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{{Era|HCW}}
{{Status|Canon}}
{{Ratings}}
{{Weapon infobox
{{New Content}}
|name=M319 Individual Grenade Launcher
{{Weapon Infobox
|image=[[File:H5 - M319 grenade launcher.png|300px]]
| image=[[File:Grenade_Lancher_Cropped.png|250px]]
|manufacturer=[[Misriah Armory]]{{Ref/Game|Id=HR|HR|Grenade Launcher in-game weapon}}{{Ref/Book|Id=EVG|EVG|Page=84}}{{Ref/Site|Id=Waypoint|URL=http://halo.xbox.com/en-us/intel/featured/gallery/grenade-launcher/da7b3469-943d-470c-8953-e2de668c8402|Site=Halo Waypoint|Page=Grenade Launcher|D=26|M=04|Y=2011|LocalArchive=Archive:Halo Waypoint/2009 to 2014/Universe/Weapons#Grenade Launcher}}{{Ref/Book|Id=Enc22|Enc22|Page=178}}
| name= M319 Individual Grenade Launcher
|series=
| manufacturer=[[Misriah Armory]]  
|type=[[Grenade launcher]]
| model= M319
|cost=
| type=Grenade launcher
|variant=
| cost=
|service=[[2263]]-present{{Ref/Site|Id=profile|URL=http://halo.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=25434|Site=Bungie.net|Page=Halo: Reach ordnance - Grenade Launcher|D=13|M=10|Y=2014}}{{Ref/Reuse|EVG}}{{Ref/Reuse|Waypoint}}{{Ref/Book|Id=Enc11|Enc11|Page=329}}
| size=Two-handed
*[[Insurrection]]{{Ref/Reuse|Waypoint}}
| damage per hit=High or instant kill (direct hit)<ref>[[Halo: Reach Multiplayer Trailer|'''Halo: Reach''' ''Multiplayer Trailer'']]</ref>
*[[Human-Covenant War]]{{Ref/Reuse|Waypoint}}
| magazine=1
*[[Post-Covenant War conflicts]]{{Ref/Game|Id=H5G|H5G|Grenade Launcher in-game weapon}}
| maxammo=15
|length={{Convert|30.5|in|cm|disp=flip|sp=us}}{{Ref/Reuse|EVG}}{{Ref/Reuse|Enc22}}{{Ref/Reuse|Enc11}}
| fire=
|width=
*Automatic detonation
|height=
*Manual detonation (hold and release trigger)
|weight=
| ammotype=40mm grenades
|ammotype=All standard lethal and nonlethal [[40mm grenade]]s:{{Ref/Reuse|EVG}}{{Ref/Reuse|Enc22}}
| operation=Break-action, breach loading
*Mk 110 MOD 2 High Explosive, Dual-Purpose grenade{{Ref/Reuse|Enc22}}
| rate of fire=
*XM20 EMP grenade{{Ref/Reuse|Enc22}}
| velocity=
|capacity=1 round{{Ref/Reuse|Enc22}}
| accuracy=
|feed=[[wikipedia:Breech-loading|Breech-loading]]{{Ref/Reuse|Enc22}}
| range=Close to long
|operation=[[wikipedia:Break-action|Break-action]]{{Ref/Reuse|Enc22}}
| era=[[Human-Covenant War]]
|rate=
| counterpart=[[Type-50 Directed Energy Rifle/Heavy]]
|velocity=
| counterwep=
|optics=
| affiliation=[[United Nations Space Command|UNSC]] [[UNSC Army|Army]]
|range=
}}
}}
The '''M319 Individual Grenade Launcher''', more formally known as the '''Individual Grenade Launcher, Caliber 40mm, M319,'''<ref name="profile">[http://www.bungie.net/projects/reach/article.aspx?ucc=ordnance&cid=25434 '''Bungie.net''': '''M319 IGL Ordnance Profile''']</ref> is a single-shot, break-action explosives launcher used by the [[United Nations Space Command]], specifically the [[UNSC Army]]. Due to its simplicity, ruggedness, and firepower, it has been a mainstay weapon in the UNSC Army since its adoption in 2263, and has seen action in several armed conflicts during nearly three centuries of use, with the [[Human-Covenant War]] as the most prominent.<ref name="profile"/> It saw use during the [[Fall of Reach]].<ref>'''[[Halo: Reach]]'''</ref>
The '''M319 Individual Grenade Launcher''', more formally known as the '''Individual Grenade Launcher, Caliber 40mm, M319,'''{{Ref/Reuse|profile}} is a single-shot, break-action explosives launcher produced by [[Misriah Armory]] for use by the [[United Nations Space Command]].{{Ref/Reuse|Waypoint}}{{Ref/Reuse|Enc22}}{{Ref/Game|Id=REQ|H5G|List of REQ cards|REQ card|Detail=Grenade Launcher|Quote=M319s are single shot, break-action grenade launchers that can fire a variety of 40mm rounds. Hold trigger for alternate fuse; release trigger to manually detonate with EMP effect. The grenade can be bounced to reach around cover.}}{{Ref/Site|Id=BH|URL=https://www.halowaypoint.com/en-us/news/bounty-hunters|Site=Halo Waypoint|Page=Cannon Fodder - Bounty Hunters|D=09|M=07|Y=2021}}{{Ref/Site|Id=H5GUpdateMB|URL=https://www.halowaypoint.com/en-us/games/halo-5-guardians/updates/monitors-bounty|Site=Halo Waypoint|Page=Monitor's Bounty|D=25|M=01|Y=2018}}


