Quantum Translocator: Difference between revisions
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{{Status|Canon}} | {{Status|Canon}} | ||
{{Weapon infobox | {{Weapon infobox | ||
|image=[[File:HINF QuantumTranslocator. | |image=[[File:HINF QuantumTranslocator Crop.png|300px]] | ||
|name=Quantum Translocator | |name=Quantum Translocator | ||
|manufacturer= | |manufacturer=[[Watershed Division]]{{Ref/Game|Id=model|HINF|Quantum Translocator in-game model}} | ||
|type=[[Equipment]] | |type=[[Equipment]] | ||
|feed-title=Duration | |feed-title=Duration | ||
Line 10: | Line 10: | ||
|weight= | |weight= | ||
|service=[[Post-Covenant War conflicts]] | |service=[[Post-Covenant War conflicts]] | ||
|pagelabel=Equipment | |pagelabel=Equipment | ||
}} | }} | ||
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==Overview== | ==Overview== | ||
===Design details=== | ===Design details=== | ||
The Quantum Translocator is a small box-like device developed by the [[United Nations Space Command]] with the use of [[Forerunner]] technology. Upon initial activation of the Quantum Translocator, a [[slipspace portal]] is placed. When the user activates the device a second time, another portal is placed where the user stands and they are instantaneously [[Slipspace translocation|translocated]] through the portal, returning to the site of the previous activation. This process can be repeated a number of times, with each activation returning the user to the site of the previous activation.{{Ref/Reuse|HCSTwitch}}{{Ref/Reuse|S4Sandbox}}{{Ref/Game|Id=HINF|HINF| | The Quantum Translocator is a small box-like device developed by the [[United Nations Space Command]] with the use of [[Forerunner]] technology. Upon initial activation of the Quantum Translocator, a [[slipspace portal]] is placed. When the user activates the device a second time, another portal is placed where the user stands and they are instantaneously [[Slipspace translocation|translocated]] through the portal, returning to the site of the previous activation. This process can be repeated a number of times, with each activation returning the user to the site of the previous activation.{{Ref/Reuse|HCSTwitch}}{{Ref/Reuse|S4Sandbox}}{{Ref/Game|Id=HINF|HINF|Quantum Translocator in-game equipment}} | ||
===Development history=== | ===Development history=== | ||
The Translocator was developed by the UNSC thanks to research and reverse-engineering efforts on [[Slipspace translocation|translocation]] systems employed throughout [[Forerunner]] installations, and those used by modified [[Promethean]] constructs under [[Created]] control.{{Ref/Reuse|Twitter}} While prior efforts with the [[MX-1050 Quantum Plane Translocation Marker-Local/Hybrid]] resulted in a device capable of translocating inorganic [[slipspace crate]]s over small distances, the ability to transport living organisms remained out of reach for some time.{{Ref/Site|Id=CFShocks|URL=https://www.halowaypoint.com/news/canon-fodder-system-shocks|Site=Halo Waypoint|Page=Canon Fodder - System Shocks|D=30|M=06|Y=2023}} [[ | The Translocator was developed by the UNSC thanks to research and reverse-engineering efforts on [[Slipspace translocation|translocation]] systems employed throughout [[Forerunner]] installations, and those used by modified [[Promethean]] constructs under [[Created]] control.{{Ref/Reuse|Twitter}} While prior efforts with the [[MX-1050 Quantum Plane Translocation Marker-Local/Hybrid]] resulted in a device capable of translocating inorganic [[slipspace crate]]s over small distances, the ability to transport living organisms remained out of reach for some time.{{Ref/Site|Id=CFShocks|URL=https://www.halowaypoint.com/news/canon-fodder-system-shocks|Site=Halo Waypoint|Page=Canon Fodder - System Shocks|D=30|M=06|Y=2023}} Encounters with [[Promethean]] forces on [[Requiem]] in [[2557]] later gave the UNSC reason to accelerate their research and development on such prototypes,{{Ref/Site|Id=S4Intel|URL=https://www.halowaypoint.com/news/infection-intel|Site=Halo Waypoint|Page=Halo Infinite - Infection Intel|D=16|M=08|Y=2023|LocalArchive=Halo Infinite Story & Intel}} though development on the prototypes has been slowed due to lack of [[artificial intelligence]] research assistance, due to the threats posed by the Created.{{Ref/Reuse|CFShocks}} | ||
