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{{Era|HCW}}
{{Status|Canon}}
{{disambig header|the deleted Flood form|the [[multiplayer]] gametype|Juggernaut}}
{{disambig header|the Flood form|the [[multiplayer]] gametype|Juggernaut}}
{{Flood infobox
{{Species infobox
|image=[[Image:Juggernaut fight.png|300px]]
|variant=Flood
|distinctions=Massive with two immensely large tentacles for arms and quick legs which give it the ability to make incredible jumps.
|name=Juggernaut
|height=5.48 meters (17.98 feet)
|image=[[File:HFR Juggernaught Render 1.png|300px]]
|attacks=Flailing and pounding arms into a threat towards submission
|latin=
|notable=
|classification=
*[[Flood combat form|Combat form]]{{Ref/Site|Id=CFRaven|URL=https://www.halowaypoint.com/en-us/news/thats-so-raven|Site=Halo Waypoint|Page=Canon Fodder - That's So Raven|D=11|M=12|Y=2019}}{{Ref/Note|Id=Pure|While initially described as a Combat Form consisting of multiple hosts controlled by Infection Forms in [[Canon Fodder]],{{Ref/Reuse|CFRaven}} the later ''[[Halo Encyclopedia (2022 edition)]]'' instead describes the Juggernaut as a [[Flood pure form|Pure Form]].{{Ref/Reuse|Enc22}} Given that the former description aligns most closely with the actual visual design for the creature and Bungie's original design intent for the Juggernaut in ''Halo 2'' and ''Halo 3'', this page preferences the former description.}}
*[[Key mind]]{{Ref/Reuse|CFRaven}}{{Ref/Book|Id=Enc22|Enc22|Page=412}}
|species=[[Flood]]
|subspecies=
|diet=
|height={{Convert|548|cm|ftin|sp=us}}
|weight=
|distinctions=Massive with two immensely large tentacles for arms and quick legs which give it the ability to make incredible jumps{{Ref/Reuse|Enc22}}
|lifespan=
|homeworld=
|techlevel=
|notable-person=
|othernames=
|languages=
}}
}}
The '''Juggernaut''' is a large [[Flood]] [[key mind]] command form. They are a kind of [[Flood combat form|combat form]] consisting of multiple hosts melded together via [[Flood Super Cell]] and controlled by multiple [[pod infector]]s.{{Ref/Reuse|CFRaven}}{{Ref/NoteReuse|Pure}} In combat, they function as field commanders for the larger Flood host, avoiding direct encounters where possible but still capable of inflicting extreme damage when directly engaging enemy forces.{{Ref/Reuse|Enc22}}


The '''Flood Juggernaut''' is a large [[Flood]] command form. [[Fireteam Raven]] fought against multiple Juggernauts during the [[Battle of Installation 04]].<ref name="HFT">'''[[Halo: Fireteam Raven]]'''</ref> The [[Abomination]] [[key mind]] form is an evolution of the Juggernaut.<ref>'''[[Halo Wars 2]]''', [[Phoenix Logs|Phoenix Log: Abomination]]</ref>
==Overview==
==Behind the scenes==
Juggernauts are a highly-specialised [[Flood combat form|combat form]]{{Ref/NoteReuse|Pure}} with large crossover with the concept of a [[key mind]]. While consisting of multiple host bodies melded together under the control of multiple [[pod infector]]s, Juggernauts are used in a role more comparable to other key minds, serving as commanders and directors for Flood forces in the field.{{Ref/Reuse|CFRaven}}{{Ref/Reuse|Enc22}} This distinction blurs the concepts of a combat form and a [[Flood pure form|pure form]], and paves the way for the emergence of more advanced types of key mind such as [[Abomination]]s—a distinct evolution of the Juggernaut.{{Ref/Game|Id=PL|HW2|Phoenix Logs|Detail=Abomination}}
===Background===
{{Quote|More like Jugger-NOT|[[Eric Osborne|Urk]]<ref name="bones">[http://halo.bungie.net/News/content.aspx?type=topnews&link=Feast_of_Bones '''Bungie.net''': ''Feast of Bones'']</ref>}}
As a gameplay enemy, the Juggernaut is only found in the game files of ''[[Halo 2]]''. Juggernauts were originally slated to appear in the levels "[[The Oracle]]" and "[[Quarantine Zone (level)|Quarantine Zone]]". There would never be more than one Juggernaut in any given place. Once the player eliminated it, the combat forms that were supplementing it would go "offline". The Juggernaut has four to six infection forms inside its body to control it, similar to combat forms. According to [[Robert McLees]], the Juggernaut was supposed to be "... this uber-intelligent mini boss, but the suggested intelligence was way too high for what design needed to use it for, which was as a big tank".<ref name="bones"/>


