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{{Title|Cut ''Halo 4'' levels}} | {{Title|Cut ''Halo 4'' levels}} | ||
{{Status| | {{Status|RealWorld}} | ||
{{Series/Cut/H4}} | {{Series/Cut/H4}} | ||
During the development of ''[[Halo 4]]'', a number of maps were concepted and partially-developed though cut from the game for various reasons. Many of these maps were concepted by company [https://www.digitalextremes.com/ Digital Extremes], contracted by [[343 Industries]] to help with the production of the game's [[Downloadable content|DLC]] map packs. A number of map ideas and concepts were pitched to 343 but went unused, and have since been released online. | During the development of ''[[Halo 4]]'', a number of maps were concepted and partially-developed though cut from the game for various reasons. Many of these maps were concepted by company [https://www.digitalextremes.com/ Digital Extremes], contracted by [[343 Industries]] to help with the production of the game's [[Downloadable content|DLC]] map packs. A number of map ideas and concepts were pitched to 343 but went unused, and have since been released online. | ||
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{{Quote|Enter description here.}} | {{Quote|Enter description here.}} | ||
An original map design developed by Certain Affinity and given the filename <code>CA_City</code>, was presumably intended to resemble a [[Forerunner]] city. Interestingly, the top-down layouts of this map heavily resemble the [[Castle Map Pack]] map [[Perdition]] in layout. | An original map design developed by Certain Affinity and given the filename <code>CA_City</code>, was presumably intended to resemble a [[Forerunner]] city. Interestingly, the top-down layouts of this map heavily resemble the [[Castle Map Pack]] map [[Perdition]] in layout. | ||
<gallery> | |||
File:H4 Foreunner City Overview.png|A full view of Foreunner City. | |||
File:H4 Forerunner City Screenshot 1.png|A screenshot of the map. | |||
File:H4 Foreunner City Screenshot 2.png|A screenshot of the map. | |||
File:H4 Forerunner City Screenshot 3.png|A screenshot of the map. | |||
File:H4 Forerunner City Screenshot 4.png|A screenshot of the map. | |||
File:H4 Forerunner City Screenshot 5.png|A screenshot of the map. | |||
</gallery> | |||
===Dish=== | ===Dish=== | ||
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===CA_Gorge=== | ===CA_Gorge=== | ||
This Certain Affinity-designed map is given no map name or description in the files, simply the filename <code>CA_Gorge</code>. | This Certain Affinity-designed map is given no map name or description in the files, simply the filename <code>CA_Gorge</code>. The map consists of an empty box, indicating it never received major development by the time of the builds leaked to the public. | ||
<gallery> | |||
File:H4 CA Gorge Screenshot 1.png|A look at CA_Gorge. | |||
File:H4 CA Gorge Screenshot 2.png|Spartan for scale. | |||
</gallery> | |||
===Remnant=== | ===Remnant=== | ||
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File:H4 Z01Fortress Screenshot 3.jpg|A screenshot of Z01_Fortress. | File:H4 Z01Fortress Screenshot 3.jpg|A screenshot of Z01_Fortress. | ||
File:H4 Z01Fortress Screenshot 4.jpg|A screenshot of Z01_Fortress. | File:H4 Z01Fortress Screenshot 4.jpg|A screenshot of Z01_Fortress. | ||
File:H4 Z01Fortress Screenshot 5.png|A screenshot of Z01_Fortress. | |||
File:H4 Z01Fortress Screenshot 6.png|A screenshot of Z01_Fortress, showcasing the [[Shrine defender]] towers. | |||
File:H4 Z01Fortress Screenshot 7.png|A screenshot of Z01_Fortress, showcasing some of the Vehicle spawns on Fortress including the [[Cut Halo 4 vehicles#Revenant|Revenant]]. | |||
