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High Charity (cut Halo 3 level): Difference between revisions

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{{Status|RealWorld}}{{Status|Featured}}
{{disambig header|a cut campaign level|other uses|High Charity (disambiguation)}}
{{disambig header|a cut campaign level|other uses|High Charity (disambiguation)}}
{{Level infobox
{{Level infobox
|prev=''[[The Covenant (level)|The Covenant]]'' {{C|Intended}}
|prev=''[[Forerunner City]]'' {{C|Intended}}
|concurrent=  
|concurrent=  
|next=''[[Halo (Halo 3 level)|Halo]]'' {{C|Intended}}
|next=''[[Halo (Halo 3 level)|Halo]]'' {{C|Intended}}
Line 17: Line 18:
|nowalk=yes
|nowalk=yes
}}
}}
{{Quote|I took the Cortana mission, completely gutted it and rebuilt it in about three weeks—that mission where Gravemind is talking to you and Cortana is in distress. We didn’t have a lot of resources for that. It was a lot cooler on paper. And it had the transforming Flood, but I don’t think we did great there. It’s a kind of half-baked mission that needed to be there for the story, so we sort of threw it together, but I would’ve preferred not to do that.|[[Paul Bertone]] discussing his work on Cortana and highcharity.{{Ref/Reuse|VICE}}}}
'''''High Charity''''' or '''HC''' was a planned level in ''[[Halo 3]]''{{'}}s campaign, eventually replaced by the retail level ''[[Cortana (level)|Cortana]]''.
'''''High Charity''''' or '''HC''' was a planned level in ''[[Halo 3]]''{{'}}s campaign, eventually replaced by the retail level ''[[Cortana (level)|Cortana]]''.