== | Personnel involved in [[human]] trials for the Quantum Translocator, such as [[Haverly]], have had mixed success with the technology. In one such test, Haverly disappeared for three hours before reappearing pale and visibly shaken - crying and refusing to speak about his experiences.{{Ref/Reuse|S4Intel}} Despite this, discussion has circulated that the UNSC plans to field-deployed [[Spartan]]s,{{Ref/Reuse|S4Intel}} though they are still a long way from become standard-issue.{{Ref/Twitter|Id=Twitter|Halo|1672273327774113792|Halo|Quote=TECH DATABASE - QUANTUM TRANSLOCATOR<br>The Quantum Translocator is the result of accelerated and ambitious research into Forerunner slipspace translocation technology. #FictionFriday|D=24|M=06|Y=2023}} | ||
A similar "[[Teleport]]" [[armor ability]] has also been used in [[War Games]] simulations by {{UNSCShip|Infinity}} personnel, though its relation to the MX-1050 and Quantum Translocator - if any - and whether the equipment exists outside of the simulations is unknown. | |||
==In-game information== | |||
===''Halo Infinite''=== | ===''Halo Infinite''=== | ||
The Quantum Translocator is a piece of [[Power-up|power]] [[equipment]] in ''[[Halo Infinite]]'' released in [[Season 04: Infection]]. When the player activates the equipment the first time, a portal is placed at their current location and a "thread" of energy follows them as they move about the map.{{Ref/Reuse|S4Sandbox}} To signify to the player that they have placed a portal, a glowing energy effect can be seen around the edges of the player's screen. When the player activates the equipment the second time, another portal is created at their location and they are instantly teleported back to the location of the previous portal, allowing them to escape an unfavorable situation. To clue in enemies on where the player went, a "thread" of energy trails back to the location of the portal.{{Ref/Reuse|HCSTwitch}}{{Ref/Reuse|S4Sandbox}} This process can be repeated several times, with each activation of the Quantum Translocator sending the player back to the location of the previous activation. However, there is a cooldown timer between each activation to prevent players from spamming the ability. Unlike the other power-ups in the game, [[Overshield]] and [[Active Camouflage]], the Quantum Translocator can be used more than once per pick-up. Instead, after the first activation of the Quantum Translocator, players may only use the device for a given time limit.{{Ref/Reuse|S4Sandbox}}{{Ref/Reuse|HINF}} | The Quantum Translocator is a piece of [[Power-up|power]] [[equipment]] in ''[[Halo Infinite]]'' released in [[Season 04: Infection]]. When the player activates the equipment the first time, a portal is placed at their current location and a "thread" of energy follows them as they move about the map.{{Ref/Reuse|S4Sandbox}} To signify to the player that they have placed a portal, a glowing energy effect can be seen around the edges of the player's screen. When the player activates the equipment the second time, another portal is created at their location and they are instantly teleported back to the location of the previous portal, allowing them to escape an unfavorable situation. To clue in enemies on where the player went, a "thread" of energy trails back to the location of the portal.{{Ref/Reuse|HCSTwitch}}{{Ref/Reuse|S4Sandbox}} This process can be repeated several times, with each activation of the Quantum Translocator sending the player back to the location of the previous activation. However, there is a cooldown timer between each activation to prevent players from spamming the ability. Unlike the other power-ups in the game, [[Overshield]] and [[Active Camouflage]], the Quantum Translocator can be used more than once per pick-up. Instead, after the first activation of the Quantum Translocator, players may only use the device for a given time limit.{{Ref/Reuse|S4Sandbox}}{{Ref/Reuse|HINF}} | ||
==Production notes== | |||
The Quantum Translocator was designed by concept artist [[:Category:Images by Ben Mauro|Ben Mauro]] for ''[[Halo Infinite]]'', and modelled by 3D artist [[:Category:Images by Can Tuncer|Can Tuncer]]. The decals on the weapon were created by the [[343 Industries]] UI team.{{Ref/Site|URL=https://www.artstation.com/artwork/vDzlQO|Site=ArtStation|Page=Halo Infinite Quantum Translocator|Quote=Showcasing the Quantum Translocator Model from Halo Infinite. This was a super fun asset to work on. The model is based on the concept by Ben Mauro. The Decals created by our amazing UI team at 343i really pushed it to the next level.|D=17|M=11|Y=2024}} | |||
==Gallery== | ==Gallery== | ||
{{Linkbox|gallery=yes}} | |||
===Development images=== | |||
<gallery> | |||
File:HINF QuantumTranslocator.jpg|Render of the Quantum Translocator. | |||
