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|image=[[File:Prisoner.jpg|300px]] | |image=[[File:Prisoner.jpg|300px]] | ||
|game=''[[Halo: Combat Evolved]]'' | |game=''[[Halo: Combat Evolved]]'' | ||
|devname=<code>prisoner</code>{{Ref/File|Id=HCEEK|HCEEK|HCEEK\tags\levels\test\prisoner\prisoner.scenario}} | |||
|map= | |map= | ||
|location=[[Installation 04]] | |location=[[Installation 04]] |
Latest revision as of 09:46, June 30, 2024
Prisoner | |
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Map overview | |
Game: |
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Map file name (?): |
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Lore information | |
Location: |
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Gameplay overview | |
Terrain: |
Multi-Leveled building |
Map layout: |
Asymmetrical |
Recommended number of players: |
2-8 |
Recommended gametype(s): |
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“ | Get on Top. | ” |
Prisoner is a multiplayer map in Halo: Combat Evolved. It was remade for Halo: Reach mulitplayer as the Halo: Combat Evolved Anniversary map, Solitary.
SummaryEdit
This map takes place in some sort of Forerunner facility. The most interesting aspect about this map is the bridges, which are very useful for opening fire on opponents below but very vulnerable to snipers. The shotgun is the most useful weapon in these close encounters.
The most vulnerable spot on the map is the center; however, there is an Active Camouflage under the central pillar and a rocket launcher above it. It has a very "cramped" feel to it and rockets and frag grenades are not recommended while going up or down one of the hallways. Some players make a 16-person CTF servers with only rocket launchers, fuel rod guns and flamethrowers. This creates a fast-paced, chaotic, but balanced game where players rarely survive for over a minute.
StrategiesEdit
- Be aware of the natural team stalemate that develops on Prisoner: it's often necessary for players to be more creative than usual in how they approach the map.
- In team games, have one or two team members work their way in behind the enemy' side of the map. Once behind, enemy players will often be overwhelmed between fire from the main team and the infiltrating pair. As a result, the enemy team crumbles between the two forces.
- Operate in groups: With multiple allied groups of two or three players working around the map, it becomes easier to disorient or overwhelm the enemy team.
- In Team Slayer, its best for one player to wield a sniper rifle, several with assault rifles, and few with shotguns. The sniper should position himself across from a major weapon spawn, such as the rocket launcher in the middle tower of the map. The player with the shotgun should patrol the sniper rifle spawn point, gunning down would-be enemy snipers. Lastly, position two players with assault rifles and pistols near the sniper mentioned above, just in case the attack force of the other team overpowers.
- Use the ground floor and passageways to avoid enemy fire.
Production notesEdit
- Main article: Cut Halo 2 levels § Convict
A map based on Prisoner existed during Halo 2's production. Known as "Convict," this map expanded Prisoner's layout into a larger, two base version that effectively acted as "two" copies of Prisoner, connected on either end. Convict was restored and released as part of the Digsite project in 2023.[2][3]
TriviaEdit
- This map is referred to as 'Prison Bitch' in parts of the game coding.[4]
- The long hallways, walls and ramps resemble the inside structures of the level The Silent Cartographer.
- This map, along with Beaver Creek, Damnation, Hang 'Em High, Timberland, and Headlong are featured in Halo: Combat Evolved Anniversary as remakes.
GalleryEdit
Browse more images in this article's gallery page. |
SourcesEdit
- ^ Halo: Combat Evolved Editing Kit, game file
HCEEK\tags\levels\test\prisoner\prisoner.scenario
- ^ Halo Waypoint, Digsite Deliveries (Retrieved on Jan 30, 2024) [archive]
- ^ Steam Workshop, Digtacular Map Pack (Retrieved on Jan 30, 2024) [archive]
- ^ Halo 1.09 map table address: 40536218
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