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==''Halo 2''== | ==''Halo 2''== | ||
{{Infobox/Character/Gameplay | {{Infobox/Character/Gameplay | ||
|name=Arbiter ( | |name=Arbiter (AI) | ||
|image=[[File:H2 Arbiter NPC.png|300px]] | |||
|minor=[[Elite_(NPC)#Halo_2|Elite Minor]] | |minor=[[Elite_(NPC)#Halo_2|Elite Minor]] | ||
|tagname=<code>dervish</code> | |tagname=<code>dervish</code> | ||
{{Ref/File|Id=H2EKArbiter|H2EK|tags\objects\characters\dervish\ai\dervish.character}} | {{Ref/File|Id=H2EKArbiter|H2EK|tags\objects\characters\dervish\ai\dervish.character}} | ||
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===Campaign=== | ===Campaign=== | ||
During the mission ''[[The Oracle]]'' there are two in-engine cutscenes: one where the [[Heretic Leader]] uses his [[Banshee]] to fire at the Arbiter, and another where the Arbiter survives a crash landing. In both of these cutscenes the Arbiter is actually a [[Non-playable character]] and uses pathfinding to navigate to scenes, rather than being hand animated. This is most apparent when the Arbiter crouch walks away from his Banshee wreckage and moves towards a door. Outside of these examples the Arbiter never appears as an NPC again, neither as an enemy or an ally. The NPC inherits all of its data from the [[Elite (NPC)|Elite Minor]] character with no changes other than using the Arbiter model. In ''[[Halo 2: Anniversary]]'' all remastered cutscenes are prerendered and thus do not rely on any character AI. The cutscenes in classic mode remain unchanged. | |||
{{Clear}} | {{Clear}} | ||
==''Halo 3''== | ==''Halo 3''== | ||
{{Infobox/Character/Gameplay | {{Infobox/Character/Gameplay | ||
|name=Arbiter ( | |name=Arbiter (AI) | ||
|image=[[File:H3 Arbiter Flamethrower.jpg|300px]] | |image=[[File:H3 Arbiter Flamethrower.jpg|300px]] | ||
|minor=[[Elite_(NPC)#Halo_3|Elite Minor]] | |minor=[[Elite_(NPC)#Halo_3|Elite Minor]] | ||
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{{Infobox/Character/Gameplay | {{Infobox/Character/Gameplay | ||
|name=Arbiter | |name=Arbiter | ||
|image=[[File:H5 Arbiter NPC.png|300px]] | |||
|minor=[[Elite_General#Halo_5:_Guardians|Elite Warrior]] | |minor=[[Elite_General#Halo_5:_Guardians|Elite Warrior]] | ||
|health=Normal: 85 | |health=Normal: 85 | ||
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Legendary: 155 <br>8s delay, 3s recharge | Legendary: 155 <br>8s delay, 3s recharge | ||
|shieldtype=<code>energy_shield_thin</code> | |shieldtype=<code>energy_shield_thin</code> | ||
|weapons=[[energy sword]] | |weapons=[[energy sword]] ([[Prophets' Bane]]), [[plasma caster]] | ||
|actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]] | |actions=[[vehicles|vehicle use]] ([[Boarding (gameplay mechanic)|hijacking]]), [[grenade|grenades]], [[melee]] | ||
|tagname=<code>elite_arbiter</code> | |tagname=<code>elite_arbiter</code> | ||
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|type=Hero Infantry | |type=Hero Infantry | ||
|leader=The Arbiter | |leader=The Arbiter | ||
|build= | |build=War Council | ||
|pop={{HW2Pop|1 Hero}} (1 Max) | |pop={{HW2Pop|1 Hero}} (1 Max) | ||
|tier=Tier 1 | |tier=Tier 1 | ||
|cost={{HW2Supplies|300}}<br>{{HW2Power|275}} | |cost={{HW2Supplies|300}}<br>{{HW2Power|275}} | ||
|time= | |time= | ||
|squad= | |||
|health= | |health= | ||
|armor= | |armor= |