Winter Contingency: Difference between revisions

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{{Title|Winter Contingency}}
{{Title|Winter Contingency}}
{{Era|RW}}
{{Status|Gameplay}}
{{Center|'''''Winter Contingency''' redirects here. For articles of the same name, please see [[Winter Contingency (disambiguation)]].''}}
{{Center|'''''Winter Contingency''' redirects here. For articles of the same name, please see [[Winter Contingency (disambiguation)]].''}}
{{Level infobox
{{Level infobox
|pagegamelabel=HR
|pagegamelabel=HR
|prev = ''[[Noble Actual]]''
|prev=''[[Noble Actual]]''
|next = ''[[ONI: Sword Base]]''
|next=''[[ONI: Sword Base]]''
|game = ''[[Halo: Reach]]''
|name='''''Winter Contingency'''''
|devname=<code>m10</code>
|image=[[File:HR WinterContingency Loadscreen.png|300px]]
|name = '''''Winter Contingency'''''
|game=''[[Halo: Reach]]''
|image = [[File:HR WinterContingency Loadscreen.png|300px]]
|devname=<code>m10</code>{{Ref/File|Id=HREK|HREK|HREK\tags\levels\solo\m10\m10.scenario}}
|player = [[SPARTAN-B312]]
|player=[[Spartan_(multiplayer)#Campaign_and_Firefight|Noble Six]]
|date = [[2552#July|July 24, 2552]]
|date=[[2552#July|July 24, 2552]]
|place = [[Visegrád]], [[Reach]], [[Epsilon Eridani System]]
|place=[[Visegrád]], [[Reach]], [[Epsilon Eridani System]]
|objective = Eliminate hostiles in [[Visegrad]] and re-activate the [[Visegrád Relay|relay]].
|objective=Eliminate hostiles in [[Visegrad]] and re-activate the [[Visegrád Relay|relay]].
|partime=00:15:00 {{C|''Master Chief Collection''}}
|partime=00:15:00 {{C|''Master Chief Collection''}}
|parscore=15,000 {{C|''Master Chief Collection''}}<br/>10,000 {{C|''Halo: Reach''}}
|parscore=15,000 {{C|''Master Chief Collection''}}<br/>10,000 {{C|''Halo: Reach''}}
}}
}}
{{Article Quote|There's a disturbance on the frontier.}}
{{Article quote|There's a disturbance on the frontier.}}
'''Winter Contingency''' is the second level in the [[campaign]] of ''[[Halo: Reach]]'' and the first level to feature gameplay.<ref name="bnet">[http://halo.bungie.net/News/content.aspx?type=topnews&cid=27328 '''Bungie.net''': ''Bungie Weekly Update: 07.16.10'']</ref> It immediately follows the first level [[Noble Actual]], which includes the game's opening cinematic.
'''Winter Contingency''' is the second level in the [[campaign]] of ''[[Halo: Reach]]'' and the first level to feature gameplay.<ref name="bnet">[http://halo.bungie.net/News/content.aspx?type=topnews&cid=27328 '''Bungie.net''': ''Bungie Weekly Update: 07.16.10'']</ref> It immediately follows the first level [[Noble Actual]], which includes the game's opening cinematic.


==Summary==
==Summary==
In the level, [[Noble Team]] is sent to [[Visegrad]], a remote agricultural region of the planet [[Reach]], to investigate a disturbance in the [[Visegrad Relay|communications relay]] responsible for the planet's communications to the rest of the [[United Nations Space Command|UNSC]], and the disappearance of the [[UNSC Army|Army troopers]] sent in to investigate before them.<ref>[http://www.totalvideogames.com/Halo-Reach/preview-15533.html Total video games.com]</ref> Sabotage by [[insurrectionist]]s is suspected, but the cause of the disruption is revealed to be a [[Covenant Empire|Covenant]] advance infiltration force.<ref name="GI">[http://gameinformer.com/mag/haloreach.aspx '''GameInformer''']: ''February 2010 issue''</ref> At the Visegrad relay, Noble Team finds the corpse of a [[Laszlo Sorvad|researcher]] alongside his surviving [[Sára Sorvad|daughter]]. Shortly after, several [[Sangheili Zealot]]s attack the Spartans, and after a brief scuffle they retreat deeper into the facility. Eventually Noble Team brings the relay back online, and contact [[Urban Holland|Colonel Holland]], declaring [[Winter Contingency]].
In the level, [[Noble Team]] is sent to [[Visegrad]], a remote agricultural region of the planet [[Reach]], to investigate a disturbance in the [[Visegrad Relay|communications relay]] responsible for the planet's communications to the rest of the [[United Nations Space Command|UNSC]], and the disappearance of the [[UNSC Army|Army troopers]] sent in to investigate before them.<ref>[http://www.totalvideogames.com/Halo-Reach/preview-15533.html Total video games.com]</ref> Sabotage by [[insurrectionist]]s is suspected, but the cause of the disruption is revealed to be a [[Covenant Empire|Covenant]] advance infiltration force.<ref name="GI">[http://gameinformer.com/mag/haloreach.aspx '''GameInformer''']: ''February 2010 issue''</ref> At the Visegrad relay, Noble Team finds the corpse of a [[Laszlo Sorvad|researcher]] alongside his surviving [[Sára Sorvad|daughter]]. Shortly after, several [[Sangheili Zealot]]s attack the Spartans, and after a brief scuffle they retreat deeper into the facility. Eventually Noble Team brings the relay back online, and contact [[Urban Holland|Colonel Holland]], declaring Winter Contingency.


