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{{Status|Canon}}
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{{New content|[[Halo: Retribution]]}}
[[File:Halo3-BruteCaptainMajor.png|thumb|200px|A [[Jiralhanae Captain Major]] clad in golden power armor.]]
[[File:H3 E307 Brute.jpg|thumb|150px|right|[[Jiralhanae Captain Major|Brute Captain Major]] clad in gold Power Armor.]]
{{Quote|He's got power armor, [[John-117|Chief]]! Take down his shields before you get close!|Anonymous [[UNSC Marine Corps|Marine]] during the [[Battle of Earth]]<ref>'''[[Halo 3]]''', campaign level, ''[[Sierra 117]]''</ref>}}
{{quote|He's got Power Armor, [[John-117|Chief]]! Take down his shields before you get close!|[[UNSC Marine Corps|Marine]] during first encounter on the level, [[Sierra 117]].}}
 
The '''Power Armor''' <ref>'''[[Halo 3 Official Strategy Guide]]'''</ref> is the [[Jiralhanae]] armor featured predominantly during the events of the [[Great Schism|Covenant Civil War]]. Though in use already by [[2524]],<ref>'''[[Halo: Contact Harvest]]''', page ??</ref> it saw widespread field operations only sometime during the later years of the war. This armor made its in-game appearances in ''[[Halo 3]]'', ''[[Halo 3: ODST]]'', and ''[[Halo: Reach]]''.
In combat, [[Jiralhanae]] warriors often sport [[Energy shielding|energy shielded]] '''power armor'''.<ref>'''[[Halo 3 Official Strategy Guide]]'''</ref> Though it was in use by [[2524]], it saw widespread field operations only during the later years of the war, most notably after the outbreak of the [[Great Schism]].<ref name="Halo 3">'''Halo 3'''</ref><ref name="ODST">'''Halo 3: ODST'''</ref>


==Function==
==Function==
Power Armor serves as extra protection to the [[Jiralhanae]], who, before the Great Schism, were generally poorly armored (with a few exceptions, such as the crew of the ''[[Rapid Conversion]]''). Unlike Spartans and Sangheili, it is more of a deflection armor (e.g, bullets will "ping" off the armor with the help of the shields, and unlike [[MJOLNIR Powered Assault Armor|MJOLNIR]] or Elite shielding, the armor does not produce a visible "force field" effect when hit with a projectile). It provides protection from all ballistic and plasma weaponry, and even light shrapnel/explosive protection, until failure of the shielding. It also provides light protection from the environment and other elements.
Power armor serves as a means of extra protection to the Jiralhanae, who, with a few exceptions, such as the crew of the ''[[Rapid Conversion]]'', were generally poorly armored before the Great Schism.<ref name="Contact Harvest">'''[[Halo: Contact Harvest]]'''</ref><ref name="Halo 2">'''Halo 2'''</ref><ref name="Reach">'''Halo: Reach'''</ref><ref>'''Halo Legends:''' ''[[The Package (animated short)|The Package]]''</ref> Unlike the [[MJOLNIR Powered Assault Armor]] worn by [[SPARTAN programs|Spartans]] or the [[Sangheili harness]]es, Jiralhanae power armor does not augment the wearer's strength or speed, though due to natural strength of Jiralhanae, this isn't much of an issue.<ref name="enc142">'''[[Halo Encyclopedia (2009 edition)]]''', ''page 142''</ref> It provides protection from ballistic and plasma weaponry, and well as light shrapnel and small explosions, until failure of the shielding. When the shielding fails, plasma often leaks from the armor. Once the shielding has failed, the armor typically falls apart, becoming unusable.{{Ref/Reuse|Halo 3}}{{Ref/Reuse|ODST}}{{Ref/Reuse|Contact Harvest}}


Note that the armor effect of Brute Power Armor has been altered in ''[[Halo 3: ODST]]''; projectile impacts on the armor now produce a split-second full-body force-field effect (similar to the effect seen when Elite or MJOLNIR shielding is shot), rather than the bullets simply "pinging" off the armor at the point of impact like in ''Halo 3''.
The armor displays the rank of the wearer through color and complexity. This system is similar to those used by the [[Unggoy]] and the Sangheili, although it follows its own nomenclature. Weighing over half a ton, the armor provides light protection to its Jiralhanae wearer.{{Ref/Reuse|enc142}}


The armor displays the rank of the Jiralhanae wearing it, usually through the color or complexity of the armor. The system is similar to that of the other [[Covenant Empire|Covenant]] races, although it seems to follow its own nomenclature.
The armor is produced in many varieties. The suits worn by higher-ranked Jiralhanae are more resilient than those worn by their subordinates. The suits worn by [[Jiralhanae Stalker|Stalkers]] feature [[Active Camouflage|active camouflage systems]]. The power armor worn by most chieftains can not be stuck by [[Anskum-pattern plasma grenade|plasma]] or [[Type-2 spike grenade|spike grenades]] and prevents [[Type-33 Needler]] and {{Pattern|Gadulo|needle rifle}} rounds from forming a combined explosion.


