12,864
edits
mNo edit summary |
mNo edit summary |
||
(9 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{Status|Gameplay}} | ||
{{Multiplayer map infobox | {{Multiplayer map infobox | ||
|pagegamelabel=HR | |pagegamelabel=HR | ||
|name=High Noon | |name=High Noon | ||
|image=[[File: | |image=[[File:Highnoon 01.jpg|300px]] | ||
|game=''[[Halo: | |game=''[[Halo: Reach]]'' | ||
*''[[Anniversary Map Pack]]'' | |||
|devname=<code>cex_hangemhigh</code>{{Ref/File|Id=HREK|HREK|HREK\tags\levels\dlc\cex_hangemhigh\cex_hangemhigh.scenario}} | |||
|playernumber=4-12 | |playernumber=4-12 | ||
|location=Forerunner [[slipspace portal]] generator [[Menachite portal complex|facility]],<ref name="bulletin">[http://halo.xbox.com/blogs/Headlines/post/2011/10/19/The-Halo-Bulletin-101911-.aspx '''Halo Waypoint''': ''The Halo Bulletin: 10/19/11'']</ref> [[Reach]]{{Ref/Reuse|Reddit}} | |location=Forerunner [[slipspace portal]] generator [[Menachite portal complex|facility]],<ref name="bulletin">[http://halo.xbox.com/blogs/Headlines/post/2011/10/19/The-Halo-Bulletin-101911-.aspx '''Halo Waypoint''': ''The Halo Bulletin: 10/19/11'']</ref> [[Reach]]{{Ref/Reuse|Reddit}} | ||
|terrain=Multi-leveled building | |terrain=Multi-leveled building | ||
|gametypes=*[[Team Slayer]] | |gametypes=*[[Team Slayer]] | ||
*[[ | *[[Capture the Flag]] | ||
*[[Assault]] | |||
*[[Stockpile]] | |||
*[[Slayer]] | *[[Slayer]] | ||
}} | }} | ||
{{Article | {{Article quote|Despite millennia of abandonment, transportation facilities like this one continue to function flawlessly.}} | ||
'''High Noon''' is a [[multiplayer]] map included in ''[[Halo: Combat Evolved Anniversary]]'' and the [[Anniversary Map Pack]] for ''[[Halo: Reach]]''. It is the remake of ''[[Hang 'Em High]]'' from ''[[Halo: Combat Evolved]]''.{{Ref/Reuse|bulletin}} | '''High Noon''' is a [[multiplayer]] map included in ''[[Halo: Combat Evolved Anniversary]]'' and the [[Anniversary Map Pack]] for ''[[Halo: Reach]]''. It is the remake of ''[[Hang 'Em High]]'' from ''[[Halo: Combat Evolved]]''.{{Ref/Reuse|bulletin}} | ||
Line 20: | Line 22: | ||
==Universe and lore== | ==Universe and lore== | ||
{{Main|Menachite portal complex}} | {{Main|Menachite portal complex}} | ||
High Noon is set inside a massive [[Forerunner]] portal generator complex on [[Reach]], which powers an enormous [[slipspace portal]] | High Noon is set inside a massive [[Forerunner]] portal generator complex on [[Reach]], which powers an enormous [[slipspace portal]] connected with an unknown number of locations across the galaxy and the [[Installation 00|Ark]] outside it. Passage through this system requires a Forerunner [[keyship]].{{Ref/Site|Id=info|D=01|M=6|Y=2020|URL=http://halo.xbox.com/blogs/Headlines/post/2011/11/09/The-Halo-Bulletin-11911-.aspx|Site=Halo Waypoint|Page=The Halo Bulletin: 11/9/11}}{{Ref/Novel|Id=Chapter 21|HSoR|Chapter=21}}{{Ref/Site|Id=Reddit|D=01|M=6|Y=2020|URL=https://www.reddit.com/r/halo/comments/jentx3/shadows_of_reach_spoiler_discussion/g9qe2l1/?context=1000|Site=Reddit|Page=Halo Shadows of Reach Spoiler Discussion Thread|Quote=Been waiting to see who might catch this. ;)|Quotee=Jeff Easterling}}{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/point-taken|Site=Halo Waypoint|Page=Canon Fodder - Point Taken|Quote=That’s right, the location of the map High Noon is none other than the recently-revealed portal complex on Reach}} | ||
The playable area itself is an observation platform, barely sheltered from a [[Portal storm|storm]] raging just outside, creating a whirlwind of dust and debris around the center of the portal. Part of the structures in the playable space is also partially covered in sand.{{Ref/Reuse|bulletin}} | The playable area itself is an observation platform, barely sheltered from a [[Portal storm|storm]] raging just outside, creating a whirlwind of dust and debris around the center of the portal. Part of the structures in the playable space is also partially covered in sand.{{Ref/Reuse|bulletin}} | ||
Line 59: | Line 61: | ||
==Production notes== | ==Production notes== | ||
According to [[343 Industries]], the map's setting and aesthetic went through a number of iterations before the decision to use a Forerunner theme. For the map, [[Certain Affinity]] and 343 Industries' Franchise team did a significant amount of exploration on the architecture and mechanics of Forerunner technology.{{Ref/Reuse|bulletin}} The map was later revealed in [[2020]]'s ''[[Halo: Shadows of Reach]]'' to be a portal complex situated on Reach leading to the | According to [[343 Industries]], the map's setting and aesthetic went through a number of iterations before the decision to use a Forerunner theme. For the map, [[Certain Affinity]] and 343 Industries' Franchise team did a significant amount of exploration on the architecture and mechanics of Forerunner technology.{{Ref/Reuse|bulletin}} The map was later revealed in [[2020]]'s ''[[Halo: Shadows of Reach]]'' to be a portal complex situated on Reach leading to the Ark—confirmed as such by 343 Industries' [[Jeff Easterling]].{{Ref/Reuse|Reddit}} | ||
==Trivia== | ==Trivia== | ||
Line 75: | Line 77: | ||
File:Highnoon_05.jpg|Bridge structure on High Noon. | File:Highnoon_05.jpg|Bridge structure on High Noon. | ||
File:Highnoon_06.jpg|Multiple smaller structures on High Noon. | File:Highnoon_06.jpg|Multiple smaller structures on High Noon. | ||
File:Highnoon_07.jpg| | File:Highnoon_07.jpg|A [[Spartan]] overlooks the map with an [[M41 SPNKr]] in-hand. | ||
File:Highnoon_08.jpg| | File:Highnoon_08.jpg|A Spartan flees an explosion with a [[flag]]. | ||
File:Highnoon_09.jpg| | File:Highnoon_09.jpg|Two Spartans in combat on the map. | ||
File:SlipspacePortal intro.jpg|A slipspace portal generator on High Noon, on Reach. | File:SlipspacePortal intro.jpg|A slipspace portal generator on High Noon, on Reach. | ||
File:PortalGeneratorPanorama.jpg|A slipspace portal as seen from the Forerunner observation station on High Noon. | File:PortalGeneratorPanorama.jpg|A slipspace portal as seen from the Forerunner observation station on High Noon. | ||
Line 84: | Line 86: | ||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
{{Levels|CEA|mode=yes}} | {{Levels|CEA|mode=yes}} | ||
[[Category:Halo: Reach multiplayer maps]] | [[Category:Halo: Reach multiplayer maps]] |