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Ru'swum-pattern Phantom: Difference between revisions

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{{Era|HCW|Post}}
{{Title|''Ru'swum''-pattern Phantom}}
{{Ship Class Infobox
{{Status|Canon}}
|image= [[File:H4-PhantomDropship.png|300px]]
{{Disambig header|the Phantom introduced in ''Halo 3''|other Phantom models|Phantom}}
|name= Type-44 Troop Carrier
{{Ship class infobox
|manufacturer= [[Achoem Weapons]]<ref name="Guide">[http://www.halowaypoint.com/en-US/halo4guide ''Halo 4 Interactive Guide]''</ref>
|image = [[File:HReach-PhantomDropship-FrontAngle.png|300px]]
|class=
|name = ''Ru'swum''-pattern Warrior Transport
|hull=
|manufacturer = *[[Assembly Forges]]{{Ref/Reuse|enc22}}
|crew=One pilot and weapons officer<ref name="Guide"/>
*[[Achoem Weapons]]{{Ref/Site|Id=Guide|URL=https://www.halowaypoint.com/en-us/intel/inteldetail/1c2a19be-9f52-4ec4-93ac-d6cec703b88c/phantom|Site=Halo Waypoint|Page=Halo 4 Interactive Guide - Vehicles: Phantom|D=01|M=05|Y=2013|LocalArchive=Halo 4 Interactive Guide#Vehicles}}
|complement=20-30 soldiers
|class = [[Phantom]]{{Ref/Reuse|enc22}}
|skeleton=
|length = {{Convert|33.2|m|ft|sp=us}}{{Ref/Book|Id=H4VG|H4EVG|Page=118}}{{Ref/Reuse|enc22}}{{Ref/Site|Id=facebook|URL=https://www.facebook.com/commerce/products/1198831863558893/|SiteName=Facebook|PageName=Halo Ground Command Covenant Phantom|D=21|M=08|Y=2021}}
|capacity=
|width = {{Convert|65.9|ft|m|sp=us|disp=flip}}{{Ref/Reuse|H4VG}}{{Ref/Reuse|enc22}}
|armament=*x1 [[Heavy plasma cannon|Type-44 Directed Energy Weapon/M]] <ref name="Guide"/>
|height = {{Convert|41.2|ft|m|sp=us|disp=flip}}{{Ref/Reuse|H4VG}}{{Ref/Reuse|enc22}}
*x2 [[Type-52 Directed Energy Support Weapon]]s
|mass={{Convert|181.1|MT}}{{Ref/Reuse|enc22}}
|consumables=
|hull =  
|othersystems=
|crew = *1 pilot{{Ref/Reuse|Guide}}{{Ref/Reuse|enc22}}
|firstuse=
*1 weapons officer{{Ref/Reuse|Guide}}
|role=*Troop transport
*2 gunners{{Ref/Reuse|enc22}}
*Gunship
|complement = *24 passengers{{Ref/Reuse|enc22}}
*Logistics
*2 light vehicles or 1 heavy vehicle{{Ref/Reuse|h4}}
|era=
**2 [[Type-26 Banshee]]s{{Ref/Reuse|h4}}
|affiliation=*[[Covenant]] (formerly)
**2 {{Pattern|Karo'etba|Ghost}}s{{Ref/Reuse|h4}}
*[[Covenant remnant]]  
**1 {{Pattern|Zurdo|Wraith}}{{Ref/Reuse|h4}}
|skeleton =  
|engine = Twin [[impulse drive]] system{{Ref/Reuse|H4VG}}{{Ref/Reuse|WP}}
|capacity =  
|armament = * 1 [[Heavy plasma cannon|Type-44 DEW/M]]{{Ref/Reuse|Guide}}{{Ref/Reuse|enc22}}
* 2 {{Pattern|Pek|plasma cannon}}s{{Ref/Reuse|Guide}}{{Ref/Reuse|enc22}}
|consumables =  
|othersystems = [[Gravity lift]]{{Ref/Reuse|Guide}}
|role = *[[Dropship]]{{Ref/Reuse|enc22}}
*Gunship{{Ref/Reuse|h4}}
*Logistics{{Ref/Reuse|h4}}
|introduced=Before [[2462]]{{Ref/Reuse|h2a}}
|era = *[[Unggoy Rebellion]]{{Ref/Game|Id=h2a|Halo 2: Anniversary|[[Terminal (Halo 2: Anniversary)|Terminal 10]]}}
*[[Human-Covenant War]]{{Ref/Reuse|Guide}}
*[[Great Schism]]{{Ref/Reuse|h3}}
*[[Post-Covenant War conflicts]]
**[[Sangheili-Jiralhanae war]]{{Ref/Reuse|escalation1}}
**[[Blooding Years]]{{Ref/Comic|Id=tfs|HTFS|Story=Knight Takes Bishop}}
|affiliation = *[[Covenant]]{{Ref/Reuse|enc22}}{{Ref/Reuse|Guide}}
*[[Covenant separatists]]{{Ref/Reuse|h3}}
*[[Covenant remnants]]{{Ref/Reuse|h4}}
**[[Jul 'Mdama's Covenant]]{{Ref/Reuse|h4}}
**[[Merg Vol's Covenant]]{{Ref/Level|Game=Halo: Spartan Assault|Section=[[Operation A: Umbra]]|Level=[[Mission 2: The Mirror Mantle Counter-Assault]]}}
**[[Swords of Sanghelios]]{{Ref/Comic|Id=escalation1|HE|Issue=[[Halo: Escalation Issue 1|#1]]}}
**[[Vata 'Gajat's mercenary group]]{{Ref/Comic|Id=escalation2|HE|Issue=[[Halo: Escalation Issue 2|#2]]}}
}}
}}
<center>''Were you looking for the [[Type-52 Troop Carrier|Type-52 Phantom]] seen in [[Halo 2]], [[Halo 3]], [[Halo 3: ODST]], and [[Halo: Reach]]?''</center>


The '''Type-44 Troop Carrier''', commonly known as the '''Phantom''', is a [[Covenant]] dropship manufactured by [[Achoem Weapons]].<ref name="Guide"/>
The '''''Ru'swum''-pattern Warrior Transport''',{{Ref/Book|Id=enc22|Enc22|Page=282}} commonly known as the '''Phantom''', is a [[Covenant]] [[dropship]] and gunship in service with the [[Covenant]] and its [[Covenant remnants|successors]].{{Ref/Reuse|WP}}


