Wuchek-pattern Spectre: Difference between revisions
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{{Disambig header|Spectre variant featured in ''Halo: Combat Evolved''|introduced in ''Halo 2''|Wuzum-pattern Spectre}} | {{Disambig header|Spectre variant featured in ''Halo: Combat Evolved''|introduced in ''Halo 2''|Wuzum-pattern Spectre}} | ||
{{Vehicle infobox | {{Vehicle infobox | ||
|name=''Wuchek''-pattern | |name=''Wuchek''-pattern Patroller | ||
|image=[[File:HCE | |image=[[File:HCE Digsite Spectre Crop.png|300px]] | ||
|manufacturer= | |manufacturer= | ||
|line=[[Spectre]] | |line=[[Spectre]] | ||
Line 17: | Line 17: | ||
|hull= | |hull= | ||
|armament=1 rapid-fire [[heavy plasma cannon]];{{Ref/Reuse|CFLore}}<br>Modification or ancestor of {{Pattern|Mamua'uda|Shade}}{{Ref/Reuse|CFLore}} | |armament=1 rapid-fire [[heavy plasma cannon]];{{Ref/Reuse|CFLore}}<br>Modification or ancestor of {{Pattern|Mamua'uda|Shade}}{{Ref/Reuse|CFLore}} | ||
|crew= | |crew= | ||
*1 driver | *1 driver{{Ref/Reuse|CFLore}} | ||
*1 gunner | *1 gunner{{Ref/Reuse|CFLore}} | ||
|complement= | |complement=1 passenger{{Ref/Reuse|CFLore}} | ||
|consumables= | |consumables= | ||
|othersystems= | |othersystems= | ||
Line 28: | Line 28: | ||
|affiliation=[[Covenant]] | |affiliation=[[Covenant]] | ||
}} | }} | ||
The '''''Wuchek''-pattern | The '''''Wuchek''-pattern Patroller''' (more commonly known as the '''[[Spectre]]''') is a ground vehicle formerly in service with the [[Covenant]].{{Ref/Site|Id=CFLore|URL=https://www.halowaypoint.com/news/canon-fodder-cutting-room-lore|Site=Halo Waypoint|Page=Canon Fodder - Cutting Room Lore|D=26|M=07|Y=2022}} | ||
==Overview== | ==Overview== | ||
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The ''Wuchek'' [[design pattern]] of the Spectre line was designed by the [[Sangheili]] transport architect, [[Dren 'Teconzee]], and incorporated a number of heterodox modifications of older [[Forerunner]] mechanisms beneath its [[nanolaminate]] hull. 'Teconzee's meticulous approach to this custom design saw him modify the vehicle's [[Boosted gravity propulsion drive|propulsion systems]], navigation controls, power plant and weapons array.{{Ref/Reuse|CFLore}} | The ''Wuchek'' [[design pattern]] of the Spectre line was designed by the [[Sangheili]] transport architect, [[Dren 'Teconzee]], and incorporated a number of heterodox modifications of older [[Forerunner]] mechanisms beneath its [[nanolaminate]] hull. 'Teconzee's meticulous approach to this custom design saw him modify the vehicle's [[Boosted gravity propulsion drive|propulsion systems]], navigation controls, power plant and weapons array.{{Ref/Reuse|CFLore}} | ||
The | The bespoke nature of the vehicle, and its usage of ancient Forerunner mechanisms, meant it was never widely manufactured and thus remained a rare sight on the battlefield.{{Ref/Reuse|CFLore}} | ||
== | ==Gameplay== | ||
{{Main| | {{Main|Spectre}} | ||
The | ==Production Notes== | ||
The ''Wuchek''-pattern Spectre was developed for, and ultimately one of several [[Cut Halo: Combat Evolved vehicles|cut vehicles]] from the pre-release era of ''[[Halo: Combat Evolved]]'', with several pieces of concept art and in-game footage showcased at [[Halo E3 2000 trailer|E3 2000]]. At the time of its development, the vehicle was named the "Shadow", a name that would later be applied to [[Ruwaa-pattern Shadow|a Covenant troop transport vehicle]] introduced in ''[[Halo 2]]''. ''Halo 2'' would also see the introduction of the {{Pattern|Wuzum|Spectre}}, based heavily on the cut "Shadow" but given a significant redesign. | |||
The vehicle was restored as part of the [[Digsite|Digsite Alpha]] initiative and later canonised in [[2022]] as the ''Wuchek''-pattern Spectre.{{Ref/Reuse|CFLore}} In [[2023]], the restored Spectre was released for use in ''Halo: Combat Evolved'' modding via the ''[[Halo Editing Kit]]'' as a fully functioning vehicle, featuring an operational driver, gunner and passenger seat. For simplicity, the vehicle was renamed from its in-development "Shadow" name to the Spectre in the fixed-up files.{{Ref/Site|Id=DSDeliveries|URL=https://www.halowaypoint.com/news/digsite-deliveries|Site=Halo Waypoint|Page=Digsite Deliveries - Halo: MCC|D=07|M=07|Y=2023}} | |||
