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{{Era|RW}}
{{Status|Canon}}
{{disambig header|the deleted Flood form|the [[multiplayer]] gametype|Juggernaut}}
{{disambig header|the Flood form|the [[multiplayer]] gametype|Juggernaut}}
{{Flood Species Infobox
{{Species infobox
|variant=Flood
|name=Juggernaut
|name=Juggernaut
|image=[[Image:Juggernaut fight.png|300px]]
|image=[[File:HFR Juggernaught Render 1.png|300px]]
|height=5.48 meters (17.98 feet)
|latin=
|distinctions=Massive with two immensely large tentacles for arms and quick legs which give it the ability to make incredible jumps.
|classification=
|species=[[The Flood|Flood]]
*[[Flood combat form|Combat form]]{{Ref/Site|Id=CFRaven|URL=https://www.halowaypoint.com/en-us/news/thats-so-raven|Site=Halo Waypoint|Page=Canon Fodder - That's So Raven|D=11|M=12|Y=2019}}{{Ref/Note|Id=Pure|While initially described as a Combat Form consisting of multiple hosts controlled by Infection Forms in [[Canon Fodder]],{{Ref/Reuse|CFRaven}} the later ''[[Halo Encyclopedia (2022 edition)]]'' instead describes the Juggernaut as a [[Flood pure form|Pure Form]].{{Ref/Reuse|Enc22}} Given that the former description aligns most closely with the actual visual design for the creature and Bungie's original design intent for the Juggernaut in ''Halo 2'' and ''Halo 3'', this page preferences the former description.}}
|attacks=Flailing and pounding arms into a threat towards submission
*[[Key mind]]{{Ref/Reuse|CFRaven}}{{Ref/Book|Id=Enc22|Enc22|Page=412}}
|notable=  
|species=[[Flood]]
|subspecies=
|diet=
|height={{Convert|548|cm|ftin|sp=us}}
|weight=
|distinctions=Massive with two immensely large tentacles for arms and quick legs which give it the ability to make incredible jumps{{Ref/Reuse|Enc22}}
|lifespan=
|homeworld=
|techlevel=
|notable-person=
|othernames=
|languages=
}}
}}
The '''Flood Juggernaut''' is the name of a large [[The Flood|Flood]] form found encoded in the ''[[Halo 2]]'' disc.
The '''Juggernaut''' is a large [[Flood]] [[key mind]] command form. They are a kind of [[Flood combat form|combat form]] consisting of multiple hosts melded together via [[Flood Super Cell]] and controlled by multiple [[pod infector]]s.{{Ref/Reuse|CFRaven}}{{Ref/NoteReuse|Pure}} In combat, they function as field commanders for the larger Flood host, avoiding direct encounters where possible but still capable of inflicting extreme damage when directly engaging enemy forces.{{Ref/Reuse|Enc22}}


==Description==
==Overview==
Named for its size and its power, the Flood Juggernaut is very large, about twice as tall as the [[John-117|Master Chief]] and the [[Sangheili|Elites]]. Its mighty tentacles can kill most enemies in a single strike. The Juggernaut was created for ''[[Quarantine Zone (level)|Quarantine Zone]]'' as a way to stop the [[Enforcer]]s, and one can imagine that with its long legs and long tentacles, that it would have little problem snatching an Enforcer out of the sky and tearing it apart. The Flood Juggernaut can leap twice as far as the already impressive jumping capability of a [[Flood combat form|combat form]], and it has the power of a tank.
Juggernauts are a highly-specialised [[Flood combat form|combat form]]{{Ref/NoteReuse|Pure}} with large crossover with the concept of a [[key mind]]. While consisting of multiple host bodies melded together under the control of multiple [[pod infector]]s, Juggernauts are used in a role more comparable to other key minds, serving as commanders and directors for Flood forces in the field.{{Ref/Reuse|CFRaven}}{{Ref/Reuse|Enc22}} This distinction blurs the concepts of a combat form and a [[Flood pure form|pure form]], and paves the way for the emergence of more advanced types of key mind such as [[Abomination]]s—a distinct evolution of the Juggernaut.{{Ref/Game|Id=PL|HW2|Phoenix Logs|Detail=Abomination}}


