Flashbang grenade: Difference between revisions
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{{Wikipedia|Stun grenade}} | {{Wikipedia|Stun grenade}} | ||
[[File:HW HellbringersFlashbangs.png|thumb|300px|Hellbringers throwing flashbang grenades.]] | [[File:HW HellbringersFlashbangs.png|thumb|300px|Hellbringers throwing flashbang grenades.]] | ||
A '''flashbang grenade''' (sometimes | A '''flashbang grenade''' (sometimes '''flash-bang grenade'''), also known as a '''flash grenade''' or '''stun grenade''', is a non-lethal [[grenade]] of [[human]] origin.{{Ref/Novel|Id=goo1|GoO|Chapter=1}} | ||
==Overview== | ==Overview== | ||
Flashbangs are typically held in steel hexagonal tubes,{{Ref/Novel|Id=goo12|GoO|Chapter=12}} though there are [[40mm grenade|40mm flashbangs]] that are fired from the [[M301 grenade launcher]].{{Ref/Book|Id=HWSG40|Halo Wars: Official Strategy Guide|Page=40}} Upon detonation, flashbangs blind opponents temporarily by producing an extremely bright flash of light.{{Ref/Novel|TF|Chapter=5}} They tend to be used for distraction and misdirection before forces move in to eliminate an enemy target.{{Ref/Book|Id=enc11|Enc11|Page=357}} Flashbangs can also be used to temporarily overload the [[Semi-Powered Infiltration armor]]'s photoreactive panels, which usually effectively blends the wearer with their environment. While the photoreactive plates recover from an overload, the wearer is visible.{{Ref/Reuse|goo12}} | Flashbangs are typically held in steel hexagonal tubes,{{Ref/Novel|Id=goo12|GoO|Chapter=12}} though there are [[40mm grenade|40mm flashbangs]] that are fired from the [[M301 grenade launcher]].{{Ref/Book|Id=HWSG40|Halo Wars: Official Strategy Guide|Page=40}} Upon detonation, flashbangs blind opponents temporarily by producing an extremely bright flash of light.{{Ref/Novel|TF|Chapter=5}} They tend to be used for distraction and misdirection before forces move in to eliminate an enemy target.{{Ref/Book|Id=enc11|Enc11|Page=357}}{{Ref/Anthology|Evo|[[Headhunters (short story)|Headhunters]]}} Flashbangs can also be used to temporarily overload the [[Semi-Powered Infiltration armor]]'s photoreactive panels, which usually effectively blends the wearer with their environment. While the photoreactive plates recover from an overload, the wearer is rendered visible.{{Ref/Reuse|goo12}} | ||
Flashbangs saw widespread usage in [[law enforcement]] agencies, like the [[New Mombasa Police Department]],{{Ref/Game|H3ODST|Audio log (Halo 3: ODST)#Audio log 21, Circle 7, Arc 3|Audio log 21, Circle 7, Arc 3}} and within the [[United Nations Space Command]] armed forces. In [[2531]], they were used by the [[UNSC Marine Corps]]' [[Hellbringers]],{{Ref/Game|Halo Wars|Hellbringers in-game units}} and by [[SPARTAN-II]] [[Blue Team]] during [[Operation: SMOKING ACES]].{{Ref/Reuse|goo1}} Flashbangs were also frequently used in training sessions, like when [[SPARTAN-II program|Spartan-II]] trainees played capture the flag games with [[Tango Company]],{{Ref/Novel|FS|Chapter=17}} when [[SPARTAN-III Gamma Company]] underwent training,{{Ref/Reuse|goo12}}{{Ref/Novel|GoO|Chapter=9}} and when [[John-117]] tested the second-generation [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] with a [[smart AI]] within the armor during a "live-fire" combat scenario.{{Ref/Novel|TFoR|Chapter=27}} | Flashbangs saw widespread usage in [[law enforcement]] agencies, like the [[New Mombasa Police Department]],{{Ref/Game|H3ODST|Audio log (Halo 3: ODST)#Audio log 21, Circle 7, Arc 3|Audio log 21, Circle 7, Arc 3}} and within the [[United Nations Space Command]] armed forces. In [[2531]], they were commonly used by the [[UNSC Marine Corps]]' [[Hellbringers]],{{Ref/Game|Halo Wars|Hellbringers in-game units}} and by [[SPARTAN-II]] [[Blue Team]] during [[Operation: SMOKING ACES]].{{Ref/Reuse|goo1}} Flashbangs were also frequently used in training sessions, like when [[SPARTAN-II program|Spartan-II]] trainees played capture the flag games with [[Tango Company]],{{Ref/Novel|FS|Chapter=17}} when [[SPARTAN-III Gamma Company]] underwent training,{{Ref/Reuse|goo12}}{{Ref/Novel|GoO|Chapter=9}} and when [[John-117]] tested the second-generation [[MJOLNIR Powered Assault Armor/Mark V|MJOLNIR Mark V]] with a [[smart AI]] within the armor during a "live-fire" combat scenario.{{Ref/Novel|TFoR|Chapter=27}} | ||
