Slipspace translocation: Difference between revisions
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[[File:Teleportation Grid.JPG|thumb|250px|[[John-117]] translocating via [[Installation 04]]'s teleportation grid.]] | [[File:Teleportation Grid.JPG|thumb|250px|[[John-117]] translocating via [[Installation 04]]'s teleportation grid.]] | ||
'''Slipspace translocation''',<ref name="goo">'''[[Halo: Ghosts of Onyx]]''', ''pages 311-212''</ref> more commonly known as '''teleportation''', is a method of travel that allows the user to travel nearly instantaneously between locations. This is achieved through the use of [[slipspace]] as a travel medium, without the use of a conventional [[slipspace drive]]. The [[Forerunner]]s were the first known civilization to make extensive use of teleportation technology. Later on, this technology was reverse-engineered by the [[Covenant | '''Slipspace translocation''',<ref name="goo">'''[[Halo: Ghosts of Onyx]]''', ''pages 311-212''</ref> more commonly known as '''teleportation''', is a method of travel that allows the user to travel nearly instantaneously between locations. This is achieved through the use of [[Slipstream space|slipspace]] as a travel medium, without the use of a conventional [[slipspace drive]]. The [[Forerunner]]s were the first known civilization to make extensive use of teleportation technology. Later on, this technology was reverse-engineered by the [[Covenant]]. Following the [[Human-Covenant War]], the [[United Nations Space Command]] began to experiment with translocation as well.<ref name="h4evg">'''[[Halo 4: The Essential Visual Guide]]''', ''page 128''</ref> | ||
==Mechanics== | ==Mechanics== | ||
There are several known variations of slipspace translocation technology. In its most commonly encountered form, slipspace translocation does not actually [[Wikipedia:Teleportation|"teleport"]] its users by dematerializing them and re-building them in another location; rather, it encases them in a compressed slipstream field, transporting them from one position to another almost instantaneously. This happens much in the same way that a spaceship uses slipspace to travel between star systems - time passes for the individual, but due to the short distances involved it is negligible.{{Ref/Reuse|goo}} The uncertainty errors involved in translocation and the shift between dimensions can cause sensations of being put back together again "from a million pieces" after a transition.<ref>'''Halo: The Flood''', Chapter 9, ''page 237'' (2003 paperback); ''page 264'' (2010 paperback)</ref> In addition, the process typically causes feelings of nausea and disorientation on humans.<ref>'''Halo: Ghosts of Onyx''', ''page 316''</ref> | |||
In some cases of Forerunner translocation, the individual being teleported is indeed disassembled, transported and reassembled at a different location; a [[Requiem slipspace artifacts|Forerunner artifact]] recovered by the UNSC from Requiem was known to do this.<ref name="artifact">'''Spartan Ops''', [[S1/Artifact|S1E2 ''Artifact'']]</ref> | |||
==Applications== | ==Applications== | ||
One of the most basic forms of translocation system is the [[teleporter]], a device that allows transit between two fixed points. The Forerunners used several types of teleporters as a form of transport on their various installations, including the [[Halo Array]] and the [[shield world]]s.<ref>'''Halo Wars''', campaign level ''[[Beachhead (Halo Wars level)|Beachhead]]''</ref> Many Forerunner facilities are also equipped with [[teleportation grid]]s, which enable transportation across the installation without the use of teleporters,<ref>'''[[Halo: Combat Evolved]]''', campaign level, ''[[Two Betrayals]]''</ref> instead using a network of "telemetry clusters" placed throughout the installation to keep the grid operational.<ref>[https://halo.xbox.com/en-us/news/headline/the-halo-bulletin-11911-/290676 '''Halo Waypoint''': ''The Halo Bulletin: 11/9/11'']</ref> Forerunner warriors also employed teleportation systems when deploying to the battlefield.<ref>'''Halo Legends''', ''Origins Part I''</ref> [[Promethean Knight]]s are capable of translocating over short distances | [[File:H5G-Slipspacerupture.png|thumb|250px|left|The effect left behind from an individual's translocation]] | ||