==Overview==
== Specifications ==
The Type-44 Phantom's prominence was due to its speed, maneuverability, and firepower in atmospheric and exoatmospheric environments.<ref name="Guide"/> It was later supplanted by a newer model, the [[Type-52 Troop Carrier|Type-52]], which was ubiquitous later in the [[Human-Covenant War]]. The [[Covenant remnant]] use the Type-44 as their primary dropship, likely due to the scarcity of the newer model.
=== Design details ===
[[File:Brute Pack.jpg|thumb|250px|left|[[Jiralhanae]] soldiers aboard a ''Ru'swum''-pattern Phantom.]]
The ''Ru'swum''-pattern Phantom was common among the [[Covenant fleet]]s associated with the [[hierarch]] decrees.{{Ref/Reuse|enc22}} Currently the most common version of the Phantom,{{Ref/Reuse|WP}} it was quite so popular that several variants with exotic weapons systems, shield components, and even breaching tools, were crafted to facilitate all possible operational needs.{{Ref/Reuse|enc22}} Its prominence was due to its speed, maneuverability, and firepower in atmospheric and exoatmospheric environments. It was favored by the [[Covenant]] for its armor's resilience in numerous environmental conditions. Due to these beneficial factors, the ''Ru'swum''-pattern Phantom became one of the most significant vehicles deployed by the Covenant during assaults or occupations of hostile sites.{{Ref/Reuse|Guide}}  Despite the strength of its armor, the [[UNSC]]'s [[G79H-TC Pelican]] was capable of besting a ''Ru'swum''-pattern Phantom in combat.{{Ref/Level|Id=shut|H4|Shutdown}}


==Trivia==
=== Armament ===
*In terms of outward appearance and armament, the Type-44 Phantom is nearly identical to the Phantoms featured in ''Halo: Reach''. However, the Phantoms in ''Reach'' are designated as Type-52, the model encountered in the original trilogy; given that the Type-52 Phantoms in ''Halo 2'' and ''Halo 3'' differ in both visual appearance and weaponry from the Type-52 Phantoms in ''Reach'', it is possible that the Phantoms in both ''Halo 4'' and ''Reach'' are meant to be Type-44 Phantoms.
Although Phantoms are rarely deployed in a gunship role, they are equipped with a large armament.{{Ref/Site|Id=waypoint|URL=http://halo.xbox.com/en-us/Universe/detail/phantom/b5b73b06-50fa-4bcf-b624-ae5110223eb2|Site=Halo Official Site|Page=Phantom Halo Official Site|D=28|M=12|Y=2011}} The Phanton's reasonably distributed firepower was another reason for its prominence. Its primary armament is one single [[Heavy plasma cannon|Type-44 Directed Energy Weapon/M]] plasma autocannon located underneath its nose and twin and its side-mounted secondary armament is two {{Pattern|Pek|plasma cannon}}s attached to the dropship’s open bay doors,{{Ref/Reuse|Guide}} which allow gunners to swiftly clear the deployment zones.{{Ref/Reuse|enc22}}


==Gallery==
===Crew and complement===
The Phantom crew consists of a pilot, a weapon officer,{{Ref/Reuse|Guide}} and two gunners who are both in charge of two plamsa cannons,{{Ref/Reuse|enc22}} which are typically [[Unggoy]] troops.{{Ref/Reuse|h4}}{{Ref/Game|Id=hr|HR|Detail=''campaign and multiplayer gameplay''}} The ''Ru'swum''-pattern Phantom's payload capacity is similar to that of the ''Kez'katu''-pattern as it can transport twenty-four (up to thirty){{Ref/Reuse|waypoint}} soldier "standard" passengers,{{Ref/Reuse|enc22}} and at least two [[Type-26 Banshee]]s or {{Pattern|Karo'etba|Ghost}}s, or just one {{Pattern|Zurdo|Wraith}},{{Ref/Game|Id=h4|H4|In-game unit}} as well as essential equipment such as [[Covenant watchtower]]s, and components of [[Skar'wa-pattern Mantis|anti-aircraft batteries]] by utilizing its [[gravity lift]].{{Ref/Reuse|enc09}}{{Ref/Reuse|enc11}} While passengers are generally deployed from the ventral [[gravity lift]] and from the doors located by either of the dropship's large side doors, [[Mgalekgolo]] soldiers due to their size are deployed from the Phantom through the use of its gravity lift.{{Ref/Book|Id=enc09|Enc09|Page=268}}{{Ref/Book|Id=enc11|Enc11|Page=281}} They have also been seen to transport teams of [[Huragok]], which are carried in cases and swing from the Phantom's underside.{{Ref/Game|Id=odst|ODST|Detail=''campaign gameplay''}}
 
===Usage===
Although the ''Ru'swum''-pattern Phantom were less freqeuntly used since the much earlier stages of the [[Human-Covenant War]], such as during [[Battle of Alpha Corvi II]]{{Ref/Comic|Id=hcd|HCD|Issue=[[Halo: Collateral Damage Issue 1|#1]]}} and [[Harvest campaign]],{{Ref/Comic|HWG}} its most prominent use was during the final engagements, including the [[Fall of Reach]] and [[Battle for Earth]].{{Ref/Reuse|enc22}} In the [[2552|last year]] of the Human-Covenant War, it was largely supplanted by a newer pattern, the {{Pattern|Kez'katu|Phantom}}, though many Covenant troops never used the newer model.{{Ref/Reuse|WP}} After the war, disparate [[Covenant remnants]],{{Ref/Reuse|Guide}} such as [[Jul 'Mdama]]'s [[Jul 'Mdama's Covenant|Covenant]], used the ''Ru'swum''-pattern as their primary [[dropship]], due to the scarcity of the ''Kez'katu''-pattern after [[High Charity]]'s destruction.{{Ref/Site|Id=WP|URL=https://www.halowaypoint.com/en-us/universe/vehicles/phantom|Site=Halo Waypoint|Page=Phantom|D=30|M=10|Y=2021}} Although warring Sangheili factions has made extensive use of the ''Ru'swum''-pattern Phantom, the UNSC also captured a large number of these vehicles during the [[Requiem Campaign]].{{Ref/Reuse|WP}} The {{Pattern|Mikpramu|Phantom}} would later be seen in widespread use by Covenant factions and [[Swords of Sanghelios]] due to diminishing numbers of ''Ru'swum''-pattern and ''Kez'katu''-pattern Phantoms.{{Ref/Reuse|WP}}
 