==Description==
==Description==
When originally conceptualised, the level that would become Cortana in the final game was simply meant to be a level set inside High Charity, fighting against the Flood.{{Ref/Twitter|dmiller360|533780549807398912|Dan Miller|Quote=the level order was the same,just the geometry was different. Originally floodgate consisted  of both floodgate AND Cortana|D=10|M=10|Y=2021}} In this build, the High Charity level was to consist of two large found segments connected by the [[Hanging Gardens]].{{Ref/Twitter|cgbarrett|1145920642358714368|Christopher Barrett|Quote=I found this while digging through some old concepts. I don’t think it’s even been published? A schematic concept of High Charity from Halo 3 #Halo3|D=10|M=10|Y=2021}} An early mission layout showcases the mission as progressing with the player eventually progressing into and through the [[Mausoleum of the Arbiter]] - with a planned reveal of an army of Flood-infected Arbiters which the player would have to battle. Later on, the level was intended to feature a sequence in which the player would find a [[Type-47B Scarab|Scarab]] with damaged legs, which Cortana would take control of and use it to battle the Gravemind while the player held off invading Flood forms and shot off the Gravemind's tendrils that attempted to latch onto the Scarab.{{Ref/Site|Id=NeoGAFDan1|URL=https://www.neogaf.com/threads/halo-ot14-they-call-it-halo.507989/page-356#post-47803018|Site=NeoGAF|Page=Halo - OT14 - They call it Halo|Quote=Developer Insight #17 Cortana and a Scarab. The level in which you rescued Cortana was going to be a "High Charity" level, not "Cortana" we ended up with. Here’s what was originally planned. You were supposed to, or rather the idea was that you were going to, fight the Gravemind, but not in a way you might think. You were going to retrieve Cortana, and a little after that you two were going to come across an abandoned Scarab with its hind legs ripped off. Seeing no other options, you were going to board the Scarab and insert Cortana so she could pilot it. After that, the Gravemind was going to appear, and Cortana was going to duke it out with him in the damaged Scarab while you were on board. You were going to help out by killing any Flood forms that made their way onto the Scarab, and shoot off any of Gravemind's tentacles that tried to latch on.|Quotee=Dan Miller|D=10|M=10|Y=2021}}
[[File:H3 HighCharity Skybox.jpg|250px|thumb|An early roughed-in skybox of High Charity, completed by [[:Category:Images by Mike Porter|Mike Porter]] before he left Bungie. The Mausoleum of the Arbiter and the overlook above it can be seen here.{{Ref/Site|URL=https://www.artstation.com/artwork/Lenm1A|Site=ArtStation|Page=Halo 3 Skyboxes and Props|D=27|M=02|Y=2022|Quote=Roughed in skybox for High Charity level, before I left.}}]]
[[File:H3 HighCharity Schematic Concept.jpg|thumb|right|An early schematic layout for the level.]]
When originally conceptualised, the level that would become Cortana in the final game was simply meant to be a level set inside High Charity, fighting against the Flood.{{Ref/Twitter|dmiller360|533780549807398912|Dan Miller|Quote=the level order was the same,just the geometry was different. Originally floodgate consisted  of both floodgate AND Cortana|D=10|M=10|Y=2021}} In this build, the High Charity level was to consist of two large found segments connected by the [[Hanging Gardens]].{{Ref/Twitter|cgbarrett|1145920642358714368|Christopher Barrett|Quote=I found this while digging through some old concepts. I don’t think it’s even been published? A schematic concept of High Charity from Halo 3 #Halo3|D=10|M=10|Y=2021}} An early mission layout showcases the mission as progressing with the player eventually progressing into and through the [[Mausoleum of the Arbiter]] - with a planned reveal of an army of Flood-infected Arbiters which the player would have to battle. Later on, the level was intended to feature a sequence in which the player would find a [[Deutoros-pattern Scarab|Scarab]] with damaged legs, which Cortana would take control of and use to battle the Gravemind while the player held off invading Flood forms and shot off the Gravemind's tendrils that attempted to latch onto the Scarab.{{Ref/Site|Id=NeoGAFDan1|URL=https://www.neogaf.com/threads/halo-ot14-they-call-it-halo.507989/page-356#post-47803018|Site=NeoGAF|Page=Halo - OT14 - They call it Halo|Quote=Developer Insight #17 Cortana and a Scarab. The level in which you rescued Cortana was going to be a "High Charity" level, not "Cortana" we ended up with. Here&#8217;s what was originally planned. You were supposed to, or rather the idea was that you were going to, fight the Gravemind, but not in a way you might think. You were going to retrieve Cortana, and a little after that you two were going to come across an abandoned Scarab with its hind legs ripped off. Seeing no other options, you were going to board the Scarab and insert Cortana so she could pilot it. After that, the Gravemind was going to appear, and Cortana was going to duke it out with him in the damaged Scarab while you were on board. You were going to help out by killing any Flood forms that made their way onto the Scarab, and shoot off any of Gravemind's tentacles that tried to latch on.|Quotee=Dan Miller|D=10|M=10|Y=2021}} The planned [[Cut Halo 3 enemies#Flood Arbiter|Flood-infected Arbiter]] enemies were prototypes in some form, with surviving [[tag]]s recovered by [[343 Industries]] named <code>flarbiter</code>. When creating the [[Floodfight]] updates for ''[[Halo 3: ODST]]'',  343 looked at resurrecting the flarbiter enemies for use in the gamemode but ultimately determined the tags to have been cut from the game too early on in the process to be useable.{{Ref/Twitter|The_Psycho_Duck|1710525787693355251|Dana Jerpak|Quote=The tags for the cut Flood Arbiter are called the "flarbiter". 😁 We looked into resurrecting the flarbiter (pun intended) for Flood Firefight, but it was cut early enough that there was nothing usable.|D=29|M=03|Y=2024}}
[[File:H3 HighCharity Schematic Concept.jpg|thumb|250px|An early schematic layout for the level.]]


