Gameplay

Spartan (co-op): Difference between revisions

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{{Status|Gameplay}}
{{Status|Gameplay}}
{{Notice/Gameplay}}
{{Notice/Gameplay}}
{{Under construction}}
{{Disambig header|the player characters in ''Halo 5: Guardians''|other uses|Spartan (disambiguation)}}
{{Disambig header|the player characters in ''Halo 5: Guardians''|other uses|Spartan (disambiguation)}}
{{Infobox/Character/Gameplay
{{Infobox/Character/Gameplay
|name=Fireteam Osiris & Blue Team
|name=Fireteam Osiris & Blue Team
|image=[[File:H5G-PlayableCharacters.jpg|400px]]
|image=[[File:H5G-PlayableCharacters.jpg|400px]]
|faction=Player ([[Human]])
|faction=[[Player character|Player]] ([[Human]])
|scoring=Hero
|scoring=Hero
|minor=
|minor=
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|tagname=
|tagname=
}}
}}
Placeholder
'''Spartans''' return as playable characters in ''[[Halo 5: Guardians]]'', this time possessing unique traits in campaign.


==Universe and lore==
==Universe and lore==
{{Main|Spartan}}
{{Expand-section}}
{{Expand-section}}
{{Clear}}
{{Clear}}


==Overview==
==Overview==
{{Main|First-person shooter}}
{{Main|Armor mods}}
{{Expand-section}}
{{Expand-section}}
{| class="wikitable sortable" style="width: 75%;"
|-
! style="width: 36%" |Attribute
! style="width: 8%" |Chief
! style="width: 8%" |Fred
! style="width: 8%" |Kelly
! style="width: 8%" |Linda
! style="width: 8%" |Locke
! style="width: 8%" |Buck
! style="width: 8%" |Vale
! style="width: 8%" |Tanaka
|-
|<code>body_stun_duration</code> || -0.25 || -0.25 || -0.25 || -0.25 || <!--1--> || <!--2--> || <!--3--> || <!--4-->
|-
|<code>body_recharge_rate_scalar</code>  || 0.5 || 0.5 || 0.5 || 0.5 || <!--1--> || <!--2--> || <!--3--> || <!--4-->
|-
|<code>shield_stun_duration</code>  || -0.25 || -0.25 || -0.25 || -0.25 || <!--1--> || <!--2--> || <!--3--> || <!--4-->
|-
|<code>shield_recharge_rate_scalar</code>  || 0.5 || 0.5 || 0.5 || 0.5 || <!--1--> || <!--2--> || <!--3--> || <!--4-->
|-
|<code>spartan_ability_recharge_duration</code>  || <!--1--> || <!--2--> || <!--3--> || <!--4--> || 0.7 || 0.7 || 0.7 || 0.7
|-
|<code>spartan_ability_recharge_delay</code>  || <!--1--> || <!--2--> || <!--3--> || <!--4--> || 0.7 || 0.7 || 0.7 || 0.7
|-
|<code>spartan_ability_evade_speed_scalar</code>  || <!--1--> || <!--2--> || <!--3--> || <!--4--> || 1.15 || 1.15 || 1.15 || 1.15
|-
|<code>spartan_ability_sprint_full_speed_scalar</code>  || <!--1--> || <!--2--> || <!--3--> || <!--4--> || 1.15 || 1.15 || 1.15 || 1.15
|-
|<code>spartan_ability_sprint_seconds_to_full_speed</code>  || <!--1--> || <!--2--> || <!--3--> || <!--4--> || 0.5 || 0.5 || 0.5 || 0.5
|-
|<code>spartan_ability_stabilizer_time_scale</code>  || <!--1--> || <!--2--> || <!--3--> || <!--4--> || 0 || 0 || 0 || 0
|-
|<code>melee_damage_scalar</code>  || 1.15 || <!--1--> || <!--2--> || <!--3--> || <!--4--> || 1.15 || <!--5--> || <!--6-->
|-
|<code>melee_knockback_scalar</code>  || 1.2 || <!--1--> || <!--2--> || <!--3--> || <!--4--> || 1.2 || <!--5--> || <!--6-->
|-
|<code>spartan_ability_shoulderbash_damage_scalar</code>  || 1.15 || <!--1--> || <!--2--> || <!--3--> || <!--4--> || 1.15 || <!--5--> || <!--6-->
|-
|<code>spartan_ability_shoulderbash_knockback_scalar</code>  || 1.25 || <!--1--> || <!--2--> || <!--3--> || <!--4--> || 1.25 || <!--5--> || <!--6-->
|-
|<code>spartan_ability_shoulderbash_target_distance_scalar</code>  || 1.5 || <!--1--> || <!--2--> || <!--3--> || <!--4--> || 1.5 || <!--5--> || <!--6-->
|-
|<code>grenade_damage_scalar</code>  || <!--1--> || 1.1 || <!--2--> || <!--3--> || 1.1 || <!--4--> || <!--5--> || <!--6-->
|-