File:HINF QuantumTranslocator Icon.png|HUD icon for the Quantum Translocator. | |||
File:HINF QuantumTranslocator Deploy Animation.gif|A GIF showcasing the deployment animation for the equipment. | |||
File:HINF QuantumTranslocator HiPoly Render 1.jpg|A look at the high-poly source asset for the Quantum Translocator. | |||
File:HINF QuantumTranslocator HiPoly Render 2.jpg|A look at the high-poly source asset for the Quantum Translocator. | |||
File:HINF QuantumTranslocator HiPoly Render 3.jpg|A look at the high-poly source asset for the Quantum Translocator. | |||
File:HINF QuantumTranslocator HiPoly Render 4.jpg|The low-poly model for the Quantum Translocator. | |||
</gallery> | |||
===Screenshots=== | |||
<gallery> | <gallery> | ||
File:HINF QuantumTranslocator Render.jpg|Various views of the translocator. | |||
File:HINF QuantumTranslocator Decals Top.png|Decals, including the Watershed Division logo, on the Quantum Translocator. | |||
File:HINF QuantumTranslocator Decals Side.png|Text, including use instructions, printed on the side of the Quantum Translocator. | |||
File:HINF QuantumTranslocatorPad.png|The Quantum Translocator on an equipment pad. | File:HINF QuantumTranslocatorPad.png|The Quantum Translocator on an equipment pad. | ||
File:HINF QuantumTranslocatorWrist.png|The Quantum Translocator emitting a blue glow while on a Spartan's wrist. | File:HINF QuantumTranslocatorWrist.png|The Quantum Translocator emitting a blue glow while on a Spartan's wrist. | ||
Line 37: | Line 58: | ||
File:HINF QuantumRecall.png|A player is teleported back to their portal after activating the Quantum Translocator. | File:HINF QuantumRecall.png|A player is teleported back to their portal after activating the Quantum Translocator. | ||
File:HINF QuantumLeap.png|The effect of a player using a Quantum Translocator after jumping off a ledge on [[Argyle]]. | File:HINF QuantumLeap.png|The effect of a player using a Quantum Translocator after jumping off a ledge on [[Argyle]]. | ||
File:HINF-Deadlockteleport.png|A Spartan mid-teleportation on [[Deadlock (Halo Infinite)|Deadlock]]. | |||
</gallery> | </gallery> | ||
Latest revision as of 09:48, November 17, 2024
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The Quantum Translocator is a piece of equipment that allows the user to place a portal at a chosen location and then instantly return through that portal upon activation of the equipment.[2][3]
Overview[edit]
Design details[edit]
The Quantum Translocator is a small box-like device developed by the United Nations Space Command with the use of Forerunner technology. Upon initial activation of the Quantum Translocator, a slipspace portal is placed. When the user activates the device a second time, another portal is placed where the user stands and they are instantaneously translocated through the portal, returning to the site of the previous activation. This process can be repeated a number of times, with each activation returning the user to the site of the previous activation.[2][3][4]
Development history[edit]
The Translocator was developed by the UNSC thanks to research and reverse-engineering efforts on translocation systems employed throughout Forerunner installations, and those used by modified Promethean constructs under Created control.[5] While prior efforts with the MX-1050 Quantum Plane Translocation Marker-Local/Hybrid resulted in a device capable of translocating inorganic slipspace crates over small distances, the ability to transport living organisms remained out of reach for some time.[6] Encounters with Promethean forces on Requiem in 2557 later gave the UNSC reason to accelerate their research and development on such prototypes,[7] though development on the prototypes has been slowed due to lack of artificial intelligence research assistance, due to the threats posed by the Created.[6]
Personnel involved in human trials for the Quantum Translocator, such as Haverly, have had mixed success with the technology. In one such test, Haverly disappeared for three hours before reappearing pale and visibly shaken - crying and refusing to speak about his experiences.[7] Despite this, discussion has circulated that the UNSC plans to field-deployed Spartans,[7] though they are still a long way from become standard-issue.[5]
A similar "Teleport" armor ability has also been used in War Games simulations by UNSC Infinity personnel, though its relation to the MX-1050 and Quantum Translocator - if any - and whether the equipment exists outside of the simulations is unknown.