==Transcript==
==Transcript==
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*'''Carter-A259''': "Noble Two, move up to the west. We're about to be flanked."
*'''Carter-A259''': "Noble Two, move up to the west. We're about to be flanked."


''Noble Team moves to a set of windows, where they see the contacts: [[Unggoy]] and [[Skirmisher]]s. One of the Skirmishers sees Noble Team and begins squawking in alarm.''
''Noble Team moves to a set of windows, where they see the contacts: [[Unggoy]] and [[T'vaoan]]s. One of the Skirmishers sees Noble Team and begins squawking in alarm.''


*'''Jorge-052''': "Huh?"
*'''Jorge-052''': "Huh?"
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*'''Pilot (COM)''': "Banshees! Heads up, ''[[Charlie 1]]''!"
*'''Pilot (COM)''': "Banshees! Heads up, ''[[Charlie 1]]''!"


''Noble Team clears out the Covenant near the farm, while the Falcon shoots down the Banshees. A [[Type-25 Spirit|Spirit]] dropship touches down across a nearby bridge and begins deploying troops.''
''Noble Team clears out the Covenant near the farm, while the Falcon shoots down the Banshees. A [[Dextro Xur-pattern Spirit|Spirit]] dropship touches down across a nearby bridge and begins deploying troops.''


*'''Jun-A266 (COM)''': "Noble Leader, enemy dropships inbound!"
*'''Jun-A266 (COM)''': "Noble Leader, enemy dropships inbound!"
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*'''Carter-A259''': "Roger, Three. We're en route."
*'''Carter-A259''': "Roger, Three. We're en route."
 
[[File:HR Campaign Winter Contingency 3 Charlie attacking.jpg|thumb|300px|Several troopers of [[3 Charlie]].]]
''The team moves on to the next location. The Spartans clear the area of Covenant.''
''The team moves on to the next location. The Spartans clear the area of Covenant.''


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*'''Carter-A259''': "Everybody inside! Go, go, go!"
*'''Carter-A259''': "Everybody inside! Go, go, go!"


''An overwhelming number of Covenant swarms across the courtyard. On [[Legendary]] difficulty an [[Type-1 energy sword|energy sword]]-wielding Sangheili General and a team of [[Special Operation Sangheili]] are dropped off.''
''An overwhelming number of Covenant swarms across the courtyard. On [[Legendary]] difficulty an [[Type-1 energy sword|energy sword]]-wielding Sangheili General and a team of [[Spec Ops Elite]]s are dropped off.''


''If the player stalls:''
''If the player stalls:''
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'''''You've arrived at the Visegrad Relay Outpost. Advance inside.'''''
'''''You've arrived at the Visegrad Relay Outpost. Advance inside.'''''


*'''Carter-A259''': "We need to find the control room. From there, Kat can get the relay back online. Emile, post here. If we flush any hostiles, they're yours. All right, let's do this."  
*'''Carter-A259''': "We need to find the control room. From there, Kat can get the relay back online. Emile, post here. If we flush any hostiles, they're yours. Alright, let's do this."  


'''''Note''': Carter may not always say this; it is unknown why this happens. He always says this if the player starts the level Rally Point Bravo.''
'''''Note''': Carter may not always say this; it is unknown why this happens. He always says this if the player starts the level Rally Point Bravo.''
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*'''Carter-A259''': "Negative, Four, stay on the entrance! Two, handle her! Five and Six, clear the hole!"
*'''Carter-A259''': "Negative, Four, stay on the entrance! Two, handle her! Five and Six, clear the hole!"


