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{{Era|HCW}}
{{Status|Canon}}
[[File:Covenant_crate_Reach.png|thumb|250px|A Covenant supply case in ''Halo: Reach''.]]
[[File:H2A Covenant Supply Case.jpg|thumb|300px|An ''Almar''-pattern repository on [[Installation 05]].]]
The '''Covenant supply case''' is a device that stores the [[weapons]] for [[Covenant Empire|Covenant]] encampments. It can hold four hand-held sized weapons, or two larger weapons.
The '''Covenant supply case''',{{Ref/Mode|Id=HRForge|HR|Forge/Halo: Reach|Forge}}{{Ref/Mode|Id=H3Forge|H3|Forge/Halo 3|Forge}} also known as an '''''Almar''-pattern repository''', or informally known as a '''space crate''' by [[United Nations Space Command|UNSC forces]],{{Ref/Site|Id=Spartan Games|URL=http://www.spartangames.co.uk/make-your-halo-table-look-awesome|Site=Spartan Games|Page=Make your Halo table look awesome!|D=21|M=11|Y=2016}}{{Ref/Site|Id=Announcement|URL=https://www.halowaypoint.com/en-us/news/into-the-storm|Site=Halo Waypoint|Page=Community Update - Into the Storm|D=19|M=10|Y=2021}} is a device used to store weapons and supplies for [[Covenant Empire|Covenant]] encampments.


== Function ==
==Overview==
These crates are used by the Covenant much like the human weapon shelves on the [[Cairo Station]]. On [[Installation 04]], the more prepared Covenant had these crates locked from human activities. However, on [[Installation 05]] and on ''[[High Charity]]'', these containers were left open. The supply cases can carry any Covenant weapon and may act as a device to recharge [[plasma weaponry|plasma-based weaponry]], as all weapons found in it have been fully charged, but this may just be circumstantial. However, they may be simply used to supply Covenant ground forces with weaponry. The crates are nearly identical to the early [[Covenant communication node]]s, and are possibly modified supply cases. A typical supply case is 1.82 meters, or 5 feet 11 inches, high.<ref>'''[[Halo: Combat Evolved]]'''</ref> [[The Flood|Flood]] [[Flood infection form|Infection Forms]] have also been known to hide in crates and surprise those who open them, requiring inspections on all crates.<ref>'''[[Halo: The Flood]]''', ''page ??''</ref>
===Design details===
Covenant supply cases encompass a variety of designs and functions,{{Ref/Reuse|Spartan Games}}{{Ref/Reuse|Announcement}} with the most common being ''Almar''-pattern repositories; tall rounded boxes with two front and back storage compartments. They come in various colors, ranging from magenta, maroon, and blue.{{Ref/Game|Id=HCE Model|HCE|Covenant supply case in-game model}}{{Ref/Game|Id=H2 Model|H2|Covenant supply case in-game model}}{{Ref/Game|Id=H3 Model|H3|Covenant supply case in-game model}}{{Ref/Game|Id=HR Model|HR|Covenant supply case in-game model}}


Common weapons held by Covenant weapon holders include, but are not limited to: [[Type-25 Directed Energy Rifle|Plasma Rifles]], [[Type-50 Sniper Rifle System|Beam Rifles]], [[Type-25 Directed Energy Rifle/Jiralhanae variant|Brute Plasma Rifles]], [[Type-31 Rifle|Needle Rifles]], [[Type-25 Carbine|Brute Spikers]], [[Type-51 Carbine|Covenant Carbines]], [[Type-1 Energy Weapon/Sword|Energy Swords]], [[Type-50 Directed Energy Rifle/Heavy|Concussion Rifles]], [[Type-33 Light Anti-Armor Weapon|Fuel Rod Guns]], [[Type-25 Directed Energy Pistol|Plasma Pistols]], [[Type-25 Grenade Launcher|Brute Shots]], [[Type-33 Guided Munitions Launcher|Needlers]], and [[Type-52 Pistol|Brute Maulers]].
===Usage===
Supply cases are easily accessible and commonly used to store and transport Covenant munitions. Small arms, rifles, heavy weapons, explosives and other handheld devices are typically found in repositories deployed on the field and areas of Covenant occupation.{{Ref/Level|Id=H2|H2|Outskirts}}{{Ref/Level|Id=H3|H3|Sierra 117}}{{Ref/Level|Id=HR|HR|Nightfall}}


== Trivia ==
A variant of the supply case resembling the ''Almar''-pattern repository is also used as a [[Covenant comm node]], with control pads and screens extending from both front and back compartments.{{Ref/Level|Id=HCE|HCE|The Silent Cartographer}}
*In ''Halo: Combat Evolved'', the supply cases could not be moved, as they are considered scenery objects. If a player rammed into it with a [[M12 Force Application Vehicle|Warthog]] or threw [[grenade]]s at it, it would stay in place, unmoved. They can be moved, however, if the programmer makes them as vehicles in Halo Custom Edition.
*In ''[[Halo 2]]'' and ''[[Halo 3|3]]'', they were made movable. Even the simplest [[melee]] attack would move it. In addition, tipping a Covenant supply case on top of an enemy in ''Halo 2'' or ''Halo 3'' will kill them instantly, much like it would if you ran them over with a vehicle. This suggests that the crates are very heavy, though still considerably easy to move for a [[SPARTAN-II Program|Spartan-II]] such as the [[John-117|Master Chief]].
*In ''Halo 2'' and occasionally in ''Halo 3'', it is possible to get a weapon out of a flipped over case, without flipping it back over. This is obviously for gameplay reason.


