Gameplay

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{{Ratings}}
{{Status|Gameplay}}
{{Era|H1}} {{stub}}
{{Multiplayer map infobox
{{Multiplayer Map Infobox
|name=Timberland
|name=Timberland
|image=[[Image:Halo_Combat_Evolved-Timberland.jpg|300px]]
|image=[[File:Halo Combat Evolved-Timberland.jpg|300px]]
|game=''[[Halo PC|Halo: Combat Evolved]]''
|game=''[[Halo: Combat Evolved (PC port)|Halo: Combat Evolved (PC)]]''
|devname=<code>timberland</code>{{Ref/File|Id=HCEEK|HCEEK|HCEEK\tags\levels\test\timberland\timberland.scenario}}
|map=
|location=[[Installation 04]]
|location=[[Installation 04]]
|terrain=Forest
|terrain=Forest
|weapons=
|symmetry=Semi-symmetrical
*[[MA5B Individual Combat Weapon System|Assault Rifle]]
|playernumber=4-16
*[[Fuel Rod Gun]]
*[[Needler]]
*[[M6D|Pistol]]
*[[Plasma Pistol]]
*[[Plasma Rifle]]
*[[Rocket Launcher]]
*[[Shotgun]]
*[[SRS99C-S2 AM|Sniper Rifle]]
|vehicles=
*[[Ghost (Vehicle)|Ghost]]
*[[Rocket Warthog]]
*[[Scorpion Tank|Scorpion]]
*[[Warthog]]
|power-ups=*[[Active Camo]]
*[[Health Pack]]
*[[Overshield]]
|gametypes=
|gametypes=
*[[CTF]]  
*[[CTF]]
*[[Team Slayer]]
*[[Team Slayer]]
|playernumber=
*[[Race|Team Race]]
*4-16
|pagegamelabel=CE
}}
}}
<center>{{Article Quote|An enemy behind every tree!}}
{{Article quote|An enemy behind every tree!}}
''4-16 players, Supports vehicles''</center>


'''Timberland''' is a level unique to [[Halo PC]]/Mac's [[multiplayer]]. It features two, two-story bases (identical to those in [[Sidewinder]]) separated by steep hills, trees, and a small creek. In general the map is very symmetric, which makes Timberland one of Halo PC's best maps to play [[CTF]], or [[Assault]] on.
'''Timberland''' is a [[multiplayer]] map, originally exclusive to ''[[Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC]]'' and ''Halo Mac''. It was remade as ''[[Ridgeline]]'' in the ''[[Anniversary Map Pack]]'' for ''[[Halo: Reach]]'' and was later included in [[Halo: The Master Chief Collection|''The Master Chief Collection'']].


The map has several control points and many aspects which suit it for competitive games.  Along with an [[Overshield]] in the middle sitting on an island in the creek, it has an [[Active Camouflage]] on either side and one inside the small waterfall. The symmetry of Timberland makes it a balanced map. In terms of weapons with the gametype weapon settings on normal, four [[Sniper Rifles]] spawn, two [[Rocket Launchers]], and two [[Fuel Rod Guns]] each of these weapons spawn opposite to their counterparts with respect to the [[Overshield]] in the center of the map.
==Summary==
It features two, two-story [[base]]s (nearly identical to those in [[Sidewinder]], but with some subtle differences) separated by steep hills, trees, and a small creek. In general, the map is very symmetric, which makes Timberland one of Halo PC's best maps to play [[Capture the Flag|CTF]] or [[Assault]].


== Strategies ==
The map has several control points and many aspects which suit it for competitive games. Along with an [[overshield]] in the middle sitting on an island in the creek, it has an [[active camouflage]] on either side and one inside the small waterfall (much like in [[Beaver Creek]]). The symmetry of Timberland makes it a balanced map. In terms of weapons with the gametype weapon settings on normal, four [[SRS99C-S2 AM sniper rifle|sniper rifles]] spawn, two [[M41 SPNKR|rocket launchers]], and two [[Unidentified fuel rod gun|fuel rod guns]] each of these weapons spawn opposite to their counterparts with respect to the overshield in the center of the map. The level also does not have any [[teleporter]]s, making for more intense gameplay.
*In just about every Timberland multiplayer game, there are 3 types of strategies that are played out all of the time. There are the people who charge right at the other base, people who run around the perimeter of the map, to take the enemy from the side, and there is almost always a sniper in the bases (built similarly to the bases in Sidewinder) or behind specially placed rocks on the hills.
*It is best, if you are going on a one-man cyborg attack on the other team, to contain a short range weapon(ex. [[shotgun]], [[flamethrower]], or [[pistol]]), as well as a devastating 1-2 shot-kill weapon([[fuel rod gun]], [[rocket]] with a lot of ammo. This way, you can kill players in vehicles and individually skilled enemies.
*The fuel rod gun appears only in Halo PC. It is to the right of your base along with the two scorpians.