One of the most basic forms of translocation system is the [[teleporter]], a device that allows transit between two fixed points. The Forerunners used several types of teleporters as a form of transport on their various installations, including the [[Halo Array]] and the [[shield world]]s.<ref>'''Halo Wars''', campaign level ''[[Beachhead (Halo Wars level)|Beachhead]]''</ref> These teleportation devices vary widely in design; the shield world [[Requiem]] featured a static array of slipspace portals that would pop out of the ground upon activation, whereas some older Forerunner structures (such as a [[Temple of the Abiding Truth|stone building]] in Ontom, Sanghelios) included portals that were completely invisible until traveled through. | |||
Many Forerunner facilities are also equipped with [[teleportation grid]]s, which enable transportation across the installation without the use of teleporters,<ref>'''[[Halo: Combat Evolved]]''', campaign level, ''[[Two Betrayals]]''</ref> instead using a network of "telemetry clusters" placed throughout the installation to keep the grid operational.<ref>[https://halo.xbox.com/en-us/news/headline/the-halo-bulletin-11911-/290676 '''Halo Waypoint''': ''The Halo Bulletin: 11/9/11'']</ref> Forerunner warriors also employed teleportation systems when deploying to the battlefield.<ref>'''Halo Legends''', ''Origins Part I''</ref> [[Promethean Knight]]s are capable of translocating over short distances.<ref>'''[[Halo 4 E3 2012 Stage Demo]]'''</ref> | |||
The Forerunners also built [[slipspace portal]]s, a large-scale application of translocation technology. Portals allow transporting enormous amounts of mass—ranging from spacecraft to megastructures, such as the [[Halo Array|Halos]]—between two fixed points, across interstellar distances.<ref>'''Halo: Cryptum''', ''page 200''</ref> | |||
A Forerunner artifact recovered from Requiem was capable of translocating individuals who interacted with it; Dr. [[Henry Glassman]] of the {{UNSCShip|Infinity}} was teleported from the ''Infinity'' to the inside of Requiem after touching the device.{{Ref/Reuse|artifact}} Some time later, [[SPARTAN-IV program|SPARTAN-IV]] [[Gabriel Thorne]] was also translocated by the artifact, being teleported to [[The Cauldron]].<ref name="mementomori">'''Spartan Ops''', [[S1/Memento Mori|S1E5 ''Memento Mori'']]</ref> | |||
The Covenant also managed to reverse-engineer Forerunner translocation technology to a limited degree, using it in their [[ | The Covenant also managed to reverse-engineer Forerunner translocation technology to a limited degree, using it in their [[Deployment spire|spire]] battlefield installations, which contain a teleportation system linked to a nearby [[capital ship]], used to transport dropships or other vehicles to the ground.<ref>'''[[Halo: Reach]]''', campaign level, ''[[Tip of the Spear]]''</ref> The [[anti-gravity chair]]s used by the [[Hierarchs]] are known to possess short-range teleportation devices as a form of defensive measure.<ref>'''[[Halo 2]]''', campaign level, ''[[Regret (Halo 2 level)|Regret]]''</ref> | ||
The UNSC has begun experimenting with its own slipspace translocation technology, based on reverse-engineering Forerunner technology by [[Office of Naval Intelligence|ONI]], with the [[MX-1050 Quantum Plane Translocation Marker-Local/Hybrid]] deployed to transport assets immediately from hostile environments to a receiver node elsewhere. Currently, using the device on organic matter is forbidden due to safety concerns.{{Ref/Reuse|h4evg}} By [[2560]], the UNSC began the development of slipspace translocation technology compatible with organic matter, ending with the creation of the [[Quantum Translocator]]. | |||
==Trivia== | ==Trivia== | ||
In most of the ''Halo'' games, the effects associated with teleportation involve an intense yellow-orange glow and similarly colored rings that surround the object being teleported. In ''Halo: Reach'', the glow is more subdued and blue-purple in color | {{Linkbox|gallery=yes}} | ||