</gallery> | </gallery> | ||
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{{Quote|Do Not Load; Coming Soon}} | {{Quote|Do Not Load; Coming Soon}} | ||
Known in the files as <code>Z04_Tower</code>. | Known in the files as <code>Z04_Tower</code>. | ||
<gallery> | |||
File:H4 Tower Screenshot 1.png|A screenshot of the map. | |||
File:H4 Tower Screenshot 2.png|A screenshot of the map. | |||
File:H4 Tower Screenshot 3.png|A screenshot of the map. | |||
</gallery> | |||
===Pillars=== | ===Pillars=== | ||
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File:H4 CutDLC UnderWaterCovenant Concept 2.jpg|Visual exploration for DLC, focusing on an underwater map with Covenant technology. | File:H4 CutDLC UnderWaterCovenant Concept 2.jpg|Visual exploration for DLC, focusing on an underwater map with Covenant technology. | ||
File:H4 CutDLC UnderWaterCovenant Concept 3.jpg|Visual exploration for DLC, focusing on an underwater map with Covenant technology. | File:H4 CutDLC UnderWaterCovenant Concept 3.jpg|Visual exploration for DLC, focusing on an underwater map with Covenant technology. | ||
File:H4 Concept CovenantOcean.jpg|Concept art of the map showing a portion of the structure above water. | |||
</gallery> | </gallery> | ||
=== | ===Genesis=== | ||
Identified in a series of concept art uploads all titled <code> | Identified in a series of concept art uploads all titled <code>genesis</code>, this map has a similar theme to the release map [[Vortex]], set in a crashed Forerunner ship in a desert wasteland, turned into a makeshift base by the UNSC. In the distance, a Forerunner [[Keyship]] can be seen.{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.artstation.com/artwork/YDPGP|Site=Artstation|Page=Halo 4}} It is unknown if this pitch has any relation to the planet [[Genesis]] featured in ''[[Halo 5: Guardians]]''. | ||
<gallery> | <gallery> | ||
File:H4 MapKeyship Concept.jpg|Concept art for this map featuring a Keyship. | File:H4 MapKeyship Concept.jpg|Concept art for this map featuring a Keyship. | ||
File:H4 MapKeyship Concept 2.jpg|An alternate take on the prior image, labelled in the original ArtStation upload as a "target image". | |||
H4_GenessisMap_Concept_1.jpg | H4_GenessisMap_Concept_1.jpg | ||
H4_GenessisMap_Concept_2.jpg | H4_GenessisMap_Concept_2.jpg | ||
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File:H4 Oni Bog Concept 2.jpg|Concept art. | File:H4 Oni Bog Concept 2.jpg|Concept art. | ||
File:H4 Oni Bog Concept 3.jpg|Structural study for the base. | File:H4 Oni Bog Concept 3.jpg|Structural study for the base. | ||
File:H4_Oni_Bog_Concept_4.jpg|A fourth concept not explicitly labelled as ONI Bog in the original ArtStation upload, but seemingly matching the visual style of the other concepts. | |||
File:H4 Enclosure Concept.jpg|Another concept piece by the same artist as the previous one. This piece corresponds with the ONI Bog concepts, though in this upload was titled "Enclosure".{{Ref/Site|D=10|M=8|Y=2023|URL=https://www.artstation.com/artwork/KGmLB|Site=ArtStation|Page=Halo: Enclosure}} | |||
</gallery> | |||
===Oracle=== | |||
A series of concept pieces uploaded by artists [[:Category:Images by Zeljko Duvnjak|Zeljko Duvnjak]] and [[:Category:Images by Branislav Perkovic|Branislav Perkovic]], concept artists for outsource studio Digital Extremes, depict a very unique multiplayer map, named in one post description as "Oracle".{{Ref/Site|URL=https://www.artstation.com/artwork/YgzBX|Site=ArtStation|Page=Halo 4 - Multiplayer Maps - Sketches - 01|Quote=Oracle Sketches|D=07|M=07|Y=2023}} All of the concepts depict ancient alien structures, corresponding to no known art direction for the [[Forerunner]]s, buried in the ice on an unknown world. | |||
