|
|
Line 1: |
Line 1: |
| {{Era|H2|H3|HW|FS|GOO|CH|HE|LE}} | | {{lookingfor|[[High Charity (level)|High Charity]], the level}} |
| {{Ratings}}
| |
| {{Cleanup}}
| |
| {{references}}
| |
| <center>''For other uses of "High Charity", see [[High Charity (disambiguation)]].''</center>
| |
| {{Individual ship infobox
| |
| |name=''High Charity''
| |
| |image=[[Image:High_Charitypic.jpg|320px]]
| |
| |class=Mobile Planetoid Station
| |
| |manufacturer=[[Covenant Empire|Covenant]]
| |
| |modifier=
| |
| |sysmods=
| |
| |length=348 Kilometers (216.2 miles)
| |
| |width=
| |
| |height=
| |
| |max accel=
| |
| |max speed space=
| |
| |max speed air=
| |
| |engine=
| |
| |slipspace drive=Yes
| |
| |slipspace speed=Unknown
| |
| |poweroutput=
| |
| |power=[[Forerunner Dreadnought]]
| |
| *Reactor power plant
| |
| |shield gen=
| |
| |hull=
| |
| |sensor=
| |
| |target=
| |
| |navigation=
| |
| |avionics=
| |
| |countermeasures=
| |
| |armament=
| |
| |complement=
| |
| |crew=
| |
| |skeleton=
| |
| |passengers=
| |
| |capacity=
| |
| |consumables=
| |
| |othersystems=
| |
| |role=
| |
| |commission=
| |
| |firstsight=[[2552|October 2552]] (UNSC)
| |
| |destroyed=[[2552#November|November 2552]]
| |
| |retired=
| |
| |lastsight=November 2552
| |
| |battles=*[[Battle of Installation 05]]
| |
| *[[First Battle of High Charity]]
| |
| *[[Battle of Installation 00]]
| |
| *[[Raid on High Charity]]
| |
| |affiliation=[[Covenant Empire|Covenant]], [[Covenant Loyalists]], and later the [[Flood]] who transformed it into a giant [[Flood Hive]].
| |
| |fleet=
| |
| |taskforce=
| |
| |owners=
| |
| |namedcrew=
| |
| |captains=
| |
| }}
| |
| '''''High Charity''''' was the [[Covenant Empire|Covenant]]'s mobile planetoid station and capital city, known as the ''Holy City of the Covenant'' or the ''Prophets' Holy City''.<ref>'''[[Halo 3]]''' ''level {{Levelname|Floodgate}}''</ref>
| |
|
| |
|
| ==Description== | | == Summary == |
| ===Physical Description===
| | '''High Charity''' is the name of the mobile capital city of [[The Covenant]]. It is a large bulb-shaped structure, which is actually a massive starship. It is capable of [[slipstream]] jumps, like any other vessel. The city houses the majority of structures sacred to the Covenant, such as the chamber of the Council, the [[Mausoleum of the Arbiter]], and the sanctum of the [[Prophets]]. The power source is a [[Forerunners|Forerunner]] ship which had been modified to power the entire city. |
| It is a large mushroom-shaped structure, 348 kilometers in diameter. At the apex of this "mushroom" is an artificial star that simulates natural sunlight within the city. This star doubles as a launch pad for the [[Forerunner Dreadnought]], the ship at the center of the city. The stalk tapers to a point, with various branches emanating from it, likely for service as docking bays. The city is mobile, can jump through [[Slipspace]], and is almost completely powered by the engines of the decommissioned [[Dreadnought]]. The Dreadnought's engines are powerful enough to run the city on a fraction of their potential output.'.<ref>'''[[Halo 2]]''', ''level {{Levelname|Gravemind}}''</ref> | |
|
| |
|
| ===Capital City===