==Design details==
==Overview==
===Design details===
[[File:ReachSchematic - GL.png|150px|thumb|left|A blueprint of the M319.]]
[[File:ReachSchematic - GL.png|150px|thumb|left|A blueprint of the M319.]]
The grenade launcher has two firing modes. The first launches a single grenade at around normal grenade speed: after hitting a surface, the grenade detonates on impact with an opponent or after the time of a [[M9 High-Explosive Dual-Purpose Grenade|frag grenade's]] detonation, in which case the grenade will explode after bouncing off the ground once. The second firing mode shoots a grenade that explodes when the player wishes. This is performed by holding down the trigger, which fires the grenade but merely primes it; it will only explode after the trigger is released. This enables the player to lay a trap and essentially creates an explosive with a dead-man's trigger (a trigger that will go off once it is released, e.g. when the player dies). Like the fragmentation grenade in ''Halo: Reach'', a player will take damage if hit by the grenade when it is merely primed.
The M319 is is one of the most versatile grenade launchers in the UNSC arsenal, and has accordingly been a staple of the [[UNSC Army]]'s infantry for decades.{{Ref/Reuse|Enc22}} The weapon has a relatively simple design; a break-action design that allows a single grenade to be loaded into the breech and fired, before reloading again. The muzzle of the weapon has a bulkier frame surrounding the barrel, atop which two [[Wikipedia:Picatinny rail|picatinny rails]] are mounted - one on the left and right sides, respectively - allowing for [[weapon attachment]]s to be mounted onto the launcher. As standard, the weapon has a fold-down foregrip and a top-mounted carry handle. The top of the weapon frame additionally mounts a built-in sight post, with a reticule and a trajectory readout allowing the user to estimate the grenade arc once fired. As with most UNSC weapons, the weapon can be [[Smart-linking|smart-linked]] with a [[heads-up display]], allowing the reticule and trajectory information to be displayed inside a given helmet for easier operation.{{Ref/Reuse|HR}}{{Ref/Reuse|EVG}}


Also, the grenade emits a form of [[Electromagnetic Pulse|EMP]], similar to that of the plasma pistol, that can temporarily disable [[vehicle]]s and [[Energy Shields|energy shields]], but only when used in the manual detonation mode.<ref>[http://halo3.org/News/content.aspx?type=news&cid=25308 '''Bungie Podcast''': ''03/29/10 (56:00 to 58:00)'']</ref>
The aft of the grenade launcher is stockless, meaning the weapon cannot be shoulder-fired. Mounted to the left side of the grip assembly is a small remote detonation system (shared with the [[M460 automatic grenade launcher]]) consisting of a viewscreen displaying readout status on the weapon and the loaded munition.{{Ref/Reuse|EVG}} When fired, the launcher can display one of two behaviours;
*The first (and standard) launches a single grenade that detonates shortly after impact with a given target, allowing the grenade to bounce off a surface. This is accomplished by a single trigger pull.
*The second firing mode, done by holding the trigger down once fired, primes an alternate fuse on the grenade that will not detonate until the user has released the trigger. This can be used strategically to allow for indirect fire, setting traps, or simply remotely-discharging the weapon.{{Ref/Reuse|EVG}}{{Ref/Reuse|Waypoint}} This can also serve as a [[Wikipedia:Dead man's switch|dead man's trigger]], with the grenade being detonated should the operator be killed.
Once fired, the remote detonation system's screen updates to showcase the status of the fired grenade. While loaded and ready to fire, the screen displays "ARMED", indicating the weapon is ready to fire. Once fired, the readout briefly displays "LNKING" (presumably indicating it is connecting to the grenade), then to "IN AIR" or "LNKD" depending on fire mode, before finally displaying "BOOM!" upon detonation.{{Ref/Reuse|HR}}