Juggernauts were originally slated to appear in the levels ''[[The Oracle]]'' and ''[[Quarantine Zone (level)|Quarantine Zone]]''. Although the model, textures, etc., are stored in the files of ''[[High Charity (level)|High Charity]]'', there are no [[Spawning|Spawn Points]] meant for it. As [[Bungie]] never programmed a death animation for the Juggernaut, when it dies, it just freezes in place.
In its role as a key mind, the Juggernaut is capable of harnessing the minds of its hosts to analyse enemy activity and adjust the tactical strategy of Flood forces in the field. They can synchronise other nearby Flood forms and act as a repeater, passing information to other, more distant Flood hordes until such a time as more permanent [[Gravemind]] is established.{{Ref/Reuse|CFRaven}}{{Ref/Reuse|Enc22}} In extremely large outbreaks, Juggernauts are subservient to larger command forms, though still act as local field commanders.{{Ref/Reuse|Enc22}}


The Flood Juggernaut was the progenitor of the [[Flood pure form|Pure Forms]] seen in ''[[Halo 3]]''. There is nothing left of any host in this form, other than the raw materials. Even the [[calcium]] has been broken down to function as natural armor. Whereas the earlier combat forms were hosts used as vehicles, with the Pure Forms, the host material is used as building blocks to craft the ultimate form.<ref name="bones">[http://www.bungie.net/News/content.aspx?type=topnews&link=Feast_of_Bones '''Bungie.net''': ''Feast of Bones'']</ref>
Physiologically, the Juggernaut is a towering behemoth with a body plan similar to that of the [[Flood gaunt form|Gaunt]] and [[Abomination]] (the latter of which specifically an evolution of the Juggernaut).{{Ref/Reuse|PL}} It consists of a large, bulbous mass of [[Flood Super Cell]] atop two trunk-like legs, and with two large tentacle-like arms, each ending in a spike. In combat, the Juggernaut can use these tendrils to great effect by swiping at enemies, slamming them onto the ground, picking up and throwing enemies, or even impaling larger targets such as vehicles, or by crushing smaller foes under its feet.{{Ref/Reuse|CFRaven}}{{Ref/Level|Id=RavenDown|HFR|Raven Down}} This sheer strength,{{Ref/Reuse|CFRaven}} when combined with their extraordinary mobility,{{Ref/Reuse|Enc22}} allows them to be extremely potent combatants when pushed onto the front lines{{Ref/Reuse|CFRaven}} - though they typically prefer to stay away from direct combat and instead direct other lesser Flood from afar.{{Ref/Reuse|Enc22}}


==Combat==
==History==
The Juggernaut has two extremely large tentacles that can kill the player with only one hit. Some have spikes on their tentacles. They also can jump much higher and further than the regular combat forms can. "Modders" and ''Halo 2 Vista'' users can fight against the Juggernaut on the level ''High Charity'' by switching them to spawn in place of another character's existing spawn point.
Multiple Flood Juggernauts were unleashed by the Flood during the [[Battle of Installation 04]]. Following their crash-landing late in the conflict, [[Fireteam Raven]] encountered two pairs of Flood Juggernauts battling the forces of the [[Covenant]], and were able to destroy them while waiting for evacuation.{{Ref/Reuse|RavenDown}} During [[Battle of Installation 04 #Destroying the Autumn|the final hours of the conflict]], at least five Juggernauts joined the Flood's attack on the downed {{UNSCShip|Pillar of Autumn}}, where they battled the remaining Covenant and UNSC forces on the plains below the crash site. Three of the Juggernauts were killed by the [[focus cannon]] of a {{Pattern|Deutoros|Scarab}}, while the remaining two were killed by Fireteam Raven.{{Ref/Level|Id=LastStand|HFR|Last Stand (Halo: Fireteam Raven level)|Last Stand}}


They often jump extremely high in the air at the player when noticed, sometimes landing on players, instantly killing them. The Juggernaut will also sometimes forget the player is there, and just stand still for a few moments. Finding cover is ill-advised, as the Juggernaut will usually hit it out of the way, sending the object an extreme distance. One of the best tactics is to run to the Pelican and get inside of it, since the Juggernauts are too tall to follow in, it will wait until the player exits the vehicle.
During the [[Outbreak on Installation 00]] in [[2559]], several advanced Juggernaut forms referred to as [[Abomination]]s were encountered and destroyed by the [[Banished]].{{Ref/Level|HW2|The Archive}}{{Ref/Level|HW2|Manifestation}}