|<code>grenade_knockback_scalar</code>  || <!--1--> || 1.2 || <!--2--> || <!--3--> || 1.2 || <!--4--> || <!--5--> || <!--6-->
|-
|<code>explosive_aoe_radius_scalar</code>  || <!--1--> || 1.25 || <!--2--> || <!--3--> || 1.25 || <!--4--> || <!--5--> || <!--6-->
|-
|<code>explosive_damage_resistance</code>  || <!--1--> || 0.8 || <!--2--> || <!--3--> || 0.8 || <!--4--> || <!--5--> || <!--6-->
|-
|<code>biped_movement_speed_scalar</code>  || <!--1--> || <!--2--> || 1.1 || <!--3--> || <!--4--> || <!--5--> || 1.1 || <!--6-->
|-
|<code>biped_movement_clamber_speed_scalar</code>  || <!--1--> || <!--2--> || 1.3 || <!--3--> || <!--4--> || <!--5--> || 1.3 || <!--6-->
|-
|<code>biped_acceleration_forward_scalar</code>  || <!--1--> || <!--2--> || 1.15 || <!--3--> || <!--4--> || <!--5--> || 1.15 || <!--6-->
|-
|<code>biped_acceleration_strafe_scalar</code>  || <!--1--> || <!--2--> || 1.15 || <!--3--> || <!--4--> || <!--5--> || 1.15 || <!--6-->
|-
|<code>biped_acceleration_airborne_scalar</code>  || <!--1--> || <!--2--> || 1.15 || <!--3--> || <!--4--> || <!--5--> || 1.15 || <!--6-->
|-
|<code>biped_slide_speed_scalar</code>  || <!--1--> || <!--2--> || 1.1 || <!--3--> || <!--4--> || <!--5--> || 1.1 || <!--6-->
|-
|<code>biped_slide_max_distance_scalar</code>  || <!--1--> || <!--2--> || 1.4 || <!--3--> || <!--4--> || <!--5--> || 1.4 || <!--6-->
|-
|<code>unit_weapon_switch_speed_scalar</code>  || <!--1--> || <!--2--> || 1.3 || <!--3--> || <!--4--> || <!--5--> || <!--6--> || <!--7-->
|-
|<code>unit_weapon_empty_reload_speed_scalar</code>  || <!--1--> || <!--2--> || 1.3 || <!--3--> || <!--4--> || <!--5--> || <!--6--> || <!--7-->
|-
|<code>unit_weapon_tactical_reload_speed_scalar</code>  || <!--1--> || <!--2--> || 1.3 || <!--3--> || <!--4--> || <!--5--> || <!--6--> || <!--7-->
|-
|<code>unit_weapon_assassination_speed_scalar</code>  || <!--1--> || <!--2--> || 1.15 || <!--3--> || <!--4--> || <!--5--> || <!--6--> || <!--7-->
|-
|<code>unit_grenade_throw_speed_scalar</code>  || <!--1--> || <!--2--> || 1.3 || <!--3--> || <!--4--> || <!--5--> || <!--6--> || <!--7-->
|-
|<code>melee_recovery_speed_scalar</code>  || <!--1--> || <!--2--> || 1.3 || <!--3--> || <!--4--> || <!--5--> || <!--6--> || <!--7-->
|-
|<code>spartan_ability_sprint_exit_anim_speed_scalar</code>  || <!--1--> || <!--2--> || 1.3 || <!--3--> || <!--4--> || <!--5--> || <!--6--> || <!--7-->
|-
|<code>player_motion_tracker_range</code>  || <!--1--> || <!--2--> || <!--3--> || 1.25 || <!--4--> || <!--5--> || <!--6--> || 1.25
|-
|<code>player_motion_tracker_threshold_speed_enemies</code>  || <!--1--> || <!--2--> || <!--3--> || 0.1 || <!--4--> || <!--5--> || <!--6--> || 0.1
|-
|<code>spartan_ability_sprint_enable_shield_stun_reset</code>  || false || false || false || false || false || false || false || false
|-
|<code>spartan_ability_sprint_enable_stopping_power</code>  || false || <!--1--> || <!--2--> || <!--3--> || <!--4--> || false || <!--5--> || <!--6-->
|-
|<code>spartan_ability_sprint_enable_while_reloading</code>  || <!--1--> || <!--2--> || true || <!--4--> || <!--5--> || <!--6--> || <!--7-->
|-
|<code>initial_frag_grenade_count</code>  || <!--1--> || +1 || <!--2--> || <!--3--> || +1 || <!--4--> || -2 || <!--5-->
|-
|<code>initial_plasma_grenade_count</code>  || <!--1--> || <!--2--> || <!--3--> || <!--4--> || <!--5--> || <!--6--> || +2 || <!--7-->
|-
|<code>max_frag_grenade_count</code>  || <!--1--> || +1 || <!--2--> || <!--3--> || +1 || <!--4--> || <!--5--> || <!--6-->
|-
|<code>player_motion_tracker_while_zoom_enabled</code>  || <!--1--> || <!--2--> || <!--3--> || true || <!--4--> || <!--5--> || <!--6--> || true
|}
{{Clear}}
{{Clear}}


