle - Software Engineer Lead.[50]
- Nina Marien - Program Manager.[51]
- Aubra Moore - IT Engineering Manager.[52]
- Erika Martinez - Game Editor Producer.[53]
- Ani Shastry - Graphics Development Manager.[54]
- Tahir "Tashi" Hasandjekic - Esports Lead.[55]
- Sam "misplacedyank" Nylen - Community Manager.[56]
- Paul Bertone - Technical Design Director
Former
- Justin Korthof - Community Manager,[57] now working at Robot Entertainment.
- Ryan Payton - Creative Lead;[58] Narrative Designer for Halo 4,[59] left in Summer 2011, now the founder of Camouflaj.
- Armando Troisi - Narrative Designer, left in April 2013. Now working at Fathom Interactive.[59]
- Jonathan Goff - Community Manager,[17] now working at Bungie.[60]
- Kynan Pearson - Lead Multiplayer Level Designer,[35] left in June 2013.[61]
- Jacob Benton – Content Creator (Formerly of AscendantJustice.com),[17] left in April 2013, now a designer at Bungie.[62]
- Chad Armstrong - Designer, formerly an employee of Bungie,[63] now working at Crystal Dynamics.[64]
- Scott Warner - Design Director. Worked at Visceral Games, before joining Ubisoft San Francisco.[65]
- Christopher Schlerf - Senior Writer, left in November 2013.[66] Worked at BioWare[67] and Bungie before freelancing.[68]
- Jessica Shea (Formerly of Hawty McBloggy)
- Corrinne Yu - Principal Engine Programmer,[69] left in November 2013. Now working at Naughty Dog.
- Paul Ehreth - Level Designer, left in September 2014.[70]
- Vic DeLeon - Lead Mission Artist, formerly of Bungie.[71] Left in March 2, 2015.[72]
- Joe Waters - Senior Software Developer,[35] he passed away on December 24, 2015.
- Che Chou - Studio Producer.[73] Left on September 30, 2016.[74]
- Morgan Lockhart - Narrative Designer.[75] Left in November 2016.
- Josh Holmes - Executive Producer.[59] Left in December 2016.
- Dan Ayoub - Executive Producer.[76] Left on May 11, 2017, and he's now working on Microsoft Studios's Mixed Reality department.[77]
- Chris Haluke - Lead Campaign Designer. Left on May 18, 2017.[78]
- Andy Dudynsky - Community Manager.[79] Left on May 30, 2018.[80]
- Kazuma Jinnouchi - Music Supervisor/Composer.[81] Left on July 13, 2018.[82]
- Lawrence Metten - Multiplayer Design Lead. Left on September 2018.[83]
- Jeremy Cook - Halo Wars 2 Art Director.[37] Left on March 25, 2019.
- Tim Longo - Halo 5: Guardians and Halo Infinite Creative Director.[84] Left on August 16, 2019.[85]
- Mary Olson - Halo Infinite Creative Director. Left in October, 2019[86]
- Chris Lee - Studio Head of FPS Game Development. Resigned from Halo Infinite's development on October 28, 2020.
Sources
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- ^ 343 Industries, Employee Spotlight: Alex Bean (Retrieved on Oct 19, 2021) [archive]
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- ^ 343 Industries, Employee Spotlight: Bereket Kifle (Retrieved on Oct 19, 2021) [archive]
- ^ 343 Industries, Employee Spotlight: Nina Marien (Retrieved on Oct 19, 2021) [archive]
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- ^ Twitter - Vic DeLeon
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- ^ Twitter, Che Chou
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- ^ Twitter, Lawrence Metten
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