It would end up being present as a selectable level in the ''[[Halo 3 Alpha]]''.
It would end up being present as a selectable level in the ''[[Halo 3 Alpha]]''.
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Ultimately, the High Charity level was one of several levels [[Cut Halo 3 levels|cut for time]].{{Ref/Twitter|dmiller360|1113434705133625344|Dan Miller|Quote=In floodgate you went into the covenant cruiser at the end, correct? Well that was the Cortana geometry. The Floodgate mission was much, much longer. There was original High Charity geometry made for the Cortana mission that was cut due to lack of time.|D=10|M=10|Y=2021}}{{Ref/Twitter|dmiller360|533780831513624576|Dan Miller|Quote=the old original geometry for cortana was cut- that was high charity geometry.|D=10|M=10|Y=2021}} At a similar time, the level [[Floodgate]] was cut-down around 75% due to issues with pacing, and thus much of the geometry developed for that mission was repurposed for Cortana. This process of gutting and rebuilding this mission was undertaken by [[Paul Bertone]], who did the task in around three weeks.{{Ref/Site|Id=VICE|URL=https://www.vice.com/en/article/xwqjg3/the-complete-untold-history-of-halo-an-oral-history|Site=VICE|Page=The Complete, Untold History of Halo: An Oral History|D=10|M=10|Y=2021}} Cortana was expanded around 75%, as the team felt the mission needed to be longer and harder to better-reflect the narrative stakes in the story.{{Ref/Reuse|GDC1}}{{Ref/Reuse|GDC2}} These issues, combined with the lack of a dedicated designer for the level, meant that the developers at Bungie knew they were shipping what they considered to be a bad level, but were unable to do much about it. One idea pitched by [[Dan Miller]] to aid with navigation in the level was to place holographic footsteps on the ground to help show the player where to go, similar to the effect shown at the end of the level [[The Covenant (level)|The Covenant]].
Ultimately, the High Charity level was one of several levels [[Cut Halo 3 levels|cut for time]].{{Ref/Twitter|dmiller360|1113434705133625344|Dan Miller|Quote=In floodgate you went into the covenant cruiser at the end, correct? Well that was the Cortana geometry. The Floodgate mission was much, much longer. There was original High Charity geometry made for the Cortana mission that was cut due to lack of time.|D=10|M=10|Y=2021}}{{Ref/Twitter|dmiller360|533780831513624576|Dan Miller|Quote=the old original geometry for cortana was cut- that was high charity geometry.|D=10|M=10|Y=2021}} At a similar time, the level [[Floodgate]] was cut-down around 75% due to issues with pacing, and thus much of the geometry developed for that mission was repurposed for Cortana. This process of gutting and rebuilding this mission was undertaken by [[Paul Bertone]], who did the task in around three weeks.{{Ref/Site|Id=VICE|URL=https://www.vice.com/en/article/xwqjg3/the-complete-untold-history-of-halo-an-oral-history|Site=VICE|Page=The Complete, Untold History of Halo: An Oral History|D=10|M=10|Y=2021}} Cortana was expanded around 75%, as the team felt the mission needed to be longer and harder to better-reflect the narrative stakes in the story.{{Ref/Reuse|GDC1}}{{Ref/Reuse|GDC2}} These issues, combined with the lack of a dedicated designer for the level, meant that the developers at Bungie knew they were shipping what they considered to be a bad level, but were unable to do much about it. One idea pitched by [[Dan Miller]] to aid with navigation in the level was to place holographic footsteps on the ground to help show the player where to go, similar to the effect shown at the end of the level [[The Covenant (level)|The Covenant]].


The reuse of the Floodgate geometry originally developed for the [[Indulgence of Conviction|crashed cruiser]] meant that the interior structure of High Charity contains some illogical design choices, such as the [[bridge]] of a {{Class|CAS|assault carrier}}. The level posed numerous technical challenges for the developers, with the level's size requiring it be split into eight BSPs. Having to allow the geometry to have AI walk on it - even upside down or on walls - was also challenging, and collisons had to be faked for much of the level geometry. To help produce the feel of the city having been wrecked and crashed, the engineering team wrote a script that tilted the level geometry by fifteen degrees on export. Nonetheless, the AI pathfinding continued to be an issue, alongside questions of how to balance art vs. design needs for the level.{{Ref/Site|Id=GDC1|URL=https://www.bungie.net/en/aboutus#page=publications&publication=12662|Site=Bungie Publications|Page=Halo 3 Flood Alien Level Autopsy|D=10|M=10|Y=2021}}{{Ref/Site|Id=GDC2|URL=http://www.bungie.net//images/Inside/publications/presentations/!Halo3_Flood_Alien_Level_Autopsy.zip|Site=Bungie.net|Page=Halo 3 Flood Alien Level Autopsy|Detail=Original presentation download link|D=03|M=5|Y=2012}}
The reuse of the Floodgate geometry originally developed for the [[Indulgence of Conviction|crashed cruiser]] meant that the interior structure of High Charity contains some illogical design choices, such as the [[bridge]] of a {{Pattern|Kerel|assault carrier}}. The level posed numerous technical challenges for the developers, with the level's size requiring it be split into eight BSPs. Having to allow the geometry to have AI walk on it - even upside down or on walls - was also challenging, and collisions had to be faked for much of the level geometry. To help produce the feel of the city having been wrecked and crashed, the engineering team wrote a script that tilted the level geometry by fifteen degrees on export. Nonetheless, the AI pathfinding continued to be an issue, alongside questions of how to balance art vs. design needs for the level.{{Ref/Site|Id=GDC1|URL=https://www.bungie.net/en/aboutus#page=publications&publication=12662|Site=Bungie Publications|Page=Halo 3 Flood Alien Level Autopsy|D=10|M=10|Y=2021}}{{Ref/Site|Id=GDC2|URL=http://www.bungie.net//images/Inside/publications/presentations/!Halo3_Flood_Alien_Level_Autopsy.zip|Site=Bungie.net|Page=Halo 3 Flood Alien Level Autopsy|Detail=Original presentation download link|D=03|M=5|Y=2012}}