==Gallery==
==Operational history==
''Almar''-pattern repositories were employed extensively by the Covenant during the [[Fall of Reach]]{{Ref/Reuse|HR}} and the subsequent campaigns including the [[Battle of Installation 04]],{{Ref/Reuse|HCE}}{{Ref/Novel|Id=TF5|HTF|Chapter=5}} the [[Battle for Earth]],{{Ref/Reuse|H2}}{{Ref/Reuse|H3}} the [[Battle of Installation 05]],{{Ref/Reuse|H2}} and the [[Battle of Installation 00]].{{Ref/Level|H3|The Covenant (level)|The Covenant}}
 
==Production notes==
In ''[[Halo: Combat Evolved]]'', Covenant supply cases were static scenery objects; designer [[Jaime Griesemer]] estimated there were likely 6,000 crates across the campaign. Starting with ''[[Halo 2]]'' which adopted [[Wikipedia:Havok (software)|Havok]], the supply cases became dynamic physics objects. Furthermore, they were retroactively depicted as weapon crates, as there were no open crates in ''Halo: Combat Evolved'' to show that they carry weapons.{{Ref/YouTube|9ndZbg8Mr-Q|IGN|Halo: Combat Evolved Devs React to Speedrun (Marty O'Donnell, Marcus Lehto)|Time=2971}}
 
== Gallery ==
{{Linkbox|gallery=yes|gallerypage=Images of Covenant supply cases}}
<gallery>
<gallery>
File:Cargomod 2.jpg|A single supply case in a [[Flood containment facility]] on Installation 04.
File:HCE Covenant Cargo Pod.png|A Covenant supply case in ''[[Halo: Combat Evolved]]''.
File:Cargomod.jpg|A group of supply cases on Installation 04.
File:HCE CovenantCommNode.jpg|A comm node variant of the supply case in ''Halo: Combat Evolved''.
File:Covenant Weapon Holder.jpg|A supply case in ''[[Halo 3]]''.
File:Cargomod 2.jpg|A single supply case in a [[Flood containment facility]] in ''Halo: Combat Evolved''.
File:Space_crate_3.jpg|An early model of a supply case for ''Halo: Reach'', used in the Multiplayer Beta.
File:Cargomod.jpg|A group of supply cases in ''Halo: Combat Evolved''.
File:Space_crate_new_2.jpg|Tunaround reference of a supply case in ''Halo: Reach''.
File:H2 Covenant Cargo Pod.png|A Covenant supply case in ''[[Halo 2]]''.
File:H2 Covenant Supply Case Trio.jpg|Three differently colored supply cases with a pair of {{Pattern|Vostu|carbine}}s in ''Halo 2''.
File:H2 covweaponcache.jpg|A Covenant supply case containing two {{Pattern|Sulok|beam rifle}}s in ''Halo 2''.
File:H3 Spiker Crate.jpg|A supply case in ''[[Halo 3]]'', with a pair of [[Paegaas Workshop Spiker]]s inside.
File:HW CovenantCrates.png|Three supply cases in ''[[Halo Wars]]''.
File:Space_crate_3.jpg|An early model of a supply case for ''[[Halo: Reach]]'', used in the [[Halo: Reach Multiplayer Beta|multiplayer beta]].
File:Space_crate_new_2.jpg|Turnaround reference of the ''Almar''-pattern case in ''Halo: Reach''.
File:HReach Covenant Cargo Pod.jpg|A closed ''Almar''-pattern case in ''Halo: Reach''.
File:Covenant_Box_patterns.png|Patterns on the ''Almar''-pattern case in ''Halo: Reach''.
File:Reach 16187964 Full.jpg|An ''Almar''-pattern case's contents, a pair of plasma pistols in ''Halo: Reach''.
File:HTMCC-HR_PlasmaRifleSupplyCase.png|An ''Almar''-pattern case's contents, four plasma rifles in ''Halo: Reach''.
File:Covenant crate Reach.png|Cutout of ''Almar''-pattern repository in ''Halo: Reach''.
File:HCEA TruthAndReconciliation Elite.png|The ''Almar''-pattern repository in ''[[Halo: Combat Evolved Anniversary]]''.
File:H4-Reference-Covenant-MunitionsCrate.jpg|Reference model sheet for a Covenant munitions supply case in ''[[Halo 4]]''.
File:HSA-Palmer-Versus-PlasmaTurret.jpg|An ''Almar''-pattern case in ''[[Halo: Spartan Assault]]''.
File:HSS-Gameplay-Jungle.jpg|An ''Almar''-pattern case in ''[[Halo: Spartan Strike]]''.
File:H5G CovenantProps Concept.jpg|Concept art for Covenant supply cases in ''Halo 5: Guardians''.
File:H5G - Covenant supply case open.png|A Covenant supply case in ''[[Halo 5: Guardians]]''.
File:H5G - Covenant supply case closed.png|A closed Covenant supply case in ''Halo 5: Guardians''.
File:FH4 - Covenant Props.png|''Almar''-pattern supply cases in ''[[The Halo Experience Showcase]]''.
File:HINF CovCrates.png|A Covenant supply case and crates in ''[[Halo Infinite]]'' [[Forge]].
</gallery>
</gallery>
==List of appearances==
*''[[Halo: Combat Evolved]]'' {{1st}}
*''[[Halo: The Flood]]''
*''[[Halo 2]]''
*''[[Halo: Uprising]]''
*''[[Halo 3]]''
*''[[Halo Wars]]''
*''[[Halo 3: ODST]]''
*''[[Halo Combat Evolved Anniversary]]''
*''[[Halo 4]]''
*''[[Halo 2: Anniversary]]''
*''[[Halo: Spartan Assault]]''
*''[[Halo: Spartan Strike]]''
*''[[Halo 5: Guardians]]''
*''[[Halo: Tales from Slipspace]]''
**''[[Hunting Party]]''
*''[[Halo: Ground Command]]''
*''[[Halo: Rise of Atriox]]''


