Cut Halo 4 levels: Difference between revisions

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{{Title|Cut ''Halo 4'' levels}}
{{Title|Cut ''Halo 4'' levels}}
{{Status|Gameplay}}
{{Status|RealWorld}}
{{Series/Cut/H4}}
{{Series/Cut/H4}}
During the development of ''[[Halo 4]]'', a number of maps were concepted and partially-developed though cut from the game for various reasons. Many of these maps were concepted by company [https://www.digitalextremes.com/ Digital Extremes], contracted by [[343 Industries]] to help with the production of the game's [[Downloadable content|DLC]] map packs. A number of map ideas and concepts were pitched to 343 but went unused, and have since been released online.
During the development of ''[[Halo 4]]'', a number of maps were concepted and partially-developed though cut from the game for various reasons. Many of these maps were concepted by company [https://www.digitalextremes.com/ Digital Extremes], contracted by [[343 Industries]] to help with the production of the game's [[Downloadable content|DLC]] map packs. A number of map ideas and concepts were pitched to 343 but went unused, and have since been released online.
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{{Quote|Enter description here.}}
{{Quote|Enter description here.}}
An original map design developed by Certain Affinity and given the filename <code>CA_City</code>, was presumably intended to resemble a [[Forerunner]] city. Interestingly, the top-down layouts of this map heavily resemble the [[Castle Map Pack]] map [[Perdition]] in layout.
An original map design developed by Certain Affinity and given the filename <code>CA_City</code>, was presumably intended to resemble a [[Forerunner]] city. Interestingly, the top-down layouts of this map heavily resemble the [[Castle Map Pack]] map [[Perdition]] in layout.
<gallery>
File:H4 Foreunner City Overview.png|A full view of Foreunner City.
File:H4 Forerunner City Screenshot 1.png|A screenshot of the map.
File:H4 Foreunner City Screenshot 2.png|A screenshot of the map.
File:H4 Forerunner City Screenshot 3.png|A screenshot of the map.
File:H4 Forerunner City Screenshot 4.png|A screenshot of the map.
File:H4 Forerunner City Screenshot 5.png|A screenshot of the map.
</gallery>


===Dish===
===Dish===
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===CA_Gorge===
===CA_Gorge===
This Certain Affinity-designed map is given no map name or description in the files, simply the filename <code>CA_Gorge</code>.
This Certain Affinity-designed map is given no map name or description in the files, simply the filename <code>CA_Gorge</code>. The map consists of an empty box, indicating it never received major development by the time of the builds leaked to the public.
<gallery>
File:H4 CA Gorge Screenshot 1.png|A look at CA_Gorge.
File:H4 CA Gorge Screenshot 2.png|Spartan for scale.
</gallery>


===Remnant===
===Remnant===
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File:H4 Z01Fortress Screenshot 3.jpg|A screenshot of Z01_Fortress.
File:H4 Z01Fortress Screenshot 3.jpg|A screenshot of Z01_Fortress.
File:H4 Z01Fortress Screenshot 4.jpg|A screenshot of Z01_Fortress.
File:H4 Z01Fortress Screenshot 4.jpg|A screenshot of Z01_Fortress.
File:H4 Z01Fortress Screenshot 5.png|A screenshot of Z01_Fortress.
File:H4 Z01Fortress Screenshot 6.png|A screenshot of Z01_Fortress, showcasing the [[Shrine defender]] towers.
File:H4 Z01Fortress Screenshot 7.png|A screenshot of Z01_Fortress, showcasing some of the Vehicle spawns on Fortress including the [[Cut Halo 4 vehicles#Revenant|Revenant]].
</gallery>
</gallery>


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{{Quote|Do Not Load; Coming Soon}}
{{Quote|Do Not Load; Coming Soon}}
Known in the files as <code>Z04_Tower</code>.
Known in the files as <code>Z04_Tower</code>.
<gallery>
File:H4 Tower Screenshot 1.png|A screenshot of the map.
File:H4 Tower Screenshot 2.png|A screenshot of the map.
File:H4 Tower Screenshot 3.png|A screenshot of the map.
</gallery>