The weapon utilizes a [[wikipedia:Break_action|break-action]] breech loading system: after firing one round, the weapon must be reloaded, like many twentieth century shotguns.<ref name="profile"/>
Overall, the M319 has a centuries-long track record of service in the UNSC Army - something attributed to the weapon's rugged and reliable nature even in adverse conditions.{{Ref/Reuse|EVG}}{{Ref/Reuse|Waypoint}}{{Ref/Reuse|Enc11}}{{Ref/Reuse|profile}}


==Trivia==
===Ammunition===
*The grenade launcher has multiple nicknames among the fan community and Bungie alike, including "pro-pipe", a reference to the numerous grenade launchers in first-person shooter games, which have been collectively dubbed "noob-tubes".
The M319 is capable of firing all standard lethal and nonlethal [[40mm grenade]]s in the UNSC inventory. The most commonly used are the MK110 MOD 2 HEDP (high explosive, dual-purpose) and the XM20P EMP warhead. While the Mk110 MOD 0 is simply a standard explosive munition, the XM20P is a versatile munition that is used to generate an [[electromagnetic pulse]] at the point of impact, similar to those emitted by the [[Covenant]]'s [[plasma pistol]]s and [[power drain]]s. The XM20P's EMP effect is capable of stripping [[energy shielding]] and temporarily disabling vehicles, making it useful in augmenting a standard infantry unit's effectiveness against more hardened targets.{{Ref/Reuse|Enc22}}
*The M319 IGL, having been manufactured in 2263, is the oldest known active service weapon utilized by the UNSC.
*In the Beta, if a player fired the M319 and held the trigger until he or she died and someone else picked up the weapon, the player holding the M319 would take control of the dormant grenade and it would detonate, damaging or even killing anyone within range.
*The M319 bears a very close resemblance to the real-life Russian [http://www.flamber.ru/files/photos/1211922554/1219691059_g.jpg GM-94]. However, their similarities are merely aesthetic, as the GM-94 is a magazine-fed pump-action grenade-launcher using 43mm grenades. The M139 also bears a close resemblance to the American Springfield Armory M79 grenade launcher in both aesthetic and functional fronts. The two are break-action launchers that fire 40mm shells.
*When reloaded, the M319 does not seem to need an empty shell casing to be extracted in some way. This could mean it uses some type of caseless grenade round or possibly a self-propelled grenade.
*In the alpha build, the M319 has a red light on its side. This was removed later in the beta build.
*If fired at such a distance that the player reloads before the previous round impacts a surface, the counter on the left of the weapon switches from "ARMED" to "BOOM!" upon detonation.


==Gallery==
The grenades fired by the launcher emit a whistling sound while in the air, which can alert enemy forces to the presence of the projectile.{{Ref/Reuse|HR}}
<gallery widths="150">
 
File:M319 - Side Profile.png|A side profile view of the M319.
===Variants===
*'''[[Pro Pipe]]''': a specialised M319 variant equipping a [[laser targeter]] that allows the rounds to adjust their trajectory after firing to improve accuracy, similarly to the behaviour of the [[Forerunner]] [[Z-180 Scattershot]].{{Ref/Game|Id=PP|H5G|List of REQ cards|REQ card|Detail=Pro Pipe|Quote=Professional problem solvers demand proximity fusing and dynamic ballistics. Improved Grenade Launcher rounds adjust trajectory after ricochets to maximize lethality. EMP alt-fire is retained.}}{{Ref/Reuse|BH}}{{Ref/Reuse|H5GUpdateMB}}
<gallery class="center">
File:H5G - Pro Pipe.png|Pro Pipe.
</gallery>
 