[[Jiralhanae]] in the [[Covenant]] employed a similar equipment, the [[Flare]], which produces a blinding light for an extended amount of time.{{Ref/Reuse|enc11}} | [[Jiralhanae]] in the [[Covenant]] employed a similar equipment, the [[Flare]], which produces a blinding light for an extended amount of time.{{Ref/Reuse|enc11}} | ||
==Gameplay== | |||
===''Halo Wars''=== | |||
In ''[[Halo Wars]]'', the player can research the "Flash Bang Ability" upgrade at the [[UNSC Barracks|Barracks]] for the cost of {{HWTech|1}} and {{HWResources|200}}. It grants an active ability to Flamethrower units that stuns enemy infantry for a short period of time. | |||
==Productions notes== | ==Productions notes== |
Revision as of 06:04, December 11, 2023
There is more information available on this subject at Flashbang grenade on the English Wikipedia. |
A flashbang grenade (sometimes flash-bang grenade), also known as a flash grenade or stun grenade, is a non-lethal grenade of human origin.[1]
Overview
Flashbangs are typically held in steel hexagonal tubes,[2] though there are 40mm flashbangs that are fired from the M301 grenade launcher.[3] Upon detonation, flashbangs blind opponents temporarily by producing an extremely bright flash of light.[4] They tend to be used for distraction and misdirection before forces move in to eliminate an enemy target.[5][6] Flashbangs can also be used to temporarily overload the Semi-Powered Infiltration armor's photoreactive panels, which usually effectively blends the wearer with their environment. While the photoreactive plates recover from an overload, the wearer is rendered visible.[2]
Flashbangs saw widespread usage in law enforcement agencies, like the New Mombasa Police Department,[7] and within the United Nations Space Command armed forces. In 2531, they were commonly used by the UNSC Marine Corps' Hellbringers,[8] and by SPARTAN-II Blue Team during Operation: SMOKING ACES.[1] Flashbangs were also frequently used in training sessions, like when Spartan-II trainees played capture the flag games with Tango Company,[9] when SPARTAN-III Gamma Company underwent training,[2][10] and when John-117 tested the second-generation MJOLNIR Mark V with a smart AI within the armor during a "live-fire" combat scenario.[11]
Jiralhanae in the Covenant employed a similar equipment, the Flare, which produces a blinding light for an extended amount of time.[5]
Gameplay
Halo Wars
In Halo Wars, the player can research the "Flash Bang Ability" upgrade at the Barracks for the cost of 1 and 200. It grants an active ability to Flamethrower units that stuns enemy infantry for a short period of time.
Productions notes
Halo 2 design documents referenced flashbang grenades as a gameplay item, but they were likely cut in early development.[12]
Gallery
Jonah-B283 prepares to enter a room after he threw in flashbang grenades in the Headhunters motion comic.
List of appearances
- Halo: The Fall of Reach (First appearance)
- Halo: The Flood
- Halo: First Strike
- Halo: Ghosts of Onyx
- Halo Wars
- Halo 3: ODST
- Halo: Evolutions - Essential Tales of the Halo Universe
- Halo: Mortal Dictata (Mentioned only)
- Halo: The Fall of Reach - The Animated Series
- Halo: Fractures
- Into the Fire (Mentioned only)
- Halo: Smoke and Shadow
- Halo: Silent Storm
Sources
- ^ a b Halo: Ghosts of Onyx, chapter 1
- ^ a b c Halo: Ghosts of Onyx, chapter 12
- ^ Halo Wars: Official Strategy Guide, page 40
- ^ Halo: The Flood, chapter 5
- ^ a b Halo Encyclopedia (2011 edition), page 357
- ^ Halo: Evolutions - Headhunters
- ^ Halo 3: ODST, Audio log 21, Circle 7, Arc 3
- ^ Halo Wars, Hellbringers in-game units
- ^ Halo: First Strike, chapter 17
- ^ Halo: Ghosts of Onyx, chapter 9
- ^ Halo: The Fall of Reach, chapter 27
- ^ Halo 2: Artifacts, Episode 4 - The Cutting Room Floor: 10:53