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|tagname=<code>spartan_masterchief</code>, <code>spartan_locke_musketeer</code>, <code>spartan_buck_musketeer</code>, <code>spartan_tanaka_musketeer</code>, <code>spartan_vale_musketeer</code>, <code>spartans_fred_musketeer</code>, <code>spartans_kelly_musketeer</code>, <code>spartans_linda_musketeer</code>
|tagname=<code>spartan_masterchief</code>, <code>spartan_locke_musketeer</code>, <code>spartan_buck_musketeer</code>, <code>spartan_tanaka_musketeer</code>, <code>spartan_vale_musketeer</code>, <code>spartans_fred_musketeer</code>, <code>spartans_kelly_musketeer</code>, <code>spartans_linda_musketeer</code>
}}
}}
{{Main|First-person shooter}}


===[[Campaign]]===
===[[Campaign]]===
{{Expand-section}}
{{Expand-section}}
===Fireteam Osiris===
===Fireteam Osiris===
*Can recharge shields while sprinting.
*70% thruster recharge delay and recharge time.
*115% thruster and sprint speed.
*50% time to max sprint speed.
*Stabilizer is more effective.
====Locke====
====Locke====
{| class="wikitable sortable" style="width: 70%;"
{| class="wikitable" style="width: 70%;"
|-
|-
! style="width: 8%" |
! style="width: 8%" |
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! style="width: 8%" |
! style="width: 8%" |
|-align="center"|
|-align="center"|
|[[File:H5G-Render-LockeCloseup.png|200px]]||[[File:H5G-Render-BattleRifle.png|200px]]||[[File:H5G-Render-Pistol.png|100px]]||[[File:H5G-M9.png|200px]]||[[File:H5G ArmorMod FragGrenadeExpert Icon.png|140px]][[File:H5G ArmorMod Grenadier Icon.png|140px]]||[[File:H5G ArmorMod UpgradedThrusters Icon.png|140px]]
|[[File:H5G-Render-LockeCloseup.png|200px|link=Jameson Locke]]||[[File:H5G-Render-BattleRifle.png|200px|link=BR85 battle rifle]]||[[File:H5G-Render-Pistol.png|100px|link=Magnum#Halo_5:_Guardians]]||[[File:H5G-M9.png|200px|link=M9 fragmentation grenade]]||[[File:H5G ArmorMod FragGrenadeExpert Icon.png|140px|link=Armor mods]][[File:H5G ArmorMod Grenadier Icon.png|140px|link=Armor mods]]||[[File:H5G ArmorMod UpgradedThrusters Icon.png|140px|link=Armor mods]]
|-align="center"|
|-align="center"|
|[[Jameson Locke]]||[[BR85 battle rifle]]||[[M6H2 magnum]]||[[M9 fragmentation grenade]]||[[Armor mods|Frag Grenade Expert]] & [[Armor mods|Grenadier]]||[[Armor mods|Upgraded Thrusters]]
|[[Jameson Locke]]||[[BR85 battle rifle]]||[[Magnum#Halo_5:_Guardians|M6H2 magnum]]||[[M9 fragmentation grenade]]||[[Armor mods|Frag Grenade Expert]] & [[Armor mods|Grenadier]]||[[Armor mods|Upgraded Thrusters]]
|}
|}
*+1 initial and max frag grenade count.
*110% grenade damage.
*120% grenade knockback.
*125% blast radius.
*80% explosive resistance.
====Buck====
====Buck====
{| class="wikitable sortable" style="width: 70%;"
{| class="wikitable" style="width: 70%;"
|-
|-
! style="width: 8%"|
! style="width: 8%"|