===Pillars===
===Pillars===
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File:H4 CutDLC UnderWaterCovenant Concept 2.jpg|Visual exploration for DLC, focusing on an underwater map with Covenant technology.
File:H4 CutDLC UnderWaterCovenant Concept 2.jpg|Visual exploration for DLC, focusing on an underwater map with Covenant technology.
File:H4 CutDLC UnderWaterCovenant Concept 3.jpg|Visual exploration for DLC, focusing on an underwater map with Covenant technology.
File:H4 CutDLC UnderWaterCovenant Concept 3.jpg|Visual exploration for DLC, focusing on an underwater map with Covenant technology.
File:H4 Concept CovenantOcean.jpg|Concept art of the map showing a portion of the structure above water.
</gallery>
</gallery>


===Genessis===
===Genesis===
Identified in a series of concept art uploads all titled <code>genessis</code>, this map has a similar theme to the release map [[Vortex]], set in a crashed Forerunner ship in a desert wasteland, turned into a makeshift base by the UNSC. In the distance, a Forerunner [[Keyship]] can be seen.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.artstation.com/artwork/YDPGP|Site=Artstation|Page=Halo 4}} It is unknown if this pitch has any relation to the planet [[Genesis]] featured in ''[[Halo 5: Guardians]]''.
Identified in a series of concept art uploads all titled <code>genesis</code>, this map has a similar theme to the release map [[Vortex]], set in a crashed Forerunner ship in a desert wasteland, turned into a makeshift base by the UNSC. In the distance, a Forerunner [[Keyship]] can be seen.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.artstation.com/artwork/YDPGP|Site=Artstation|Page=Halo 4}} It is unknown if this pitch has any relation to the planet [[Genesis]] featured in ''[[Halo 5: Guardians]]''.
<gallery>
<gallery>
File:H4 MapKeyship Concept.jpg|Concept art for this map featuring a Keyship.
File:H4 MapKeyship Concept.jpg|Concept art for this map featuring a Keyship.
File:H4 MapKeyship Concept 2.jpg|An alternate take on the prior image, labelled in the original ArtStation upload as a "target image".
H4_GenessisMap_Concept_1.jpg
H4_GenessisMap_Concept_1.jpg
H4_GenessisMap_Concept_2.jpg
H4_GenessisMap_Concept_2.jpg
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File:H4 Oni Bog Concept 2.jpg|Concept art.
File:H4 Oni Bog Concept 2.jpg|Concept art.
File:H4 Oni Bog Concept 3.jpg|Structural study for the base.
File:H4 Oni Bog Concept 3.jpg|Structural study for the base.
File:H4_Oni_Bog_Concept_4.jpg|A fourth concept not explicitly labelled as ONI Bog in the original ArtStation upload, but seemingly matching the visual style of the other concepts.
File:H4 Enclosure Concept.jpg|Another concept piece by the same artist as the previous one. This piece corresponds with the ONI Bog concepts, though in this upload was titled "Enclosure".{{Ref/Site|D=10|M=8|Y=2023|URL=https://www.artstation.com/artwork/KGmLB|Site=ArtStation|Page=Halo: Enclosure}}
</gallery>
===Oracle===
A series of concept pieces uploaded by artists [[:Category:Images by Zeljko Duvnjak|Zeljko Duvnjak]] and [[:Category:Images by Branislav Perkovic|Branislav Perkovic]], concept artists for outsource studio Digital Extremes, depict a very unique multiplayer map, named in one post description as "Oracle".{{Ref/Site|URL=https://www.artstation.com/artwork/YgzBX|Site=ArtStation|Page=Halo 4 - Multiplayer Maps - Sketches - 01|Quote=Oracle Sketches|D=07|M=07|Y=2023}} All of the concepts depict ancient alien structures, corresponding to no known art direction for the [[Forerunner]]s, buried in the ice on an unknown world.
<gallery>
File:H4 OracleMap Concept 1.jpg|Concept art for Oracle.
File:H4 OracleMap Concept 2.jpg|Concept art for Oracle.
File:H4 OracleMap Concept 3.jpg|Concept art for Oracle.
File:H4 OracleMap Concept 4.jpg|Concept art for Oracle.
File:H4 OracleMap Concept 5.jpg|Concept art for Oracle.
File:H4 OracleMap Concept 6.jpg|Concept art for Oracle.
File:H4 OracleMap Concept 7.jpg|Concept art for Oracle.
File:H4 OracleMap Concept 8.jpg|Concept art for Oracle.
File:H4 OracleMap Concept 9.jpg|Concept art for Oracle.
File:H4 OracleMap Concept 10.jpg|Concept art for Oracle.
File:H4 OracleMap Concept 11.jpg|Concept art for Oracle.
File:H4 OracleMap Concept 12.jpg|Concept art for Oracle.
File:H4 OracleMap Concept 13.jpg|Concept art for Oracle.
File:H4 OracleMap Concept 14.jpg|Concept art for Oracle.
File:H4 OracleMap Concept 15.jpg|Concept art for Oracle.
</gallery>
</gallery>