| | Before the fall of [[Reach]] and the destruction of the [[Pillar of Autumn]] at [[Installation 04|Alpha Halo I-04]], the [[UNSC]] planned to have that ship transport [[Spartans]] to capture a Covenant ship, in order to locate High Charity. There, they would capture the [[High Prophets]], and force an end to the war. During the events of [[Halo: First Strike]], however, [[Master Chief]] gave up on the mission despite being in possession of [[Ascendant Justice]] due to the persuasion of his fellow survivors of Alpha Halo's destruction. During [[Halo 2]], the Chief (who was alone teleported to that same Covenant homeworld by [[Gravemind]]) apparently had forgotten about his original mission already, because instead of using the perfect opportunity given to him and going to capture the High Prophets, he decides to kill them instead, in which, according to [[Dr. Catherine Halsey|Dr. Halsey's]] profile on Covenant society, would escalate the war. Master Chief receives aid from Marine POWS, not his Spartans this time. Due to this, a potential novelisation of Halo 2 that addressed the plotholes created by the game could be very different, because prior characterisation of the Chief in the earlier novels has portrayed him as one to be very careful in his actions. |
| In the internal hub of ''High Charity'' lies an extremely large capital city. In its center sits the [[Forerunner Dreadnought]], embedded within the city after the formation of the Covenant as a symbol of conviction and peace between the [[Sangheili]] and the [[San 'Shyuum]]. The Dreadnought's engines are the primary power source for much of the city, though back-up generators were rigged by the [[Gravemind]] once the vessel departed.
| |
|
| |
|
| The city itself contains many locations sacred to the Covenant such as the [[Council Chamber]], the [[Sanctum of the Hierarchs]] and the [[Mausoleum of the Arbiter]]. As a construct, ''High Charity'' is very similar to the ''[[Unyielding Hierophant]]'', a repair & refit station, though it also serves as a mobile command post. Unlike many small Covenant vessels and their UNSC counterparts, High Charity contains many courtyards and other non-essential spaces which give the station a terrestrial feel. The interior of ''High Charity'' is filled with the Covenant's unique architecture, of a lighter tone than their naval vessels. All of the structures within the city float above a methane-rich field in which the Unggoy dwell. The towers at the center are gigantic volcanic spires and are used by the San 'Shyuum as offices and private residences.
| | During the course of [[Halo 2]], [[The Flood]] take advantage of the chaos surrounding Master Chief's infilitration, using the situation to infest the city. Eventually, the the Forerunner ship at High Charity's core takes off, with Master Chief inside. [[Cortana]] stays behind. The city is abandoned and assimilated by the Flood, drifting in the middle of a space battle. Whether it will be reinhabited or destroyed in the future ([[Halo 3]]) is unknown. |
|
| |
|
| ===Protection=== | | == Images == |
| {{main|High Charity Defense Fleet}}
| | [[Image:High Charity wallpaper.jpg|150px]] [[Image:Forerunner Ship.jpg|x113px]] |
| ''High Charity'' is so important to the Covenant Empire that it is endowed with its own personal defense [[fleet]], which consists of hundreds of battleships, carriers and cruisers. Some of the biggest fleets in the entire Covenant armada defended the city, such as the ''[[Second Fleet of Homogeneous Clarity]]'' and the late ''[[Fleet of Particular Justice]]''. As it is the Covenant's major religious center and capital, ''High Charity'' is enormously sacred to the Covenant. It is thought that true believers should visit it at least once in a lifetime, though many members of the Covenant cannot afford to. It is full of [[San 'Shyuum]] and [[Sangheili]] [[Councilors]], and the general leadership of the entire alien hegemony. It can be assumed that High Charity has it's own set of energy shields and defensive weapons. Despite its considerable defense assets it was unable to withstand the [[Flood]] assault.
