Forward Operating Base: Difference between revisions
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{{Wikipedia|Forward operating base}} | {{Wikipedia|Forward operating base}} | ||
[[File:HINF FOB | [[File:HINF FOB Render.jpg|250px|thumb|A render of a UNSC Forward Operating Base.]] | ||
A '''Forward Operating Base''' or '''FOB''' is a general term used to describe any secured military position established for the purposes of supporting strategic and/or tactical goals on a battlefield. | A '''Forward Operating Base''' or '''FOB''' is a general term used to describe any secured military position established for the purposes of supporting strategic and/or tactical goals on a battlefield. | ||
==History== | ==History== | ||
Forward Operating Bases have been utilized by [[human]] military forces for centuries. The [[Covenant]] also utilized FOBs during the [[Human-Covenant War]].{{Ref/Novel| | Forward Operating Bases have been utilized by [[human]] military forces for centuries. The [[Covenant]] also utilized FOBs during the [[Human-Covenant War]].{{Ref/Novel|SS|Quote=Do you remember what I showed you on the ''[[Kelguid]]''? The importance of establishing a forward operating base, so we can press our attack with speed?|Quotee=[[Nizat 'Kvarosee]]}} | ||
During the [[Battle for Zeta Halo]], the surviving [[UNSC]] personnel from the ''[[UNSC Infinity]]'' set up at least twelve Forward Operating Bases on the fragmented section of [[Zeta Halo]]. However, by [[2560#March|March | The crew of the {{UNSCShip|Spirit of Fire}} installed FOBs in their campaign against the Banished, with [[FOB Quebec]] being one of them.{{Ref/Novel|Id=Fireside|Halo: Fireside}} | ||
During the [[Battle for Zeta Halo]], the surviving [[UNSC]] personnel from the ''[[UNSC Infinity]]'' set up at least twelve Forward Operating Bases on the fragmented section of [[Zeta Halo]].{{Ref/Game|Id=s1|HI|Audio log (Halo Infinite)#Scattered 2|Spartan Audio log|Detail=Scattered #1 - Rubicon Protocol}} The bases were hastily deployed to monitor Banished activities and launch incursions against raiding parties, supply depots, and other targets.{{Ref/Novel|Id=rp13|TRP|13}} However, by [[2560#March|March 3]], [[2560]], all twelve FOBs had fallen into [[Banished]] hands.{{Ref/Reuse|s1}} They would remain that way until [[2560#May|May 28, 2560]], when [[John-117]] arrived on the ring and began retaking the FOBs, starting with [[FOB Golf]].{{Ref/Quest|Id=Recovery|HI|Lockdown|Recovery}} | |||
==In-game information== | ==In-game information== | ||
===Captured FOBs=== | ===Captured FOBs=== | ||
In ''Halo Infinite'' campaign | In the ''[[Halo Infinite]]'' [[campaign]] there are a total of twelve FOBs that can be recaptured from the [[Banished]]. Once recaptured, they can be used to summon [[weapons]], [[vehicles]], and marine reinforcements. They can also be used for fast travel. Recapturing a FOB will also reveal additional targets in the surrounding area.{{Ref/Reuse|Recovery}} | ||
Capturing a FOB earns the player the ''[[Reclaimer (Halo Infinite achievement)|Reclaimer]]'' achievement, while capturing all twelve FOBs earns the player the ''[[Resurgency]]'' achievement. | Capturing a FOB earns the player the ''[[Reclaimer (Halo Infinite achievement)|Reclaimer]]'' achievement, while capturing all twelve FOBs earns the player the ''[[Resurgency]]'' achievement. | ||
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===FOB unlocks=== | ===FOB unlocks=== | ||
The following weapons, vehicles, and UNSC marine specialists become available at all FOBs as the player gathers [[Valor]] during the campaign. | The following [[Legendary variant weapons|legendary weapons]], vehicles, and UNSC marine specialists become available at all FOBs as the player gathers [[Valor]] during the campaign. | ||
{| class="wikitable sortable" style="width: 100%;" | {| class="wikitable sortable" style="width: 100%;" | ||
|+ List of Valor Unlocks | |||
|- | |- | ||
! scope="col" style="width: 10%" |Valor requirement | ! scope="col" style="width: 10%" |Valor requirement | ||
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|350 | |350 | ||
|Weapon | |Weapon | ||