There would never be more than one Juggernaut in any given place. Once the player eliminated it, the combat forms that were supplementing it would go "offline". The Juggernaut has four to six infection forms inside its body to control it, similar to combat forms. It was supposed to be "this uber-intelligent mini boss, but the suggested intelligence was way too high for what design needed to use it for, which was as a big tank".<ref name="bones"/>
==Production notes==
{{Quote|More like Jugger-NOT|[[Eric Osborne|Urk]]{{Ref/Site|Id=bones|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=Feast_of_Bones|Site=Bungie.net|Page=Feast of Bones|D=09|M=08|Y=2014}}}}
{{Main|Cut Halo 2 enemies#Flood juggernaut}}
The Juggernaut was originally planned to debut as a gameplay enemy in ''[[Halo 2]]'', but was ultimately cut from the game. The form's canon status remained in limbo until it was mentioned in ''[[Halo Wars 2]]''{{'}}s [[Phoenix Logs]] and eventually made an appearance as an enemy in the arcade shooter ''[[Halo: Fireteam Raven]]''.


The Juggernaut appears to be very tough, resisting almost anything and making its death even harder to achieve, possibly making it go berserk. If the player picks up the [[M90 Close Assault Weapon System|Shotgun]] and/or [[M19 SSM Rocket Launcher|Rocket Launcher]] he/she can make things easier. If not, they will have to rely on sticking them with grenades and attacking with whatever weapons available.
Juggernauts were originally slated to appear in the levels "[[The Oracle]]", "[[Sacred Icon]]" and "[[Quarantine Zone]]". There would never be more than one Juggernaut in any given place. Once the player eliminated it, the combat forms that were supplementing it would go "offline". The Juggernaut has four to six infection forms inside its body to control it, similar to combat forms. According to [[Robert McLees]], the Juggernaut was supposed to be "... this uber-intelligent mini boss, but the suggested intelligence was way too high for what design needed to use it for, which was as a big tank".{{Ref/Reuse|bones}} For a full recounting of the known information on the ''Halo 2'' iteration of the Juggernaut, see [[Cut Halo 2 enemies#Flood juggernaut|here]].


Through modding, it has also been found that the Juggernauts have a defensive position; stopping and moving their whip-like appendages in front of their body in an '''X''' formation. It is unknown why such a powerful creature needs such a stance. It could possibly be to counter the sword or merely for looks. It may also be a 'taunt' to lure players in. Note, that it looks like the defensive position of [[Mgalekgolo|Hunters]], although it is confirmed that the Juggernauts are not transformed from Hunters, as Hunters are immune to the Flood due to lacking a single central nervous system.
The Juggernaut was also the conceptual progenitor of the [[pure form]]s seen in ''[[Halo 3]]''. However, whereas the Juggernaut was to be controlled by infection forms, pure forms are created entirely from Flood biomass.{{Ref/Reuse|bones}}


When running low on health, some occurrences have happened where the Juggernaut goes berserk, waving its tentacles around wildly before striking the player with speed.
In [[2009]], the "Halo 101" post on ''[[Halo Waypoint]]'' showed a Flood Juggernaut in the background image of the "Halo" section.<ref>[[:File:Old Waypoint Halo 101.png|''Halo 101'' image]]</ref>