| |
|
| |
|
| ===Layout===
| | [[Category:Covenant]] [[Category:Places]] |
| Along the outer wall on the inside of ''High Charity'' are several towers, each containing rooms and hallways. Two of these towers are referred to by [[Cortana]] as the [[Mid Tower]] and the [[Far Tower]]. Most of these towers are connected to the two surrounding towers by the [[Hanging Gardens]] and the [[Valleys of Tears]], but the towers containing the [[Council Chamber]] and the [[Mausoleum of the Arbiter]] are both notably only connected to the sections between them. Hanging far above the Mausoleum of the Arbiter is a part of the [[Sanctum of the Hierarchs]], a large chamber decorated with shards of glass from worlds devastated by the Covenant. Below these structures are the lower districts.
| |
| {{High Charity Locations}}
| |
| | |
| == History ==
| |
| === Early History ===
| |
| From the Covenant's earliest recorded history, the San 'Shyuum ended their civil war by launching the Forerunner Dreadnought from their home planet along with a chunk of rock. This chunk would later be built into ''High Charity''. The city was erected during the [[Sangheili-San 'Shyuum War]] and completed following the war's conclusion. The [[Forerunner Dreadnought]] that the San 'Shyuum used in the war was stripped of all known weapons and permanently installed inside ''High Charity''. Because the city is mobile, it is extremely difficult for the lesser creatures of the hegemony to make journeys to the capital, yet it manages to establish a network of [[Slipspace]] probes to protect its position. Anything larger than a millimeter in diameter that drifted too close was engaged and obliterated, including ships that failed to transmit proper clearance codes within a millisecond of hailing.
| |
| | |
| Prior to the [[Human-Covenant War]], ''High Charity'' was almost destroyed as the [[Forerunner Dreadnought]] powered up, galvanized by the discovery of "[[Reclaimers]]" by the Covenant, and attempted to reach [[Harvest]] to transport the occupants to the [[Ark]]. It was accidentally deactivated by [[Lekgolo]] worms as they short circuited the ship.<ref>'''[[Halo: Contact Harvest]]'''</ref>
| |
| | |
| ===The Sacred Rings and the Great Journey===
| |
| [[Image:High charity and Alpha Halo.jpg|250px|thumb|right|''High Charity'' with the remains of [[Installation 04]] in the background.]]
| |
| Upon the discovery of [[Installation 04]] by the Covenant, ''High Charity'' was supposed to perform a [[Slipspace]] jump to the ring along with its fleet, where the High [[Prophets]] would activate the ring to send the Covenant on the [[Great Journey]].
| |
| | |
| The Fleet of [[Particular Justice]], led by then [[Supreme Commander]] [[Thel 'Vadamee]], had already made its way to the Ring while chasing the Halcyon-class cruiser ''[[UNSC Pillar of Autumn|The Pillar of Autumn]]'', but they did not know about the [[Flood]], and did not expect interference from the [[UNSC]]. When ''High Charity'' and its fleet arrived at [[Threshold]], they found that both Installation 04 and the Fleet of Particular Justice had been [[Battle of Installation 04|utterly destroyed]].
| |
| | |
| In the early stages of the [[Battle of Earth]], the [[High Prophet of Regret]] sent the coordinates of [[Installation 05]] to ''High Charity''. The planetoid and its fleet arrived just in time to watch [[John-117|Master Chief]] and a group of [[UNSC Marine Corps|Marines]] assassinate the Prophet of [[Prophet_of_Regret|Regret]]. It then held position over Installation 05 until hostilities erupted between the [[Sangheili]] and the [[Jiralhanae]], as the [[Great Schism]] began in [[2552|November 2552]].
| |
| | |
| ===Battle of ''High Charity''===
| |
| {{Main|First Battle of High Charity}}
| |
| During the chaos of the battle, John-117 infiltrated ''High Charity'', by way of teleportation from [[Gravemind]] directly into the Council Chambers using [[Installation 05]]'s teleportation grid.