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! style="width: 8%"|
! style="width: 8%"|
|-align="center"|
|-align="center"|
|[[File:H5G-Render-Buck-head.png|200px]]||[[File:H5G-Render-AssaultRifle.png|200px]]||[[File:H5G-Render-Pistol.png|100px]]||[[File:H5G-M9.png|200px]]||[[File:H5G ArmorMod IncreasedStrength Icon.png|140px]]||[[File:H5G ArmorMod UpgradedThrusters Icon.png|140px]]
|[[File:H5G-Render-Buck-head.png|200px|link=Edward Buck]]||[[File:H5G-Render-AssaultRifle.png|200px|link=Assault_Rifle#Halo_5:_Guardians]]||[[File:H5G-Render-Pistol.png|100px|link=Magnum#Halo_5:_Guardians]]||[[File:H5G-M9.png|200px|link=M9 fragmentation grenade]]||[[File:H5G ArmorMod IncreasedStrength Icon.png|140px|link=Armor mods]]||[[File:H5G ArmorMod UpgradedThrusters Icon.png|140px|link=Armor mods]]
|-align="center"|
|-align="center"|
|[[Edward Buck]]||[[MA5D assault rifle]]||[[M6H2 magnum]]||[[M9 fragmentation grenade]]||[[Armor mods|Increased Strength]]||[[Armor mods|Upgraded Thrusters]]
|[[Edward Buck]]||[[Assault_Rifle#Halo_5:_Guardians|MA5D assault rifle]]||[[Magnum#Halo_5:_Guardians|M6H2 magnum]]||[[M9 fragmentation grenade]]||[[Armor mods|Increased Strength]]||[[Armor mods|Upgraded Thrusters]]
|}
|}
====Vale====
*115% melee and spartan charge damage.
{| class="wikitable sortable" style="width: 70%;"
*120% melee knockback.
*125% spartan charge knockback.
*150% spartan charge distance.
*Damage does not disable sprinting.
====Tanaka====
{| class="wikitable" style="width: 70%;"
|-
|-
! style="width: 8%"|
! style="width: 8%"|
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! style="width: 8%"|
! style="width: 8%"|
|-align="center"|
|-align="center"|
|[[File:H5G-Render-OlympiaVale.png|200px]]||[[File:H5G-Render-SMG.png|200px]]||[[File:H5G-Plasma Pistol.png|100px]]||[[File:H5G-Sticky.png|200px]]||[[File:H5G ArmorMod SpeedBooster Icon.png|140px]]||[[File:H5G ArmorMod UpgradedThrusters Icon.png|140px]]
|[[File:H5G-Render-Tanaka.png|200px|link=Holly Tanaka]]||[[File:H5G-Render-DMR.png|200px|link=M395 DMR]]||[[File:H5G-Render-Pistol.png|100px|link=Magnum#Halo_5:_Guardians]]||[[File:H5G-M9.png|200px|link=M9 fragmentation grenade]]||[[File:H5G ArmorMod AdvancedSensors Icon.png|140px|link=Armor mods]]||[[File:H5G ArmorMod UpgradedThrusters Icon.png|140px|link=Armor mods]]
|-align="center"|
|-align="center"|
|[[Olympia Vale]]||[[M20 SMG]]||[[Zo'klada-pattern plasma pistol]]||[[Anskum-pattern plasma grenade]]||[[Armor mods|Speed Booster]]||[[Armor mods|Upgraded Thrusters]]
|[[Holly Tanaka]]||[[M395 DMR]]||[[Magnum#Halo_5:_Guardians|M6H2 magnum]]||[[M9 fragmentation grenade]]||[[Armor mods|Advanced Sensors]]||[[Armor mods|Upgraded Thrusters]]
|}
|}
====Tanaka====
*125% motion tracker range.
{| class="wikitable sortable" style="width: 70%;"
*10% threshold to detect enemy movement speed.
*Motion tracker enabled during smart scope.
 
