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Neo Te Aika (talk | contribs) (Corrected minor punctuation, added note on using Reason.) |
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{{ | {{Status|RealWorld}} | ||
{{Center|''For other uses, see [[Johnson (disambiguation)]].''}} | |||
[[File:JayWeinland & CPaulJohnson.png|thumb|250px|[[Jay Weinland]] (left) and C. Paul Johnson (right).]] | |||
{{ | |||
C. Paul is a sound | '''C. Paul Johnson''', also known as '''C Paul''', is a sound designer and musician at [[Bungie|Bungie Studios]]. He was made a full time Bungie staff member in September of 2004. In 2010, he was one of the composers who worked on the ''[[Halo: Reach Original Soundtrack]]''. | ||
C. Paul is a sound synthesis major from the Berkley School of Music in [[Boston]]. | |||
==Trivia== | ==Trivia== | ||
* He won the 2005 Game Developer's Choice Award for Best Audio along with the Bungie sound team: [[Martin O'Donnell|Marty O'Donnell]], Jay Weinland, and himself. | |||
* | * He was originally an intern under Martin O'Donnell. | ||
*He was originally an intern under | * During initial Halo 2 production involvements, C. Paul produced sound effects and music with [[User:Neo_Te_Aika/Audio_Production_Notes#cite_ref-11|Propellerhead Reason]]. | ||
==Gameography== | ==Gameography== | ||
*[[Halo 2 Multiplayer Map Pack|Halo 2: Multiplayer Map Pack]] (2005), [[Microsoft Game Studios]] | |||
*''[[Halo 2]]'' (2004), Microsoft Game Studios. | |||
*''[[Halo 3]]'' (2007), Microsoft Game Studios. | |||
*''[[Halo 3: ODST]]'' (2009), Bungie Studios | |||
*''[[Halo: Reach Original Soundtrack]]'' (2010), Bungie Studios | |||
[[Category:Bungie staff]] | |||
{{DEFAULTSORT:Johnson, C. Paul}} | |||
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