The Juggernaut was also the conceptual progenitor of the [[pure form]]s seen in ''[[Halo 3]]''. However, whereas the Juggernaut was to be controlled by infection forms, pure forms are created entirely from Flood biomass.<ref name="bones"/>
In its role as a key mind, the Juggernaut is capable of harnessing the minds of its hosts to analyse enemy activity and adjust the tactical strategy of Flood forces in the field. They can synchronise other nearby Flood forms and act as a repeater, passing information to other, more distant Flood hordes until such a time as more permanent [[Gravemind]] is established.{{Ref/Reuse|CFRaven}}{{Ref/Reuse|Enc22}} In extremely large outbreaks, Juggernauts are subservient to larger command forms, though still act as local field commanders.{{Ref/Reuse|Enc22}}


===''Halo 2'' Gameplay===
Physiologically, the Juggernaut is a towering behemoth with a body plan similar to that of the [[Flood gaunt form|Gaunt]] and [[Abomination]] (the latter of which specifically an evolution of the Juggernaut).{{Ref/Reuse|PL}} It consists of a large, bulbous mass of [[Flood Super Cell]] atop two trunk-like legs, and with two large tentacle-like arms, each ending in a spike. In combat, the Juggernaut can use these tendrils to great effect by swiping at enemies, slamming them onto the ground, picking up and throwing enemies, or even impaling larger targets such as vehicles, or by crushing smaller foes under its feet.{{Ref/Reuse|CFRaven}}{{Ref/Level|Id=RavenDown|HFR|Raven Down}} This sheer strength,{{Ref/Reuse|CFRaven}} when combined with their extraordinary mobility,{{Ref/Reuse|Enc22}} allows them to be extremely potent combatants when pushed onto the front lines{{Ref/Reuse|CFRaven}} - though they typically prefer to stay away from direct combat and instead direct other lesser Flood from afar.{{Ref/Reuse|Enc22}}
The Juggernaut's model and AI are still present in the game files, allowing the [[NPC]] to be added to gameplay via [[modding]], similar to the [[Huragok]] in ''[[Halo: Combat Evolved]]''. The Juggernaut stands nearly twice as tall as a [[Spartan]] or an [[Elite]]. It has two large tentacles that can kill the player character with only one hit. They also can jump much higher and farther than regular combat forms can. They often jump high in the air at the player character when noticed, sometimes landing on top of them and killing them instantly. The Juggernaut will also sometimes forget the player character is there remain still for a few moments. Finding cover is ill-advised, as the Juggernaut will knock hit it out of the way, sending the object a great distance and killing the player if it connects. The Juggernaut is highly resistant to damage. Powerful weapons such as the [[shotgun]] and [[rocket launcher]] are all but necessary against it.{{Citation needed}}


Through modding, it has been found that the Juggernauts have a defensive position; stopping and moving their whip-like appendages in front of their body in an '''X''' formation. When running low on health, some occurrences have happened where the Juggernaut goes berserk, waving its tentacles around wildly before striking the player with speed. As [[Bungie]] never programmed a death animation for the Juggernaut, when it dies, it simply freezes in place.{{Citation needed}}
==History==
Multiple Flood Juggernauts were unleashed by the Flood during the [[Battle of Installation 04]]. Following their crash-landing late in the conflict, [[Fireteam Raven]] encountered two pairs of Flood Juggernauts battling the forces of the [[Covenant]], and were able to destroy them while waiting for evacuation.{{Ref/Reuse|RavenDown}} During [[Battle of Installation 04 #Destroying the Autumn|the final hours of the conflict]], at least five Juggernauts joined the Flood's attack on the downed {{UNSCShip|Pillar of Autumn}}, where they battled the remaining Covenant and UNSC forces on the plains below the crash site. Three of the Juggernauts were killed by the [[focus cannon]] of a {{Pattern|Deutoros|Scarab}}, while the remaining two were killed by Fireteam Raven.{{Ref/Level|Id=LastStand|HFR|Last Stand (Halo: Fireteam Raven level)|Last Stand}}