|[[ | |[[Mk50 Sidekick]] | ||
|Semi-automatic firearm effective at close to medium range. | |Semi-automatic firearm effective at close to medium range. | ||
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|Vehicle | |Vehicle | ||
|[[M15 Razorback|Razorback]] | |[[M15 Razorback|Razorback]] | ||
|An armored troop transport variant of the M12B Warthog, fit with lightweight composite plating for enhanced protection from enemy fire. | |An armored troop transport variant of the [[M12B Warthog]], fit with lightweight composite plating for enhanced protection from enemy fire. | ||
|- | |- | ||
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|650 | |650 | ||
|Marine Reinforcement | |Marine Reinforcement | ||
|Breacher | |Breacher | ||
|One Marine equipped with a CQS48 Bulldog will spawn at controlled FOBs and can reinforce you in empty vehicle seats. | |One Marine equipped with a CQS48 Bulldog will spawn at controlled FOBs and can reinforce you in empty vehicle seats. | ||
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|1,100 | |1,100 | ||
|Weapon | |Weapon | ||
|[[BR75]] | |[[BR75 battle rifle|BR75]] | ||
|Three-round burst rifle, best utilized in mid-range engagements. | |Three-round burst rifle, best utilized in mid-range engagements. | ||
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|Marine Reinforcement | |Marine Reinforcement | ||
|Sniper | |Sniper | ||
|One Marine equipped with | |One Marine equipped with an S7 Sniper Rifle will spawn at controlled FOBs and can reinforce you in empty vehicle seats. | ||
|- | |- | ||
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|Marine Reinforcement | |Marine Reinforcement | ||
|Demolition | |Demolition | ||
|One Marine equipped with | |One Marine equipped with an M41 SPNKr will spawn at controlled FOBs and can reinforce you in empty vehicle seats. | ||
|- | |- | ||
|2,000 | |2,000 | ||
|Vehicle | |Vehicle | ||
|[[Scorpion]] | |[[M808C Scorpion|Scorpion]] | ||
|The UNSC's main battle tank is equipped with a high velocity 90mm cannon for armored targets, and a medium machine gun for infantry. | |The UNSC's main battle tank is equipped with a high velocity [[M512 smooth-bore high-velocity cannon|90mm cannon]] for armored targets, and a [[M247T machine gun|medium machine gun]] for infantry. | ||
|- | |- | ||
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|2,200 | |2,200 | ||
|Weapon | |Weapon | ||
|Striker Sidekick | |[[Striker Sidekick]] | ||
|Precision Mk50 Sidekick modified for improved stopping power. | |Precision Mk50 Sidekick modified for improved stopping power. | ||
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|2,300 | |2,300 | ||
|Weapon | |Weapon | ||
|MA40 Longshot | |[[MA40 Longshot]] | ||
|Precision MA40 Assault Rifle with improved long-range performance. | |Precision MA40 Assault Rifle with improved long-range performance. | ||
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|2,400 | |2,400 | ||
|Weapon Variant | |Weapon Variant | ||
|Convergence Bulldog | |[[Convergence Bulldog]] | ||
|CQS48 Bulldog with an increased ammo capacity and fit with a choke to tighten projectile spread and increase effective range. | |CQS48 Bulldog with an increased ammo capacity and fit with a choke to tighten projectile spread and increase effective range. | ||
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|Vehicle | |Vehicle | ||
|[[AV-49 Wasp|Wasp]] | |[[AV-49 Wasp|Wasp]] | ||
|The AV-49 Wasp is a close air support VTOL craft, armed with heavy machine guns and twin rocket launchers. | |The AV-49 Wasp is a close air support VTOL craft, armed with [[M199 heavy machine gun|heavy machine guns]] and [[M400 missile launcher|twin rocket launchers]]. | ||
|- | |- | ||
|2,700 | |2,700 | ||
|Weapon Variant | |Weapon Variant | ||
|Impact Commando | |[[Impact Commando]] | ||
|A modified VK78 with a large-capacity magazine and high-powered ammunition that reduces accuracy but increases range. | |A modified VK78 with a large-capacity magazine and high-powered ammunition that reduces accuracy but increases range. | ||
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|2,800 | |2,800 | ||
|Weapon | |Weapon | ||