====Vale====
{| class="wikitable" style="width: 70%;"
|-
|-
! style="width: 8%"|
! style="width: 8%"|
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! style="width: 8%"|
! style="width: 8%"|
|-align="center"|
|-align="center"|
|[[File:H5G-Render-Tanaka.png|200px]]||[[File:H5G-Render-DMR.png|200px]]||[[File:H5G-Render-Pistol.png|100px]]||[[File:H5G-M9.png|200px]]||[[File:H5G ArmorMod AdvancedSensors Icon.png|140px]]||[[File:H5G ArmorMod UpgradedThrusters Icon.png|140px]]
|[[File:H5G-Render-OlympiaVale.png|200px|link=Olympia Vale]]||[[File:H5G-Render-SMG.png|200px|link=M20 PDW]]||[[File:H5G-Plasma Pistol.png|100px|link=Zo'klada-pattern plasma pistol]]||[[File:H5G-Sticky.png|200px|link=Anskum-pattern plasma grenade]]||[[File:H5G ArmorMod SpeedBooster Icon.png|140px|link=Armor mods]]||[[File:H5G ArmorMod UpgradedThrusters Icon.png|140px|link=Armor mods]]
|-align="center"|
|-align="center"|
|[[Holly Tanaka]]||[[M395 DMR]]||[[M6H2 magnum]]||[[M9 fragmentation grenade]]||[[Armor mods|Advanced Sensors]]||[[Armor mods|Upgraded Thrusters]]
|[[Olympia Vale]]||[[M20 PDW]]||[[Zo'klada-pattern plasma pistol]]||[[Anskum-pattern plasma grenade]]||[[Armor mods|Speed Booster]]||[[Armor mods|Upgraded Thrusters]]
|}
|}
*Frag grenades replaced with plasma grenades.
*115% movement acceleration.
*110% movement and slide speed.
*140% slide distance.
*125% clamber speed.
<br>
===Blue Team===
===Blue Team===
*Can recharge shields while sprinting.
*50% health and shield recharge time.
*25% less health shield recharge delay.
====Chief====
====Chief====
{{Main|Master Chief (gameplay)}}
{{Main
{| class="wikitable sortable" style="width: 70%;"
|1=Master_Chief_(gameplay)#Halo_5:_Guardians
|l1=Master Chief (gameplay)
}}
{| class="wikitable" style="width: 70%;"
|-
|-
! style="width: 8%"|
! style="width: 8%"|
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! style="width: 8%"|
! style="width: 8%"|
|-align="center"|
|-align="center"|
|||[[File:H5G-Render-AssaultRifle.png|200px]]||[[File:H5G-Render-Pistol.png|100px]]||[[File:H5G-M9.png|200px]]||[[File:H5G ArmorMod IncreasedStrength Icon.png|140px]]||[[File:H5G ArmorMod AutoMedic Icon.png|140px]]
|||[[File:H5G-Render-AssaultRifle.png|200px|link=Assault_Rifle#Halo_5:_Guardians]]||[[File:H5G-Render-Pistol.png|100px|link=Magnum#Halo_5:_Guardians]]||[[File:H5G-M9.png|200px|link=M9 fragmentation grenade]]||[[File:H5G ArmorMod IncreasedStrength Icon.png|140px|link=Armor mods]]||[[File:H5G ArmorMod AutoMedic Icon.png|140px|link=Armor mods]]
|-align="center"|
|-align="center"|
|[[John-117]]||[[MA5D assault rifle]]||[[M6H2 magnum]]||[[M9 fragmentation grenade]]||[[Armor mods|Increased Strength]]||[[Armor mods|Auto-Medic]]
|[[John-117]]||[[Assault_Rifle#Halo_5:_Guardians|MA5D assault rifle]]||[[Magnum#Halo_5:_Guardians|M6H2 magnum]]||[[M9 fragmentation grenade]]||[[Armor mods|Increased Strength]]||[[Armor mods|Auto-Medic]]
|}
|}
*115% melee and spartan charge damage.
*120% melee knockback.
*125% spartan charge knockback.
*150% spartan charge distance.
*Damage does not disable sprinting.
====Fred====
====Fred====
{| class="wikitable sortable" style="width: 70%;"
{| class="wikitable" style="width: 70%;"
|-
|-
! style="width: 8%" |
! style="width: 8%" |
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! style="width: 8%" |
! style="width: 8%" |
|-align="center"|
|-align="center"|
|||[[File:H5G-Render-DMR.png|200px]]||[[File:H5G-Render-Pistol.png|100px]]||[[File:H5G-M9.png|200px]]||[[File:H5G ArmorMod FragGrenadeExpert Icon.png|140px]][[File:H5G ArmorMod Grenadier Icon.png|140px]]||[[File:H5G ArmorMod AutoMedic Icon.png|140px]]
