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{{ | {{Status|RealWorld}} | ||
{{disambig header|the soundtrack|other uses|Requiem (disambiguation)}} | {{disambig header|the soundtrack|other uses|Requiem (disambiguation)}} | ||
{{Music infobox | {{Music infobox | ||
| name = Requiem | | name = Requiem | ||
| yt = | | yt = ogZtRFTRjQM | ||
| album = [[Halo 4: Original Soundtrack]] | | album = ''[[Halo 4: Original Soundtrack]]'' | ||
| composer = [[Neil Davidge]] | | composer = [[Neil Davidge]] and Andrew Morgan{{Ref/Site|Id=commentary|URL=https://www.gamereactor.eu/halo-4s-composer-commentary/|Site=Gamereactor|Page=Halo 4's Composer Commentary|D=8|M=9|Y=2021}} | ||
| length = 2: | | length = 2:17 | ||
| last = [[Belly of the Beast]] | | last = [[Belly of the Beast]] | ||
| next = [[Legacy]] | | next = [[Legacy]] | ||
}} | }} | ||
'''Requiem''' is the third track | '''Requiem''' is the third track in ''[[Halo 4: Original Soundtrack]]''. | ||
==Overview== | |||
The track opens with low strings playing somberly before a kantele joins in with snippets, leading into a cascade of melodies with high strings accompaniments. They build up to a crescendo before strings return with a grand melody, which repeats before fading out with snippets of synth effects and kantele.{{Ref/Reuse|commentary}} | |||
==Appearances== | ==Appearances== | ||
The track can be heard: | |||
*''[[Requiem (level)|Requiem]]'', when [[John-117]] | *In the campaign level ''[[Requiem (level)|Requiem]]'', when [[John-117]] leaves the {{UNSCShip|Forward Unto Dawn}}'s crashsite and sees the floating [[Forerunner]] towers inside [[Requiem]]. | ||
*''[[Spartan Ops]]'' Episode 10, ''[[S1/Exodus|Exodus]]'', after the {{UNSCShip|Infinity}} flees from Requiem, seconds before the planet was destroyed. | *In ''[[Spartan Ops]]'' Episode 10, ''[[S1/Exodus|Exodus]]'', during the ''Halo: Infinity'' cinematic, after the {{UNSCShip|Infinity}} flees from Requiem, seconds before the planet was destroyed. | ||
==Production notes== | |||
The track was one of the three ideas produced by composer [[Neil Davidge]], after he was shown a concept art of Requiem, which he described as "a glorious alien vista with a singular, tiny, silhouetted figure in the foreground". Davidge's composition was then sent to fellow arranger/producer Andrew Morgan, who further developed the track.{{Ref/Reuse|commentary}} | |||
==Sources== | |||
{{Ref/Sources}} | |||
{{Soundtrack|H4}} | {{Soundtrack|H4}} |
Latest revision as of 11:55, August 20, 2023
Requiem | |
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Album: |
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Composer(s): |
Neil Davidge and Andrew Morgan[1] |
Length: |
2:17 |
Previous: |
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Next: |
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Requiem is the third track in Halo 4: Original Soundtrack.
OverviewEdit
The track opens with low strings playing somberly before a kantele joins in with snippets, leading into a cascade of melodies with high strings accompaniments. They build up to a crescendo before strings return with a grand melody, which repeats before fading out with snippets of synth effects and kantele.[1]
AppearancesEdit
The track can be heard:
- In the campaign level Requiem, when John-117 leaves the UNSC Forward Unto Dawn's crashsite and sees the floating Forerunner towers inside Requiem.
- In Spartan Ops Episode 10, Exodus, during the Halo: Infinity cinematic, after the UNSC Infinity flees from Requiem, seconds before the planet was destroyed.
Production notesEdit
The track was one of the three ideas produced by composer Neil Davidge, after he was shown a concept art of Requiem, which he described as "a glorious alien vista with a singular, tiny, silhouetted figure in the foreground". Davidge's composition was then sent to fellow arranger/producer Andrew Morgan, who further developed the track.[1]
SourcesEdit
- ^ a b c Gamereactor, Halo 4's Composer Commentary (Retrieved on Sep 8, 2021) [archive]
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