|BR75 Breacher | |[[BR75 Breacher]] | ||
|BR75 with improved stopping power tuned for close-range encounters. | |BR75 with improved stopping power tuned for close-range encounters. | ||
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|2,900 | |2,900 | ||
|Weapon | |Weapon | ||
|S7 Flexfire Sniper | |[[S7 Flexfire Sniper]] | ||
|An experimental, high-capacity variant of the S7 Sniper, tuned for mid-range combat. | |An experimental, high-capacity variant of the S7 Sniper, tuned for mid-range combat. | ||
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|3,000 | |3,000 | ||
|Weapon | |Weapon | ||
|Pursuit Hydra | |[[Pursuit Hydra]] | ||
|Hydra upgraded with faster target lock and improved rocket velocity, making it more effective at long range. | |Hydra upgraded with faster target lock and improved rocket velocity, making it more effective at long range. | ||
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|Vehicle | |Vehicle | ||
|[[M12R Rocket Warthog|Rocket Hog]] | |[[M12R Rocket Warthog|Rocket Hog]] | ||
|Fit with a M79 Multiple Launch Rocket System (MLRS), the M12R 'Rocket Hog' is best utilized in a fire support role. | |Fit with a [[M79 rocket launcher|M79 Multiple Launch Rocket System]] (MLRS), the M12R 'Rocket Hog' is best utilized in a fire support role. | ||
|} | |} | ||
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==Trivia== | ==Trivia== | ||
The naming scheme of the FOBs in ''Halo Infinite'' is based on the [[Wikipedia:NATO phonetic alphabet|NATO phonetic alphabet]]. However, there is no FOB India or FOB Mike. | The naming scheme of the FOBs in ''Halo Infinite'' is based on the [[Wikipedia:NATO phonetic alphabet|NATO phonetic alphabet]]. However, there is no FOB India or FOB Mike. | ||
==Gallery== | |||
<gallery> | |||
File:H4 UNSCProps Concept Sketches.jpg|Concept art of various FOB components for ''[[Spartan Ops]]''. | |||
File:HINF ZetaFOB Concept 1.jpg|''Halo Infinite'' concept art for an FOB. | |||
File:HINF ZetaFOB Concept 2.jpg|''Halo Infinite'' concept art for an FOB. | |||
</gallery> | |||
==List of appearances== | ==List of appearances== | ||
*''[[Halo: Silent Storm]]'' {{Fm}} | *''[[Halo: Silent Storm]]'' {{Fm}} | ||
*''[[Halo Infinite]]'' {{1st}} | *''[[Halo Infinite]]'' {{1st}} | ||
*''[[Halo: The Rubicon Protocol]]'' | |||
*''[[Halo: Fireside]]'' | |||
==Sources== | ==Sources== |
Revision as of 11:55, April 12, 2024
There is more information available on this subject at Forward Operating Base on the English Wikipedia. |
A Forward Operating Base or FOB is a general term used to describe any secured military position established for the purposes of supporting strategic and/or tactical goals on a battlefield.
History
Forward Operating Bases have been utilized by human military forces for centuries. The Covenant also utilized FOBs during the Human-Covenant War.[1]
The crew of the UNSC Spirit of Fire installed FOBs in their campaign against the Banished, with FOB Quebec being one of them.[2]
During the Battle for Zeta Halo, the surviving UNSC personnel from the UNSC Infinity set up at least twelve Forward Operating Bases on the fragmented section of Zeta Halo.[3] The bases were hastily deployed to monitor Banished activities and launch incursions against raiding parties, supply depots, and other targets.[4] However, by March 3, 2560, all twelve FOBs had fallen into Banished hands.[3] They would remain that way until May 28, 2560, when John-117 arrived on the ring and began retaking the FOBs, starting with FOB Golf.[5]
In-game information
Captured FOBs
In the Halo Infinite campaign there are a total of twelve FOBs that can be recaptured from the Banished. Once recaptured, they can be used to summon weapons, vehicles, and marine reinforcements. They can also be used for fast travel. Recapturing a FOB will also reveal additional targets in the surrounding area.[5]
Capturing a FOB earns the player the Reclaimer achievement, while capturing all twelve FOBs earns the player the Resurgency achievement.
The FOBs are:
FOB unlocks
The following legendary weapons, vehicles, and UNSC marine specialists become available at all FOBs as the player gathers Valor during the campaign.