The [[Banished]] salvaged and [[Eklon'Dal Workshop Phantom|modified]] their ''Ru'swum''-pattern Phantoms,{{Ref/Site|Id=Grim|URL=https://twitter.com/GrimBrotherOne/status/878420846628319232|Site=Twitter|Page=Jeff Easterling|D=28|M=12|Y=2011}} then designed to serve as gunships and firing platforms.{{Ref/Site|Id=cf|URL=https://www.halowaypoint.com/en-us/news/know-scope|Site=Halo Waypoint|Page=Canon Fodder - Know-Scope|D=01|M=07|Y=2017}}
==UNSC designations==
*'''Type-44 Troop Carrier''' - ''Ru'swum''-pattern Phantoms used by Jul 'Mdama's Covenant during the Requiem campaigns.{{Ref/Reuse|H4VG}}
*'''Type-52 Troop Carrier''' - ''Ru'swum''-pattern Phantoms used by Covenant forces during the Fall of Reach and Battle of Installation 00. Shares the designation with the ''Kez'katu''-pattern Phantom.{{Ref/Reuse|enc09}}{{Ref/Reuse|enc11}}
 
==Variants==
===Ship breacher configuration===
*'''Phantom ship breacher''' – Several ''Ru'swum''-pattern Phantoms deployed by Jul' Mdama's Covenant were additionally equipped with a long [[Naval boarding|boarding]] umbilical that can be extended from the dropship to connect to the hull or glass windows of another vessel, allowing the Phantom to fulfill a [[boarding craft]] role that is somewhat similar to that of the {{Pattern|R'sisho|Tick}} and {{Pattern|Brhi Xur|Leech}}. Once the umbilical forms a connection with a vessel, it will breach the material, depressurizing the room that is being breached until a rapidly deployed force field seals the breach.{{Ref/Level|H4|Dawn}}
<gallery>
File:HTMCC-H4_BoardingPhantom_1.png|A Phantom equipped with lateral boarding tubes.
</gallery>
 
===Cannon configurations===
Several other models of Phantoms with cannon configurations exist, although they are essentially the same in both design and function. The troop capacity and armament of a Phantom varies depending on its model.{{Ref/Reuse|waypoint}}
 
*'''Semi-automatic cannon configuration''' – These Phantoms are armed with a [[heavy plasma cannon]] that has a slow rate of fire but an explosive effect upon impact, similar to a {{Pattern|Elo'Nakada|concussion rifle}}.{{Ref/Reuse|hr}} They were extensively deployed during the [[Fall of Reach]] and later during the [[Battle of Installation 04]].{{Ref/Game|Id=hfr|Halo: Fireteam Raven}}
*'''Automatic cannon configuration''' – These Phantoms are armed with a fully automatic heavy plasma cannon that has a faster rate of fire than that of a Phantom armed with a semi-automatic cannon but a less explosive effect upon impact, and they fire blue-colored shots, unlike other Phantom models. They were prominently used by the [[Prophet of Truth]]'s [[Truth's fleet|forces]] and also by the [[Fleet of Sacred Consecration]] during the [[Battle for Earth]] and later the [[Battle of Installation 00]].{{Ref/Game|Id=h3|H3|Detail=''campaign gameplay''}}
<gallery>
File:HReach-PhantomDropship-FrontAngle.png|A ''Ru'swum''-pattern Phantom with a semi-automatic cannon.
File:H4-PhantomDropship.png|A darker ''Ru'swum''-pattern Phantom with a semi-automatic cannon used by Jul 'Mdama's Covenant.
File:PhantomH3.png|A ''Ru'swum''-pattern Phantom with a fully automatic cannon.
</gallery>
 
Several Phantom gunships during [[Battle of Requiem|conflicts]] [[Requiem Campaign|for]] [[Requiem]] were armed with a heavy plasma cannon that fires unusually fast, possibly for balance against vehicles.{{Ref/Reuse|shut}}{{Ref/Quest|H4|Expansion=Spartan Ops|Chapter=Catherine|Mission=[[Catherine/Shootout In Valhalla|Shootout In Valhalla]]}}
 
===''Retribution'' Phantom===
The [[Fleet of Retribution]] used customized Phantoms following the [[Great Schism]].{{Ref/Level|Id=flood|H3|Floodgate}} These Phantoms were similar in function and appearance to the "normal" Phantom model, but they were colored an iridescent green instead of the usual purple,{{Ref/Reuse|enc09}}{{Ref/Reuse|enc11}} likely to match the [[UNSC]]'s vehicle color schemes shortly after allying with [[human]]ity against the [[Jiralhanae]]-led Covenant during the [[Battle for Earth]] and [[Battle of Installation 00]]. These Phantoms were equipped also with [[cloaking]] technology, something rarely seen on ships of their size.{{Ref/Level|Id=covenant|H3|[[The Covenant (level)|The Covenant]]}} After the Covenant's [[Battle of the Citadel|defeat]], {{Pattern|Mikpramu|Phantom}}s were used instead and the green color was replaced with a red color to match the color scheme of [[Swords of Sanghelios]] infantry.{{Ref/Level|Id=sos|H5|[[Swords of Sanghelios (level)|Swords of Saghelios]]}} By [[2558]], at least one green-colored Phantom was used by [[Kig-Yar]] [[piracy|pirates]] on [[Ven III]], which may indicate that this dropship may be a original Phantom used by the Fleet of Retribution and have been fallen into Kig-Yar pirates' hands.{{Ref/Comic|Id=esc12|HE|Issue=[[Halo: Escalation Issue 12|#12]]}}
 
<gallery>
File:H3-CovSepPhantomDropship.png|A ''Retribution'' ''Ru'swum''-pattern Phantom with a fully automatic cannon.
</gallery>
 
==Gameplay==
In ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', ''[[Halo: Reach]]'', and ''[[Halo 4]]'' the Phantom's three guns, the side doors and platforms, the engine plates, and its hind flaps, as well as its entire well being, are destructible, unlike the ''Kez'katu''-pattern Phantom in ''[[Halo 2]]''. The Phantom's rear is most susceptible to damage, although this weakness was removed in ''Halo: Reach''. When destroyed in ''Halo 3'' and ''Halo 3: ODST'', the Phantom will float down, emit sparks and a loud whirring noise, then explode into wreckage, although in ''Halo: Reach'' and ''Halo 4'' the Phantom simply explodes.
 