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Some callout sheets for individual map props have been posted online, of which tie to no particular known map.
Some callout sheets for individual map props have been posted online, of which tie to no particular known map.
<gallery>
<gallery>
File:H4_RailgunDLC_Concept.jpg|Concept art for a map which would have had players fight beneath a large [[railgun]].
File:H4_RailgunDLC_Concept.jpg|Concept art for a map which would have had players fight beneath a large [[Railgun (fiction)|railgun]].
File:H4 PillarDLC Concept.jpg|Concept art of a pillar for a cut map.
File:H4 PillarDLC Concept.jpg|Concept art of a pillar for a cut map.
File:H4 GeneratorDLC Concept.jpg|Concept art of a generator for a cut map.
File:H4 GeneratorDLC Concept.jpg|Concept art of a generator for a cut map.
File:H4 GeneratorDLC Concept 2.jpg|Finalised concept art of a generator for a cut map.
File:H4 SentinelFactory Concept.jpg|Concept art for a map set inside a [[Sentinel factory]].
</gallery>
</gallery>


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</gallery>
</gallery>


==="Stripy room"===
==="Stripey room"===
First referred to as such in the ''[[Halo: Reach Legendary Edition]]'' developer commentary by [[Martin O'Donnell]], the so-called "Stripey Room" or <code>sound.map</code> is an audio testing level utilised by [[Bungie]] throughout the production of ''Halo 3'' through ''[[Halo: Reach]]'', and 343 Industries during the production of ''Halo 4''. The map is almost identical to its ''Reach'' incarnation, with the exception of labelled terrain types and water.{{Ref/YouTube|p5hVU0rAhw8|Galaxy|Exploring the "Stripy Room" sound & material test map (Halo: Builds & Cut Content)|D=04|M=9|Y=2021}}
First referred to as such in the ''[[Halo: Reach Legendary Edition]]'' developer commentary by [[Martin O'Donnell]], the so-called "Stripey Room" or <code>sound.map</code> is an audio testing level utilised by [[Bungie]] throughout the production of ''Halo 3'' through ''[[Halo: Reach]]'', and 343 Industries during the production of ''Halo 4''. The map is almost identical to its ''Reach'' incarnation, with the exception of labelled terrain types and water.{{Ref/YouTube|p5hVU0rAhw8|Galaxy|Exploring the "Stripy Room" sound & material test map (Halo: Builds & Cut Content)|D=04|M=9|Y=2021}}
<gallery>
<gallery>
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==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}
{{Deleted Material}}
{{Deleted Material}}
[[Category:Halo 4]]
[[Category:Halo 4 deleted material]]
[[Category:Deleted material]]
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