HRUNTING/YGGDRASIL Mark I (J) Green Machine: Difference between revisions
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{{ | {{Title|HRUNTING/YGGDRASIL Mark I [J] Green Machine}} | ||
{{ | {{Status|Canon}} | ||
{{ | {{Individual ship infobox | ||
|image=[[File:HW2 - Mark I(J) clear.png|300px]] | |image=[[File:HW2 - Mark I(J) clear.png|300px]] | ||
|name=HRUNTING/YGGDRASIL Mark I [J] ADS | |name=HRUNTING/YGGDRASIL Mark I [J] ADS | ||
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}} | }} | ||
The '''HRUNTING/YGGDRASIL Mark I [J] Armor Defense System''' is a variant of the [[HRUNTING/YGGDRASIL Mark I ADS]]. | The '''HRUNTING/YGGDRASIL Mark I [J] Armor Defense System''', nicknamed the '''Green Machine''', is a variant of the [[HRUNTING/YGGDRASIL Mark I ADS]].{{Ref/Game|Id=PL|HW2|Phoenix Logs|Detail=Sergeant Johnson}}{{Ref/Game|Id=PL2|HW2|Phoenix Logs|Detail=Green Machine}}{{Ref/Site|Id=CFHeroes|URL=https://www.halowaypoint.com/en-us/news/folks-need-heroes|Site=Halo Waypoint|Page=Canon Fodder - Folks Need Heroes|D=12|M=11|Y=2020}} | ||
== | ==Overview== | ||
===Design details=== | ===Design details=== | ||
{{Main|HRUNTING/YGGDRASIL Mark I ADS}} | |||
The Green Machine is a [[powered exoskeleton]] designed based on information that was able to survive the [[Algolis Invasion]], and the destruction of [[Weapons Research Facility T12A]]. During the battle, Sergeant "[[Ghost (Marine)|Ghost]]" was able to use the original Mark I ADS to fend off a [[Covenant]] attack before initiating its self-destruct. In the aftermath of the attack, surviving research on the exoskeleton was recovered and used to create Green Machine.{{Ref/Reuse|CFHeroes}} Visually, the suit is reminiscent of the original Mark I ADS save for an olive green paint coating. | |||
The Green Machine includes [[energy shielding]] that regenerates after it has not been hit for a few seconds; this plays well with hit-and-run raids and well-timed combined-arms strikes. It is armed with an array of miniguns, phased-plasma fusils, sonic [[blind wolf]] repellers, repair beacon pods, and fast-regenerating energy shields. The suit also includes a repair beacon ability heals up to ten nearby allies with constructor beams tuned to a pleasing [[UNSC Marine Corps|Marine Corps]]-approved green color. The suit also does not include a helmet, allegedly because of Johnson's "rugged good looks".{{Ref/Reuse|PL2}}{{Ref/Reuse|CFHeroes}} | |||
The | |||
The Green Machine can be upgraded to include several features: | |||
The | *A Gauss chaingun upgrade that adds specialized high-power ammunition.{{Ref/Reuse|PL2}} | ||
*A Gauss | *A bubble shield.{{Ref/Reuse|PL2}} | ||
*A bubble shield. | *A smart missile pod.{{Ref/Reuse|PL2}} | ||
*A | |||
== | ==In-game information== | ||
The Mark I [J] makes its debut in ''[[Halo Wars 2]]'' in the form of the "Green Machine", a personalized Mark I [J] suit used by [[Leader]] [[Sergeant Johnson]]. | ===''Halo Wars 2''=== | ||
{{Expand-section}} | |||
The Mark I [J] makes its debut in ''[[Halo Wars 2]]'' in the form of the "Green Machine", a personalized Mark I [J] suit used by [[Leader]] [[Avery Johnson|Sergeant Johnson]].{{Ref/Reuse|PL}} | |||
{{ | ====Phoenix Log==== | ||
{| class="wikitable": style="margin-left: auto; margin-right: auto; border: none; width: 45%" | |||
|+ '''[[Phoenix Logs|Phoenix Log]] - Green Machine''' | |||
|- | |||
|{{:Phoenix Logs/UNSC Units/Green Machine}} | |||
|} | |||
==Trivia== | ==Trivia== | ||
*Although Johnson is canonically dead during the events of ''Halo Wars 2'', [[343 Industries]] writer [[Jeff Easterling]] has confirmed that the Mark I [J] variant exists in canon. | {{Quote|Let’s get this out of the way first. Canonically, Sgt. Johnson is still deceased. He dead. Super ded. Like, not even falling into the Domain would bring him back.|Jeff Easterling{{Ref/Reuse|CFHeroes}}}} | ||
*The "[J]" classification is likely a reference to Johnson's surname. | *Although Johnson is canonically dead during the events of ''Halo Wars 2'', [[343 Industries]] writer [[Jeff Easterling]] has confirmed that the Mark I [J] variant exists in canon.{{Ref/Twitter|GrimBrotherOne|867127335102828544|Jeff Easterling|Quote=The Suit is canon.|D=11|M=11|Y=2020}} | ||
*The "[J]" classification is likely a reference to Johnson's surname. This is shared with the other major exoskeleton introduced in ''Halo Wars 2'' for use by Johnson, the [[HRUNTING/YGGDRASIL Mark II (J) Colossus|Mark II [J] Colossus]]. | |||
==Gallery== | ==Gallery== | ||
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File:HW2 Johnson Concept art.png|Concept art of Johnson for ''Halo Wars 2''. | File:HW2 Johnson Concept art.png|Concept art of Johnson for ''Halo Wars 2''. | ||
File:HW2 Johnson Concept art 12.png|Concept art of Johnson for ''Halo Wars 2''. | File:HW2 Johnson Concept art 12.png|Concept art of Johnson for ''Halo Wars 2''. | ||
File:HW2 Blitz Mech Overcharge.jpg|The Mark I [J] compared to the Cyclops and the Colossus. | File:HW2 Blitz Mech Overcharge.jpg|The Mark I [J] compared to the Cyclops and the Colossus. | ||
