Data Hive: Difference between revisions

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(→‎Trivia: Updated from experiments with the NMPD Officer.)
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{{Level infobox
{{Level infobox
|pagegamelabel=ODST
|pagegamelabel=ODST
|prev=''[[Mombasa Streets]]''
|next=''[[Coastal Highway]]''
|name='''''Data Hive'''''
|image=[[File:H3ODST DataHive Loadscreen.png|300px]]
|image=[[File:H3ODST DataHive Loadscreen.png|300px]]
|prev=''[[Mombasa Streets]]'' (chronologically)<br>
''[[Kikowani Station]]'' (following the story)
|next=''[[Coastal Highway]]''
|game=''[[Halo 3: ODST]]''
|game=''[[Halo 3: ODST]]''
|devname=<code>l200</code>
|devname=<code>l200</code>{{Ref/File|Id=H3ODSTEK|H3ODSTEK|H3ODSTEK\tags\levels\atlas\l200\l200.scenario}}
|name='''''Data Hive'''''
|player=*[[ODST_(player_character)#Rookie|Rookie]] (player 1)
|player= [[Jonathan Doherty]]
*[[ODST_(player_character)|ODST]] (co-op)
|date=[[2552#October|October 20–21, 2552]]
|date=[[2552#October|October 20–21, 2552]]
|place= [[New Mombasa Data Center|Data Center]], [[New Mombasa]], [[Earth]]
|place=[[New Mombasa Data Center|Data Center]], [[New Mombasa]], [[Earth]]
|objective= Find [[Veronica Dare|Dare]] and secure the [[Superintendent]].
|objective=Find [[Veronica Dare|Dare]] and secure the [[Superintendent]].
|partime=00:16:00 {{C|''Master Chief Collection''}}
|partime=00:16:00 {{C|''Master Chief Collection''}}
|parscore=8,000 {{C|''Master Chief Collection''}}<br/>50,000 {{C|''Halo 3: ODST''}}
|parscore=8,000 {{C|''Master Chief Collection''}}<br/>50,000 {{C|''Halo 3: ODST''}}
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*'''Dare''': "Follow me. I see a way across. The data center is close."
*'''Dare''': "Follow me. I see a way across. The data center is close."


''The door at the end leads to a narrow hallway. At the end, a short drop leads to an open door. The door opens to a huge room, with the data center in the middle. A Phantom arrives.''
''The door at the end leads to a narrow hallway. At the end, a short drop leads to an open door. The door opens to a huge room, with the data center in the middle. A [[Ru-swum-pattern Phantom|Phantom]] arrives.''


*'''Dare''': "Won't be long before they smash through that door. Let's take them out, ''now''!"
*'''Dare''': "Won't be long before they smash through that door. Let's take them out, ''now''!"
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*Not killing the NMPD Officer when he turns hostile would turn your allies (Dare, Buck, and Vergil) to the enemy in the late part of the level. As such, killing the NMPD Officer is required to avoid being hostile with Dare, Buck, and Vergil for the rest of the level.
*Not killing the NMPD Officer when he turns hostile would turn your allies (Dare, Buck, and Vergil) to the enemy in the late part of the level. As such, killing the NMPD Officer is required to avoid being hostile with Dare, Buck, and Vergil for the rest of the level.
**The game system likely marks the player as hostile to NMPD and UNSC allies when turning the NMPD Officer into hostile. This can be avoided if the player leaves the NMPD Officer at the crime scene and proceeds throughout the level while keeping him as an ally.
**The game system likely marks the player as hostile to NMPD and UNSC allies when turning the NMPD Officer into hostile. This can be avoided if the player leaves the NMPD Officer at the crime scene and proceeds throughout the level while keeping him as an ally.
**His health would be huge to handle should the player leave him for the Covenant to do the work, possibly equal to the NMPD Officer at ONI Alpha Site during the turret sequence.
**The player would get a temporary buff to increase its damage considerably, but it is only effective against the NMPD Officer.


==Gallery==
==Gallery==
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File:H3ODST Dare&Quick 3.png|Dare alongside Quick to Adjust.
File:H3ODST Dare&Quick 3.png|Dare alongside Quick to Adjust.
</gallery>
</gallery>
==Sources==
{{Ref/Sources}}
{{Levels|ODST}}
{{Levels|ODST}}