In most of the ''Halo'' games, the effects associated with teleportation involve an intense yellow-orange glow and similarly colored rings that surround the object being teleported. In ''Halo: Reach'', the glow is more subdued and blue-purple in color and closely follows the shape of the teleported object. | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:Halo2Vistateleporter.png|A typical teleporter node. | File:Halo2Vistateleporter.png|A typical teleporter node in ''[[Halo 2]]''. | ||
File:Phantom Teleport.jpg|A | File:Phantom Teleport.jpg|A {{Pattern|Ru'swum|Phantom}} teleporting through a Covenant spire in ''[[Halo: Reach]]''. | ||
File:Promethean translocate.gif| | File:Promethean translocate.gif|A [[Promethean Knight]] translocating in ''[[Halo 4]]''. | ||
File:H4-PrometheanTranslocate.png|A Promethean Knight's translocation stance, surrounded by what may be a quantum field. | |||
File:H4 SO Thorne translocated.jpg|Gabriel Thorne being teleported in ''[[Spartan Ops]]''. | |||
File:H5G-Soldiersteleporting.png|Promethean Soldiers teleporting in ''[[Halo 5: Guardians]]''. | |||
</gallery> | |||
==List of appearances== | ==List of appearances== | ||
*''[[Halo: Combat Evolved]]'' {{1st}} | *''[[Halo: Combat Evolved]]'' {{1st}} | ||
*''[[Halo: The Flood]]'' | |||
*''[[Halo 2]]'' | *''[[Halo 2]]'' | ||
*''[[Halo: Ghosts of Onyx]]'' | |||
*''[[Halo 3]]'' | *''[[Halo 3]]'' | ||
*''[[Halo Wars]]'' | *''[[Halo Wars]]'' | ||
*''[[Halo Legends]]'' | |||
**''[[Origins]]'' | |||
*''[[Halo: Reach]]'' | *''[[Halo: Reach]]'' | ||
*''[[Halo: Combat Evolved Anniversary]]'' | |||
*''[[Halo: The Thursday War]]'' | |||
*''[[Halo 4]]'' | *''[[Halo 4]]'' | ||
*''[[Halo: | **''[[Spartan Ops]]'' | ||
*''[[Halo: | *''[[Halo: Spartan Assault]]'' | ||
*''[[Halo | *''[[Halo: Escalation]]'' | ||
**''[[ | *''[[Halo 2: Anniversary]]'' | ||
*''[[Halo: Spartan Strike]]'' | |||
*''[[Halo: Hunters in the Dark]]'' | |||
*''[[Halo 5: Guardians]]'' | |||
*''[[Halo Wars 2]]'' | |||
*''[[Halo: Renegades]]'' | |||
*''[[Halo Infinite]]'' | |||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | |||
{{Forerunner|technology}} | |||
[[Category:Transportation]] | [[Category:Transportation]] |
Latest revision as of 18:15, October 27, 2024
Slipspace translocation,[1] more commonly known as teleportation, is a method of travel that allows the user to travel nearly instantaneously between locations. This is achieved through the use of slipspace as a travel medium, without the use of a conventional slipspace drive. The Forerunners were the first known civilization to make extensive use of teleportation technology. Later on, this technology was reverse-engineered by the Covenant. Following the Human-Covenant War, the United Nations Space Command began to experiment with translocation as well.[2]
Mechanics[edit]
There are several known variations of slipspace translocation technology. In its most commonly encountered form, slipspace translocation does not actually "teleport" its users by dematerializing them and re-building them in another location; rather, it encases them in a compressed slipstream field, transporting them from one position to another almost instantaneously. This happens much in the same way that a spaceship uses slipspace to travel between star systems - time passes for the individual, but due to the short distances involved it is negligible.[1] The uncertainty errors involved in translocation and the shift between dimensions can cause sensations of being put back together again "from a million pieces" after a transition.[3] In addition, the process typically causes feelings of nausea and disorientation on humans.[4]
In some cases of Forerunner translocation, the individual being teleported is indeed disassembled, transported and reassembled at a different location; a Forerunner artifact recovered by the UNSC from Requiem was known to do this.[5]
Applications[edit]
One of the most basic forms of translocation system is the teleporter, a device that allows transit between two fixed points. The Forerunners used several types of teleporters as a form of transport on their various installations, including the Halo Array and the shield worlds.[6] These teleportation devices vary widely in design; the shield world Requiem featured a static array of slipspace portals that would pop out of the ground upon activation, whereas some older Forerunner structures (such as a stone building in Ontom, Sanghelios) included portals that were completely invisible until traveled through.