''Noble Six reloads. He/she and Jorge head into the room, which Jorge then seals shut behind them.''
''Noble Six reloads. They and Jorge head into the room, which Jorge then seals shut behind them.''


'''{''Gameplay''}'''
'''{''Gameplay''}'''
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*'''Holland (COM)''': "Come again, Noble One? Did you say ''Covenant?''"
*'''Holland (COM)''': "Come again, Noble One? Did you say ''Covenant?''"


*'''Carter-A259''': "Affirmative. It's the [[Winter Contingency]]."
*'''Carter-A259''': "Affirmative. It's the Winter Contingency."


*'''Holland (COM)''': "''May God help us all.''"
*'''Holland (COM)''': "''May God help us all.''"
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|[[File:HTMCC HR Achievement ClearandPresentDanger Steam.jpg|center|64px]]
|[[File:HTMCC HR Achievement ClearandPresentDanger Steam.jpg|center|64px]]
|<center>'''[[Clear and Present Danger]]'''</center>
|<center>'''[[Clear and Present Danger]]'''</center>
|Kill the cloaked Stealth Elite that carries Data Pad 10 at the beginning of Winter Contingency on Legendary difficulty.
|Kill the cloaked Stealth Elite BOB that carries Data Pad 10 at the beginning of Winter Contingency on Legendary difficulty.
|<center>''[[Halo: The Master Chief Collection]]''</center>
|<center>''[[Halo: The Master Chief Collection]]''</center>
|}
|}
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*Several seconds before the player exits the Falcon (at the beginning of the level), if they keeps on looking left they will notice that the Falcon flies right through the trees.
*Several seconds before the player exits the Falcon (at the beginning of the level), if they keeps on looking left they will notice that the Falcon flies right through the trees.
*Upon exiting the abandoned building at the beginning of the level, the player can hear an Elite growl. However, if the player manages to catch a glimpse of the fleeing Covenant, it is revealed that it is actually a [[Skirmisher]]. This can easily be seen in [[Theater]] mode.
*Upon exiting the abandoned building at the beginning of the level, the player can hear an Elite growl. However, if the player manages to catch a glimpse of the fleeing Covenant, it is revealed that it is actually a [[Skirmisher]]. This can easily be seen in [[Theater]] mode.
*When Noble Six punches the Zealot attacking him, its shields do not flare. Seconds later, Kat shoots at it with her [[Magnum]], and its shields flare. A similar mistake happens earlier, Jorge's shields do not flare when [[Sára Sorvad]] punches him.
*When Noble Six punches the Zealot attacking him, its shields do not flare. Seconds later, Kat shoots at it with her [[Magnum#Halo:_Reach|Magnum]], and its shields flare. A similar mistake happens earlier, Jorge's shields do not flare when [[Sára Sorvad]] punches him.