[[File:H3 Alpha CampaignLevels.jpg|250px|thumb|right|The level select screen for the ''[[Halo 3 Alpha]]'']]
[[File:H3 Alpha CampaignLevels.jpg|250px|thumb|The level select screen for the ''[[Halo 3 Alpha]]'']]


Following the release of the ''[[Halo 3 Mod Tools]]'', further details on the level were released including scripting for various encounters including but not limited to the Scarab and Mausoleum, dialogue, and a few music queues.{{Ref/Generic|Id=missionhsc|[[Halo 3 Editing Kit]]|110_hc_mission.hsc}}
Following the release of the ''[[Halo 3 Mod Tools]]'', further details on the level were released including scripting for various encounters including but not limited to the Scarab and Mausoleum, dialogue, and a few music queues.{{Ref/Generic|Id=missionhsc|[[Halo 3 Editing Kit]]|110_hc_mission.hsc}}
Early revisions of highcharity were prototyped in the early ''Halo 3'' engine on the original [[Xbox]] console. Screenshots of these early environment tests showcase a design intent to have High Charity's architecture resemble the environments the player finds themselves in in the [[Gravemind (level)|Gravemind]] and [[High Charity (level)|High Charity]] levels of ''[[Halo 2]]''.


===Current status===
===Current status===
[[File:H3 Xbox360 HighCharity Prototype 5.jpg|thumb|250px|A test environment in the early Xbox 360 era; the corridors here bear considerably more consistency with the corridors of High Charity seen in ''Halo 2''.]]
Bits and pieces of the original level survived into the final product. The Mausoleum of the Arbiter can be seen as an inaccessible location outside the playable area. Parts of Sergeant Johnson's dialogue at the beginning is also somewhat similar to the original version. The chapter title "Nor Hell a Fury..." is also in the retail version of the game.
Bits and pieces of the original level survived into the final product. The Mausoleum of the Arbiter can be seen as an inaccessible location outside the playable area. Parts of Sergeant Johnson's dialogue at the beginning is also somewhat similar to the original version. The chapter title "Nor Hell a Fury..." is also in the retail version of the game.
==Transcript==
==Transcript==
The level was split into the chapters: '''Her Tattered Soul''' and '''Nor Hell a Fury...'''. The following dialogue and sequence of events are transcribed from remaining files in the ''Halo 3 Mod Tools''.{{Ref/Reuse|missionhsc}}
The level was split into the chapters: '''Her Tattered Soul''' and '''Nor Hell a Fury...'''. The following dialogue and sequence of events are transcribed from remaining files in the ''Halo 3 Mod Tools''.{{Ref/Reuse|missionhsc}}
Line 46: Line 53:
*'''Johnson''': "But if [[Cortana]]'s still in there, bring her home."
*'''Johnson''': "But if [[Cortana]]'s still in there, bring her home."


''The player(s) would have proceeded to the bridge to the Mausoleum. Once the area around the bridge was cleared, they would be able to proceed. Once inside, they would have fought more Flood before reaching another bridge. They would have proceeded all the way to the [[Sanctum of the Hierarchs#Inner Sanctum|Inner Sanctum]].''
''The player(s) would have proceeded to the bridge to the Mausoleum. Once the area around the bridge was cleared, they would be able to proceed. Once inside, they would have fought more Flood before reaching another bridge. They would have proceeded all the way to the [[Sanctum of the Hierarchs#Inner Sanctum|Inner Sanctum]]. They would also fight numerous Flood in the process.''