== Eggs and Glitches ==
==Strategies==
=== Egg #1 ===
*In just about every Timberland multiplayer game, there are 3 types of strategies that are played out all of the time. There are the people who charge right at the other base, people who run around the perimeter of the map to take the enemy from the side, and there is almost always a sniper in the bases (built similarly to the bases in [[Sidewinder]]) or behind specially placed rocks on the hills.
DMM 2003: This egg is kind of hard to get. On team slayer, with friendly fire off, get in a ghost and go up the hill on the left of blue base. Get out of the ghost and let a teammate get it. Then, have the teammate drive into you. You should go past the invisible wall. Then go left towards the corner of the area, behind some trees is DMM 2003. You can also do this by yourself. Just head up one of the hills and when you reach the invisible wall, get out of the ghost straight away. It takes a long time but you can get past the wall if you do it correctly. DMM 2003 stands for [[David M. Mertz]] (DMM) and the year [[Halo PC]] came out (2003).
*The entire map is ideal for hiding on foot from vehicles. Trees are especially good places to hide and not be noticed. Likewise, if you are in a vehicle, watch for ambushes or other dangers popping out from the surrounding forest.
*The base of the waterfalls where mist rises are great spots to hide in, as visibility from the outside is greatly reduced. This location is also prime for snipers.


=== The Laugh ===
==Production notes==
Incredibly easy to find. Stop moving (works best when playing yourself) and listen to the ambiance. Eventually, you will hear a child laugh.
Development for the ''[[Halo 2]]'' [[Bonus Map Pack]] level [[Containment]] originally started off as a remake of Timberland, before Containment's design changed drastically.{{Ref|''[[Halo 2: Killtacular]]''}} The map was later considered for inclusion in the [[Blastacular Pack]]{{Ref/Site|D=01|M=6|Y=2020|URL=https://youtu.be/9BURsPjNKck?t=3132|Site=YouTube|Page=Ex-Bungie Dev Shares Halo 2 Stories - Podcast Unlocked|Detail=52:12}} before later being remade in the [[Anniversary Map Pack]] component of ''[[Halo: Reach]]'' as [[Ridgeline]].


===Glitches===  
==Trivia==
*This is pretty easy to get. Go to the end of the stream. Let a teammate ram you into the cave in a warthog. (The cave is at the end of the stream) Friendly fire MUST be off.  
===Easter egg===
*If you go to red base and drive up one of the cliff walls in a ghost sideways and get out at a certain time, you will get on top of the map. If you explore up there long enough, you will find the initials of the man that designed the map.
*On Team Slayer, with friendly fire off, get in a Ghost and go up the hill on the left of Blue base. Get out of the Ghost and let a teammate get it. Then, have the teammate drive into you. You should go past the invisible wall. Then go left towards the corner of the area, behind some trees is [[DMM 2003]]. DMM 2003 stands for [[David M. Mertz]] (DMM), and the year [[Halo: Combat Evolved (PC port)|''Halo: Combat Evolved'' for PC]] came out (2003).


{{Level}}
===Glitches===
*While not exactly a glitch, it is possible to go up to the hills in a [[Karo'etba-pattern Ghost|Ghost]]. Be sure to move quickly at the last moment lest you fall off! If done right, you can go all the way up, giving you a wonderful sniper spot. If you happen to be seen, simply crouch behind the small ledge.


