Escape (Halo Wars level): Difference between revisions

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==Trivia==
==Trivia==
*The way that Sergeant Forge kills the Arbiter is similar to the way [[Edward Buck|Sergeant Buck]] and his [[Dare's Shock Trooper Squad|squad]] kill the [[Brute Chieftain]] at the end of the level [[NMPD HQ (Level)|NMPD HQ]] in the game ''[[Halo 3: ODST]]''.
*The way that Sergeant Forge kills the Arbiter is similar to the way [[Edward Buck|Sergeant Buck]] and his [[Dare's Shock Trooper Squad|squad]] kill the [[Brute Chieftain]] at the end of the level [[NMPD HQ (Level)|NMPD HQ]] in the game ''[[Halo 3: ODST]]''.
*Like ''[[Halo: Combat Evolved]]'' and ''[[Halo 3]]'', the final mission in ''Halo Wars'' involves escaping an explosion designed to destroy a Forerunner structure and to stop the antagonists.
*Like ''[[Halo: Combat Evolved]]'' and ''[[Halo 3]]'', the final level in ''Halo Wars'' involves escaping an explosion designed to destroy a Forerunner structure and to stop the antagonists.
*There is a [[Mega Turret]] that seems to have been abandoned (much like the Scarab in [[Beachhead (Halo Wars level)|Beachhead]]) near one of the Covenant Bases. It can help destroy the base if garrisoned.
*There is a [[Mega Turret]] that seems to have been abandoned (much like the Scarab in [[Beachhead (Halo Wars level)|Beachhead]]) near one of the Covenant Bases. It can help destroy the base if garrisoned.
*This level has some objective references to ''Halo: Combat Evolved'', for destroying a planet sized [[Forerunner]] installation to prevent the end of humanity and [[Marathon (Video Game Series)|Marathon: Durandal]] of putting a sun into an early supernova.
*This level has some objective references to ''Halo: Combat Evolved'', for destroying a planet sized [[Forerunner]] installation to prevent the end of humanity and [[Marathon (Video Game Series)|Marathon: Durandal]] of putting a sun into an early supernova.
*In the center of the level, there is a structure similar to a Sentinel Shop or Protector Plant. It produces Protectors in groups of three most of the time, and the Covenant will battle with the Sentinels if contact is made.
*In the center of the level, there is a structure similar to a Sentinel Shop or Protector Plant. It produces Protectors in groups of three most of the time, and the Covenant will battle with the Sentinels if contact is made.
*The [[Forerunner symbols]] on the projected blue floors are the numbers 1-5 from the [[Iris]] campaign. Though after 5, the symbol for 3 is repeated.
*The [[Forerunner symbols]] on the projected blue floors are the numbers 1-5 from the [[Iris]] campaign. Though after 5, the symbol for 3 is repeated.
*If the player skips the credits when playing on Legendary, it will skip ahead to Serina's Legendary dialogue, rather than skipping it too.
*It is possible to "kill" any, if not all, members of [[Red team]] by opening a door whilst they are standing on it, one will see the Spartan(s) fall to their death(s).
*The soundtrack, [[Out of There Alive]], which is also the music for the final cutscene, is a reference to Captain Cutter's line: "But nothing, Professor. You got us all out of there alive. Get some rest."
*The soundtrack, [[Out of There Alive]], which is also the music for the final cutscene, is a reference to Captain Cutter's line: "But nothing, Professor. You got us all out of there alive. Get some rest."
*If the player skips the credits when playing on Legendary, it will skip ahead to Serina's Legendary dialogue, rather than skipping it too.
*It is possible to"kill" any/all members of [[Red team]] by opening a door whilst they are standing on it, you will see the spartan/s fall to their death/s.


==Gallery==
==Gallery==