==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes}} | |||
<gallery> | <gallery> | ||
File:HCE Spectre_Concept 1.png|Early concept art of the Shadow. | File:HCE Spectre_Concept 1.png|Early concept art of the "Shadow". | ||
File:HCE Spectre_Concept 2.png|Finalized concept art of the cut Shadow. | File:HCE Spectre_Concept 2.png|Finalized concept art of the cut "Shadow". | ||
File:HCE_EarlyShadow_Concept.jpg|Another piece of | File:HCE_EarlyShadow_Concept.jpg|Another concept art piece of the "Shadow". | ||
File:HCE Transport Concept.jpg|Concept art of the Shadow's controls. | File:HCE Transport Concept.jpg|Concept art of the "Shadow"'s controls. | ||
File:Halo Spectre Concept.jpg|The "Shadow" in-game. | File:Halo Spectre Concept.jpg|The "Shadow" in-game. | ||
File:PXH_Vehicle-Spectre1.jpg|The | File:PXH_Vehicle-Spectre1.jpg|The ''Wuchek'' Spectre ported into ''Combat Evolved''. | ||
File:PHX_Spectre_shadertests.jpg|The | File:PHX_Spectre_shadertests.jpg|The ''Wuchek'' Spectre ported into ''Combat Evolved'', demonstrating the vehicle's appearance under different shader settings. | ||
File:HCE_Digsite_Vehicles_1.jpg|The ''Wuchek'' Spectre restored into ''Combat Evolved'' by Digsite (second from left). | |||
File:HCE WuchekSpectre.jpg|The Spectre in-game. | |||
File:HCE Spectre Driving Screenshot.png|Driving the Spectre. | |||
File:HCE Spectre Gunning Screenshot.png|Operating the Spectre's gun. | |||
</gallery> | </gallery> | ||
Latest revision as of 08:43, December 7, 2024
Wuchek-pattern Patroller | |
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Production information | |
Product line: |
|
Technical specifications | |
Armament: |
1 rapid-fire heavy plasma cannon;[1] |
Crew: |
|
Complement: |
1 passenger[1] |
Usage | |
Role(s): |
Patrol craft |
Affiliation: |
|
The Wuchek-pattern Patroller (more commonly known as the Spectre) is a ground vehicle formerly in service with the Covenant.[1]
Overview[edit]
Design details[edit]
The Wuchek-pattern Spectre is defined from its Wuzum-pattern counterpart by its distinct red outer hull. It incorporates a rapid-fire heavy plasma cannon bespoke-designed by Achoem Weapons as payment for a now-undocumented favour - believed to be either an ancestor or modification of the Mamua'uda-pattern Shade turret.[1]
Development history[edit]
The Wuchek design pattern of the Spectre line was designed by the Sangheili transport architect, Dren 'Teconzee, and incorporated a number of heterodox modifications of older Forerunner mechanisms beneath its nanolaminate hull. 'Teconzee's meticulous approach to this custom design saw him modify the vehicle's propulsion systems, navigation controls, power plant and weapons array.[1]
The bespoke nature of the vehicle, and its usage of ancient Forerunner mechanisms, meant it was never widely manufactured and thus remained a rare sight on the battlefield.[1]
Gameplay[edit]
- Main article: Spectre
Production Notes[edit]
The Wuchek-pattern Spectre was developed for, and ultimately one of several cut vehicles from the pre-release era of Halo: Combat Evolved, with several pieces of concept art and in-game footage showcased at E3 2000. At the time of its development, the vehicle was named the "Shadow", a name that would later be applied to a Covenant troop transport vehicle introduced in Halo 2. Halo 2 would also see the introduction of the Wuzum-pattern Spectre, based heavily on the cut "Shadow" but given a significant redesign.
The vehicle was restored as part of the Digsite Alpha initiative and later canonised in 2022 as the Wuchek-pattern Spectre.[1] In 2023, the restored Spectre was released for use in Halo: Combat Evolved modding via the Halo Editing Kit as a fully functioning vehicle, featuring an operational driver, gunner and passenger seat. For simplicity, the vehicle was renamed from its in-development "Shadow" name to the Spectre in the fixed-up files.[2]
Gallery[edit]
Browse more images in this article's gallery page. |
Sources[edit]
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