|||[[File:H5G-Render-DMR.png|200px|link=M395 DMR]]||[[File:H5G-Render-Pistol.png|100px|link=Magnum#Halo_5:_Guardians]]||[[File:H5G-M9.png|200px|link=M9 fragmentation grenade]]||[[File:H5G ArmorMod FragGrenadeExpert Icon.png|140px|link=Armor mods]][[File:H5G ArmorMod Grenadier Icon.png|140px|link=Armor mods]]||[[File:H5G ArmorMod AutoMedic Icon.png|140px|link=Armor mods]]
|-align="center"|
|-align="center"|
|[[Frederic-104]]||[[M395 DMR]]||[[M6H2 magnum]]||[[M9 fragmentation grenade]]||[[Armor mods|Frag Grenade Expert]] & [[Armor mods|Grenadier]]||[[Armor mods|Auto-Medic]]
|[[Frederic-104]]||[[M395 DMR]]||[[Magnum#Halo_5:_Guardians|M6H2 magnum]]||[[M9 fragmentation grenade]]||[[Armor mods|Frag Grenade Expert]] & [[Armor mods|Grenadier]]||[[Armor mods|Auto-Medic]]
|}
|}
====Kelly====
*+1 initial and max frag grenade count.
{| class="wikitable sortable" style="width: 70%;"
*110% grenade damage.
*120% grenade knockback.
*125% blast radius.
*80% explosive resistance.
====Linda====
{| class="wikitable" style="width: 70%;"
|-
|-
! style="width: 8%" |
! style="width: 8%" |
Line 246: Line 196:
! style="width: 8%" |
! style="width: 8%" |
|-align="center"|
|-align="center"|
|[[File:KELLY-1.png|200px]]||[[File:H5G M45O.png|200px]]||[[File:H5G-Render-Pistol.png|100px]]||[[File:H5G-M9.png|200px]]||[[File:H5G ArmorMod SpeedBooster Icon.png|140px]][[File:H5G ArmorMod ReflexEnhancers Icon.png|140px]]||[[File:H5G ArmorMod AutoMedic Icon.png|140px]]
|[[File:LINDA-1.png|200px|link=Linda-058]]||[[File:H5G Nornfang.png|200px|link=Nornfang]]||[[File:H5G-Render-Pistol.png|100px|link=Magnum#Halo_5:_Guardians]]||[[File:H5G-M9.png|200px|link=M9 fragmentation grenade]]||[[File:H5G ArmorMod AdvancedSensors Icon.png|140px|link=Armor mods]]||[[File:H5G ArmorMod AutoMedic Icon.png|140px|link=Armor mods]]
|-align="center"|
|-align="center"|
|[[Kelly-087]]||[[Oathsworn]]||[[M6H2 magnum]]||[[M9 fragmentation grenade]]||[[Armor mods|Speed Booster]] & [[Armor mods|Reflex Enhancers]]||[[Armor mods|Auto-Medic]]
|[[Linda-058]]||[[Nornfang]]||[[Magnum#Halo_5:_Guardians|M6H2 magnum]]||[[M9 fragmentation grenade]]||[[Armor mods|Advanced Sensors]]||[[Armor mods|Auto-Medic]]
|}
|}
====Linda====
*125% motion tracker range.
{| class="wikitable sortable" style="width: 70%;"
*10% threshold to detect enemy movement speed.
*Motion tracker enabled during smart scope.
====Kelly====
{| class="wikitable" style="width: 70%;"
|-
|-
! style="width: 8%" |
! style="width: 8%" |
Line 260: Line 213:
! style="width: 8%" |
! style="width: 8%" |
|-align="center"|
|-align="center"|
|||[[File:H5G Nornfang.png|200px]]||[[File:H5G-Render-Pistol.png|100px]]||[[File:H5G-M9.png|200px]]||[[File:H5G ArmorMod AdvancedSensors Icon.png|140px]]||[[File:H5G ArmorMod AutoMedic Icon.png|140px]]
|[[File:KELLY-1.png|200px|link=Kelly-087]]||[[File:H5G M45O.png|200px|link=Oathsworn]]||[[File:H5G-Render-Pistol.png|100px|link=Magnum#Halo_5:_Guardians]]||[[File:H5G-M9.png|200px|link=M9 fragmentation grenade]]||[[File:H5G ArmorMod SpeedBooster Icon.png|140px|link=Armor mods]][[File:H5G ArmorMod ReflexEnhancers Icon.png|140px|link=Armor mods]]||[[File:H5G ArmorMod AutoMedic Icon.png|140px|link=Armor mods]]
|-align="center"|
|-align="center"|
|[[Linda-058]]||[[Nornfang]]||[[M6H2 magnum]]||[[M9 fragmentation grenade]]||[[Armor mods|Advanced Sensors]]||[[Armor mods|Auto-Medic]]
|[[Kelly-087]]||[[Oathsworn]]||[[Magnum#Halo_5:_Guardians|M6H2 magnum]]||[[M9 fragmentation grenade]]||[[Armor mods|Speed Booster]] & [[Armor mods|Reflex Enhancers]]||[[Armor mods|Auto-Medic]]
|}
|}
*115% movement acceleration.
*110% movement and slide speed.
*140% slide distance.
*130% clamber, melee, reload, weapon switch, grenade throw, and sprint exit speed.
*115% assassination speed.
*Can reload while sprinting.
<br>
{{Clear}}
{{Clear}}
==Production notes==
{{Expand-section}}
==Trivia==
{{Expand-section}}


