C. Paul Johnson: Difference between revisions

Corrected minor punctuation, added note on using Reason.
(Replacing page with 'Fag.')
(Corrected minor punctuation, added note on using Reason.)
 
(19 intermediate revisions by 16 users not shown)
Line 1: Line 1:
Fag.
{{Status|RealWorld}}
{{Center|''For other uses, see [[Johnson (disambiguation)]].''}}
[[File:JayWeinland & CPaulJohnson.png|thumb|250px|[[Jay Weinland]] (left) and C. Paul Johnson (right).]]
 
'''C. Paul Johnson''', also known as '''C Paul''', is a sound designer and musician at [[Bungie|Bungie Studios]]. He was made a full time Bungie staff member in September of 2004. In 2010, he was one of the composers who worked on the ''[[Halo: Reach Original Soundtrack]]''.
 
C. Paul is a sound synthesis major from the Berkley School of Music in [[Boston]].
 
==Trivia==
* He won the 2005 Game Developer's Choice Award for Best Audio along with the Bungie sound team: [[Martin O'Donnell|Marty O'Donnell]], Jay Weinland, and himself.
* He was originally an intern under Martin O'Donnell.
* During initial Halo 2 production involvements, C. Paul produced sound effects and music with [[User:Neo_Te_Aika/Audio_Production_Notes#cite_ref-11|Propellerhead Reason]].
 
==Gameography==
*[[Halo 2 Multiplayer Map Pack|Halo 2: Multiplayer Map Pack]] (2005), [[Microsoft Game Studios]]
*''[[Halo 2]]'' (2004), Microsoft Game Studios.
*''[[Halo 3]]'' (2007), Microsoft Game Studios.
*''[[Halo 3: ODST]]'' (2009), Bungie Studios
*''[[Halo: Reach Original Soundtrack]]'' (2010), Bungie Studios
 
[[Category:Bungie staff]]
{{DEFAULTSORT:Johnson, C. Paul}}
126

edits