*'''Cortana''': "It's him. It. Them."
*'''Cortana''': "It's him. It. Them."
Line 94: Line 101:
*'''Cortana''': "And now the right."
*'''Cortana''': "And now the right."
*'''Cortana''': "Here comes the bump."
*'''Cortana''': "Here comes the bump."
''Depending on if the player is standing on the Scarab.''
*'''Cortana''': "Sorry about that."
''Cortana continues.''
*'''Cortana''': "I'll need to build up some power for this next one."
*'''Cortana''': "And...heave!"
''The Scarab moves.''
*'''Cortana''': "Watch our backs, Chief."
*'''Cortana''': "They have to know what we're up to."
*'''Cortana''': "That put a lot of stress on the joints."
*'''Cortana''': "Servos are screaming."
*'''Cortana''': "Running what self-repair systems are still operable."
*'''Cortana''': "The left leg is running a little hot, but here goes."
''The Scarab moves more.''
*'''Cortana''': "Can't last much longer like this."
''The Scarab moves more.''
*'''Cortana''': "The turrets are about to melt."
*'''Cortana''': "The engine is well past red-lined."
*'''Cortana''': "And the left leg is about to fall off."
*'''Cortana''': "But here goes nothing."
''The Scarab moves more.''
*'''Cortana''': "I can't even feel this leg anymore."
*'''Cortana''': "Strain levels in the servos are through the roof."
''The Scarab moves more.''
*'''Cortana''': "Just need to get a little closer to the edge."
''The Scarab moves more.''
*'''Cortana''': "Almost there."
''The Scarab moves more.''
*'''Cortana''': "Just one more heave..."
''The Scarab stops moving.''
*'''Cortana''': "I'm as close as I can get, Chief."
*'''Cortana''': "The rest is up to you."
*'''Cortana''': "Come pick me up and blow the core."
''The player grabs Cortana.''
*'''Cortana''': "All right.  Let's send this thing to Hell."
*'''Cortana''': "The core is charged, Chief.  Hit with all you've got."
''If the player stalls.''
*'''Cortana''': "Blow the core, Chief!"
''The Gravemind roars in defeat.''
==Gallery==
==Gallery==
===Level concept art===
===Level concept art===
<gallery>
<gallery>
File:H3 Cortana DesignDoc 1.jpg|An early level layout.
File:H3 - Flood biomass concept.png|Early concept for Flood on High Charity, using ''Halo 2''{{'}}s geometry as a base.
File:H3 Cortana Concept 2.jpg|Concept art of the Master Chief outside the Mausoleum.
</gallery>
 
===Design documents===
<gallery>
File:H3_HighCharityPaperSketch.jpeg|Early paper sketch.
File:H3 Cortana DesignDoc 1.jpg|Digital design document.
File:H3_HighCharityDesignDoc.jpeg|Another version with a slightly reduced layout.
File:H3 Cortana DesignDoc 2.jpg|A later design document for ''High Charity'', more resembling the retail level ''[[Cortana (level)|Cortana]]''.
File:H3 Cortana DesignDoc 2.jpg|A later design document for ''High Charity'', more resembling the retail level ''[[Cortana (level)|Cortana]]''.
</gallery>
===Screenshots===
====Original Xbox/ ''Halo 2'' engine prototypes====
<gallery>
File:H3 EarlyXbox HighCharity Prototype 1.png
File:H3 EarlyXbox HighCharity Prototype 2.png
File:H3 EarlyXbox HighCharity Prototype 3.png
File:H3 EarlyXbox HighCharity Prototype 4.png
File:H3 EarlyXbox HighCharity Prototype 5.png
File:H3 EarlyXbox HighCharity Prototype 6.png
File:H3 EarlyXbox HighCharity Prototype 7.png
</gallery>
====Xbox 360 Slim/ Early ''Halo 3'' engine prototypes====
<gallery>
File:H3 Xbox360 HighCharity Prototype 1.jpg
File:H3 Xbox360 HighCharity Prototype 2.jpg
File:H3 Xbox360 HighCharity Prototype 3.jpg
File:H3 Xbox360 HighCharity Prototype 4.jpg
File:H3 Xbox360 HighCharity Prototype 5.jpg
File:H3 Xbox360 HighCharity Prototype 6.jpg
File:H3 Xbox360 HighCharity Prototype 7.jpg
File:H3 Xbox360 HighCharity Prototype 8.jpg
File:H3 Xbox360 HighCharity Prototype 9.jpg
</gallery>
</gallery>


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{{Deleted Material}}
{{Deleted Material}}
[[Category:Levels]]
[[Category:Levels]]
[[Category:Deleted material]]
[[Category:Halo 3 deleted material]]

Latest revision as of 05:39, September 30, 2024

This article is about a cut campaign level. For other uses, see High Charity (disambiguation).

