Mausoleum of the Arbiter: Difference between revisions
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A large suspended coffin-like mechanism holds the special Arbiter armor in suspension until it is needed again. | A large suspended coffin-like mechanism holds the special Arbiter armor in suspension until it is needed again. | ||
The Mausoleum of the Arbiter also contains the (recoverable) remains of every Elite that has ever been designated the Arbiter. This has happened in events such as the [[Taming of the Hunters]] and the [[Grunt Rebellion]]. This suggests that Arbiters are only appointed in times of dire need. | The Mausoleum of the Arbiter also contains the (recoverable) remains of every Elite that has ever been designated the Arbiter. A total of 192 caskets are present spreading far up into the ceiling. This has happened in events such as the [[Taming of the Hunters]] and the [[Grunt Rebellion]]. This suggests that Arbiters are only appointed in times of dire need. | ||
== Appearances == | == Appearances == |
Revision as of 12:03, November 16, 2006
Summary
The Mausoleum of the Arbiter is a massive room within High Charity which houses the remains of the previous Arbiters.
A large suspended coffin-like mechanism holds the special Arbiter armor in suspension until it is needed again.
The Mausoleum of the Arbiter also contains the (recoverable) remains of every Elite that has ever been designated the Arbiter. A total of 192 caskets are present spreading far up into the ceiling. This has happened in events such as the Taming of the Hunters and the Grunt Rebellion. This suggests that Arbiters are only appointed in times of dire need.
Appearances
The Mausoleum of the Arbiter first appears in the cutscene before The Arbiter. The future Arbiter is taken there by Tartarus and two Brutes. Truth and Mercy order Tartarus to leave the future Arbiter and go off. They converse with him about the Heretic Leader and the past Arbiters and give him the armour of the Arbiter there.
It is next seen some time later, near the end of Gravemind, where the Master Chief must engage in a large-scale battle in order to go further into High Charity and find the platform with the Phantoms that are to be used to transport Truth, Mercy, Tartarus, Miranda Keyes and Sergeant Johnson to their respective locations.
It is in here that Breaking Benjamin's "Blow Me Away" is played, during the fight. It sounds like an instrumental but is actually the real song. If you listen closely, you will notice that the music volume has been increased.
It is only here where you face a Councillor in combat.