===Tactics===
*Taking down a Phantom is tempting to do so in Firefight or Campaign; however, it is unwise to do so if there are Phantoms traveling in groups, as they might pin you down with their plasma guns or in the most extreme cases, kill you.
*It is recommended to destroy the Phantom's armaments before taking it out, otherwise they may pin you down.
*If possible, stay under the Phantom and shoot at the drop-off zone where Covenant jump off. You can get a few easy kills with that. However, be wary of the plasma guns.
*Use a heavy weapon to destroy a Phantom. A [[Spartan Laser]], the [[Warthog]]'s LAAV guns, or a [[Rocket Launcher]] or a [[Fuel Rod Gun]] will do the trick.
*With heavy weapons like the Rocket Launcher or a Spartan Laser as well as mounted vehicle weapons like the [[Scorpion]] tank's cannon or an [[M68 Gauss Cannon]].
*Aim for the twin engines (the silver parts on its front), as those are its weak points. However, the weak points are removed as of ''Halo: Reach''.
 
===Changes===
====Changes from the ''Kez'katu''-pattern Phantom in ''Halo 2'' to ''Halo 3''====
*The Phantom is now destructible, vulnerable to heavy weapons and explosives. Nevertheless, it is very durable and able to take up to six shots from a Scorpion tank.
*The Phantom's hull is now a medium-dark violet in ''Halo 3'', rather than magenta as it is in ''Halo 2''.
*The Phantom's flight noise has been reduced from a loud buzzing to a low hum but the overall tone is pretty much the same.
*The Phantom fires shots that are now a blue color, rather than a vivid red.
*The Phantom can deliver troops by opening side doors, not just by the gravity lift.
*The Phantom no longer has three separate auto-cannons - they now have one chin-mounted auto-cannon, and two Type-52 Plasma Cannons on either side of the troop bay.
*The troop bay is open on both sides where the plasma turrets are and it is fully accessible by the player as they can leap into it before it takes off. The player is usually killed when the Phantom hits a [[Invisible wall|death barrier]].
*The main cannon's rate of fire is slower.
*The two upper tail-like parts in the rear of the Phantom appear smaller.
*A green-colored variant is introduced. The Fleet of Retribution variant is used by the Elites and has the ability to camouflage itself.
 
====Changes from ''Halo 3'' to ''Halo 3: ODST''====
*The wreckage from its destruction is smaller to compensate for the Xbox 360's hardware capabilities.
*The Phantom can carry Engineers in pod-like cases.
*The Phantom's main cannon is equipped with a searchlight for night missions.
 
====Changes from ''Halo 3'' to ''Halo: Reach''====
*The auto-cannon is replaced by a cannon that has a slower rate of fire and has a more explosive effect upon impact, similar to a {{Pattern|Elo'Nakada|concussion rifle}}.
*The two front engine turbines no longer glow blue.
*There are no longer any "weak points"; it takes the same amount of weapons fire to destroy regardless of hit location.
*When hit by weapons fire, it no longer takes visible damage aside from the chin and side guns being knocked off.
*When destroyed, instead of having an "overload" phase where it drops and then explodes, the targeted Phantom instantly explodes as soon as it takes enough damage.
*Far less debris is left behind when destroyed; only the debris from the chin gun, the Type-52 Plasma Cannons on the sides, and a portion of the cockpit will be left when it explodes. Furthermore, not all Phantoms encountered are destructible.
*The Phantom has more health, capable of withstanding up to five [[M808C Scorpion]] shots before exploding.
*A variant outfitted for space combat, called the {{Pattern|R'shwupa|Phantom}}, is introduced.
 
====Changes from ''Halo: Reach'' to ''Halo 4''====
*The Phantom now sports a much darker blue-purple color and the lights around the Phantom are now green rather than blue in-line with other Halo 4 era Storm Covenant vehicles and weapons.
*There is no longer any variant of this Phantom that has a spot-light on it. However there is a new variant supporting boarding craft equipment mounted under the belly of the dropship. It is only seen in 1 instance on the level [[Dawn]].
*In Halo 4, there are absolutely no instances of enemies being dropped via the gravity lift on the bottom of the dropship, whereas Halo: Reach had a couple rare instances of this.
*Like many explosions in Halo 4, the Phantom's destruction is very lackluster, only showing a small red-blue explosion and a few pieces of the Phantom falling to the ground.
 
== Production notes ==
{{Expand-section}}
 
== Trivia ==
{{Linkbox|gallery=yes}}
*In the [[Keep It Clean (Trailer)|trailer]] for ''[[Halo 3: ODST]]'', a Phantom is seen on patrol using two bright searchlights to sweep the streets. Oddly, the lights are located in the exact location as the Phantom's chin-mounted gun, possibly meaning that this Phantom was specifically adapted for patrol or that its gun had a headlight mounted alongside it. In the cutscene where the Rookie receives a transmission from Dare, the Phantom that passes by has a searchlight mounted on the front turret. This headlight feature also appears in ''[[Halo: Reach]]''.
*In ''Halo: Reach''{{'}}s Firefight mode, a well-aimed [[M41 rocket launcher]] shot to the Phantom's cockpit can blast out the pilot (a Grunt), killing it and sending it spiraling out of the vehicle. When this happens, the Phantom stops and hovers for a few seconds before falling to the ground. Any personnel that are within the Phantom do not react and are not deployed.
*In the ''[[Halo Legends]]'' short film, ''[[Prototype]]'', a Phantom is seen carrying a Wraith ''inside'' its troop bay, as opposed to hovering below it. This may be a means to protect the Wraith from being destroyed before it is deployed or it could simply be an oversight made by the artists.
*In ''[[Halo: Reach]]'', a player can pilot a Phantom through the [[Flyable Pelican and Phantom]] easter egg. Unlike the Pelican, it can be destroyed, though unlike other vehicles it shows no outward indication of damage.
*In ''Halo: Reach''{{'}}s Firefight mode, the Phantom cannot be destroyed.
* During the level ''[[Composer (level)|Composer]]'', in the hangar, if the player activates the barrier while a Phantom is still inside the station, the vehicle will explode once it comes in contact with the barrier.
* In ''Halo 4'', if the player tries to board a Phantom or drop pod, they will fall through the floor. This is probably because the floor is not programmed to be walked on.
* In ''Halo 4'', if the two plasma gunners and the main gun are destroyed, the Phantom is usually destroyed. This can be seen on the Spartan Ops mission ''[[Key/Science Mountain|Science Mountain]]'', by shooting the red arrows on the Phantoms with a Scorpion, however in missions such as ''[[Catherine/The VIP|The VIP]]'' the guns can be blown off without affecting for the most part the dropship or its occupants.
*According to [[Lieutenant]] [[TJ Murphy]] in ''[[Scattered/Escape Plan|Escape Plan]]'', it is not hard to hijack a Phantom. Utilizing a Covenant console in "[[Lockup]]," Miller proved to be able to hack the security systems on one of the dropships and bring it under his control in just a few minutes time.
*Some phantoms, particularly those on Shutdown and Shootout in Valhalla, fire unusually fast, possibly for balance against vehicles.
 
