Requiem (music)
From Halopedia, the Halo wiki
Requiem | |
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Album: |
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Composer(s): |
Neil Davidge and Andrew Morgan[1] |
Length: |
2:17 |
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Requiem is the third track in Halo 4: Original Soundtrack.
Overview[edit]
The track opens with low strings playing somberly before a kantele joins in with snippets, leading into a cascade of melodies with high strings accompaniments. They build up to a crescendo before strings return with a grand melody, which repeats before fading out with snippets of synth effects and kantele.[1]
Appearances[edit]
The track can be heard:
- In the campaign level Requiem, when John-117 leaves the UNSC Forward Unto Dawn's crashsite and sees the floating Forerunner towers inside Requiem.
- In Spartan Ops Episode 10, Exodus, during the Halo: Infinity cinematic, after the UNSC Infinity flees from Requiem, seconds before the planet was destroyed.
Production notes[edit]
The track was one of the three ideas produced by composer Neil Davidge, after he was shown a concept art of Requiem, which he described as "a glorious alien vista with a singular, tiny, silhouetted figure in the foreground". Davidge's composition was then sent to fellow arranger/producer Andrew Morgan, who further developed the track.[1]
Sources[edit]
- ^ a b c Gamereactor, Halo 4's Composer Commentary (Retrieved on Sep 8, 2021) [archive]
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