Valor requirement | Category | Unlock | Description |
---|---|---|---|
300 | Vehicle | Mongoose | The M290 Mongoose is a swift, highly mobile all-terrain transport vehicle. |
350 | Weapon | Mk50 Sidekick | Semi-automatic firearm effective at close to medium range. |
400 | Weapon | MA40 AR | Reliable, fully automatic assault rifle effective at short to medium range. |
450 | Marine Reinforcement | Assault | One Marine equipped with a MA40 Assault Rifle will spawn at controlled FOBs and can reinforce you in empty vehicle seats. |
500 | Vehicle | Razorback | An armored troop transport variant of the M12B Warthog, fit with lightweight composite plating for enhanced protection from enemy fire. |
550 | Weapon | M9 Frag Grenade | Fragmentation grenade that bounces off surfaces before detonating. |
600 | Weapon | CQS48 Bulldog | A highly responsive and fast-firing tactical shotgun. Devastating at close range. |
650 | Marine Reinforcement | Breacher | One Marine equipped with a CQS48 Bulldog will spawn at controlled FOBs and can reinforce you in empty vehicle seats. |
800 | Vehicle | Warthog | The M12B Warthog is an extremely capable combat vehicle, owing to its speed, maneuverability, and passenger capacity. |
900 | Weapon | VK78 Commando | Precision automatic rifle with heavy recoil. Effective at medium to long range. |
1,000 | Marine Reinforcement | Scout | One Marine equipped with a VK78 Commando will spawn at controlled FOBs and can reinforce you in empty vehicle seats. |
1,100 | Weapon | BR75 | Three-round burst rifle, best utilized in mid-range engagements. |
1,200 | Marine Reinforcement | Heavy Assault | One Marine equipped with a BR75 Battle Rifle will spawn at controlled FOBs and can reinforce you in empty vehicle seats. |
1,400 | Vehicle | Gungoose | The M290-M Gungoose pairs high mobility and heavy firepower with the addition of two forward-mounted grenade launchers. |
1,500 | Weapon | S7 Sniper | The S7 Sniper is a long-range precision rifle with two zoom distances. Headshot kill most targets instantly. |
1,600 | Marine Reinforcement | Sniper | One Marine equipped with an S7 Sniper Rifle will spawn at controlled FOBs and can reinforce you in empty vehicle seats. |
1,700 | Weapon | M41 SPNKr | Better known as the SPNKr, the M41 SSR MAV/AW is a twin-tube launcher that fires explosive rockets. |
1,800 | Marine Reinforcement | Demolition | One Marine equipped with an M41 SPNKr will spawn at controlled FOBs and can reinforce you in empty vehicle seats. |
2,000 | Vehicle | Scorpion | The UNSC's main battle tank is equipped with a high velocity 90mm cannon for armored targets, and a medium machine gun for infantry. |
2,100 | Weapon | Hydra | A rapid-fire guided munitions launcher that fires gyroscopically-stabilized rockets, which home in on targets after lock-on. |
2,200 | Weapon | Striker Sidekick | Precision Mk50 Sidekick modified for improved stopping power. |
2,300 | Weapon | MA40 Longshot | Precision MA40 Assault Rifle with improved long-range performance. |
2,400 | Weapon Variant | Convergence Bulldog | CQS48 Bulldog with an increased ammo capacity and fit with a choke to tighten projectile spread and increase effective range. |
2,600 | Vehicle | Wasp | The AV-49 Wasp is a close air support VTOL craft, armed with heavy machine guns and twin rocket launchers. |
2,700 | Weapon Variant | Impact Commando | A modified VK78 with a large-capacity magazine and high-powered ammunition that reduces accuracy but increases range. |
2,800 | Weapon | BR75 Breacher | BR75 with improved stopping power tuned for close-range encounters. |
2,900 | Weapon | S7 Flexfire Sniper | An experimental, high-capacity variant of the S7 Sniper, tuned for mid-range combat. |
3,000 | Weapon | Pursuit Hydra | Hydra upgraded with faster target lock and improved rocket velocity, making it more effective at long range. |
3,200 | Vehicle | Rocket Hog | Fit with a M79 Multiple Launch Rocket System (MLRS), the M12R 'Rocket Hog' is best utilized in a fire support role. |
Trivia
The naming scheme of the FOBs in Halo Infinite is based on the NATO phonetic alphabet. However, there is no FOB India or FOB Mike.
Gallery
Concept art of various FOB components for Spartan Ops.
List of appearances
- Halo: Silent Storm (First mentioned)
- Halo Infinite (First appearance)
- Halo: The Rubicon Protocol
- Halo: Fireside
Sources
- ^ Halo: Silent Storm: "Do you remember what I showed you on the Kelguid? The importance of establishing a forward operating base, so we can press our attack with speed?" - Nizat 'Kvarosee
- ^ Halo: Fireside
- ^ a b Halo Infinite, Spartan Audio log: Scattered #1 - Rubicon Protocol
- ^ Halo: The Rubicon Protocol, chapter 13
- ^ a b Halo Infinite, campaign mission Lockdown: Recovery