In-game information[edit]
Halo Infinite[edit]
The Quantum Translocator is a piece of power equipment in Halo Infinite released in Season 04: Infection. When the player activates the equipment the first time, a portal is placed at their current location and a "thread" of energy follows them as they move about the map.[3] To signify to the player that they have placed a portal, a glowing energy effect can be seen around the edges of the player's screen. When the player activates the equipment the second time, another portal is created at their location and they are instantly teleported back to the location of the previous portal, allowing them to escape an unfavorable situation. To clue in enemies on where the player went, a "thread" of energy trails back to the location of the portal.[2][3] This process can be repeated several times, with each activation of the Quantum Translocator sending the player back to the location of the previous activation. However, there is a cooldown timer between each activation to prevent players from spamming the ability. Unlike the other power-ups in the game, Overshield and Active Camouflage, the Quantum Translocator can be used more than once per pick-up. Instead, after the first activation of the Quantum Translocator, players may only use the device for a given time limit.[3][4]
Production notes[edit]
The Quantum Translocator was designed by concept artist Ben Mauro for Halo Infinite, and modelled by 3D artist Can Tuncer. The decals on the weapon were created by the 343 Industries UI team.[8]
Gallery[edit]
Browse more images in this article's gallery page. |
Development images[edit]
Screenshots[edit]
The effect of a player using a Quantum Translocator after jumping off a ledge on Argyle.
A Spartan mid-teleportation on Deadlock.
List of appearances[edit]
- Halo Infinite
- Season 04: Infection (First appearance)
Sources[edit]
- ^ Halo Infinite, Quantum Translocator in-game model
- ^ a b c Twitch, Halo - SSG x FaZe | Winners Finals | HCS Global Invitational Dallas 2023 (Retrieved on Jun 4, 2023) [archive]
- ^ a b c d e Halo Waypoint, SANDBOX OVERVIEW | SEASON 4 (Retrieved on Jun 12, 2023) [archive]
- ^ a b Halo Infinite, Quantum Translocator in-game equipment
- ^ a b Twitter, Halo (@Halo): "TECH DATABASE - QUANTUM TRANSLOCATOR
The Quantum Translocator is the result of accelerated and ambitious research into Forerunner slipspace translocation technology. #FictionFriday" (Retrieved on Jun 24, 2023) [archive] - ^ a b Halo Waypoint, Canon Fodder - System Shocks (Retrieved on Jun 30, 2023) [archive]
- ^ a b c Halo Waypoint, Halo Infinite - Infection Intel (Retrieved on Aug 16, 2023) [local archive] [external archive]
- ^ ArtStation, Halo Infinite Quantum Translocator: "Showcasing the Quantum Translocator Model from Halo Infinite. This was a super fun asset to work on. The model is based on the concept by Ben Mauro. The Decals created by our amazing UI team at 343i really pushed it to the next level." (Retrieved on Nov 17, 2024) [archive]
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