==Gallery==
==Gallery==
===Concept art===
===Screenshots===
<gallery>
</gallery>
{{Expand-section}}
 
===Renders===
<gallery>
<gallery>
File:Halo 5 Co-op Locke.png|Locke on the selection menu.
File:Halo 5 Co-op Buck.png|Buck on the selection menu.
File:Halo 5 Co-op Tanaka.png|Tanaka on the selection menu.
File:Halo 5 Co-op Vale.png|Vale on the selection menu.
</gallery>
</gallery>
{{Expand-section}}
===Screenshots===
<gallery>
<gallery>
File:Halo 5 Co-op Chief.png|John-117 on the selection menu.
File:Halo 5 Co-op Chief.png|John-117 on the selection menu.
File:Halo 5 Co-op Fred.png|Fred-104 on the selection menu.
File:Halo 5 Co-op Fred.png|Fred-104 on the selection menu.
File:Halo 5 Co-op Linda.png|Linda-058 on the selection menu.
File:Halo 5 Co-op Kelly.png|Kelly-087 on the selection menu.
File:Halo 5 Co-op Kelly.png|Kelly-087 on the selection menu.
File:Halo 5 Co-op Linda.png|Linda-058 on the selection menu.
</gallery>
<gallery>
File:Halo 5 Co-op Locke.png|Locke on the selection menu.
File:Halo 5 Co-op Buck.png|Buck on the selection menu.
File:Halo 5 Co-op Vale.png|Vale on the selection menu.
File:Halo 5 Co-op Tanaka.png|Tanaka on the selection menu.
</gallery>
</gallery>


==List of appearances==
==List of appearances==
*''[[Halo 5: Guardians]]'' {{1st}}
*''[[Halo 5: Guardians]]'' {{1st}}
==Notes==
{{Ref/Notes}}


==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}


{{Navbox/Characters/Gameplay}}
{{Navbox/Characters/Gameplay|Player}}
{{Navbox/Characters/Gameplay/Engine|H5G}}

Latest revision as of 14:11, September 12, 2024

HP-Icon-Gameplay.svg
This article documents its subject as it pertains to the gameplay of the Halo games, rather than the lore.
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This article is currently under construction and needs to be improved. Please refer to the talk page for more info. You can help by editing the page.
This article is about the player characters in Halo 5: Guardians. For other uses, see Spartan (disambiguation).
Fireteam Osiris & Blue Team
H5G-PlayableCharacters.jpg
Gameplay role

Faction:

Player (Human)

Unit type:

Hero

Character stats

Weapons:

any

 

Spartans return as playable characters in Halo 5: Guardians, this time possessing unique traits in campaign.

Universe and lore[edit]

Main article: Spartan
Help.png This section needs expansion. You can help Halopedia by expanding it.

Overview[edit]

Main article: Armor mods
Help.png This section needs expansion. You can help Halopedia by expanding it.

Halo 5: Guardians[edit]

Disclaimer: all below statistics are derived from unofficial tools and may be inaccurate
Spartan "Musketeer"
H5G-Render-Locke-fullbody.png
Player stats

Run speed:

2.6 wu/s

Sprint speed:

1.3x run speed
(3.38 wu/s)

Character stats

Body vitality:

45
4s delay, 6s recharge

Body material (?):

Generic: hard_metal_thin

Specific: hard_metal_thin_player

Shield vitality:

70
4s delay, 2s recharge

Shield material (?):

Generic: energy_shield_thin

Specific: energy_shield_thin_player

Actions:

vehicle use (hijacking), grenades, melee (detach turrets, assassinations), spartan abilities (sprint, clamber, slide)

Tag name(s) (?):

spartan_masterchief, spartan_locke_musketeer, spartan_buck_musketeer, spartan_tanaka_musketeer, spartan_vale_musketeer, spartans_fred_musketeer, spartans_kelly_musketeer, spartans_linda_musketeer

 
Main article: First-person shooter

Campaign[edit]

Help.png This section needs expansion. You can help Halopedia by expanding it.