Prev:

Forerunner City (Intended)

Next:

Halo (Intended)

High Charity
Early concept art of the Mausoleum of the Arbiter in Halo 3.
Concept art of John-117 looking at the Mausoleum of the Arbiter.

Game:

Halo 3

File name (?):

110_hc_old

Player:

John-117

Location:

High Charity ruins, Installation 00

Objective(s):

  • Find Cortana[1]
  • Defeat the Gravemind and escape[1]
Main-Legendary.png

Halopedia doesn't currently have a walkthrough for this level; could you write one?

 

"I took the Cortana mission, completely gutted it and rebuilt it in about three weeks—that mission where Gravemind is talking to you and Cortana is in distress. We didn’t have a lot of resources for that. It was a lot cooler on paper. And it had the transforming Flood, but I don’t think we did great there. It’s a kind of half-baked mission that needed to be there for the story, so we sort of threw it together, but I would’ve preferred not to do that."
Paul Bertone discussing his work on Cortana and highcharity.[2]

High Charity or HC was a planned level in Halo 3's campaign, eventually replaced by the retail level Cortana.

Description[edit]

An early skybox for the high charity level.
An early roughed-in skybox of High Charity, completed by Mike Porter before he left Bungie. The Mausoleum of the Arbiter and the overlook above it can be seen here.[3]

When originally conceptualised, the level that would become Cortana in the final game was simply meant to be a level set inside High Charity, fighting against the Flood.[4] In this build, the High Charity level was to consist of two large found segments connected by the Hanging Gardens.[5] An early mission layout showcases the mission as progressing with the player eventually progressing into and through the Mausoleum of the Arbiter - with a planned reveal of an army of Flood-infected Arbiters which the player would have to battle. Later on, the level was intended to feature a sequence in which the player would find a Scarab with damaged legs, which Cortana would take control of and use to battle the Gravemind while the player held off invading Flood forms and shot off the Gravemind's tendrils that attempted to latch onto the Scarab.[6] The planned Flood-infected Arbiter enemies were prototypes in some form, with surviving tags recovered by 343 Industries named flarbiter. When creating the Floodfight updates for Halo 3: ODST, 343 looked at resurrecting the flarbiter enemies for use in the gamemode but ultimately determined the tags to have been cut from the game too early on in the process to be useable.[7]

" I found this while digging through some old concepts. I don’t think it’s even been published? A schematic concept of High Charity from Halo 3 #Halo3*"
An early schematic layout for the level.

It would end up being present as a selectable level in the Halo 3 Alpha.

Ultimately, the High Charity level was one of several levels cut for time.[8][9] At a similar time, the level Floodgate was cut-down around 75% due to issues with pacing, and thus much of the geometry developed for that mission was repurposed for Cortana. This process of gutting and rebuilding this mission was undertaken by Paul Bertone, who did the task in around three weeks.[2] Cortana was expanded around 75%, as the team felt the mission needed to be longer and harder to better-reflect the narrative stakes in the story.[10][11] These issues, combined with the lack of a dedicated designer for the level, meant that the developers at Bungie knew they were shipping what they considered to be a bad level, but were unable to do much about it. One idea pitched by Dan Miller to aid with navigation in the level was to place holographic footsteps on the ground to help show the player where to go, similar to the effect shown at the end of the level The Covenant.

The reuse of the Floodgate geometry originally developed for the crashed cruiser meant that the interior structure of High Charity contains some illogical design choices, such as the bridge of a Kerel-pattern assault carrier. The level posed numerous technical challenges for the developers, with the level's size requiring it be split into eight BSPs. Having to allow the geometry to have AI walk on it - even upside down or on walls - was also challenging, and collisions had to be faked for much of the level geometry. To help produce the feel of the city having been wrecked and crashed, the engineering team wrote a script that tilted the level geometry by fifteen degrees on export. Nonetheless, the AI pathfinding continued to be an issue, alongside questions of how to balance art vs. design needs for the level.[10][11]

A screenshot of the campaign level select in the Halo 3 Alpha.
The level select screen for the Halo 3 Alpha

Following the release of the Halo 3 Mod Tools, further details on the level were released including scripting for various encounters including but not limited to the Scarab and Mausoleum, dialogue, and a few music queues.[1]

Early revisions of highcharity were prototyped in the early Halo 3 engine on the original Xbox console. Screenshots of these early environment tests showcase a design intent to have High Charity's architecture resemble the environments the player finds themselves in in the Gravemind and High Charity levels of Halo 2.

