Brutes (music): Difference between revisions
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{{ | {{Title|Brutes}} | ||
{{ | {{Status|RealWorld}} | ||
{{disambig header|the soundtrack|the species|Jiralhanae}} | |||
{{ | {{Music infobox | ||
| name = Brutes | | name = Brutes | ||
| | | yt = rVzkd6B7LCA | ||
| album = ''[[Halo 3: Original Soundtrack]]'' | | album = ''[[Halo 3: Original Soundtrack]]'' | ||
| composer = [[Martin O'Donnell]] | | composer = [[Martin O'Donnell]] and [[Michael Salvatori]] | ||
| length = 5:07 | | length = 5:07 | ||
| last = [[Last of the Brave]] | | last = [[Last of the Brave]] | ||
| next = [[Out of Shadow]] | | next = [[Out of Shadow]] | ||
}} | }} | ||
'''Brutes''' is the sixth track (Disc 1 Track 6) in ''[[Halo 3: Original Soundtrack]]'', and plays during the ''[[Halo 3]]'' [[campaign]] level ''[[Crow's Nest (level)|Crow's Nest]]''. It is composed of ''Brutes'' (0:00-0:35), ''Lost'' (0:35-2:29), ''Dream Again'' (2:29-3:59), and ''We're Done Here'' (3:59-5:07). | |||
==Overview== | |||
===Brutes=== | |||
''Brutes'' (0:35) is a rearrangement of the climatic second section of ''[[Enough Dead Heroes]]'' (from ''[[Halo: Original Soundtrack]]''. The piece plays during the battle with the [[Jiralhanae]] in the [[Crow's Nest]] barracks. | |||
'' | ===Lost=== | ||
''Lost'' (1:54) begins with quiet ambiance, when a new melody is introduced by a high synth/wind note, with percussion joining in. This melody is gradually replaced by dissonant string notes and choral voices, similar to ''Veins of Stone'' (from ''[[Sacred Icon Suite]]'' in ''[[Halo 2: Original Soundtrack]]''), albeit slower. The piece plays when [[John-117]] takes the elevator outside the barracks, and during the ensuing fight against [[Jiralhanae Jumper]]s. ''Lost'' was reprised in ''Overcome'' (from the later track ''[[Behold a Pale Horse]]''). | |||
'' | ===Dream Again=== | ||
''Dream Again'' (1:30) is a rearrangement of its namesake, ''[[Perchance to Dream]]'' (from ''Halo Original Soundtrack''), with louder synth notes and the addition of vocals. This gradually fades out. The piece plays in the service tunnel leading to the motor pool, where the John-117 encounters [[Unggoy]] on {{Pattern|Pek|plasma cannon}}s. | |||
===We’re Done Here=== | |||
''We're Done Here'' (1:08) features electronic sounds and muted percussion at a faster tempo. The electronic sounds plays a melody which has incorporated the [[Delta Halo Suite|"''Halo 2'' monk theme" from ''Delta Halo Suite'']]. High strings return and the piece ends. The piece plays while John-117 flees from Crow's Nest after arming the bomb, and is alluded by the name of the piece. | |||
{{ | {{Soundtrack|H3}} | ||
Latest revision as of 19:58, December 10, 2023
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Brutes is the sixth track (Disc 1 Track 6) in Halo 3: Original Soundtrack, and plays during the Halo 3 campaign level Crow's Nest. It is composed of Brutes (0:00-0:35), Lost (0:35-2:29), Dream Again (2:29-3:59), and We're Done Here (3:59-5:07).
Overview[edit]
Brutes[edit]
Brutes (0:35) is a rearrangement of the climatic second section of Enough Dead Heroes (from Halo: Original Soundtrack. The piece plays during the battle with the Jiralhanae in the Crow's Nest barracks.
Lost[edit]
Lost (1:54) begins with quiet ambiance, when a new melody is introduced by a high synth/wind note, with percussion joining in. This melody is gradually replaced by dissonant string notes and choral voices, similar to Veins of Stone (from Sacred Icon Suite in Halo 2: Original Soundtrack), albeit slower. The piece plays when John-117 takes the elevator outside the barracks, and during the ensuing fight against Jiralhanae Jumpers. Lost was reprised in Overcome (from the later track Behold a Pale Horse).
Dream Again[edit]
Dream Again (1:30) is a rearrangement of its namesake, Perchance to Dream (from Halo Original Soundtrack), with louder synth notes and the addition of vocals. This gradually fades out. The piece plays in the service tunnel leading to the motor pool, where the John-117 encounters Unggoy on Pek-pattern plasma cannons.
We’re Done Here[edit]
We're Done Here (1:08) features electronic sounds and muted percussion at a faster tempo. The electronic sounds plays a melody which has incorporated the "Halo 2 monk theme" from Delta Halo Suite. High strings return and the piece ends. The piece plays while John-117 flees from Crow's Nest after arming the bomb, and is alluded by the name of the piece.
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