Although the model, textures, ''etc''. for the Juggernaut are stored in the files of the level "[[High Charity (level)|High Charity]]", there are no [[spawn]] points for it. Modders and ''[[Halo 2 Vista]]'' players can fight against the Juggernaut on the level by switching them to spawn in place of another character's existing spawn point.{{Citation needed}}
During the [[Outbreak on Installation 00]] in [[2559]], several advanced Juggernaut forms referred to as [[Abomination]]s were encountered and destroyed by the [[Banished]].{{Ref/Level|HW2|The Archive}}{{Ref/Level|HW2|Manifestation}}
 
==Production notes==
{{Quote|More like Jugger-NOT|[[Eric Osborne|Urk]]{{Ref/Site|Id=bones|URL=http://halo.bungie.net/News/content.aspx?type=topnews&link=Feast_of_Bones|Site=Bungie.net|Page=Feast of Bones|D=09|M=08|Y=2014}}}}
{{Main|Cut Halo 2 enemies#Flood juggernaut}}
The Juggernaut was originally planned to debut as a gameplay enemy in ''[[Halo 2]]'', but was ultimately cut from the game. The form's canon status remained in limbo until it was mentioned in ''[[Halo Wars 2]]''{{'}}s [[Phoenix Logs]] and eventually made an appearance as an enemy in the arcade shooter ''[[Halo: Fireteam Raven]]''.
 
Juggernauts were originally slated to appear in the levels "[[The Oracle]]", "[[Sacred Icon]]" and "[[Quarantine Zone]]". There would never be more than one Juggernaut in any given place. Once the player eliminated it, the combat forms that were supplementing it would go "offline". The Juggernaut has four to six infection forms inside its body to control it, similar to combat forms. According to [[Robert McLees]], the Juggernaut was supposed to be "... this uber-intelligent mini boss, but the suggested intelligence was way too high for what design needed to use it for, which was as a big tank".{{Ref/Reuse|bones}} For a full recounting of the known information on the ''Halo 2'' iteration of the Juggernaut, see [[Cut Halo 2 enemies#Flood juggernaut|here]].
 
The Juggernaut was also the conceptual progenitor of the [[pure form]]s seen in ''[[Halo 3]]''. However, whereas the Juggernaut was to be controlled by infection forms, pure forms are created entirely from Flood biomass.{{Ref/Reuse|bones}}
 
In [[2009]], the "Halo 101" post on ''[[Halo Waypoint]]'' showed a Flood Juggernaut in the background image of the "Halo" section.<ref>[[:File:Old Waypoint Halo 101.png|''Halo 101'' image]]</ref>


