High Noon: Difference between revisions

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{{Era|RW}}
{{Status|Gameplay}}
{{Multiplayer map infobox
{{Multiplayer map infobox
|pagegamelabel=HR
|pagegamelabel=HR
|name=High Noon
|name=High Noon
|image=[[File:Highnoon_01.jpg|300px]]
|image=[[File:Highnoon 01.jpg|300px]]
|game=''[[Halo: Combat Evolved Anniversary]]/[[Halo: Reach]]''
|game=''[[Halo: Reach]]''
*''[[Anniversary Map Pack]]''
|devname=<code>cex_hangemhigh</code>{{Ref/File|Id=HREK|HREK|HREK\tags\levels\dlc\cex_hangemhigh\cex_hangemhigh.scenario}}
|playernumber=4-12
|playernumber=4-12
|location=Forerunner [[slipspace portal]] generator [[Menachite portal complex|facility]],<ref name="bulletin">[http://halo.xbox.com/blogs/Headlines/post/2011/10/19/The-Halo-Bulletin-101911-.aspx '''Halo Waypoint''': ''The Halo Bulletin: 10/19/11'']</ref> [[Reach]]{{Ref/Reuse|Reddit}}
|location=Forerunner [[slipspace portal]] generator [[Menachite portal complex|facility]],<ref name="bulletin">[http://halo.xbox.com/blogs/Headlines/post/2011/10/19/The-Halo-Bulletin-101911-.aspx '''Halo Waypoint''': ''The Halo Bulletin: 10/19/11'']</ref> [[Reach]]{{Ref/Reuse|Reddit}}
|terrain=Multi-leveled building
|terrain=Multi-leveled building
|gametypes=*[[Team Slayer]]
|gametypes=*[[Team Slayer]]
*[[Team Objective]]
*[[Capture the Flag]]
*[[Assault]]
*[[Stockpile]]
*[[Slayer]]
*[[Slayer]]
*FFA Objective
*[[Big Team Battle]]
}}
}}
{{Article Quote|Despite millennia of abandonment, transportation facilities like this one continue to function flawlessly.}}
{{Article quote|Despite millennia of abandonment, transportation facilities like this one continue to function flawlessly.}}


'''High Noon''' is a [[multiplayer]] map included in ''[[Halo: Combat Evolved Anniversary]]'' and the [[Anniversary Map Pack]] for ''[[Halo: Reach]]''. It is the remake of ''[[Hang 'Em High]]'' from ''[[Halo: Combat Evolved]]''.{{Ref/Reuse|bulletin}}
'''High Noon''' is a [[multiplayer]] map included in ''[[Halo: Combat Evolved Anniversary]]'' and the [[Anniversary Map Pack]] for ''[[Halo: Reach]]''. It is the remake of ''[[Hang 'Em High]]'' from ''[[Halo: Combat Evolved]]''.{{Ref/Reuse|bulletin}}
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==Universe and lore==
==Universe and lore==
{{Main|Menachite portal complex}}
{{Main|Menachite portal complex}}
High Noon is set inside a massive [[Forerunner]] portal generator complex on [[Reach]], which powers an enormous [[slipspace portal]] - connected with an unknown number of locations across the galaxy and the [[Installation 00|Ark]] outside it. Passage through this system requires a Forerunner [[keyship]].{{Ref/Site|Id=info|D=01|M=6|Y=2020|URL=http://halo.xbox.com/blogs/Headlines/post/2011/11/09/The-Halo-Bulletin-11911-.aspx|Site=Halo Waypoint|Page=The Halo Bulletin: 11/9/11}}{{Ref/Novel|Id=Chapter 21|HSoR|Chapter=21}}{{Ref/Site|Id=Reddit|D=01|M=6|Y=2020|URL=https://www.reddit.com/r/halo/comments/jentx3/shadows_of_reach_spoiler_discussion/g9qe2l1/?context=1000|Site=Reddit|Page=Halo Shadows of Reach Spoiler Discussion Thread|Quote=Been waiting to see who might catch this. ;)|Quotee=Jeff Easterling}}{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/point-taken|Site=Halo Waypoint|Page=Canon Fodder - Point Taken|Quote=That’s right, the location of the map High Noon is none other than the recently-revealed portal complex on Reach}}
High Noon is set inside a massive [[Forerunner]] portal generator complex on [[Reach]], which powers an enormous [[slipspace portal]] connected with an unknown number of locations across the galaxy and the [[Installation 00|Ark]] outside it. Passage through this system requires a Forerunner [[keyship]].{{Ref/Site|Id=info|D=01|M=6|Y=2020|URL=http://halo.xbox.com/blogs/Headlines/post/2011/11/09/The-Halo-Bulletin-11911-.aspx|Site=Halo Waypoint|Page=The Halo Bulletin: 11/9/11}}{{Ref/Novel|Id=Chapter 21|HSoR|Chapter=21}}{{Ref/Site|Id=Reddit|D=01|M=6|Y=2020|URL=https://www.reddit.com/r/halo/comments/jentx3/shadows_of_reach_spoiler_discussion/g9qe2l1/?context=1000|Site=Reddit|Page=Halo Shadows of Reach Spoiler Discussion Thread|Quote=Been waiting to see who might catch this. ;)|Quotee=Jeff Easterling}}{{Ref/Site|D=01|M=6|Y=2020|URL=https://www.halowaypoint.com/en-us/news/point-taken|Site=Halo Waypoint|Page=Canon Fodder - Point Taken|Quote=That’s right, the location of the map High Noon is none other than the recently-revealed portal complex on Reach}}


