Scarab (level)/walkthrough: Difference between revisions

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This level of the [[Halo Wars]] Game is amongst one of the hardest. There is a [[Super Scarab]] walker being constructed and you must destroy it before it destroys you. Luckily the Scarab is immobile, but its head is still movable. You can slow down the head's movements by destroying several power nodes located around the map, which can be traced by following pipes coming from the [[Scarab]]. There are several ruins located all over the map to hide your units behind when the scarab head looks toward them. You are allowed control of only one base which has around 20 ruins defending it to protect from the Scarab's gun. Warthogs and the MAC Cannon are essential in this mission. Fire the [[MAC Blast|MAC Cannon]] when ever you can on the Scarab and train Warthogs (being the fastest [[UNSC]] ground unit in the game) to quickly take out the power nodes. It is best to upgrade Warthogs to Gauss and send them out in groups of 4-5. A good tactic is to do all this, and then attack the scarab with a force built up behind the mountain on the far right side of the map. It is recommended that you do not start your assault until 3-4 power nodes are down.


{{succession box | before = ''[[Dome of Light (Level)/Walkthrough|Dome of Light]]'' <br />| title =Halo Wars Campaign Walkthrough for: |  years = '''''Scarab''''' |after = ''[[Anders' Signal (Level)/Walkthrough|Anders' Signal]]''}}


This section of the page is tips and strategies to help readers accomplish this level, particularly on the Legendary difficulty
There is also a helpful glitch to this level. You start out with 2 squads of Marines. If you give them the upgrade "New Blood" and garrison them in a sniper tower, the Scarab will fire at them but is unable to damage them. However, if any of your units cross the beam, then the Scarab's movements go back to normal. It should also be noted that the Scarab sometimes moves on from the Marines, regardless if you have crossed it's sight path.
*On Legendary, destroying the scarab at the same time you protect your base, as well as not having your units completely destroyed before you scratch the surface of the scarab's health bar can be extremely difficult. While, I'm sure there are various ways to beat this mission on Legendary, that work just as well, this is what I did........
*note, while I strongly encourage for you to buy the halo wars strategy guide, do not feel that you are under bondage to do exactly what it says, 100% of the time.


 
{{succession box | before = ''[[Dome of Light (Level)/Walkthrough|Dome of Light]]'' <br />| title =Halo Wars Campaign Walkthrough for: |  years = '''''Scarab''''' |after = ''[[Anders' Signal (Level)/Walkthrough|Anders' Signal]]''}}
*In the initial construction of your base, destroy your armory, and build a barracks in it's place. Build all supply pads in any other open spots, except for one field armory.
*Immediately start building marine squads, and upgrade them all of the way, as quickly as possible until you have reached maximum population. (even 40, once u buy the "reincforcements" upgrade from your field armory.
 
 
*Note, that there is no set way that you should do this, but I advize destroying at least 2 or 3 power nodes before assaulting the scarab.
 
 
*from your field armory, buy "reinforcements", "booster shots", "reserves", and all of the "turret" upgrades. After you have done this, destroy your field armory and replace it with a supply pad, and make the supply pad heavy.
 
 
*to prepare your base against the covenant onslaught, upgrade 2 of your turrets to "flame mortar", and the other 2, to "rail gun". Also, lock your 2 rihnos down, to act as additional turrets.
 
 
*Once you have all 40 population reached, (basically all fully upgraded marines), you are ready to begin the attack. Send all of them in one massive wave, and run back and forth, from side to side of the scarab as its head turns. Use your rocket abilities whenever you can. As your units are destroyed by the covenant opposition, make your main waypoint at the position of the scarab, and keep a steady flow of marines to aid in the battle. Make use of your mac blast on the scarab whenever you can.
 
 
*As the level progresses, there will come a time, when ther is very little of the barrier protecting your base left. This calls for desperate measure. When your base is in actual danger of being destroyed by the scarab, literally command your marines to stand in front of the blast, to draw the scarabs fire. The reason that I said to build marines is because vehicles such as warthogs and scorpions are too big, and there are too few of them, so that the scarab immediately blows through them. Marines on the other hand, are wittled down more slowly, but it is still difficult on Legendary.
 
 
*Keep on sending salvos of rockets, and reinforcing the assault, and eventually if done right, the scarab will fall. Good luck.........
[[Category:Walkthrough]]
[[Category:Walkthrough]]
[[Category:Halo Wars]]
[[Category:Halo Wars]]

Revision as of 17:19, March 29, 2010


This level of the Halo Wars Game is amongst one of the hardest. There is a Super Scarab walker being constructed and you must destroy it before it destroys you. Luckily the Scarab is immobile, but its head is still movable. You can slow down the head's movements by destroying several power nodes located around the map, which can be traced by following pipes coming from the Scarab. There are several ruins located all over the map to hide your units behind when the scarab head looks toward them. You are allowed control of only one base which has around 20 ruins defending it to protect from the Scarab's gun. Warthogs and the MAC Cannon are essential in this mission. Fire the MAC Cannon when ever you can on the Scarab and train Warthogs (being the fastest UNSC ground unit in the game) to quickly take out the power nodes. It is best to upgrade Warthogs to Gauss and send them out in groups of 4-5. A good tactic is to do all this, and then attack the scarab with a force built up behind the mountain on the far right side of the map. It is recommended that you do not start your assault until 3-4 power nodes are down.


There is also a helpful glitch to this level. You start out with 2 squads of Marines. If you give them the upgrade "New Blood" and garrison them in a sniper tower, the Scarab will fire at them but is unable to damage them. However, if any of your units cross the beam, then the Scarab's movements go back to normal. It should also be noted that the Scarab sometimes moves on from the Marines, regardless if you have crossed it's sight path.

Preceded by
Dome of Light
Halo Wars Campaign Walkthrough for:
Scarab
Succeeded by
Anders' Signal