File:HW2 Blitz Sergeant Johnson.jpg|Closeup of the upper body of the suit. | File:HW2 Blitz Sergeant Johnson.jpg|Closeup of the upper body of the suit. | ||
File:Johnson Greenmachine.png|In-game model of the Mark I [J] in ''Halo Wars 2''. | File:Johnson Greenmachine.png|In-game model of the Mark I [J] in ''Halo Wars 2''. | ||
File:HW2-JohnsonvsSentinel.png|Johnson using the Mark I [J]'s gauss repeater and missile to fight an [[Aggressor Sentinel]]. | |||
File:HW2-Johnsonmechs.png|Comparison between the [[HRUNTING/YGGDRASIL Mark II (J) Colossus|Colossus]], [[HRUNTING/YGGDRASIL Mark IX Mantis|Mantis]], [[HRUNTING Mark III (B) Cyclops|Cyclops]], and Green Machine. | |||
File:HW2 UNSC Blitz Mechs.png|Comparison with the other UNSC mechs. | |||
</gallery> | </gallery> | ||
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==Sources== | ==Sources== | ||
{{Ref/Sources}} | |||
{{ | |||
{{Human exoskeletons}} |
Latest revision as of 06:26, January 10, 2024
The HRUNTING/YGGDRASIL Mark I [J] Armor Defense System, nicknamed the Green Machine, is a variant of the HRUNTING/YGGDRASIL Mark I ADS.[1][2][3]
Overview[edit]
Design details[edit]
- Main article: HRUNTING/YGGDRASIL Mark I ADS
The Green Machine is a powered exoskeleton designed based on information that was able to survive the Algolis Invasion, and the destruction of Weapons Research Facility T12A. During the battle, Sergeant "Ghost" was able to use the original Mark I ADS to fend off a Covenant attack before initiating its self-destruct. In the aftermath of the attack, surviving research on the exoskeleton was recovered and used to create Green Machine.[3] Visually, the suit is reminiscent of the original Mark I ADS save for an olive green paint coating.
The Green Machine includes energy shielding that regenerates after it has not been hit for a few seconds; this plays well with hit-and-run raids and well-timed combined-arms strikes. It is armed with an array of miniguns, phased-plasma fusils, sonic blind wolf repellers, repair beacon pods, and fast-regenerating energy shields. The suit also includes a repair beacon ability heals up to ten nearby allies with constructor beams tuned to a pleasing Marine Corps-approved green color. The suit also does not include a helmet, allegedly because of Johnson's "rugged good looks".[2][3]
The Green Machine can be upgraded to include several features:
- A Gauss chaingun upgrade that adds specialized high-power ammunition.[2]
- A bubble shield.[2]
- A smart missile pod.[2]
In-game information[edit]
Halo Wars 2[edit]
- This section needs expansion. You can help Halopedia by expanding it.
The Mark I [J] makes its debut in Halo Wars 2 in the form of the "Green Machine", a personalized Mark I [J] suit used by Leader Sergeant Johnson.[1]
Phoenix Log[edit]
Lean, mean, killing machine. When Sergeant Johnson joined the Corps they didn't have any fancy-schmanzy power armor, but he's a quick learner. He drops onto the Ark in the "Green Machine," a bipedal weapon system custom-fitted with an array of miniguns, phased-plasma fusils, sonic blindwolf repellers, repair beacon pods, and fast-regen energy shields. He keeps a sharp stick handy as a backup weapon. The energy shielding rapidly regenerates after it hasn't been hit for a few seconds, which plays well with Sergeant Johnson's preferred tactics of hit-and-run raids and well-timed combined-arms strikes. The suit's repair beacon ability heals up to ten nearby allies with constructor beams tuned to a pleasing Marine Corps-approved green color. The suit can be upgraded in the field, further enhancing the Green Machine's killing power. The Gauss Chaingun upgrade upgrade adds specialized high-power ammunition while the Beacon Shield pairs the repair beacon with a bubble shield, reducing incoming damage for those inside the repair radius. And last—but certainly not least—the suit can be upgraded with a Smart Missile pod for dealing with pesky nuisances at long range. Why doesn't he wear a helmet? Well, would YOU hide behind an armored faceplate if you had Sergeant Johnson's rugged good looks? |
Trivia[edit]
- "Let’s get this out of the way first. Canonically, Sgt. Johnson is still deceased. He dead. Super ded. Like, not even falling into the Domain would bring him back."
- — Jeff Easterling[3]
- Although Johnson is canonically dead during the events of Halo Wars 2, 343 Industries writer Jeff Easterling has confirmed that the Mark I [J] variant exists in canon.[4]
- The "[J]" classification is likely a reference to Johnson's surname. This is shared with the other major exoskeleton introduced in Halo Wars 2 for use by Johnson, the Mark II [J] Colossus.
Gallery[edit]
Johnson using the Mark I [J]'s gauss repeater and missile to fight an Aggressor Sentinel.
List of appearances[edit]
- Halo Wars 2 (First appearance)
Sources[edit]
- ^ a b Halo Wars 2, Phoenix Logs: Sergeant Johnson
- ^ a b c d e Halo Wars 2, Phoenix Logs: Green Machine
- ^ a b c d Halo Waypoint, Canon Fodder - Folks Need Heroes (Retrieved on Nov 12, 2020) [archive]
- ^ Twitter, Jeff Easterling (@GrimBrotherOne): "The Suit is canon." (Retrieved on Nov 11, 2020) [archive]