==Trivia==
==Trivia==
*The Juggernaut Form is ''not'' featured in any ''Halo'' game, but it is embedded in the ''Halo 2'' programming and can be found via modding, similar to the [[Huragok]] in ''[[Halo: Combat Evolved]]''.
*''[[The Art of Halo]]'' features a concept sketch of the [[Flood carrier form]] that resembles the Juggernaut.
*Had the Juggernaut been included in ''Halo 2'', the player would only have had to fight two Juggernauts in the whole game.
*Juggernauts are playable pieces in [[RISK: Halo Wars Collector's Edition|Halo Wars Risk]]. However, they do not resemble the Juggernaut, rather looking like a [[Flood thrasher form|thrasher form]] instead.
*The Juggernaut may be an unseen Flood form, but it actually exists. It is mentioned in the Flood Autopsy article on [[Bungie.net]], where it is categorized as an "Advanced Form" along with the [[Gravemind]].<ref>[http://www.bungie.net/Inside/publications.aspx '''Bungie.net''': ''Flood Autopsy'']</ref> They are also seen in the motion comic adaption of ''[[The Mona Lisa]]''.
*In the motion comic adaptation of the short story ''[[The Mona Lisa]]'', a Sangheili-derived combat form closely resembles the Juggernaut.
*In the Feast of Bones article on Bungie.net, Robert McLees mentions additional details about the Juggernaut.<ref name="bones"/>
*In the book ''[[The Art of Halo]]'' there is a concept sketch of the Flood Carrier Form that resembles the Juggernaut.
*Juggernauts are playable pieces in [[RISK: Halo Wars Collector's Edition|Halo Wars Risk]]. But they do not resemble the Juggernaut, rather looking like a [[Flood thrasher form|Thrasher Form]] instead.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:1215452876 Flood juggernaut1.jpg|Fighting a Flood Juggernaut.
File:Juggernaut Concept.png|''Halo 2'' concept art for the Juggernaut.
File:Juggernaut fight.png|A Juggernaut in ''Halo 2''.
File:Juggernaut1.jpg|Fighting a Flood Juggernaut.
File:Flood Juggernaut High Charity.jpg|A Flood Juggernaught in ''Halo 2''.
File:H2V_Juggernaut_Flurry.jpg|A Juggernaut performing its flurry attack.
File:Jugger-6.jpg|A Juggernaut in defensive stance.
File:Jugger-6.jpg|A Juggernaut in defensive stance.
File:Juggernaut Concept.png|Concept art for the Juggernaut.
File:TML - Juggernaut.png|A Juggernaut-like form in [[The Mona Lisa]]. Note that it spawned from a Sangheili host, indicated by its head being on the right shoulder.
File:TML - Juggernaut.png|The Juggernaut as it appears in [[The Mona Lisa]]. Note that it spawned from a Sangheili host, indicated by it head being on the right shoulder.
File:HFR_Juggernaught_Render_2.png|A Juggernaut in ''Fireteam Raven''.
File:HFR_Juggernaught_Render_3.png|A Juggernaut in ''Fireteam Raven''.
File:H2A_Juggernaut.png|A Juggernaut spawned into ''Halo 2: Anniversary'' viewed in remastered graphics. The model lacks a texture, as it is not intended to be seen.
File:Enc22 FloodArtwork.png|Multiple Juggernauts in the keyart for the Flood chapter of the 2022 ''Halo Encyclopedia''.
</gallery>
</gallery>


==List of appearances==
==List of appearances==
*''[[Halo 2]]'' {{C|Only accessible through modding}}
*''[[Halo Wars 2]]'' {{Fm}}
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
*''[[Halo: Fireteam Raven]]'' {{1st}}
**''[[The Mona Lisa]]'' {{C|Motion comic only}} {{1st}}
 
==Notes==
{{Ref/Notes}}


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{Flood}}
{{Flood}}
{{Deleted Material}}
{{Deleted Material}}
[[Category:Flood forms]]

Latest revision as of 08:30, August 29, 2024

This article is about the Flood form. For the multiplayer gametype, see Juggernaut.
Juggernaut
A render of a Flood Juggernaut, as it appears in Halo: Fireteam Raven.
Biological overview

Classification:

Species:

Flood

Physical information

Avg. height:

548 centimeters (18 ft 0 in)

Distinctions:

Massive with two immensely large tentacles for arms and quick legs which give it the ability to make incredible jumps[2]

 

The Juggernaut is a large Flood key mind command form. They are a kind of combat form consisting of multiple hosts melded together via Flood Super Cell and controlled by multiple pod infectors.[1][Note 1] In combat, they function as field commanders for the larger Flood host, avoiding direct encounters where possible but still capable of inflicting extreme damage when directly engaging enemy forces.[2]

Overview[edit]

Juggernauts are a highly-specialised combat form[Note 1] with large crossover with the concept of a key mind. While consisting of multiple host bodies melded together under the control of multiple pod infectors, Juggernauts are used in a role more comparable to other key minds, serving as commanders and directors for Flood forces in the field.[1][2] This distinction blurs the concepts of a combat form and a pure form, and paves the way for the emergence of more advanced types of key mind such as Abominations—a distinct evolution of the Juggernaut.[3]

In its role as a key mind, the Juggernaut is capable of harnessing the minds of its hosts to analyse enemy activity and adjust the tactical strategy of Flood forces in the field. They can synchronise other nearby Flood forms and act as a repeater, passing information to other, more distant Flood hordes until such a time as more permanent Gravemind is established.[1][2] In extremely large outbreaks, Juggernauts are subservient to larger command forms, though still act as local field commanders.[2]

