Escape (Halo Wars level): Difference between revisions
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*This level has some objective references to ''Halo: Combat Evolved'', for destroying a planet sized [[Forerunner]] installation to prevent the end of humanity and [[Marathon (Video Game Series)|Marathon: Durandal]] of putting a sun into an early supernova. | *This level has some objective references to ''Halo: Combat Evolved'', for destroying a planet sized [[Forerunner]] installation to prevent the end of humanity and [[Marathon (Video Game Series)|Marathon: Durandal]] of putting a sun into an early supernova. | ||
*In the center of the level, there is a structure similar to a Sentinel Shop or Protector Plant. It produces Protectors in groups of three most of the time, and the Covenant will battle with the Sentinels if contact is made. | *In the center of the level, there is a structure similar to a Sentinel Shop or Protector Plant. It produces Protectors in groups of three most of the time, and the Covenant will battle with the Sentinels if contact is made. | ||
*This is the only story level wher Sgt. Forge does not appear. He does appear in the cutscene and tells the player when he is in the sun. | |||
*The [[Forerunner symbols]] on the projected blue floors are the numbers 1-5 from the [[Iris]] campaign. Though after 5, the symbol for 3 is repeated. | *The [[Forerunner symbols]] on the projected blue floors are the numbers 1-5 from the [[Iris]] campaign. Though after 5, the symbol for 3 is repeated. | ||
*The soundtrack, [[Out of There Alive]], which is also the music for the final cutscene, is a reference to Captain Cutter's line: "But nothing, Professor. You got us all out of there alive. Get some rest." | *The soundtrack, [[Out of There Alive]], which is also the music for the final cutscene, is a reference to Captain Cutter's line: "But nothing, Professor. You got us all out of there alive. Get some rest." |