==Operational history==
The M319's service history dates back three centuries to [[2263]]; it was originally designed by a [[Misriah Armory]] team on [[Mars]] (presumably at their [[Eos Chasma]] facility), and soon became a staple weapon of the [[UNSC Army]].{{Ref/Reuse|EVG}} In the centuries since its introduction, it has seen action in several armed conflicts including the [[Insurrection]] - during which it proved particularly effective.{{Ref/Reuse|Waypoint}} During the [[Human-Covenant War]], it proved less effective against [[Energy shielding|energy shielded]] Covenant foes, it could be used to deadly effect against unshielded targets.{{Ref/Reuse|Waypoint}} 
 
Because of the weapon's reliability and power, it is expected to remain in Army service,{{Ref/Reuse|Waypoint}} and is still used by [[SPARTAN-IV program|SPARTAN-IVs]] a [[UNSC Tactical Simulator|tactical simulations]] and [[War Games]].
 
==In-game information==
===''Halo: Reach''===
{{Quote|Area of effect weapon. Hold and release trigger for Alt. Fire; which disables most vehicles and shields.|In-game tooltip.}}
{{Expand-section}}
 
===''Halo: Spartan Assault'' and ''Spartan Strike''===
{{Expand-section}}
 
===''Halo 5: Guardians''===
{{Expand-section}}
 
==Production notes==
[[File:HR GrenadeLauncher Concept Early.jpg|250px|thumb|Concept art of this original design.]]
As can be seen in some early concept art, the M319 was originally planned to be a revolver type grenade launcher like the [[XM510 grenade launcher]] seen in ''[[Halo Wars]]'' and [[M305 grenade launcher]] from the novel ''[[Halo: Outcasts]]''. The artist who created this concept art, [[Isaac Hannaford]], revealed that the design was changed to the current single-shot, breech-loaded design because the original was thought to have "too many grenades," which presumably might make it overpowered.{{Ref/Twitter|Id=IsaacTweet|Isaac_Hannaford|1406429017012543488|Isaac Hannaford|Quote=Too many grenades design said :)|D=20|M=06|Y=2021}}
 
When the grenade launcher returned to the ''Halo'' games in ''[[Halo 5: Guardians]]''{{'}} [[Monitor's Bounty]] update, an [[Cut Halo 5: Guardians weapons#Grenade Launcher CLUSTER|unused variant]] of the launcher known as the "Grenade Launcher CLUSTER" was kept within the game files. While viewable in ''[[Halo 5: Forge]]'' via [[modding]], it is unusable in the game itself.{{Ref/YouTube|Id=GCREQs|VWxvwvl2_es|Gamecheat13|Halo 5 REQ Leaks - ONI Wasp, Grenade Launcher Variants, and Scopes}}
 
== Trivia ==
* The grenade launcher is commonly known as the "pro pipe", a reference to grenade launchers in other first-person shooters, primarily the ''Call of Duty'' series, which are collectively known as "noob tubes" due to their ease of use. This nomenclature lead to the naming of the REQ variant of the weapon.
* In the [[Halo: Reach Multiplayer Beta|''Halo: Reach'' Multiplayer Beta]], if a player fired the M319 and held the trigger until they died and someone else picked up the weapon, the player holding the M319 would take control of the dormant grenade.
* When reloaded, the M319's operator does not extract an empty shell casing. This could mean that it uses a caseless grenade round or the round utilizes rocket propulsion, which can be supported by the fact that there is a fire trail extending from the back of a grenade in flight.
* In the alpha build, the M319 had a red light on its side. This was removed in the beta build.
* When the grenade is fired from the weapon and set to manual detonation, a skull and crossbones symbol will appear below the distance counter indicating the number of targets in its explosive radius.
* In campaign, kills with the grenade launcher's secondary mode always reward the player with the [[EMP Kill Medal|EMP Blast Medal]] despite that some enemies, such as the [[Unggoy]] and [[Jiralhanae]], do not possess energy shielding and therefore could not be affected by EMP blasts. Kills by impact or splash damage count as ordnance weapon kills.
* In ''[[Halo 5: Guardians]]'', the projectiles for both versions will explode upon impact with the target. Interestingly enough, this function was first seen in both ''[[Halo: Spartan Assault]]'' and ''[[Halo: Spartan Strike]]''.
** Sometimes, in ''Halo 5: Guardians'', if the player is hit with an M319 grenade but does not die (e.g. being hit by a teammate in [[Fiesta|Super Fiesta]] matches), the player will hear an ear-ringing sound effect identical to what they hear when hurt with explosives in the solo campaign.
 