Current status[edit]

An early screenshot of a Flood level geometry test for Halo 3, running on the Xbox 360.
A test environment in the early Xbox 360 era; the corridors here bear considerably more consistency with the corridors of High Charity seen in Halo 2.

Bits and pieces of the original level survived into the final product. The Mausoleum of the Arbiter can be seen as an inaccessible location outside the playable area. Parts of Sergeant Johnson's dialogue at the beginning is also somewhat similar to the original version. The chapter title "Nor Hell a Fury..." is also in the retail version of the game.

Transcript[edit]

The level was split into the chapters: Her Tattered Soul and Nor Hell a Fury.... The following dialogue and sequence of events are transcribed from remaining files in the Halo 3 Mod Tools.[1]

(Co-op Change) Johnson : "The Elites are rallying as well."

  • Johnson: "But with the forces we have left, we don't stand a chance against the Flood."
  • Johnson: "I don't know what you think you can do."
  • Johnson: "But if Cortana's still in there, bring her home."

The player(s) would have proceeded to the bridge to the Mausoleum. Once the area around the bridge was cleared, they would be able to proceed. Once inside, they would have fought more Flood before reaching another bridge. They would have proceeded all the way to the Inner Sanctum. They would also fight numerous Flood in the process.

  • Cortana: "It's him. It. Them."
  • Cortana: "We can't be stopped now. We won't."
  • Cortana: "They're not taking either of us."
  • Gravemind: "Pitiful creature!"
  • Gravemind: "That you would come so far..."

The player would have either seen or moved to a Scarab.

  • Cortana: "Get me on board."
  • Cortana: "If these bastards want a fight, we'll give them one."
  • Gravemind: "And now what can you hope to do?"
  • Gravemind: "Can this broken toy offer you more than we?"
  • Gravemind: "Your reunion shall be short-lived."
  • Gravemind: "We will take you both."
  • Gravemind: "We will have her, and you will be the bridge."
  • Gravemind: "Lay your lives down before us."
  • Gravemind: "We are your only end."
  • Gravemind: "Accept the truth. Accept us."
  • Gravemind: "After all this time, do you really think we would make such a fatal mistake?"
  • Gravemind: "Entire civilizations have thrown down their lives in futile attempts to destroy us. Yet here we stand."
  • Gravemind: "And you. You are but one man."
  • Gravemind: "And we are your only end."
  • Cortana: "Get me on that Scarab, Chief."
  • Cortana: "There should be an access panel near the power core."
  • Cortana: "Bring me around to the Scarab's power core and plug me in."

Cortana is plugged into the Scarab. The Scarab itself begins starting up and making sounds.

  • Cortana: "All right. I'm in."
  • Cortana: "Hold tight while I..."
  • Cortana: "Damn. Main cannon is fried."
  • Cortana: "Guess we do it the hard way."
  • Cortana: "Just like old times."
  • Cortana: "They're coming!"
  • Cortana: "Hold them off. I have an idea."

The Scarab begins making more sounds.

  • Cortana: "We've got power!"
  • Cortana: "This heap isn't as dead as it looks."
  • Cortana: "We may not have the main cannon or rear legs, but we've still got a functional fusion reactor."
  • Cortana: "When the core is fully charged, we'll detonate it."
  • Cortana: "I'll get us close."
  • Cortana: "You just do what you do best."
  • Cortana: "Hold on while I get this beast on its feet."

The Scarab begins moving.

  • Cortana: "This thing is in worse shape than I thought."
  • Cortana: "Going to have to go one leg at a time."
  • Cortana: "Starting with the left."
  • Cortana: "And now the right."
  • Cortana: "Here comes the bump."

Depending on if the player is standing on the Scarab.

  • Cortana: "Sorry about that."

Cortana continues.

  • Cortana: "I'll need to build up some power for this next one."
  • Cortana: "And...heave!"

The Scarab moves.