==Trivia==
==Trivia==
*''[[The Art of Halo]]'' features a concept sketch of the [[Flood carrier form]] that resembles the Juggernaut.
*''[[The Art of Halo]]'' features a concept sketch of the [[Flood carrier form]] that resembles the Juggernaut.
*Juggernauts are playable pieces in [[RISK: Halo Wars Collector's Edition|Halo Wars Risk]]. However, they do not resemble the Juggernaut, rather looking like a [[Flood thrasher form|Thrasher Form]] instead.
*Juggernauts are playable pieces in [[RISK: Halo Wars Collector's Edition|Halo Wars Risk]]. However, they do not resemble the Juggernaut, rather looking like a [[Flood thrasher form|thrasher form]] instead.
*In the motion comic adaptation of the short story "[[The Mona Lisa]]", a Sangheili-derived combat form closely resembles the Juggernaut.
*In the motion comic adaptation of the short story ''[[The Mona Lisa]]'', a Sangheili-derived combat form closely resembles the Juggernaut.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Juggernaut Concept.png|''Halo 2'' concept art for the Juggernaut.
File:Juggernaut fight.png|A Juggernaut in ''Halo 2''.
File:Juggernaut1.jpg|Fighting a Flood Juggernaut.
File:Juggernaut1.jpg|Fighting a Flood Juggernaut.
File:Flood Juggernaut High Charity.jpg|A Flood Juggernaught in ''Halo 2''.
File:H2V_Juggernaut_Flurry.jpg|A Juggernaut performing its flurry attack.
File:Jugger-6.jpg|A Juggernaut in defensive stance.
File:Jugger-6.jpg|A Juggernaut in defensive stance.
File:Juggernaut Concept.png|Concept art for the Juggernaut.
File:TML - Juggernaut.png|A Juggernaut-like form in [[The Mona Lisa]]. Note that it spawned from a Sangheili host, indicated by its head being on the right shoulder.
File:TML - Juggernaut.png|A Juggernaut-like form in [[The Mona Lisa]]. Note that it spawned from a Sangheili host, indicated by its head being on the right shoulder.
File:HFR_Juggernaught_Render_2.png|A Juggernaut in ''Fireteam Raven''.
File:HFR_Juggernaught_Render_3.png|A Juggernaut in ''Fireteam Raven''.
File:H2A_Juggernaut.png|A Juggernaut spawned into ''Halo 2: Anniversary'' viewed in remastered graphics. The model lacks a texture, as it is not intended to be seen.
File:Enc22 FloodArtwork.png|Multiple Juggernauts in the keyart for the Flood chapter of the 2022 ''Halo Encyclopedia''.
</gallery>
</gallery>


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*''[[Halo Wars 2]]'' {{Fm}}
*''[[Halo Wars 2]]'' {{Fm}}
*''[[Halo: Fireteam Raven]]'' {{1st}}
*''[[Halo: Fireteam Raven]]'' {{1st}}
==Notes==
{{Ref/Notes}}


==Sources==
==Sources==
<references/>
{{Ref/Sources}}


{{Flood}}
{{Flood}}
{{Deleted Material}}
{{Deleted Material}}
[[Category:Flood forms]]

Latest revision as of 09:30, August 29, 2024

This article is about the Flood form. For the multiplayer gametype, see Juggernaut.
Juggernaut
A render of a Flood Juggernaut, as it appears in Halo: Fireteam Raven.
Biological overview

Classification:

Species:

Flood

Physical information

Avg. height:

548 centimeters (18 ft 0 in)

Distinctions:

Massive with two immensely large tentacles for arms and quick legs which give it the ability to make incredible jumps[2]

 

The Juggernaut is a large Flood key mind command form. They are a kind of combat form consisting of multiple hosts melded together via Flood Super Cell and controlled by multiple pod infectors.[1][Note 1] In combat, they function as field commanders for the larger Flood host, avoiding direct encounters where possible but still capable of inflicting extreme damage when directly engaging enemy forces.[2]

Overview[edit]

Juggernauts are a highly-specialised combat form[Note 1] with large crossover with the concept of a key mind. While consisting of multiple host bodies melded together under the control of multiple pod infectors, Juggernauts are used in a role more comparable to other key minds, serving as commanders and directors for Flood forces in the field.[1][2] This distinction blurs the concepts of a combat form and a pure form, and paves the way for the emergence of more advanced types of key mind such as Abominations—a distinct evolution of the Juggernaut.[3]

In its role as a key mind, the Juggernaut is capable of harnessing the minds of its hosts to analyse enemy activity and adjust the tactical strategy of Flood forces in the field. They can synchronise other nearby Flood forms and act as a repeater, passing information to other, more distant Flood hordes until such a time as more permanent Gravemind is established.[1][2] In extremely large outbreaks, Juggernauts are subservient to larger command forms, though still act as local field commanders.[2]