== Gallery ==
<gallery>
File:HR_GrenadeLauncher_Concept_Early_2.jpg|Early concept art of the M319 for ''[[Halo: Reach]]'', using the original design.
File:HR_GrenadeLauncher_Concept_Final.jpg|Concept art of the M319 IGL.
File:M319 - Side Profile.png|A render of the M319 grenade launcher.
File:M319 ref.jpg|A turnaround reference of the M319 IGL.
File:Grenade Launcher Cropped.png|An angled view of the M319.
File:Reach M319 IGL POV.png|The M319 IGL from a first-person perspective.
File:Capture5.jpg|The M319 IGL in the alpha build of ''Halo: Reach''.
File:Capture5.jpg|The M319 IGL in the alpha build of ''Halo: Reach''.
File:HaloReach - M319 HUD.jpg|The M319 IGL in the released build of ''Halo: Reach''.
File:Grenade_Launcher_Gold.jpg|The M319 IGL in the released build of ''Halo: Reach''.
File:HaloReach - GrenadierLauncher.png|A SPARTAN firing the M319 IGL.
File:HaloReach - GrenadierLauncher.png|A [[B-class Mjolnir|Mark V(B)]]-clad [[SPARTAN-III Program|Spartan-III]] firing an M319 IGL on [[Powerhouse]].
File: M319 Grenade.jpg|The grenade round used in the firearm.
File:HR LNoS M319.jpg|An M319's grenade's explosion staggers a group of [[Kig-Yar Minor]]s in ''Halo: Reach''.
File:M319 Grenade.png|The 40mm HEDP grenade used by the firearm.
File:HReach-40mmGrenade.png|Profile view of the 40mm HEDP Grenade in ''Halo: Reach''.
File:Grenade Counter.jpg|The M319 IGL's counter.
File:Reach M319 IGL Reload.png|A view of the M319 IGL's reloading animation.
File:HSS - Grenade launcher.png|A Spartan holding the M319 in ''[[Halo: Spartan Strike]]''.
File:H5G-M319HUD.png|First-person view of the M319 grenade launcher in ''[[Halo 5: Guardians]]''.
File:H5G-M319zoom.png|[[Smart scope]] with the M319 on [[Barrens (Halo 5: Guardians map)|Barrens]].
File:H5G-Icarus&M319.png|An [[ICARUS-class Mjolnir|Icarus]]-clad [[Spartan-IV]] using an M319 on [[Alpine]].
File:H5G-ProPipeHUD.png|First-person view of the ''Pro-Pipe''.
File:RenegadesArt.jpg|[[Rion Forge]] with an M319 on the cover of ''[[Halo: Renegades]]''.
</gallery>
</gallery>


==List of appearances==
== List of appearances ==
*''[[Halo: Reach]]'' {{1st}}
* ''[[Halo: Reach]]'' {{1st}}
* ''[[Halo 4]]'' {{Mo}}
* ''[[Halo: Spartan Assault]]''
* ''[[Halo: Spartan Strike]]''
* ''[[Halo: Ground Command]]''
* ''[[Halo 5: Guardians]]''
* ''[[Halo: Renegades]]''
 
== Sources ==
{{Ref/Sources}}


==Sources==
{{UNSC support weapons}}
<references/>


{{UNSC Infantry Weapons}}
[[Category:Grenade launchers]]
[[Category:Human Weapons]]
[[Category:UNSC Weapons]]
[[Category:Halo: Reach Weapons]]

Latest revision as of 18:46, November 13, 2024

M319 Individual Grenade Launcher
A render of the M319 grenade launcher.
Production overview

Manufacturer:

Misriah Armory[1][2][3][4]

Type:

Grenade launcher

Specifications

Length:

77 centimeters (30.5 in)[2][4][5]

Ammunition type:

All standard lethal and nonlethal 40mm grenades:[2][4]

  • Mk 110 MOD 2 High Explosive, Dual-Purpose grenade[4]
  • XM20 EMP grenade[4]

Capacity:

1 round[4]

Feed system:

Breech-loading[4]

Operation:

Break-action[4]

Service history

In service:

2263-present[6][2][3][5]

 

The M319 Individual Grenade Launcher, more formally known as the Individual Grenade Launcher, Caliber 40mm, M319,[6] is a single-shot, break-action explosives launcher produced by Misriah Armory for use by the United Nations Space Command.[3][4][8][9][10]

Overview[edit]

Design details[edit]

A blueprint of the M319.

