Escape (Halo Wars level): Difference between revisions

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==Trivia==
==Trivia==
*The way that Sergeant Forge kills the Arbiter is similar to the way [[Edward Buck|Sergeant Buck]] and his [[Dare's Shock Trooper Squad|squad]] kill the [[Brute Chieftain]] at the end of the level [[NMPD HQ (Level)|NMPD HQ]] in the game [[Halo 3: ODST]].
*The way that Sergeant Forge kills the Arbiter is similar to the way [[Edward Buck|Sergeant Buck]] and his [[Dare's Shock Trooper Squad|squad]] kill the [[Brute Chieftain]] at the end of the level [[NMPD HQ (Level)|NMPD HQ]] in the game ''[[Halo 3: ODST]]''.
*Like [[Halo: Combat Evolved]] and [[Halo 3]], the final mission in Halo Wars involves escaping an explosion designed to destroy a Forerunner structure and to stop the antagonists.
*Like ''[[Halo: Combat Evolved]]'' and ''[[Halo 3]]'', the final mission in ''Halo Wars'' involves escaping an explosion designed to destroy a Forerunner structure and to stop the antagonists.
*There is a [[Mega Turret]] that seems to have been abandoned (much like the Scarab in [[Beachhead]]) near one of the Covenant Bases. It can help destroy the base if garrisoned.
*There is a [[Mega Turret]] that seems to have been abandoned (much like the Scarab in [[Beachhead (Level)|Beachhead]]) near one of the Covenant Bases. It can help destroy the base if garrisoned.
*This level has some objective references to Halo: Combat Evolved, for destroying a planet sized [[Forerunner]] installation to prevent the end of humanity and Marathon: Durandal of putting a sun into an early supernova.
*This level has some objective references to ''Halo: Combat Evolved'', for destroying a planet sized [[Forerunner]] installation to prevent the end of humanity and [[Marathon (Video Game Series)|Marathon: Durandal]] of putting a sun into an early supernova.
*In the center of the level, there is a structure similar to a Sentinel Shop or Protector Plant, it is unknown what its real name is. It produces Protectors in groups of three most of the time, and the Covenant will battle with the Sentinels if contact is made.  
*In the center of the level, there is a structure similar to a Sentinel Shop or Protector Plant. It produces Protectors in groups of three most of the time, and the Covenant will battle with the Sentinels if contact is made.  
*The [[Forerunner symbols]] on the projected blue floors are the numbers 1-5 from the [[Iris]] campaign. Though after 5, the symbol for 3 is repeated.
*The [[Forerunner symbols]] on the projected blue floors are the numbers 1-5 from the [[Iris]] campaign. Though after 5, the symbol for 3 is repeated.
*The soundtrack, [[Out of There Alive]], which is also the music for the final cutscene, is a reference to Captain Cutter's line: "But nothing, Professor. You got us all out of there alive. Get some rest."
*The soundtrack, [[Out of There Alive]], which is also the music for the final cutscene, is a reference to Captain Cutter's line: "But nothing, Professor. You got us all out of there alive. Get some rest."