[[Category:Extra Multiplayer Levels]]
==Gallery==
[[Category:Multiplayer]]
{{Linkbox|gallery=yes}}
[[Category:Multiplayer Levels]]
<gallery>
File:HMCC HCE Timberland Map.png|Timberland Map.
File:HCE Timberland Skybox.png|The forests and skybox on the outer edge of the map.
File:HCE_Timberland_Overview.png|An overview of Timberland.
File:HCE_Timberland_Base.png|A base on Timberland.
File:HCE_Timberland_CamoSpawn.png|The [[Active camouflage]] spawn on Timberland.
File:HCE_Timberland_Centre.png|The middle of the map.
File:HCE-TimberlandSnipers.jpg|Two Spartans sniping at a Warthog.
</gallery>
 
==Sources==
{{Ref/Sources}}
 
{{Levels|H1|mode=yes}}

Latest revision as of 01:39, October 27, 2024

Timberland
Halo Combat Evolved-Timberland.jpg
Map overview

Game:

Halo: Combat Evolved (PC)

Map file name (?):

timberland[1]

Lore information

Location:

Installation 04

Gameplay overview

Terrain:

Forest

Map layout:

Semi-symmetrical

Recommended number of players:

4-16

Recommended gametype(s):

 
An enemy behind every tree!

Timberland is a multiplayer map, originally exclusive to Halo: Combat Evolved for PC and Halo Mac. It was remade as Ridgeline in the Anniversary Map Pack for Halo: Reach and was later included in The Master Chief Collection.

Summary[edit]

It features two, two-story bases (nearly identical to those in Sidewinder, but with some subtle differences) separated by steep hills, trees, and a small creek. In general, the map is very symmetric, which makes Timberland one of Halo PC's best maps to play CTF or Assault.

The map has several control points and many aspects which suit it for competitive games. Along with an overshield in the middle sitting on an island in the creek, it has an active camouflage on either side and one inside the small waterfall (much like in Beaver Creek). The symmetry of Timberland makes it a balanced map. In terms of weapons with the gametype weapon settings on normal, four sniper rifles spawn, two rocket launchers, and two fuel rod guns each of these weapons spawn opposite to their counterparts with respect to the overshield in the center of the map. The level also does not have any teleporters, making for more intense gameplay.

Strategies[edit]

  • In just about every Timberland multiplayer game, there are 3 types of strategies that are played out all of the time. There are the people who charge right at the other base, people who run around the perimeter of the map to take the enemy from the side, and there is almost always a sniper in the bases (built similarly to the bases in Sidewinder) or behind specially placed rocks on the hills.
  • The entire map is ideal for hiding on foot from vehicles. Trees are especially good places to hide and not be noticed. Likewise, if you are in a vehicle, watch for ambushes or other dangers popping out from the surrounding forest.
  • The base of the waterfalls where mist rises are great spots to hide in, as visibility from the outside is greatly reduced. This location is also prime for snipers.

Production notes[edit]

Development for the Halo 2 Bonus Map Pack level Containment originally started off as a remake of Timberland, before Containment's design changed drastically.[2] The map was later considered for inclusion in the Blastacular Pack[3] before later being remade in the Anniversary Map Pack component of Halo: Reach as Ridgeline.

Trivia[edit]

Easter egg[edit]

  • On Team Slayer, with friendly fire off, get in a Ghost and go up the hill on the left of Blue base. Get out of the Ghost and let a teammate get it. Then, have the teammate drive into you. You should go past the invisible wall. Then go left towards the corner of the area, behind some trees is DMM 2003. DMM 2003 stands for David M. Mertz (DMM), and the year Halo: Combat Evolved for PC came out (2003).

Glitches[edit]

  • While not exactly a glitch, it is possible to go up to the hills in a Ghost. Be sure to move quickly at the last moment lest you fall off! If done right, you can go all the way up, giving you a wonderful sniper spot. If you happen to be seen, simply crouch behind the small ledge.

Gallery[edit]

Sources[edit]

  1. ^ Halo: Combat Evolved Editing Kit, game file HCEEK\tags\levels\test\timberland\timberland.scenario
  2. ^ Halo 2: Killtacular
  3. ^ YouTube, Ex-Bungie Dev Shares Halo 2 Stories - Podcast Unlocked: 52:12 (Retrieved on Jun 1, 2020) [archive]