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{{Ratings}}
{{Status|Canon}}
{{era|FOR|HGN}}
{{Wikipedia|Stun grenade}}  
A '''Flashbang Grenade''' (also considered a '''Stun grenade''') is a special type of [[grenade]] used by the [[UNSC]]. Unlike [[Fragmentation Grenades]], these grenades are not intended for lethal use. Flashbangs use chemical reactions to produce an extremely bright flash of light and a very loud noise when they go off, stunning targets, but doing very little physical damage to them. The primary purpose of a stun grenade is to temporarily blind and deafen the enemy. If the victim directly observes the flash, a still frame of what is observed by the victim will be seen for up to ten seconds, at which point their eyes will have returned to their unstimulated state.
[[File:HW HellbringersFlashbangs.png|thumb|300px|Hellbringers throwing flashbang grenades.]]
A '''flashbang grenade''' (sometimes '''flash-bang grenade'''), also known as a '''flash grenade''' or '''stun grenade''', is a non-lethal [[grenade]] of [[human]] origin.{{Ref/Novel|Id=goo1|GoO|Chapter=1}}


Due to widespread usage within 21st Century armed forces, it has likely been used since the UNSC's conception, though the earliest recorded use of it was 2552. Flashbang and stun grenade's use in combat scenarios has not be overlooked, serving to confuse, disorient, or momentarily distract a potential threat for five to ten seconds.
==Overview==
Flashbangs are typically held in steel hexagonal tubes,{{Ref/Novel|Id=goo12|GoO|Chapter=12}} though there are [[40mm grenade|40mm flashbangs]] that are fired from the [[M301 grenade launcher]].{{Ref/Book|Id=HWSG40|Halo Wars: Official Strategy Guide|Page=40}}  Upon detonation, flashbangs blind opponents temporarily by producing an extremely bright flash of light.{{Ref/Novel|TF|Chapter=5}} They tend to be used for distraction and misdirection before forces move in to eliminate an enemy target.{{Ref/Book|Id=enc11|Enc11|Page=357}}{{Ref/Anthology|Evo|Headhunters (short story)|Headhunters}} Flashbangs can also be used to temporarily overload the [[Semi-Powered Infiltration armor]]'s photoreactive panels, which usually effectively blends the wearer with their environment. While the photoreactive plates recover from an overload, the wearer is rendered visible.{{Ref/Reuse|goo12}}


==Triva==
Flashbangs saw widespread usage in [[law enforcement]] agencies, like the [[New Mombasa Police Department]],{{Ref/Game|H3ODST|Audio log (Halo 3: ODST)#Audio log 21, Circle 7, Arc 3|Audio log 21, Circle 7, Arc 3}} and within the [[United Nations Space Command]] armed forces. In [[2531]], they were commonly used by the [[UNSC Marine Corps]]' [[Hellbringers]],{{Ref/Game|Halo Wars|Hellbringers in-game units}} and by [[SPARTAN-II]] [[Blue Team]] during [[Operation: SMOKING ACES]].{{Ref/Reuse|goo1}} Flashbangs were also frequently used in training sessions, like when [[SPARTAN-II program|Spartan-II]] trainees played capture the flag games with [[Tango Company]],{{Ref/Novel|FS|Chapter=17}} when [[SPARTAN-III Gamma Company]] underwent training,{{Ref/Reuse|goo12}}{{Ref/Novel|GoO|Chapter=9}} and when [[John-117]] tested the second-generation [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] with a [[smart AI]] within the armor during a "live-fire" combat scenario.{{Ref/Novel|TFoR|Chapter=27}}
*[[Halo 3]] possesses a piece of [[equipment]] serving a similar function as a Flashbang, the [[Flare]], which is used to blind all nearby players, though it lacks the deafening affect of a flashbang. It does, however, have a noise that can drown out certain other sounds.
 
*Within the UNSC, along with some 21st century armed forces, they appear as hexagonal tubes.
[[Jiralhanae]] in the [[Covenant]] employed a similar equipment, the [[Flare]], which produces a blinding light for an extended amount of time.{{Ref/Reuse|enc11}}
*In modern days, flashbang grenades are used in special operations, counter-terrorist forces, specialists to avoid casualties on both sides and provide quick escapes and diversions.
 