Physiologically, the Juggernaut is a towering behemoth with a body plan similar to that of the Gaunt and Abomination (the latter of which specifically an evolution of the Juggernaut).[3] It consists of a large, bulbous mass of Flood Super Cell atop two trunk-like legs, and with two large tentacle-like arms, each ending in a spike. In combat, the Juggernaut can use these tendrils to great effect by swiping at enemies, slamming them onto the ground, picking up and throwing enemies, or even impaling larger targets such as vehicles, or by crushing smaller foes under its feet.[1][4] This sheer strength,[1] when combined with their extraordinary mobility,[2] allows them to be extremely potent combatants when pushed onto the front lines[1] - though they typically prefer to stay away from direct combat and instead direct other lesser Flood from afar.[2]

History[edit]

Multiple Flood Juggernauts were unleashed by the Flood during the Battle of Installation 04. Following their crash-landing late in the conflict, Fireteam Raven encountered two pairs of Flood Juggernauts battling the forces of the Covenant, and were able to destroy them while waiting for evacuation.[4] During the final hours of the conflict, at least five Juggernauts joined the Flood's attack on the downed UNSC Pillar of Autumn, where they battled the remaining Covenant and UNSC forces on the plains below the crash site. Three of the Juggernauts were killed by the focus cannon of a Deutoros-pattern Scarab, while the remaining two were killed by Fireteam Raven.[5]

During the Outbreak on Installation 00 in 2559, several advanced Juggernaut forms referred to as Abominations were encountered and destroyed by the Banished.[6][7]

Production notes[edit]

"More like Jugger-NOT"
Urk[8]
Main article: Cut Halo 2 enemies § Flood juggernaut

The Juggernaut was originally planned to debut as a gameplay enemy in Halo 2, but was ultimately cut from the game. The form's canon status remained in limbo until it was mentioned in Halo Wars 2's Phoenix Logs and eventually made an appearance as an enemy in the arcade shooter Halo: Fireteam Raven.

Juggernauts were originally slated to appear in the levels "The Oracle", "Sacred Icon" and "Quarantine Zone". There would never be more than one Juggernaut in any given place. Once the player eliminated it, the combat forms that were supplementing it would go "offline". The Juggernaut has four to six infection forms inside its body to control it, similar to combat forms. According to Robert McLees, the Juggernaut was supposed to be "... this uber-intelligent mini boss, but the suggested intelligence was way too high for what design needed to use it for, which was as a big tank".[8] For a full recounting of the known information on the Halo 2 iteration of the Juggernaut, see here.

The Juggernaut was also the conceptual progenitor of the pure forms seen in Halo 3. However, whereas the Juggernaut was to be controlled by infection forms, pure forms are created entirely from Flood biomass.[8]

In 2009, the "Halo 101" post on Halo Waypoint showed a Flood Juggernaut in the background image of the "Halo" section.[9]

Trivia[edit]

  • The Art of Halo features a concept sketch of the Flood carrier form that resembles the Juggernaut.
  • Juggernauts are playable pieces in Halo Wars Risk. However, they do not resemble the Juggernaut, rather looking like a thrasher form instead.
  • In the motion comic adaptation of the short story The Mona Lisa, a Sangheili-derived combat form closely resembles the Juggernaut.

Gallery[edit]

List of appearances[edit]

Notes[edit]

  1. ^ a b c While initially described as a Combat Form consisting of multiple hosts controlled by Infection Forms in Canon Fodder,[1] the later Halo Encyclopedia (2022 edition) instead describes the Juggernaut as a Pure Form.[2] Given that the former description aligns most closely with the actual visual design for the creature and Bungie's original design intent for the Juggernaut in Halo 2 and Halo 3, this page preferences the former description.

Sources[edit]

  1. ^ a b c d e f g h i Halo Waypoint, Canon Fodder - That's So Raven (Retrieved on Dec 11, 2019) [archive]
  2. ^ a b c d e f g h i Halo Encyclopedia (2022 edition), page 412
  3. ^ a b Halo Wars 2, Phoenix Logs: Abomination
  4. ^ a b Halo: Fireteam Raven, campaign level Raven Down
  5. ^ Halo: Fireteam Raven, campaign level Last Stand
  6. ^ Halo Wars 2, campaign level The Archive
  7. ^ Halo Wars 2, campaign level Manifestation
  8. ^ a b c Bungie.net, Feast of Bones (Retrieved on Aug 9, 2014) [archive]
  9. ^ Halo 101 image