===Glitches===
===Glitches===
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*This level marks the first appearance of [[Skirmisher]]s in the ''Halo'' franchise.
*This level marks the first appearance of [[Skirmisher]]s in the ''Halo'' franchise.
*This is the second time in the ''Halo'' series where the first playable level features drivable vehicles.
*This is the second time in the ''Halo'' series where the first playable level features drivable vehicles.
*There are eagles or possibly another bird of prey flying around the landscape. They can be shot and will react similar to the seagulls on ''[[Halo 3]]'' [[multiplayer]] map ''[[Last Resort]]''.
*There are eagles (or possibly another bird of prey) flying around the landscape. They can be shot and will react similar to the seagulls on ''[[Halo 3]]'' [[multiplayer]] map ''[[Last Resort]]''.
*The eagles have considerably more health than any if the other [[birds]] found in the game. They can survive multiple rounds from a [[Designated Marksman Rifle]] or a [[M6G magnum]]. The easiest way to kill them is to use the drivable [[Falcon]] and shoot the bird with its turret.
*When killed, the eagle will simply become a stagnant model and fall to the ground. It will be completely stiff but can be moved by the player.
*There is also a medium-sized red bird that has a red head crest in the level. Groups of the animal will appear throughout the mission and fly ambiently. They have no sounds and will simply explode into a splatter of blood when shot. There is no death model.
*When playing on Legendary difficulty, a cloaked [[Special Operations Sangheili|SpecOps Elite]] will spawn near the start of the level, fleeing from the site of the distress beacon to the bottom of the first hill. It holds a [[Data pads|data pad]], which can be accessed if the player kills the Elite. To keep to the storyline consistent, Noble Team will not react to its death.
*When playing on Legendary difficulty, a cloaked [[Special Operations Sangheili|SpecOps Elite]] will spawn near the start of the level, fleeing from the site of the distress beacon to the bottom of the first hill. It holds a [[Data pads|data pad]], which can be accessed if the player kills the Elite. To keep to the storyline consistent, Noble Team will not react to its death.
*This is the first of the four levels (the others being [[ONI: Sword Base]], [[Tip of the Spear]], and [[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]) where the [[MA37 Individual Combat Weapon System|assault rifle]] Six starts with has more than the usual 288 rounds. In this case, it carries 600 rounds. This could be a possible homage to the [[MA5B Individual Combat Weapon System|assault rifle]] from ''[[Halo: Combat Evolved]]'', which also had a capacity of 600 rounds.
*This is the first of the four levels (the others being [[ONI: Sword Base]], [[Tip of the Spear]], and [[The Pillar of Autumn (Halo: Reach level)|The Pillar of Autumn]]) where the [[MA37 Individual Combat Weapon System|assault rifle]] Six starts with has more than the usual 288 rounds. In this case, it carries 600 rounds. This could be a possible homage to the [[MA5B Individual Combat Weapon System|assault rifle]] from ''[[Halo: Combat Evolved]]'', which also had a capacity of 600 rounds.
*If the player were to kill the farmer while he was being interrogated, the player will die instantly.
*If the player were to kill the farmer while he was being interrogated, the player will die instantly.
*It is possible to kill the Skirmisher that is seen early in the level if the player runs out quickly and fires on it with their [[M6G Personal Defense Weapon System|pistol]]. Noble Team may even react to this kill with combat dialog (e.g. Good shot, Six!) that severely contradicts the fact that they are unaware of the Covenant presence.
*It is possible to kill the Skirmisher that is seen early in the level if the player runs out quickly and fires on it with their [[M6G Personal Defense Weapon System|pistol]]. Noble Team may even react to this kill with combat dialog (e.g. Good shot, Six!) that severely contradicts the fact that they are unaware of the Covenant presence.
*A "Micro" Skirmisher can be seen on top of a barn in this level. It will not try to escape and will recoil if shot. If killed, it will drop a needle rifle. This can be seen [http://halo.bungie.net/Silverlight/bungiemediaplayer/embed.aspx?fid=9538411 here].
*A "Micro" Skirmisher can be seen on top of a barn in this level. It will not try to escape and will recoil if shot. If killed, it will drop a needle rifle. It's corpse will be small, but the limbs and neck will be stretched out.
*One of the Zealots can be seen fiddling with the junction that the player later has to reset.
*One of the Zealots can be seen fiddling with the junction that the player later has to reset.
*The Zealot who attacks Noble Six in the cutscene hits his head on the doorway just as his shields recharge.<ref>[http://www.youtube.com/watch?v=RWgzBUhTQKo '''Youtube:''' ''Halo Reach Legendary Edition - Developer Commentary Part 2'']</ref>
*The Zealot who attacks Noble Six in the cutscene hits his head on the doorway just as his shields recharge.<ref>[http://www.youtube.com/watch?v=RWgzBUhTQKo '''Youtube:''' ''Halo Reach Legendary Edition - Developer Commentary Part 2'']</ref>
*Regardless of the weapons the player is carrying before the cutscene in which the Zealot strike team ambushes Noble Team in the outpost, the player's loadout will reset to [[MA37 Individual Combat Weapon System|assault rifle]] and a [[magnum]] when the pursuit starts. Similarly, Noble Six will always wield an [[MA37 Individual Combat Weapon System|assault rifle]] in cutscenes even if they do not carry the weapon in gameplay.
*Regardless of the weapons the player is carrying before the cutscene in which the Zealot strike team ambushes Noble Team in the outpost, the player's loadout will reset to [[MA37 Individual Combat Weapon System|assault rifle]] and a magnum when the pursuit starts. Similarly, Noble Six will always wield an [[MA37 Individual Combat Weapon System|assault rifle]] in cutscenes even if they do not carry the weapon in gameplay.