<gallery> | |||
File:H4 OracleMap Concept 1.jpg|Concept art for Oracle. | |||
File:H4 OracleMap Concept 2.jpg|Concept art for Oracle. | |||
File:H4 OracleMap Concept 3.jpg|Concept art for Oracle. | |||
File:H4 OracleMap Concept 4.jpg|Concept art for Oracle. | |||
File:H4 OracleMap Concept 5.jpg|Concept art for Oracle. | |||
File:H4 OracleMap Concept 6.jpg|Concept art for Oracle. | |||
File:H4 OracleMap Concept 7.jpg|Concept art for Oracle. | |||
File:H4 OracleMap Concept 8.jpg|Concept art for Oracle. | |||
File:H4 OracleMap Concept 9.jpg|Concept art for Oracle. | |||
File:H4 OracleMap Concept 10.jpg|Concept art for Oracle. | |||
File:H4 OracleMap Concept 11.jpg|Concept art for Oracle. | |||
File:H4 OracleMap Concept 12.jpg|Concept art for Oracle. | |||
File:H4 OracleMap Concept 13.jpg|Concept art for Oracle. | |||
File:H4 OracleMap Concept 14.jpg|Concept art for Oracle. | |||
File:H4 OracleMap Concept 15.jpg|Concept art for Oracle. | |||
</gallery> | </gallery> | ||
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Some callout sheets for individual map props have been posted online, of which tie to no particular known map. | Some callout sheets for individual map props have been posted online, of which tie to no particular known map. | ||
<gallery> | <gallery> | ||
File:H4_RailgunDLC_Concept.jpg|Concept art for a map which would have had players fight beneath a large [[railgun]]. | File:H4_RailgunDLC_Concept.jpg|Concept art for a map which would have had players fight beneath a large [[Railgun (fiction)|railgun]]. | ||
File:H4 PillarDLC Concept.jpg|Concept art of a pillar for a cut map. | File:H4 PillarDLC Concept.jpg|Concept art of a pillar for a cut map. | ||
File:H4 GeneratorDLC Concept.jpg|Concept art of a generator for a cut map. | File:H4 GeneratorDLC Concept.jpg|Concept art of a generator for a cut map. | ||
File:H4 GeneratorDLC Concept 2.jpg|Finalised concept art of a generator for a cut map. | |||
File:H4 SentinelFactory Concept.jpg|Concept art for a map set inside a [[Sentinel factory]]. | |||
</gallery> | </gallery> | ||
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</gallery> | </gallery> | ||
===" | ==="Stripey room"=== | ||
First referred to as such in the ''[[Halo: Reach Legendary Edition]]'' developer commentary by [[Martin O'Donnell]], the so-called "Stripey Room" or <code>sound.map</code> is an audio testing level utilised by [[Bungie]] throughout the production of ''Halo 3'' through ''[[Halo: Reach]]'', and 343 Industries during the production of ''Halo 4''. The map is almost identical to its ''Reach'' incarnation, with the exception of labelled terrain types and water.{{Ref/YouTube|p5hVU0rAhw8|Galaxy|Exploring the "Stripy Room" sound & material test map (Halo: Builds & Cut Content)|D=04|M=9|Y=2021}} | First referred to as such in the ''[[Halo: Reach Legendary Edition]]'' developer commentary by [[Martin O'Donnell]], the so-called "Stripey Room" or <code>sound.map</code> is an audio testing level utilised by [[Bungie]] throughout the production of ''Halo 3'' through ''[[Halo: Reach]]'', and 343 Industries during the production of ''Halo 4''. The map is almost identical to its ''Reach'' incarnation, with the exception of labelled terrain types and water.{{Ref/YouTube|p5hVU0rAhw8|Galaxy|Exploring the "Stripy Room" sound & material test map (Halo: Builds & Cut Content)|D=04|M=9|Y=2021}} | ||
<gallery> | <gallery> | ||
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==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
{{Deleted Material}} | {{Deleted Material}} | ||
[[Category:Halo 4 | [[Category:Halo 4 deleted material]] | ||
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