The playable area itself is an observation platform, barely sheltered from a [[Portal storm|storm]] raging just outside, creating a whirlwind of dust and debris around the center of the portal. Part of the structures in the playable space is also partially covered in sand.{{Ref/Reuse|bulletin}}
The playable area itself is an observation platform, barely sheltered from a [[Portal storm|storm]] raging just outside, creating a whirlwind of dust and debris around the center of the portal. Part of the structures in the playable space is also partially covered in sand.{{Ref/Reuse|bulletin}}
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==Production notes==
==Production notes==
According to [[343 Industries]], the map's setting and aesthetic went through a number of iterations before the decision to use a Forerunner theme. For the map, [[Certain Affinity]] and 343 Industries' Franchise team did a significant amount of exploration on the architecture and mechanics of Forerunner technology.{{Ref/Reuse|bulletin}} The map was later revealed in [[2020]]'s ''[[Halo: Shadows of Reach]]'' to be a portal complex situated on Reach leading to the Ark - since confirmed as such by 343 Industries' [[Jeff Easterling]].{{Ref/Reuse|Reddit}}
According to [[343 Industries]], the map's setting and aesthetic went through a number of iterations before the decision to use a Forerunner theme. For the map, [[Certain Affinity]] and 343 Industries' Franchise team did a significant amount of exploration on the architecture and mechanics of Forerunner technology.{{Ref/Reuse|bulletin}} The map was later revealed in [[2020]]'s ''[[Halo: Shadows of Reach]]'' to be a portal complex situated on Reach leading to the Ark—confirmed as such by 343 Industries' [[Jeff Easterling]].{{Ref/Reuse|Reddit}}


==Trivia==
==Trivia==
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File:Highnoon_05.jpg|Bridge structure on High Noon.
File:Highnoon_05.jpg|Bridge structure on High Noon.
File:Highnoon_06.jpg|Multiple smaller structures on High Noon.
File:Highnoon_06.jpg|Multiple smaller structures on High Noon.
File:Highnoon_07.jpg|
File:Highnoon_07.jpg|A [[Spartan]] overlooks the map with an [[M41 SPNKr]] in-hand.
File:Highnoon_08.jpg|
File:Highnoon_08.jpg|A Spartan flees an explosion with a [[flag]].
File:Highnoon_09.jpg|
File:Highnoon_09.jpg|Two Spartans in combat on the map.
File:SlipspacePortal intro.jpg|A slipspace portal generator on High Noon, on Reach.
File:SlipspacePortal intro.jpg|A slipspace portal generator on High Noon, on Reach.
File:PortalGeneratorPanorama.jpg|A slipspace portal as seen from the Forerunner observation station on High Noon.
File:PortalGeneratorPanorama.jpg|A slipspace portal as seen from the Forerunner observation station on High Noon.
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==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}
{{Levels|HR|mode=yes}}
 
{{Levels|CEA|mode=yes}}
{{Levels|CEA|mode=yes}}
[[Category:Halo: Reach multiplayer maps]]
[[Category:Halo: Reach multiplayer maps]]