== Gallery ==
===Illustrations===
<gallery>
File:Ariel CovenantLeaving.png|An armada of Phantoms leaving [[Ariel]] shortly after [[Operation: FIRESIDE]].
File:HE13 Hog Hop.jpg|''Ru'swum''-pattern Phantoms during the [[Battle of Oban]] in ''[[Halo: Escalation]]''.
File:HE12 Transport2.jpg|A green-colored Phantom on Ven III in ''Halo: Escalation''.
File:HCD-Blackreef.png|A ''Ru'swum''-pattern Phantom firing its heavy plasma cannon during the [[Battle of Alpha Corvi II]].
File:Enc22 PhantomCity.png|''Ru'swum''-pattern Phantoms flying over the [[High Charity#The Golden City|The Golden City]] on [[High Charity]] in the ''[[Halo Encyclopedia (2022 edition)]]''.
File:Enc22 Qikost.png|''Halo 5: Guardians'' concept art depicting a ''Ru'swum''-pattern Phantom at a seaside structure, used to represent [[Qikost]] in the ''Halo Encyclopedia (2022 edition)''.
</gallery>
 
=== Renders ===
<gallery>
File:PhantomH3.png|A view of the Phantom as it appears in ''[[Halo 3]]''.
File:H3-PhantomDropship.png|Alternate preview of the Phantom dropship in ''Halo 3''.
File:H3-PhantomDropshipSide.png|In-game profile view of the Phantom dropship in ''Halo 3''.
File:Halo3-PhantomDropship1.png|Profile view of the Phantom dropship from ''Halo 3''.
File:Halo3-PhantomDropship2.png|Underside of the Phantom dropship from ''Halo 3''.
File:Phantom TR.jpg|Turnaround reference of the Phantom as it appears in ''[[Halo: Reach]]''.
File:HReach-PhantomDropship.png|Alternate in-game preview of a Phantom dropship in ''Halo: Reach''.
File:HReach-Phantom2large.png|An in-game view of the Phantom dropship in ''Halo: Reach''.
File:HReach-PhantomDropship-Side.png|A side view of a ''Halo: Reach'' Phantom.
File:H4-Render-Phantom-Wireframe.jpg|Renders of the ''Ru'swum''-pattern Phantom, overlaid with its wireframe.
File:H4-Render-Phantom-Damaged.jpg|A damaged version of the ''Ru'swum''-pattern Phantom.
File:H4-T44TCPhantomDropship.png|Alternate render of the ''Ru'swum''-pattern Phantom for ''[[Halo 4]]''.
</gallery>
 
=== Screenshots ===
<gallery>
<gallery>
File:H4-T44TCPhantomDropship.png|Alternate render of the Type-44 Phantom Dropship.
File:H3 Phantom front.jpg|A front view of a Phantom.
File:Banshee phantom escort.jpg|A Phantom escorted by two Banshees on [[Installation 00]] in ''Halo 3''.
File:Phantom Construction 2.jpg|A Phantom carrying a Type-27 Mantis component.
File:Inside a phantom.jpg|Inside a Phantom.
File:Active Camo Phantom.jpg|A Fleet of Retribution Phantom activating its [[active camouflage]].
File:H3 Green Phantom Wreckage.jpg|A Fleet of Retribution Phantom exploding.
File:H3R - Phantom Headlights.png|A Phantom, seen through the "eyes" of the [[Superintendent]], using a pair of high-intensity searchlights to sweep the ruined streets of [[New Mombasa]] in ''[[Halo 3: ODST]]''.
File:ODST Phantom Inner console.png|A console in a ''Ru'swum''-pattern Phantom in ''Halo 3: ODST''.
File:DeliverHope - CCSHangar2.png|''Ru'swum''-pattern Phantoms picking up numerous [[Unggoy]] troops inside ''[[Sanctity of Purification]]''{{'}}s [[hangar bay]]. Note them being somewhat larger by comparing to [[Is'belox-pattern Banshee|Banshees]] and Covenant soldiers.
File:DeliverHope - CCSHangar.png|Two Phantoms being loaded with troops in the hangar bay of the ''Sanctity of Purification''.
File:HaloReach - Screenshot 05.jpg|An alpha build of ''Halo: Reach'', showcasing the Phantom.
File:Phantom2large.jpg|A view of the Phantom in ''Halo: Reach'', on the level [[Nightfall]].
File:Phantom_Teleport.jpg|A Phantom being teleported onto the [[Viery Territory]].
File:Phantom_NA.jpg|Noble Six shooting at a Phantom in ''Halo: Reach''.
File:Phantom_Rough.jpg|A rough model of a Phantom, used in background battles.
File:PhantomAszod.jpg|A Phantom participating at the [[Battle of Asźod]].
File:HTMCC-H4 BoardingPhantom 1.png|A Phantom equipped with external boarding chutes.
File:HTMCC-H4 BoardingPhantom 2.png|Front view of the Phantom equipped for breaching.
File:HTMCC-H4 BoardingPhantom 4.png|Close up of the Phantomn's external boarding chutes.
File:HTMCC-H4 BoardingPhantom 5.png|A Phantom breaching the ''Dawn''.
File:H4-E3-Campaign-6.jpg|Phantom and Banshee squadrons head to the crash site of {{UNSCShip|Infinity}}.
File:H4-T44Phantom.png|John-117 confronts a ''Ru'swum''-pattern Phantom during the Battle of Requiem.
File:WaypointT-44.jpg|A Phantom near [[Sniper Alley]].
File:H4-SpOps-EliteMinor.jpg|A Phantom deploying troops and firing at UNSC forces.
File:H4-SO-S1E6-T44PhantomDropship.jpg|A ''Ru'swum''-pattern Phantom encountered in a ''Spartan Ops'' Episode 6 teaser.
File:Halo4 Spartan Ops EP9 07.jpg|A Phantom hovering over a Forerunner site.
File:H4-SO-S1E6-T51CovCarbine-02.jpg|A Phantom in combat.
File:H4 SO S01E10 Jul 'Mdama with Storm.jpg|[[Jul 'Mdama]] near a "parked" Phantom.
File:MCC-H4 Lich&Phantoms.png|A ''Kmiro'sish''-pattern Lich with two ''Ru'swum''-pattern Phantoms on [[Impact]] in ''[[Halo: The Master Chief Collection]]''.
File:MCC-H4 T44boom.png|A ''Ru'swum''-pattern Phantom being destroyed by a [[G79H-TC Pelican]].
File:H2A T44.png|A ''Ru'swum''-pattern Phantom just before being destroyed by a [[fuel rod|fuel rod shot]] during the [[Unggoy Rebellion]] in [[Halo: The Master Chief Collection terminal trailer|''Halo: The Master Chief Collection'' terminal trailer]].
File:H2A T44Phantom.png|A ''Ru'swum''-pattern Phantom over [[High Charity]] during the Unggoy Rebellion.<!--The Phantom clearly use design of Type-44 Phantom used in Halo 4-->
</gallery>
</gallery>