The M319 is is one of the most versatile grenade launchers in the UNSC arsenal, and has accordingly been a staple of the UNSC Army's infantry for decades.[4] The weapon has a relatively simple design; a break-action design that allows a single grenade to be loaded into the breech and fired, before reloading again. The muzzle of the weapon has a bulkier frame surrounding the barrel, atop which two picatinny rails are mounted - one on the left and right sides, respectively - allowing for weapon attachments to be mounted onto the launcher. As standard, the weapon has a fold-down foregrip and a top-mounted carry handle. The top of the weapon frame additionally mounts a built-in sight post, with a reticule and a trajectory readout allowing the user to estimate the grenade arc once fired. As with most UNSC weapons, the weapon can be smart-linked with a heads-up display, allowing the reticule and trajectory information to be displayed inside a given helmet for easier operation.[1][2]

The aft of the grenade launcher is stockless, meaning the weapon cannot be shoulder-fired. Mounted to the left side of the grip assembly is a small remote detonation system (shared with the M460 automatic grenade launcher) consisting of a viewscreen displaying readout status on the weapon and the loaded munition.[2] When fired, the launcher can display one of two behaviours;

  • The first (and standard) launches a single grenade that detonates shortly after impact with a given target, allowing the grenade to bounce off a surface. This is accomplished by a single trigger pull.
  • The second firing mode, done by holding the trigger down once fired, primes an alternate fuse on the grenade that will not detonate until the user has released the trigger. This can be used strategically to allow for indirect fire, setting traps, or simply remotely-discharging the weapon.[2][3] This can also serve as a dead man's trigger, with the grenade being detonated should the operator be killed.

Once fired, the remote detonation system's screen updates to showcase the status of the fired grenade. While loaded and ready to fire, the screen displays "ARMED", indicating the weapon is ready to fire. Once fired, the readout briefly displays "LNKING" (presumably indicating it is connecting to the grenade), then to "IN AIR" or "LNKD" depending on fire mode, before finally displaying "BOOM!" upon detonation.[1]

Overall, the M319 has a centuries-long track record of service in the UNSC Army - something attributed to the weapon's rugged and reliable nature even in adverse conditions.[2][3][5][6]

Ammunition[edit]

The M319 is capable of firing all standard lethal and nonlethal 40mm grenades in the UNSC inventory. The most commonly used are the MK110 MOD 2 HEDP (high explosive, dual-purpose) and the XM20P EMP warhead. While the Mk110 MOD 0 is simply a standard explosive munition, the XM20P is a versatile munition that is used to generate an electromagnetic pulse at the point of impact, similar to those emitted by the Covenant's plasma pistols and power drains. The XM20P's EMP effect is capable of stripping energy shielding and temporarily disabling vehicles, making it useful in augmenting a standard infantry unit's effectiveness against more hardened targets.[4]

The grenades fired by the launcher emit a whistling sound while in the air, which can alert enemy forces to the presence of the projectile.[1]

Variants[edit]

Operational history[edit]

The M319's service history dates back three centuries to 2263; it was originally designed by a Misriah Armory team on Mars (presumably at their Eos Chasma facility), and soon became a staple weapon of the UNSC Army.[2] In the centuries since its introduction, it has seen action in several armed conflicts including the Insurrection - during which it proved particularly effective.[3] During the Human-Covenant War, it proved less effective against energy shielded Covenant foes, it could be used to deadly effect against unshielded targets.[3]

Because of the weapon's reliability and power, it is expected to remain in Army service,[3] and is still used by SPARTAN-IVs a tactical simulations and War Games.

In-game information[edit]

Halo: Reach[edit]

"Area of effect weapon. Hold and release trigger for Alt. Fire; which disables most vehicles and shields."
— In-game tooltip.
Help.png This section needs expansion. You can help Halopedia by expanding it.