  • Cortana: "Watch our backs, Chief."
  • Cortana: "They have to know what we're up to."
  • Cortana: "That put a lot of stress on the joints."
  • Cortana: "Servos are screaming."
  • Cortana: "Running what self-repair systems are still operable."
  • Cortana: "The left leg is running a little hot, but here goes."

The Scarab moves more.

  • Cortana: "Can't last much longer like this."

The Scarab moves more.

  • Cortana: "The turrets are about to melt."
  • Cortana: "The engine is well past red-lined."
  • Cortana: "And the left leg is about to fall off."
  • Cortana: "But here goes nothing."

The Scarab moves more.

  • Cortana: "I can't even feel this leg anymore."
  • Cortana: "Strain levels in the servos are through the roof."

The Scarab moves more.

  • Cortana: "Just need to get a little closer to the edge."

The Scarab moves more.

  • Cortana: "Almost there."

The Scarab moves more.

  • Cortana: "Just one more heave..."

The Scarab stops moving.

  • Cortana: "I'm as close as I can get, Chief."
  • Cortana: "The rest is up to you."
  • Cortana: "Come pick me up and blow the core."

The player grabs Cortana.

  • Cortana: "All right. Let's send this thing to Hell."
  • Cortana: "The core is charged, Chief. Hit with all you've got."

If the player stalls.

  • Cortana: "Blow the core, Chief!"

The Gravemind roars in defeat.

Gallery[edit]

Level concept art[edit]

Design documents[edit]

Screenshots[edit]

Original Xbox/ Halo 2 engine prototypes[edit]

Xbox 360 Slim/ Early Halo 3 engine prototypes[edit]

Sources[edit]

  1. ^ a b c d Halo 3 Editing Kit, 110_hc_mission.hsc
  2. ^ a b VICE, The Complete, Untold History of Halo: An Oral History (Retrieved on Oct 10, 2021) [archive]
  3. ^ ArtStation, Halo 3 Skyboxes and Props: "Roughed in skybox for High Charity level, before I left." (Retrieved on Feb 27, 2022) [archive]
  4. ^ Twitter, Dan Miller (@dmiller360): "the level order was the same,just the geometry was different. Originally floodgate consisted of both floodgate AND Cortana" (Retrieved on Oct 10, 2021) [archive]
  5. ^ Twitter, Christopher Barrett (@cgbarrett): "I found this while digging through some old concepts. I don’t think it’s even been published? A schematic concept of High Charity from Halo 3 #Halo3" (Retrieved on Oct 10, 2021) [archive]
  6. ^ NeoGAF, Halo - OT14 - They call it Halo: "Developer Insight #17 Cortana and a Scarab. The level in which you rescued Cortana was going to be a "High Charity" level, not "Cortana" we ended up with. Here’s what was originally planned. You were supposed to, or rather the idea was that you were going to, fight the Gravemind, but not in a way you might think. You were going to retrieve Cortana, and a little after that you two were going to come across an abandoned Scarab with its hind legs ripped off. Seeing no other options, you were going to board the Scarab and insert Cortana so she could pilot it. After that, the Gravemind was going to appear, and Cortana was going to duke it out with him in the damaged Scarab while you were on board. You were going to help out by killing any Flood forms that made their way onto the Scarab, and shoot off any of Gravemind's tentacles that tried to latch on." - Dan Miller (Retrieved on Oct 10, 2021) [archive]
  7. ^ Twitter, Dana Jerpak (@The_Psycho_Duck): "The tags for the cut Flood Arbiter are called the "flarbiter". 😁 We looked into resurrecting the flarbiter (pun intended) for Flood Firefight, but it was cut early enough that there was nothing usable." (Retrieved on Mar 29, 2024) [archive]
  8. ^ Twitter, Dan Miller (@dmiller360): "In floodgate you went into the covenant cruiser at the end, correct? Well that was the Cortana geometry. The Floodgate mission was much, much longer. There was original High Charity geometry made for the Cortana mission that was cut due to lack of time." (Retrieved on Oct 10, 2021) [archive]
  9. ^ Twitter, Dan Miller (@dmiller360): "the old original geometry for cortana was cut- that was high charity geometry." (Retrieved on Oct 10, 2021) [archive]
  10. ^ a b Bungie Publications, Halo 3 Flood Alien Level Autopsy (Retrieved on Oct 10, 2021) [archive]
  11. ^ a b Bungie.net, Halo 3 Flood Alien Level Autopsy: Original presentation download link (Retrieved on May 3, 2012) [archive]