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Making Halo 4: Return of the Forerunners: Difference between revisions

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==Transcript==
==Transcript==
*'''[[Frank O'Connor]]''': "The [[Covenant]] used to be the main threat, and it wasn't the govern in the original ''Halo'' series, because the real threat was the [[Forerunner]] legacy and [[the Flood]] itself."
*'''[[Josh Holmes]]''': "Forerunners have been the source of so much mysteries throughout the ''Halo'' franchise, it was just fascinating to us."
*'''Brian Reed''': "So far it's just stumbling on their belongings, y'know, we found [[Halo Array|Halo]], and now we found something more; we found the [[Promethean]]s.
*'''Kenneth Scott''': "There's a degree of animalistic fierceness that maybe you didn't see in previous games."
*'''[[Kiki Wolfkill]]''': "The condition and context are what hit a hero and antagonist against each other."
*'''Lindsay Lockhart": '''For this game we are gonna get a lot of complexity to their civilization."
*'''Josh Holmes''': "From their world view, what they're doing has to make sense."
*'''[[Armando Troisi]]''': "Trying to figure out ways that story without interfering the shooting aspect of it has been a really challenging thing."
*'''Kiki Wolfkill''': "We've got glimpses of this Forerunner presence that was kind of always there open to whether or whatever it erupt, and it did."
*'''Armando Troisi''': "We are trying to take game systems and manipulate them and give them emotional coloring of context."
*'''Josh Holmes''': "We wanted to to create something that stand alone and be an enemy that is as challenging, just as engaging, as the Covenant has been in the past for ''Halo''."
*'''Scott Warner''': "A lot of that initial discussion is about, if you have this incredibly evolved race, and they will be well on the [[human]]s and the Covenant, what will that look like?"
'''MAKING HALO 4'''<br>
'''RETURN OF THE FORERUNNERS'''<br>
<small>'''PART 2'''</small>
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Revision as of 22:20, September 12, 2012

Template:Under Construction

<youtube width="300" height="200">bL8QP6hSU9A</youtube>

Halo 4: Return of the Forerunners is a video documentary by 343 Industries, about the development of the Prometheans and their weapons.. It was released on YouTube on September 12th, 2012.[1]

Transcript

  • Josh Holmes: "Forerunners have been the source of so much mysteries throughout the Halo franchise, it was just fascinating to us."
  • Brian Reed: "So far it's just stumbling on their belongings, y'know, we found Halo, and now we found something more; we found the Prometheans.
  • Kenneth Scott: "There's a degree of animalistic fierceness that maybe you didn't see in previous games."
  • Kiki Wolfkill: "The condition and context are what hit a hero and antagonist against each other."
  • Lindsay Lockhart": For this game we are gonna get a lot of complexity to their civilization."
  • Josh Holmes: "From their world view, what they're doing has to make sense."
  • Armando Troisi: "Trying to figure out ways that story without interfering the shooting aspect of it has been a really challenging thing."
  • Kiki Wolfkill: "We've got glimpses of this Forerunner presence that was kind of always there open to whether or whatever it erupt, and it did."
  • Armando Troisi: "We are trying to take game systems and manipulate them and give them emotional coloring of context."
  • Josh Holmes: "We wanted to to create something that stand alone and be an enemy that is as challenging, just as engaging, as the Covenant has been in the past for Halo."
  • Scott Warner: "A lot of that initial discussion is about, if you have this incredibly evolved race, and they will be well on the humans and the Covenant, what will that look like?"

MAKING HALO 4
RETURN OF THE FORERUNNERS
PART 2

Template:SectStub

Sources