| |
| | |
| At the same time, the Flood made their own entrance, using the {{UNSCShip|In Amber Clad}} to perform a slipspace jump into the interior of ''High Charity'', bypassing its exterior defenses. Once inside, the Flood used [[D77-TC Pelican Dropship|Pelican]] dropships to spread both [[Combat Forms|Combat and]] [[Carrier Form]]s around the city. Within the city a vicious battle ensued among Jiralhanae, Sangheili, and Flood forces, all bent on destroying one another (this was the start of the Covenant Civil-War amongst the Jiralhanae and Sangheili). The unfortunate [[Master Chief]], John-117 was caught in the middle of the quarrel, but managed to escape.
| |
| | |
| Eventually, the Dreadnought at ''High Charity'''s core took off, with both the [[Prophet of Truth]] and the Master Chief inside, leaving [[Cortana]] behind. It appears that the Covenant forces on both sides completely abandoned ''High Charity'' afterward, and it was completely [[Flood Hive|infested]] by the Flood. The Gravemind took complete control of the Sanctum of the Hierarchs, using the [[Council Chamber]] itself as his "throne room".<ref>'''[[Halo 2]]''', ''[[The Great Journey (Level)|Epilogue]]''</ref>
| |
| | |
| ===Quarantine of ''High Charity''===
| |
| As ''High Charity'' and [[Installation 05]] were rapidly falling to the [[Flood]], a massive battle between [[Sangheili]] and [[Jiralhanae]] held ships continued in the space around the city. The [[Sangheili]] [[Covenant Separatists|Separatists]] eventually succeeded in driving away the [[Jiralhanae]] or they possibly retreated on orders from [[Truth]] to assist in the conquest of [[Earth]]. But this led to the fall of High Charity to the Flood under the command of the Gravemind who used this as his second base and gain significant amount of ships. He sent one to infest [[Africa]] and from there all of [[Earth]].
| |
| | |
| The [[Sangheili]] fleet formed a large perimeter and quarantined ''High Charity'' and [[Installation 05]], attempting to prevent the [[Flood]] from infesting any other systems.<ref>'''[[Halo 3]]''', ''level {{Levelname|Floodgate}}''</ref> Presumably all but one escaped [[Unnamed Flood-Captured Battlecruiser|Flood ship]] was destroyed, according to an Elite that was deployed to assist the Master Chief and the Arbiter. This ship, and the surrounding area of Africa were cleansed of the Flood, by means of glassing by the pursuing Sangheili ships.
| |
| | |
| === After the Flood Invasion ===
| |
| After the [[Battle of Earth]], a message from [[Cortana]] forewarned and notified the Master Chief that the [[Gravemind]] was speeding the infested ''High Charity'' toward [[Earth]], and the [[portal]] to [[Installation 00|the Ark]].
| |
| | |
| During the [[Battle of Installation 00]] at the [[Battle of the Citadel|Citadel]], ''High Charity'' appeared through the [[portal]] and narrowly missed colliding with the [[Sangheili]] [[Assault Carrier]] ''[[Shadow of Intent]]''. It disgorged [[Flood]] dispersal pods (one of which damaged the carrier) and crashed on the Installation. Covered with Flood biomass and with the interior transformed into a Flood hive, ''High Charity ''was almost unrecognizable. The [[Mausoleum of the Arbiter]] was one of the few remaining structures still visible within the infested city.
| |
| | |
| ===Raid on ''High Charity''===
| |
| {{Main|Raid on High Charity}}
| |
| After stopping Truth from activating the rings, [[John-117]] returned to the [[Flood]]-infested ''High Charity'' on a mission to retrieve [[Cortana]], which he successfully completed. At her recommendation, he overloaded the reactor core, by destroying its pylons, as he maneuvered back through ''High Charity'' to meet the Arbiter and re-activate the crashed Pelican drop-ship to fly out of range of the explosion. ''High Charity'' was completely destroyed in the resulting explosions, with only the outer structure remaining when [[Installation 04 (II)]] was fired.<ref>'''[[Halo 3]]''', ''level [[Halo (Halo 3 Level)|Halo]]''</ref> It is most likely that [[Installation 04 (II)]] and the Ark were showered in debris and metal from the wreckage of ''High Charity'' as it was drawn into the gravity of the Installations. The Gravemind somehow managed to escape the city moments before its destruction, most likely using a teleportation grid, if 2401 [[Penitent Tangent]] (who might or might not have survived) was still in his clutches.