*Some speculate that a flashbang grenade was used by Marines during the Halo 2 demo.
==Gameplay==
[[Category:UNSC]]
===''Halo Wars''===
[[Category:Weapons]]
In ''[[Halo Wars]]'', the player can research the "Flash Bang Ability" upgrade at the [[UNSC Barracks|Barracks]] for the cost of {{HWTech|1}} and {{HWResources|200}}. It grants an active ability to Flamethrower units that stuns enemy infantry for a short period of time. This ability was not carried forward into ''[[Halo Wars 2]]''.
[[Category:Explosives]]
 
==Productions notes==
''[[Halo 2]]'' design documents referenced flashbang grenades as a gameplay item, but they were likely [[Cut Halo 2 weapons#Flashbang grenade|cut]] in early development.{{Ref/Generic|Id=H2:A|[[Halo 2: Artifacts]]|Episode 4 - The Cutting Room Floor|Detail=10:53}}
 
==Gallery==
<gallery>
HEvoMC-JonahFlashbang.png|[[Jonah-B283]] prepares to enter a room after he threw in flashbang grenades in the ''[[Headhunters (short story)|Headhunters]]'' motion comic.
</gallery>
 
==List of appearances==
*''[[Halo: The Fall of Reach]]'' {{1st}}
*''[[Halo: The Flood]]''
*''[[Halo: First Strike]]''
*''[[Halo: Ghosts of Onyx]]''
*''[[Halo Wars]]''
*''[[Halo 3: ODST]]''
**''[[Sadie's Story]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[Headhunters (short story)|Headhunters]]''
*''[[Halo: Mortal Dictata]]'' {{Mo}}
*''[[Halo: The Fall of Reach - The Animated Series]]''
*''[[Halo: Fractures]]''
**''[[Into the Fire]]'' {{Mo}}
*''[[Halo: Smoke and Shadow]]''
*''[[Halo: Silent Storm]]''
 
==Sources==
{{Ref/Sources}}
 
{{UNSC ordnance}}
[[Category:Grenades]]

Latest revision as of 06:11, December 11, 2023

Wikipedia.png
There is more information available on this subject at Flashbang grenade on the English Wikipedia.
Hellbringers attacking a Covenant squad with flashbangs in Halo Wars.
Hellbringers throwing flashbang grenades.

A flashbang grenade (sometimes flash-bang grenade), also known as a flash grenade or stun grenade, is a non-lethal grenade of human origin.[1]

Overview[edit]

Flashbangs are typically held in steel hexagonal tubes,[2] though there are 40mm flashbangs that are fired from the M301 grenade launcher.[3] Upon detonation, flashbangs blind opponents temporarily by producing an extremely bright flash of light.[4] They tend to be used for distraction and misdirection before forces move in to eliminate an enemy target.[5][6] Flashbangs can also be used to temporarily overload the Semi-Powered Infiltration armor's photoreactive panels, which usually effectively blends the wearer with their environment. While the photoreactive plates recover from an overload, the wearer is rendered visible.[2]

Flashbangs saw widespread usage in law enforcement agencies, like the New Mombasa Police Department,[7] and within the United Nations Space Command armed forces. In 2531, they were commonly used by the UNSC Marine Corps' Hellbringers,[8] and by SPARTAN-II Blue Team during Operation: SMOKING ACES.[1] Flashbangs were also frequently used in training sessions, like when Spartan-II trainees played capture the flag games with Tango Company,[9] when SPARTAN-III Gamma Company underwent training,[2][10] and when John-117 tested the second-generation MJOLNIR Mark V with a smart AI within the armor during a "live-fire" combat scenario.[11]

Jiralhanae in the Covenant employed a similar equipment, the Flare, which produces a blinding light for an extended amount of time.[5]

Gameplay[edit]

Halo Wars[edit]

In Halo Wars, the player can research the "Flash Bang Ability" upgrade at the Barracks for the cost of Tech level 1 and Resources 200. It grants an active ability to Flamethrower units that stuns enemy infantry for a short period of time. This ability was not carried forward into Halo Wars 2.

Productions notes[edit]

Halo 2 design documents referenced flashbang grenades as a gameplay item, but they were likely cut in early development.[12]

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ a b Halo: Ghosts of Onyx, chapter 1
  2. ^ a b c Halo: Ghosts of Onyx, chapter 12
  3. ^ Halo Wars: Official Strategy Guide, page 40
  4. ^ Halo: The Flood, chapter 5
  5. ^ a b Halo Encyclopedia (2011 edition), page 357
  6. ^ Halo: Evolutions - Headhunters (short story), chapter Headhunters
  7. ^ Halo 3: ODST, Audio log 21, Circle 7, Arc 3
  8. ^ Halo Wars, Hellbringers in-game units
  9. ^ Halo: First Strike, chapter 17
  10. ^ Halo: Ghosts of Onyx, chapter 9
  11. ^ Halo: The Fall of Reach, chapter 27
  12. ^ Halo 2: Artifacts, Episode 4 - The Cutting Room Floor: 10:53