==Sources==
==Sources==
<references/>
{{Ref/Sources}}
 
==See also==
*[[Forerunner weapon rack]]
 
[[Category:Covenant technology]]
[[Category:Covenant technology]]

Latest revision as of 13:11, February 1, 2024

An Almar-pattern repository.
An Almar-pattern repository on Installation 05.

The Covenant supply case,[1][2] also known as an Almar-pattern repository, or informally known as a space crate by UNSC forces,[3][4] is a device used to store weapons and supplies for Covenant encampments.

Overview[edit]

Design details[edit]

Covenant supply cases encompass a variety of designs and functions,[3][4] with the most common being Almar-pattern repositories; tall rounded boxes with two front and back storage compartments. They come in various colors, ranging from magenta, maroon, and blue.[5][6][7][8]

Usage[edit]

Supply cases are easily accessible and commonly used to store and transport Covenant munitions. Small arms, rifles, heavy weapons, explosives and other handheld devices are typically found in repositories deployed on the field and areas of Covenant occupation.[9][10][11]

A variant of the supply case resembling the Almar-pattern repository is also used as a Covenant comm node, with control pads and screens extending from both front and back compartments.[12]

Operational history[edit]

Almar-pattern repositories were employed extensively by the Covenant during the Fall of Reach[11] and the subsequent campaigns including the Battle of Installation 04,[12][13] the Battle for Earth,[9][10] the Battle of Installation 05,[9] and the Battle of Installation 00.[14]

Production notes[edit]

In Halo: Combat Evolved, Covenant supply cases were static scenery objects; designer Jaime Griesemer estimated there were likely 6,000 crates across the campaign. Starting with Halo 2 which adopted Havok, the supply cases became dynamic physics objects. Furthermore, they were retroactively depicted as weapon crates, as there were no open crates in Halo: Combat Evolved to show that they carry weapons.[15]

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ Halo: Reach, gamemode Forge
  2. ^ Halo 3, gamemode Forge
  3. ^ a b Spartan Games, Make your Halo table look awesome! (Retrieved on Nov 21, 2016) [archive]
  4. ^ a b Halo Waypoint, Community Update - Into the Storm (Retrieved on Oct 19, 2021) [archive]
  5. ^ Halo: Combat Evolved, Covenant supply case in-game model
  6. ^ Halo 2, Covenant supply case in-game model
  7. ^ Halo 3, Covenant supply case in-game model
  8. ^ Halo: Reach, Covenant supply case in-game model
  9. ^ a b c Halo 2, campaign level Outskirts
  10. ^ a b Halo 3, campaign level Sierra 117
  11. ^ a b Halo: Reach, campaign level Nightfall
  12. ^ a b Halo: Combat Evolved, campaign level The Silent Cartographer
  13. ^ Halo: The Flood, chapter 5
  14. ^ Halo 3, campaign level The Covenant
  15. ^ YouTube - IGN, Halo: Combat Evolved Devs React to Speedrun (Marty O'Donnell, Marcus Lehto)

See also[edit]