Many Forerunner facilities are also equipped with teleportation grids, which enable transportation across the installation without the use of teleporters,[7] instead using a network of "telemetry clusters" placed throughout the installation to keep the grid operational.[8] Forerunner warriors also employed teleportation systems when deploying to the battlefield.[9] Promethean Knights are capable of translocating over short distances.[10]
The Forerunners also built slipspace portals, a large-scale application of translocation technology. Portals allow transporting enormous amounts of mass—ranging from spacecraft to megastructures, such as the Halos—between two fixed points, across interstellar distances.[11]
A Forerunner artifact recovered from Requiem was capable of translocating individuals who interacted with it; Dr. Henry Glassman of the UNSC Infinity was teleported from the Infinity to the inside of Requiem after touching the device.[5] Some time later, SPARTAN-IV Gabriel Thorne was also translocated by the artifact, being teleported to The Cauldron.[12]
The Covenant also managed to reverse-engineer Forerunner translocation technology to a limited degree, using it in their spire battlefield installations, which contain a teleportation system linked to a nearby capital ship, used to transport dropships or other vehicles to the ground.[13] The anti-gravity chairs used by the Hierarchs are known to possess short-range teleportation devices as a form of defensive measure.[14]
The UNSC has begun experimenting with its own slipspace translocation technology, based on reverse-engineering Forerunner technology by ONI, with the MX-1050 Quantum Plane Translocation Marker-Local/Hybrid deployed to transport assets immediately from hostile environments to a receiver node elsewhere. Currently, using the device on organic matter is forbidden due to safety concerns.[2] By 2560, the UNSC began the development of slipspace translocation technology compatible with organic matter, ending with the creation of the Quantum Translocator.
Trivia[edit]
Browse more images in this article's gallery page. |
In most of the Halo games, the effects associated with teleportation involve an intense yellow-orange glow and similarly colored rings that surround the object being teleported. In Halo: Reach, the glow is more subdued and blue-purple in color and closely follows the shape of the teleported object.
Gallery[edit]
A typical teleporter node in Halo 2.
A Ru'swum-pattern Phantom teleporting through a Covenant spire in Halo: Reach.
A Promethean Knight translocating in Halo 4.
Gabriel Thorne being teleported in Spartan Ops.
Promethean Soldiers teleporting in Halo 5: Guardians.
List of appearances[edit]
- Halo: Combat Evolved (First appearance)
- Halo: The Flood
- Halo 2
- Halo: Ghosts of Onyx
- Halo 3
- Halo Wars
- Halo Legends
- Halo: Reach
- Halo: Combat Evolved Anniversary
- Halo: The Thursday War
- Halo 4
- Halo: Spartan Assault
- Halo: Escalation
- Halo 2: Anniversary
- Halo: Spartan Strike
- Halo: Hunters in the Dark
- Halo 5: Guardians
- Halo Wars 2
- Halo: Renegades
- Halo Infinite
Sources[edit]
- ^ a b Halo: Ghosts of Onyx, pages 311-212
- ^ a b Halo 4: The Essential Visual Guide, page 128
- ^ Halo: The Flood, Chapter 9, page 237 (2003 paperback); page 264 (2010 paperback)
- ^ Halo: Ghosts of Onyx, page 316
- ^ a b Spartan Ops, S1E2 Artifact
- ^ Halo Wars, campaign level Beachhead
- ^ Halo: Combat Evolved, campaign level, Two Betrayals
- ^ Halo Waypoint: The Halo Bulletin: 11/9/11
- ^ Halo Legends, Origins Part I
- ^ Halo 4 E3 2012 Stage Demo
- ^ Halo: Cryptum, page 200
- ^ Spartan Ops, S1E5 Memento Mori
- ^ Halo: Reach, campaign level, Tip of the Spear
- ^ Halo 2, campaign level, Regret
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