==List of appearances==
== List of appearances ==
*''[[Halo 4]]'' {{1st}}
*''[[Halo: Uprising]]'' {{1st}}
*''[[Halo 3]]''
*''[[Halo Wars: Genesis]]''
*''[[Halo: Helljumper]]''
*''[[Halo Legends]]''
**''[[Origins]]''
**''[[Prototype]]''
**''[[The Babysitter]]''
*''[[Halo 3: ODST]]''
*''[[Halo: Reach]]''
*''[[Halo: Fall of Reach]]''
**''[[Halo: Fall of Reach - Invasion|Invasion]]''
*''[[Halo 4]]''
**''[[Spartan Ops]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo: Escalation]]''
*''[[Halo 2: Anniversary]]''
**''[[Terminal (Halo 2: Anniversary)|Terminals]]''
*''[[Halo: New Blood]]'' {{Mo}}
*''[[Halo: Ground Command]]''
*''[[Halo Mythos: A Guide to the Story of Halo]]''
*''[[Halo: Tales from Slipspace]]''
**''[[Knight Takes Bishop]]''
*''[[Halo: Collateral Damage]]''
*''[[Halo: Fireteam Raven]]''
*''[[Halo: Shadows of Reach]]''
**''[[Sacrifice]]''
*''[[Halo: Divine Wind]]''
*''[[Halo: Outcasts]]'' {{Mo}}
*''[[Halo: The Machine Breaks]]''


==Sources==
== Sources ==
<references/>
{{Ref/Sources}}


{{CovenantShips}}
{{Covenant Atmospheric/Exoatmospheric Vehicles}}
{{Covenant Vehicles}}


[[Category:Covenant Vehicles]]
[[Category:Phantom variants]]

Latest revision as of 11:59, September 5, 2024

This article is about the Phantom introduced in Halo 3. For other Phantom models, see Phantom.
Ru'swum-pattern Warrior Transport
HReach-PhantomDropship-FrontAngle.png
Production information

Manufacturer:

Class:

Phantom[1]

Role:

Technical specifications

Length:

33.2 meters (109 ft)[4][1][5]

Width:

20.1 meters (65.9 ft)[4][1]

Height:

12.6 meters (41.2 ft)[4][1]

Mass:

181.1 metric tons (178.2 LT; 199.6 ST)[1]

Engine(s):

Twin impulse drive system[4][6]

Other system(s):

Gravity lift[2]

Armament:

Complement:

Crew:

Chronological and affiliation

Era:

Introduced:

Before 2462[7]

Affiliation:

 

The Ru'swum-pattern Warrior Transport,[1] commonly known as the Phantom, is a Covenant dropship and gunship in service with the Covenant and its successors.[6]

Specifications[edit]

Design details[edit]

Jiralhanae soldiers aboard a Ru'swum-pattern Phantom.

The Ru'swum-pattern Phantom was common among the Covenant fleets associated with the hierarch decrees.[1] Currently the most common version of the Phantom,[6] it was quite so popular that several variants with exotic weapons systems, shield components, and even breaching tools, were crafted to facilitate all possible operational needs.[1] Its prominence was due to its speed, maneuverability, and firepower in atmospheric and exoatmospheric environments. It was favored by the Covenant for its armor's resilience in numerous environmental conditions. Due to these beneficial factors, the Ru'swum-pattern Phantom became one of the most significant vehicles deployed by the Covenant during assaults or occupations of hostile sites.[2] Despite the strength of its armor, the UNSC's G79H-TC Pelican was capable of besting a Ru'swum-pattern Phantom in combat.[13]

Armament[edit]

Although Phantoms are rarely deployed in a gunship role, they are equipped with a large armament.[14] The Phanton's reasonably distributed firepower was another reason for its prominence. Its primary armament is one single Type-44 Directed Energy Weapon/M plasma autocannon located underneath its nose and twin and its side-mounted secondary armament is two Pek-pattern plasma cannons attached to the dropship’s open bay doors,[2] which allow gunners to swiftly clear the deployment zones.[1]

Crew and complement[edit]

The Phantom crew consists of a pilot, a weapon officer,[2] and two gunners who are both in charge of two plamsa cannons,[1] which are typically Unggoy troops.[3][15] The Ru'swum-pattern Phantom's payload capacity is similar to that of the Kez'katu-pattern as it can transport twenty-four (up to thirty)[14] soldier "standard" passengers,[1] and at least two Type-26 Banshees or Karo'etba-pattern Ghosts, or just one Zurdo-pattern Wraith,[3] as well as essential equipment such as Covenant watchtowers, and components of anti-aircraft batteries by utilizing its gravity lift.[16][17] While passengers are generally deployed from the ventral gravity lift and from the doors located by either of the dropship's large side doors, Mgalekgolo soldiers due to their size are deployed from the Phantom through the use of its gravity lift.[16][17] They have also been seen to transport teams of Huragok, which are carried in cases and swing from the Phantom's underside.[18]

Usage[edit]