Fireteam Osiris[edit]

  • Can recharge shields while sprinting.
  • 70% thruster recharge delay and recharge time.
  • 115% thruster and sprint speed.
  • 50% time to max sprint speed.
  • Stabilizer is more effective.

Locke[edit]

Jameson Locke BR85 battle rifle Magnum M9 fragmentation grenade Armor modsArmor mods Armor mods
Jameson Locke BR85 battle rifle M6H2 magnum M9 fragmentation grenade Frag Grenade Expert & Grenadier Upgraded Thrusters
  • +1 initial and max frag grenade count.
  • 110% grenade damage.
  • 120% grenade knockback.
  • 125% blast radius.
  • 80% explosive resistance.

Buck[edit]

Edward Buck Assault Rifle Magnum M9 fragmentation grenade Armor mods Armor mods
Edward Buck MA5D assault rifle M6H2 magnum M9 fragmentation grenade Increased Strength Upgraded Thrusters
  • 115% melee and spartan charge damage.
  • 120% melee knockback.
  • 125% spartan charge knockback.
  • 150% spartan charge distance.
  • Damage does not disable sprinting.

Tanaka[edit]

Holly Tanaka M395 DMR Magnum M9 fragmentation grenade Armor mods Armor mods
Holly Tanaka M395 DMR M6H2 magnum M9 fragmentation grenade Advanced Sensors Upgraded Thrusters
  • 125% motion tracker range.
  • 10% threshold to detect enemy movement speed.
  • Motion tracker enabled during smart scope.

Vale[edit]

Olympia Vale M20 PDW Zo'klada-pattern plasma pistol Anskum-pattern plasma grenade Armor mods Armor mods
Olympia Vale M20 PDW Zo'klada-pattern plasma pistol Anskum-pattern plasma grenade Speed Booster Upgraded Thrusters
  • Frag grenades replaced with plasma grenades.
  • 115% movement acceleration.
  • 110% movement and slide speed.
  • 140% slide distance.
  • 125% clamber speed.


Blue Team[edit]

  • Can recharge shields while sprinting.
  • 50% health and shield recharge time.
  • 25% less health shield recharge delay.

Chief[edit]

Main article: Master Chief (gameplay)
Assault Rifle Magnum M9 fragmentation grenade Armor mods Armor mods
John-117 MA5D assault rifle M6H2 magnum M9 fragmentation grenade Increased Strength Auto-Medic
  • 115% melee and spartan charge damage.
  • 120% melee knockback.
  • 125% spartan charge knockback.
  • 150% spartan charge distance.
  • Damage does not disable sprinting.

Fred[edit]

M395 DMR Magnum M9 fragmentation grenade Armor modsArmor mods Armor mods
Frederic-104 M395 DMR M6H2 magnum M9 fragmentation grenade Frag Grenade Expert & Grenadier Auto-Medic
  • +1 initial and max frag grenade count.
  • 110% grenade damage.
  • 120% grenade knockback.
  • 125% blast radius.
  • 80% explosive resistance.

Linda[edit]

Linda-058 Nornfang Magnum M9 fragmentation grenade Armor mods Armor mods
Linda-058 Nornfang M6H2 magnum M9 fragmentation grenade Advanced Sensors Auto-Medic
  • 125% motion tracker range.
  • 10% threshold to detect enemy movement speed.
  • Motion tracker enabled during smart scope.

Kelly[edit]

Kelly-087 Oathsworn Magnum M9 fragmentation grenade Armor modsArmor mods Armor mods
Kelly-087 Oathsworn M6H2 magnum M9 fragmentation grenade Speed Booster & Reflex Enhancers Auto-Medic
  • 115% movement acceleration.
  • 110% movement and slide speed.
  • 140% slide distance.
  • 130% clamber, melee, reload, weapon switch, grenade throw, and sprint exit speed.
  • 115% assassination speed.
  • Can reload while sprinting.


Gallery[edit]

Screenshots[edit]

List of appearances[edit]

Sources[edit]