Escape (Halo Wars level): Difference between revisions

(→‎Trivia: Self destructing your base does not cause the level to end, the timer continues as long as you have men on the field.)
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*Like Halo: CE and Halo 3, the final mission in Halo Wars involves escaping an explosion designed to destroy a Forerunner structure and to stop the antagonists.
*Like Halo: CE and Halo 3, the final mission in Halo Wars involves escaping an explosion designed to destroy a Forerunner structure and to stop the antagonists.
*There is a [[Mega Turret]] that seems to have been abandoned (much like the Scarab in [[Beachhead]]) near one of the Covenant Bases. It can help destroy the base if garrisoned.
*There is a [[Mega Turret]] that seems to have been abandoned (much like the Scarab in [[Beachhead]]) near one of the Covenant Bases. It can help destroy the base if garrisoned.
*This is the only level in campaign where you can have access to all the UNSC leader powers.
*This is the only level in campaign where you can have access to all the UNSC leader powers, which even when combined, are still not powerful enough to destroy a Scarab.
*This is the only occasion in which you can have more than an army population of 40 playing as the UNSC, not counting Deathmatch or playing in Beasley's Plateau owning the Forerunner Life Support Pod.
*This is the only occasion in which you can have more than an army population of 40 playing as the UNSC, not counting Deathmatch or playing in Beasley's Plateau owning the Forerunner Life Support Pod.
*The music in the final cinematic of the level is the only track not featured in the [[Halo Wars: Original Soundtrack]].
*The music in the final cinematic of the level is the only track not featured in the [[Halo Wars: Original Soundtrack]].
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