| |
| | |
| ==Trivia==
| |
| *''High Charity'' is roughly 1/75 the size of a [[Halo Array|Halo installation]]. In the final cutscene of ''[[Halo 2]]'', High Charity is shown as a small dot at the upper portion of the ring when [[Installation 05]] deactivates.
| |
| *''High Charity'' has a simulated gravity of 0.9 G and average temperature of 20°C, comparing to [[Earth]]'s 1 G and 14°C.{{citation needed}}
| |
| *The [[multiplayer]] map [[Gemini (Level)|Gemini]] takes place in ''High Charity.''
| |
| *It bears a remarakable resemblence to the space city ''Omega ''in Mass Effect 2.
| |
| | |
| ==Gallery==
| |
| <gallery widths="150" orientation="landscape">
| |
| File:Forerunner Ship.jpg|As [[Cortana]] looks on, the Dreadnought separates itself from the city's power grid, and departs towards [[Earth]].
| |
| File:Flood Charity.png|The Flood-infested ''High Charity'' during the [[Battle of Installation 00]].
| |
| File:1216870725 HighCharity.jpg|''High Charity'' being destroyed.
| |
| File:HighCharity-scale.gif|A size comparison between ''High Charity'' and the [[Forerunner Dreadnought]].
| |
| File:War.jpg|''High Charity'' at the beginning of the [[Great Schism]].
| |
| High Charity Infested.jpg|High Charity's reactor core room after the Flood infestation.
| |
| File:City.jpg|The central dome of ''High Charity'' with the Forerunner Dreadnought resting in the center.
| |
| </gallery>
| |
| | |
| ==Sources==
| |
| <references/>
| |
| | |
| {{CovenantShips}}
| |
| [[Category:The Covenant]]
| |
| [[Category:Covenant Starships]] | |
| [[Category:Places]] | |
Template:Lookingfor
Summary
High Charity is the name of the mobile capital city of The Covenant. It is a large bulb-shaped structure, which is actually a massive starship. It is capable of slipstream jumps, like any other vessel. The city houses the majority of structures sacred to the Covenant, such as the chamber of the Council, the Mausoleum of the Arbiter, and the sanctum of the Prophets. The power source is a Forerunner ship which had been modified to power the entire city.
Before the fall of Reach and the destruction of the Pillar of Autumn at Alpha Halo I-04, the UNSC planned to have that ship transport Spartans to capture a Covenant ship, in order to locate High Charity. There, they would capture the High Prophets, and force an end to the war. During the events of Halo: First Strike, however, Master Chief gave up on the mission despite being in possession of Ascendant Justice due to the persuasion of his fellow survivors of Alpha Halo's destruction. During Halo 2, the Chief (who was alone teleported to that same Covenant homeworld by Gravemind) apparently had forgotten about his original mission already, because instead of using the perfect opportunity given to him and going to capture the High Prophets, he decides to kill them instead, in which, according to Dr. Halsey's profile on Covenant society, would escalate the war. Master Chief receives aid from Marine POWS, not his Spartans this time. Due to this, a potential novelisation of Halo 2 that addressed the plotholes created by the game could be very different, because prior characterisation of the Chief in the earlier novels has portrayed him as one to be very careful in his actions.
During the course of Halo 2, The Flood take advantage of the chaos surrounding Master Chief's infilitration, using the situation to infest the city. Eventually, the the Forerunner ship at High Charity's core takes off, with Master Chief inside. Cortana stays behind. The city is abandoned and assimilated by the Flood, drifting in the middle of a space battle. Whether it will be reinhabited or destroyed in the future (Halo 3) is unknown.
Images
File:High Charity wallpaper.jpg