Halo: Spartan Assault and Spartan Strike[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Halo 5: Guardians[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Production notes[edit]

Concept art of this original design.

As can be seen in some early concept art, the M319 was originally planned to be a revolver type grenade launcher like the XM510 grenade launcher seen in Halo Wars and M305 grenade launcher from the novel Halo: Outcasts. The artist who created this concept art, Isaac Hannaford, revealed that the design was changed to the current single-shot, breech-loaded design because the original was thought to have "too many grenades," which presumably might make it overpowered.[12]

When the grenade launcher returned to the Halo games in Halo 5: Guardians' Monitor's Bounty update, an unused variant of the launcher known as the "Grenade Launcher CLUSTER" was kept within the game files. While viewable in Halo 5: Forge via modding, it is unusable in the game itself.[13]

Trivia[edit]

  • The grenade launcher is commonly known as the "pro pipe", a reference to grenade launchers in other first-person shooters, primarily the Call of Duty series, which are collectively known as "noob tubes" due to their ease of use. This nomenclature lead to the naming of the REQ variant of the weapon.
  • In the Halo: Reach Multiplayer Beta, if a player fired the M319 and held the trigger until they died and someone else picked up the weapon, the player holding the M319 would take control of the dormant grenade.
  • When reloaded, the M319's operator does not extract an empty shell casing. This could mean that it uses a caseless grenade round or the round utilizes rocket propulsion, which can be supported by the fact that there is a fire trail extending from the back of a grenade in flight.
  • In the alpha build, the M319 had a red light on its side. This was removed in the beta build.
  • When the grenade is fired from the weapon and set to manual detonation, a skull and crossbones symbol will appear below the distance counter indicating the number of targets in its explosive radius.
  • In campaign, kills with the grenade launcher's secondary mode always reward the player with the EMP Blast Medal despite that some enemies, such as the Unggoy and Jiralhanae, do not possess energy shielding and therefore could not be affected by EMP blasts. Kills by impact or splash damage count as ordnance weapon kills.
  • In Halo 5: Guardians, the projectiles for both versions will explode upon impact with the target. Interestingly enough, this function was first seen in both Halo: Spartan Assault and Halo: Spartan Strike.
    • Sometimes, in Halo 5: Guardians, if the player is hit with an M319 grenade but does not die (e.g. being hit by a teammate in Super Fiesta matches), the player will hear an ear-ringing sound effect identical to what they hear when hurt with explosives in the solo campaign.

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b c d Halo: Reach, Grenade Launcher in-game weapon
  2. ^ a b c d e f g h i Halo: The Essential Visual Guide, page 84
  3. ^ a b c d e f g h i j Halo Waypoint, Grenade Launcher (Retrieved on Apr 26, 2011) [local archive] [external archive]
  4. ^ a b c d e f g h i j k Halo Encyclopedia (2022 edition), page 178
  5. ^ a b c Halo Encyclopedia (2011 edition), page 329
  6. ^ a b c Bungie.net, Halo: Reach ordnance - Grenade Launcher (Retrieved on Oct 13, 2014) [archive]
  7. ^ Halo 5: Guardians, Grenade Launcher in-game weapon
  8. ^ Halo 5: Guardians, REQ card: Grenade Launcher "M319s are single shot, break-action grenade launchers that can fire a variety of 40mm rounds. Hold trigger for alternate fuse; release trigger to manually detonate with EMP effect. The grenade can be bounced to reach around cover."
  9. ^ a b Halo Waypoint, Cannon Fodder - Bounty Hunters (Retrieved on Jul 9, 2021) [archive]
  10. ^ a b Halo Waypoint, Monitor's Bounty (Retrieved on Jan 25, 2018) [archive]
  11. ^ Halo 5: Guardians, REQ card: Pro Pipe "Professional problem solvers demand proximity fusing and dynamic ballistics. Improved Grenade Launcher rounds adjust trajectory after ricochets to maximize lethality. EMP alt-fire is retained."
  12. ^ Twitter, Isaac Hannaford (@Isaac_Hannaford): "Too many grenades design said :)" (Retrieved on Jun 20, 2021) [archive]
  13. ^ YouTube - Gamecheat13, Halo 5 REQ Leaks - ONI Wasp, Grenade Launcher Variants, and Scopes