==Gallery==
==Gallery==
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File:HR_WinterContingency_Landscape_Concept_1.jpg|Landscape of Reach.
File:HR_WinterContingency_Landscape_Concept_1.jpg|Landscape of Reach.
File:HR_WinterContingency_Landscape_Concept_2.jpg|Landscape of the level.
File:HR_WinterContingency_Landscape_Concept_2.jpg|Landscape of the level.
File:HR WinterContingency Warthog Concept.jpg|Concept art for an [[Scout Warthog|Unarmed Warthog]] on the level.
</gallery>
===Development images===
<gallery>
File:HR Early Six 2.jpg|Noble Six and Emile in the hills.
File:HR Early Six 3.jpg|Noble Six, with NOBLE Team in the background.
File:HR Early Kiva 1.jpg|Smoke coming from a kiva.
File:ReachCampaign m10 Env04.jpg|The kiva, seen from the cliff.
File:HR Early Kiva Battle Interior.jpg|Carter inside a kiva.
File:HR Early Six 1.jpg|Emile, Carter and Six moving.
File:HR Early Six Default.jpg|Noble Six with a default appearance.
File:HaloReach - Screenshot 04.jpg|Noble Six sprinting ahead of NOBLE Team.
File:Enviro 02.jpg|A Covenant [[Dextro Xur-pattern Spirit|Spirit dropship]], with the communications array seen in the background.
File:ReachCampaign m10 Skirmishers2.jpg|Skirmishers near a homestead.
File:HaloReach - Screenshot 03.jpg|Skirmishers in combat.
File:Reach-m10_evironment.jpg|Rain-soaked landscape in the region.
File:HR Early Carter.jpg|Carter and Kat in the field.
File:HR Early Spade.jpg|The Spade moving across the valley.
File:HR Early Kiva 2.jpg|A deserted kiva.
File:Reach-m10 3rdperson.jpg|Noble Six engages several Unggoy.
File:HR Early Kiva Battle.jpg|Noble Six fighting the Covenant in a kiva.
File:Halo Reach - HUD.jpg|Heads-up display view of a battle against the Covenant outside a kiva.
</gallery>
</gallery>


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<gallery>
<gallery>
File:Level - WinterContingency.jpg|Preview of the level in ''Halo: Reach'' menu.
File:Level - WinterContingency.jpg|Preview of the level in ''Halo: Reach'' menu.
File:Enviro 02.jpg|An Alpha build view of a Covenant [[Type-25 Troop Carrier|Spirit dropship]], with the communications array seen in the background.
File:ReachCampaign m10 Skirmishers2.jpg|An Alpha build screenshot of [[Skirmisher]]s near a homestead.
File:Reach-m10_evironment.jpg|Rain-soaked landscape late in the level's development.
File:HR Winter Contingency Falcons.jpg|Two Falcons dropping off Noble Team.
File:HR Winter Contingency Falcons.jpg|Two Falcons dropping off Noble Team.
File:NobleteamWINTERCONTIGENCY.jpg|Emile finds the distress beacon from the missing troopers.
File:NobleteamWINTERCONTIGENCY.jpg|Emile finds the distress beacon from the missing troopers.
File:HR NobleSprinting.jpg|Carter, Kat, and Six sprinting.
File:HR NobleSprinting.jpg|Carter, Kat, and Six sprinting.
File:Reach-m10 3rdperson.jpg|Noble Six engages several [[Unggoy]] and a [[Kig-Yar]].
File:HR MoreMoa.png|A group of Moa in the valley.
File:HR NobleDefendsLZ.jpg|Carter, Jorge, and Six fighting Covenant in the valley.
File:HR NobleDefendsLZ.jpg|Carter, Jorge, and Six fighting Covenant in the valley.
File:HaloReach - Visegrad.png|A Falcon preparing to deploy Noble Team into the communication outpost.
File:HaloReach - Visegrad.png|A Falcon preparing to deploy Noble Team into the communication outpost.
File:HR RelayDefense.jpg|NOBLE Team defends the entrance of the outpost.
File:HR RelayDefense.jpg|NOBLE Team defends the entrance of the outpost.
File:HaloReach - SaraFound.png|Sara struggles against Jorge.
File:Reach "The Battle Begins"-Elite.png|[[Sangheili Zealot]]s preparing to attack Noble Team.
File:Reach "The Battle Begins"-Elite.png|[[Sangheili Zealot]]s preparing to attack Noble Team.
File:HR JorgeThrowsFlare.jpg|Jorge throws a signal flare.
File:HReach - Noble in Relay.png|NOBLE Team inside the relay.
</gallery>
</gallery>