Physiologically, the Juggernaut is a towering behemoth with a body plan similar to that of the Gaunt and Abomination (the latter of which specifically an evolution of the Juggernaut).[3] It consists of a large, bulbous mass of Flood Super Cell atop two trunk-like legs, and with two large tentacle-like arms, each ending in a spike. In combat, the Juggernaut can use these tendrils to great effect by swiping at enemies, slamming them onto the ground, picking up and throwing enemies, or even impaling larger targets such as vehicles, or by crushing smaller foes under its feet.[1][4] This sheer strength,[1] when combined with their extraordinary mobility,[2] allows them to be extremely potent combatants when pushed onto the front lines[1] - though they typically prefer to stay away from direct combat and instead direct other lesser Flood from afar.[2]

History[edit]

Multiple Flood Juggernauts were unleashed by the Flood during the Battle of Installation 04. Following their crash-landing late in the conflict, Fireteam Raven encountered two pairs of Flood Juggernauts battling the forces of the Covenant, and were able to destroy them while waiting for evacuation.[4] During the final hours of the conflict, at least five Juggernauts joined the Flood's attack on the downed UNSC Pillar of Autumn, where they battled the remaining Covenant and UNSC forces on the plains below the crash site. Three of the Juggernauts were killed by the focus cannon of a Deutoros-pattern Scarab, while the remaining two were killed by Fireteam Raven.[5]

During the Outbreak on Installation 00 in 2559, several advanced Juggernaut forms referred to as Abominations were encountered and destroyed by the Banished.[6][7]

Production notes[edit]

"More like Jugger-NOT"
Urk[8]
Main article: Cut Halo 2 enemies § Flood juggernaut

The Juggernaut was originally planned to debut as a gameplay enemy in Halo 2, but was ultimately cut from the game. The form's canon status remained in limbo until it was mentioned in Halo Wars 2's Phoenix Logs and eventually made an appearance as an enemy in the arcade shooter Halo: Fireteam Raven.

Juggernauts were originally slated to appear in the levels "The Oracle", "Sacred Icon" and "Quarantine Zone". There would never be more than one Juggernaut in any given place. Once the player eliminated it, the combat forms that were supplementing it would go "offline". The Juggernaut has four to six infection forms inside its body to control it, similar to combat forms. According to Robert McLees, the Juggernaut was supposed to be "... this uber-intelligent mini boss, but the suggested intelligence was way too high for what design needed to use it for, which was as a big tank".[8] For a full recounting of the known information on the Halo 2 iteration of the Juggernaut, see here.

The Juggernaut was also the conceptual progenitor of the pure forms seen in Halo 3. However, whereas the Juggernaut was to be controlled by infection forms, pure forms are created entirely from Flood biomass.[8]

In 2009, the "Halo 101" post on Halo Waypoint showed a Flood Juggernaut in the background image of the "Halo" section.[9]

Trivia[edit]

  • The Art of Halo features a concept sketch of the Flood carrier form that resembles the Juggernaut.
  • Juggernauts are playable pieces in Halo Wars Risk. However, they do not resemble the Juggernaut, rather looking like a thrasher form instead.
  • In the motion comic adaptation of the short story The Mona Lisa, a Sangheili-derived combat form closely resembles the Juggernaut.

Gallery[edit]

List of appearances[edit]

Notes[edit]

  1. ^ a b c While initially described as a Combat Form consisting of multiple hosts controlled by Infection Forms in Canon Fodder,[1] the later Halo Encyclopedia (2022 edition) instead describes the Juggernaut as a Pure Form.[2] Given that the former description aligns most closely with the actual visual design for the creature and Bungie's original design intent for the Juggernaut in Halo 2 and Halo 3, this page preferences the former description.

Sources[edit]

  1. ^ a b c d e f g h i Halo Waypoint, Canon Fodder - That's So Raven (Retrieved on Dec 11, 2019) [archive]
  2. ^ a b c d e f g h i Halo Encyclopedia (2022 edition), page 412
  3. ^ a b Halo Wars 2, Phoenix Logs: Abomination
  4. ^ a b Halo: Fireteam Raven, campaign level Raven Down
  5. ^ Halo: Fireteam Raven, campaign level Last Stand
  6. ^ Halo Wars 2, campaign level The Archive
  7. ^ Halo Wars 2, campaign level Manifestation
  8. ^ a b c Bungie.net, Feast of Bones (Retrieved on Aug 9, 2014) [archive]
  9. ^ Halo 101 image