Although the Ru'swum-pattern Phantom were less freqeuntly used since the much earlier stages of the Human-Covenant War, such as during Battle of Alpha Corvi II[19] and Harvest campaign,[20] its most prominent use was during the final engagements, including the Fall of Reach and Battle for Earth.[1] In the last year of the Human-Covenant War, it was largely supplanted by a newer pattern, the Kez'katu-pattern Phantom, though many Covenant troops never used the newer model.[6] After the war, disparate Covenant remnants,[2] such as Jul 'Mdama's Covenant, used the Ru'swum-pattern as their primary dropship, due to the scarcity of the Kez'katu-pattern after High Charity's destruction.[6] Although warring Sangheili factions has made extensive use of the Ru'swum-pattern Phantom, the UNSC also captured a large number of these vehicles during the Requiem Campaign.[6] The Mikpramu-pattern Phantom would later be seen in widespread use by Covenant factions and Swords of Sanghelios due to diminishing numbers of Ru'swum-pattern and Kez'katu-pattern Phantoms.[6]

The Banished salvaged and modified their Ru'swum-pattern Phantoms,[21] then designed to serve as gunships and firing platforms.[22]

UNSC designations[edit]

  • Type-44 Troop Carrier - Ru'swum-pattern Phantoms used by Jul 'Mdama's Covenant during the Requiem campaigns.[4]
  • Type-52 Troop Carrier - Ru'swum-pattern Phantoms used by Covenant forces during the Fall of Reach and Battle of Installation 00. Shares the designation with the Kez'katu-pattern Phantom.[16][17]

Variants[edit]

Ship breacher configuration[edit]

  • Phantom ship breacher – Several Ru'swum-pattern Phantoms deployed by Jul' Mdama's Covenant were additionally equipped with a long boarding umbilical that can be extended from the dropship to connect to the hull or glass windows of another vessel, allowing the Phantom to fulfill a boarding craft role that is somewhat similar to that of the R'sisho-pattern Tick and Brhi Xur-pattern Leech. Once the umbilical forms a connection with a vessel, it will breach the material, depressurizing the room that is being breached until a rapidly deployed force field seals the breach.[23]

Cannon configurations[edit]

Several other models of Phantoms with cannon configurations exist, although they are essentially the same in both design and function. The troop capacity and armament of a Phantom varies depending on its model.[14]

Several Phantom gunships during conflicts for Requiem were armed with a heavy plasma cannon that fires unusually fast, possibly for balance against vehicles.[13][25]

Retribution Phantom[edit]

The Fleet of Retribution used customized Phantoms following the Great Schism.[26] These Phantoms were similar in function and appearance to the "normal" Phantom model, but they were colored an iridescent green instead of the usual purple,[16][17] likely to match the UNSC's vehicle color schemes shortly after allying with humanity against the Jiralhanae-led Covenant during the Battle for Earth and Battle of Installation 00. These Phantoms were equipped also with cloaking technology, something rarely seen on ships of their size.[27] After the Covenant's defeat, Mikpramu-pattern Phantoms were used instead and the green color was replaced with a red color to match the color scheme of Swords of Sanghelios infantry.[28] By 2558, at least one green-colored Phantom was used by Kig-Yar pirates on Ven III, which may indicate that this dropship may be a original Phantom used by the Fleet of Retribution and have been fallen into Kig-Yar pirates' hands.[29]

Gameplay[edit]

In Halo 3, Halo 3: ODST, Halo: Reach, and Halo 4 the Phantom's three guns, the side doors and platforms, the engine plates, and its hind flaps, as well as its entire well being, are destructible, unlike the Kez'katu-pattern Phantom in Halo 2. The Phantom's rear is most susceptible to damage, although this weakness was removed in Halo: Reach. When destroyed in Halo 3 and Halo 3: ODST, the Phantom will float down, emit sparks and a loud whirring noise, then explode into wreckage, although in Halo: Reach and Halo 4 the Phantom simply explodes.

Tactics[edit]

  • Taking down a Phantom is tempting to do so in Firefight or Campaign; however, it is unwise to do so if there are Phantoms traveling in groups, as they might pin you down with their plasma guns or in the most extreme cases, kill you.
  • It is recommended to destroy the Phantom's armaments before taking it out, otherwise they may pin you down.
  • If possible, stay under the Phantom and shoot at the drop-off zone where Covenant jump off. You can get a few easy kills with that. However, be wary of the plasma guns.
  • Use a heavy weapon to destroy a Phantom. A Spartan Laser, the Warthog's LAAV guns, or a Rocket Launcher or a Fuel Rod Gun will do the trick.
  • With heavy weapons like the Rocket Launcher or a Spartan Laser as well as mounted vehicle weapons like the Scorpion tank's cannon or an M68 Gauss Cannon.
  • Aim for the twin engines (the silver parts on its front), as those are its weak points. However, the weak points are removed as of Halo: Reach.

Changes[edit]

Changes from the Kez'katu-pattern Phantom in Halo 2 to Halo 3[edit]

  • The Phantom is now destructible, vulnerable to heavy weapons and explosives. Nevertheless, it is very durable and able to take up to six shots from a Scorpion tank.
  • The Phantom's hull is now a medium-dark violet in Halo 3, rather than magenta as it is in Halo 2.
  • The Phantom's flight noise has been reduced from a loud buzzing to a low hum but the overall tone is pretty much the same.
  • The Phantom fires shots that are now a blue color, rather than a vivid red.
  • The Phantom can deliver troops by opening side doors, not just by the gravity lift.
  • The Phantom no longer has three separate auto-cannons - they now have one chin-mounted auto-cannon, and two Type-52 Plasma Cannons on either side of the troop bay.
  • The troop bay is open on both sides where the plasma turrets are and it is fully accessible by the player as they can leap into it before it takes off. The player is usually killed when the Phantom hits a death barrier.
  • The main cannon's rate of fire is slower.
  • The two upper tail-like parts in the rear of the Phantom appear smaller.
  • A green-colored variant is introduced. The Fleet of Retribution variant is used by the Elites and has the ability to camouflage itself.

Changes from Halo 3 to Halo 3: ODST[edit]

  • The wreckage from its destruction is smaller to compensate for the Xbox 360's hardware capabilities.
  • The Phantom can carry Engineers in pod-like cases.
  • The Phantom's main cannon is equipped with a searchlight for night missions.

Changes from Halo 3 to Halo: Reach[edit]

  • The auto-cannon is replaced by a cannon that has a slower rate of fire and has a more explosive effect upon impact, similar to a Elo'Nakada-pattern concussion rifle.
  • The two front engine turbines no longer glow blue.
  • There are no longer any "weak points"; it takes the same amount of weapons fire to destroy regardless of hit location.
  • When hit by weapons fire, it no longer takes visible damage aside from the chin and side guns being knocked off.
  • When destroyed, instead of having an "overload" phase where it drops and then explodes, the targeted Phantom instantly explodes as soon as it takes enough damage.
  • Far less debris is left behind when destroyed; only the debris from the chin gun, the Type-52 Plasma Cannons on the sides, and a portion of the cockpit will be left when it explodes. Furthermore, not all Phantoms encountered are destructible.
  • The Phantom has more health, capable of withstanding up to five M808C Scorpion shots before exploding.
  • A variant outfitted for space combat, called the R'shwupa-pattern Phantom, is introduced.

Changes from Halo: Reach to Halo 4[edit]

  • The Phantom now sports a much darker blue-purple color and the lights around the Phantom are now green rather than blue in-line with other Halo 4 era Storm Covenant vehicles and weapons.
  • There is no longer any variant of this Phantom that has a spot-light on it. However there is a new variant supporting boarding craft equipment mounted under the belly of the dropship. It is only seen in 1 instance on the level Dawn.
  • In Halo 4, there are absolutely no instances of enemies being dropped via the gravity lift on the bottom of the dropship, whereas Halo: Reach had a couple rare instances of this.
  • Like many explosions in Halo 4, the Phantom's destruction is very lackluster, only showing a small red-blue explosion and a few pieces of the Phantom falling to the ground.

Production notes[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Trivia[edit]

  • In the trailer for Halo 3: ODST, a Phantom is seen on patrol using two bright searchlights to sweep the streets. Oddly, the lights are located in the exact location as the Phantom's chin-mounted gun, possibly meaning that this Phantom was specifically adapted for patrol or that its gun had a headlight mounted alongside it. In the cutscene where the Rookie receives a transmission from Dare, the Phantom that passes by has a searchlight mounted on the front turret. This headlight feature also appears in Halo: Reach.
  • In Halo: Reach's Firefight mode, a well-aimed M41 rocket launcher shot to the Phantom's cockpit can blast out the pilot (a Grunt), killing it and sending it spiraling out of the vehicle. When this happens, the Phantom stops and hovers for a few seconds before falling to the ground. Any personnel that are within the Phantom do not react and are not deployed.
  • In the Halo Legends short film, Prototype, a Phantom is seen carrying a Wraith inside its troop bay, as opposed to hovering below it. This may be a means to protect the Wraith from being destroyed before it is deployed or it could simply be an oversight made by the artists.
  • In Halo: Reach, a player can pilot a Phantom through the Flyable Pelican and Phantom easter egg. Unlike the Pelican, it can be destroyed, though unlike other vehicles it shows no outward indication of damage.
  • In Halo: Reach's Firefight mode, the Phantom cannot be destroyed.
  • During the level Composer, in the hangar, if the player activates the barrier while a Phantom is still inside the station, the vehicle will explode once it comes in contact with the barrier.
  • In Halo 4, if the player tries to board a Phantom or drop pod, they will fall through the floor. This is probably because the floor is not programmed to be walked on.
  • In Halo 4, if the two plasma gunners and the main gun are destroyed, the Phantom is usually destroyed. This can be seen on the Spartan Ops mission Science Mountain, by shooting the red arrows on the Phantoms with a Scorpion, however in missions such as The VIP the guns can be blown off without affecting for the most part the dropship or its occupants.
  • According to Lieutenant TJ Murphy in Escape Plan, it is not hard to hijack a Phantom. Utilizing a Covenant console in "Lockup," Miller proved to be able to hack the security systems on one of the dropships and bring it under his control in just a few minutes time.
  • Some phantoms, particularly those on Shutdown and Shootout in Valhalla, fire unusually fast, possibly for balance against vehicles.

Gallery[edit]

Illustrations[edit]

Renders[edit]

Screenshots[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c d e f g h i j k l m n o p q r s t Halo Encyclopedia (2022 edition), page 282
  2. ^ a b c d e f g h i j k l Halo Waypoint, Halo 4 Interactive Guide - Vehicles: Phantom (Retrieved on May 1, 2013) [local archive] [external archive]
  3. ^ a b c d e f g h i j Halo 4, In-game unit
  4. ^ a b c d e Halo 4: The Essential Visual Guide, page 118
  5. ^ Facebook, Halo Ground Command Covenant Phantom (Retrieved on Aug 21, 2021) [archive]
  6. ^ a b c d e f g Halo Waypoint, Phantom (Retrieved on Oct 30, 2021) [archive]
  7. ^ a b Halo 2: Anniversary, Terminal 10
  8. ^ a b c Halo 3: campaign gameplay
  9. ^ a b Halo: Escalation, issue #1
  10. ^ Halo: Tales from Slipspace - Knight Takes Bishop
  11. ^ Halo: Spartan Assault - Operation A: Umbra, campaign level Mission 2: The Mirror Mantle Counter-Assault
  12. ^ Halo: Escalation, issue #2
  13. ^ a b Halo 4, campaign level Shutdown
  14. ^ a b c Halo Official Site, Phantom Halo Official Site (Retrieved on Dec 28, 2011) [archive]
  15. ^ a b Halo: Reach: campaign and multiplayer gameplay
  16. ^ a b c d Halo Encyclopedia (2009 edition), page 268
  17. ^ a b c d Halo Encyclopedia (2011 edition), page 281
  18. ^ Halo 3: ODST: campaign gameplay
  19. ^ Halo: Collateral Damage, issue #1
  20. ^ Halo Wars: Genesis
  21. ^ Twitter, Jeff Easterling (Retrieved on Dec 28, 2011) [archive]
  22. ^ Halo Waypoint, Canon Fodder - Know-Scope (Retrieved on Jul 1, 2017) [archive]
  23. ^ Halo 4, campaign level Dawn
  24. ^ Halo: Fireteam Raven
  25. ^ Halo 4 - Spartan Ops, campaign mission Catherine: Shootout In Valhalla
  26. ^ Halo 3, campaign level Floodgate
  27. ^ Halo 3, campaign level The Covenant
  28. ^ Halo 5: Guardians, campaign level Swords of Saghelios
  29. ^ Halo: Escalation, issue #12