In ''[[Halo: Contact Harvest]]'', it is said that [[plasma]] leaks out of a Jiralhanae's power armor as the shielding fails, which can also be seen in ''[[Halo 3]]'' when the armor takes extensive damage.
==Types==
[[File:HTMCC-H3 BrutePowerArmors.png|250px|thumb|A Jiralhanae [[Jiralhanae Captain Ultra|Captain Ultra]], [[Jiralhanae Major|Major]], and [[Jiralhanae Minor|Minor]] donning various types of power armors.]]
A handful of major design variations of the Jiralhanae powered armor have been observed.
*'''[[Infantry power armor]]''' - Used by Jiralhanae infantry including [[Jiralhanae Minor|Minors]], [[Jiralhanae Major|Majors]] and [[Jiralhanae Ultra|Ultras]].
*'''[[Leader power armor]]''' - Used by ranking Jiralhanae officers, including [[Jiralhanae Captain|Captains]], [[Jiralhanae Captain Major|Captain Majors]] and [[Jiralhanae Captain Ultra|Captain Ultras]] alongside [[Jiralhanae Bodyguard|Bodyguards]] and [[shipmaster]]s.
*'''[[Chieftain power armor]]''' - Employed by [[Jiralhanae Chieftain]]s.
*'''[[Stalker power armor]]''' - Employed by [[Jiralhanae Stalker]]s.
*'''[[Jumper power armor]]''' - Employed by [[Jiralhanae Jumper]]s.
*'''[[Banished armor]]''' - The [[Banished]] employ a number of power armor variants for their infantry.


==Gameplay==
===Advantages===
===Advantages===
[[File:1224952141 Chieftain.jpg|thumb|right|A Jiralhanae Chieftain and two Jiralhanae Body Guards on the ''Halo 3'' level, [[Crow's Nest (level)|Crow's Nest]].]]
[[File:H3 Brute Chieftain and Bodyguards.jpg|thumb|A Jiralhanae Chieftain and two Jiralhanae Body Guards in a [[United Nations Space Command|UNSC]] base [[Crow's Nest (location)|Crow's Nest]].]]
 
As with all [[Energy Shields|energy shielding]], it is very good at absorbing damage from projectile weaponry. It also seems to solve the problem the Covenant may have had with finding energy shields that would work on Jiralhanae and be reasonably affordable. Brute shielding appears to recharge generally faster than the Elite's version.
 
It comes in many varieties, some with more strength than others, and some with useful secondary applications (such as the built in [[Cloaking]] in [[Jiralhanae Stalker|Brute Stalker]] Power Armor, and the inability to stick grenades or [[Type-33 Guided Munitions Launcher|Needler]] rounds to [[Jiralhanae Chieftain|Brute Chieftain]] Power Armor).


It does not give off as much of a glow as Sangheili and Spartan Energy shields when hit, which can be useful for concealing the wearer's position, and since it falls apart once the shields go down, the [[Flood]] cannot use it for themselves. However, if the Flood infects a Chieftain whose armor doesn't fall off, it will still become a Minor Brute combat form due to programming restrictions.
In ''Halo 3'', Jiralhanae power armor does not give off as much glow as Sangheili and SPARTAN energy shields do when hit, which can be useful for concealing the wearer's position. Since it falls apart once the shields go down, the [[Flood]] cannot use it for themselves. Also, the Chieftain and War Chieftain power armor variants cannot be stuck by plasma or spike grenades.  In ''Halo 3: ODST'', however, Brute power armor glows brightly when hit, akin to MJOLNIR and Sangheili shielding.


===Disadvantages===
===Disadvantages===
In ''[[Halo 3]]'', Brute Power Armor is generally inferior in strength to the shielding systems of the [[Sangheili Personal Energy Shield]] or [[MJOLNIR Powered Assault Armor|MJOLNIR Armor]], although this is compensated for by the Brute's natural physical resilience even when unarmored. A standard Brute's shielding is almost half as powerful as that of an [[Elite Minor]] (collapsing after 7-9 assault rifle hits on Heroic difficulty, compared to 12 assault rifle shots for a Minor Elite's shields), and even the shielding of a [[Brute Captain]] or [[Brute Chieftain]] are only on par with an Elite Minor's shields (dropping after only 12-14 assault rifle shots or several plasma rifle bolts).  
In ''Halo 3'', Brute power armor is generally inferior in strength to the shielding systems of Elites and SPARTANs, although this is compensated for by the Brute's natural physical resilience. A standard Brute's shielding is a little over half as powerful as that of a [[Sangheili Minor]], collapsing after seven to nine assault rifle hits on the [[Heroic]] difficulty, compared to twelve assault rifle shots for a Minor Elite's shields. The shielding of a [[Jiralhanae Captain|Brute Captain]] or chieftain are only on par with an Elite Minor's shields, dropping after only twelve to fourteen [[MA5C assault rifle]] shots or several plasma rifle bolts. However, in ''[[Halo 3: ODST]]'', Brute power armor is more than twice as resistant to projectile weapons than it was in ''Halo 3'', making Brutes noticeably more durable opponents when fought with human projectile weaponry.  


However, in ''[[Halo 3: ODST]]'', Brute Power Armor is noticeably improved, being more than twice as resistant to projectile weapons than it was in ''[[Halo 3]]'', making Brutes noticeably more durable opponents when fought with human projectile weaponry. It should be noted that although the shields on Brute Power Armor in ''ODST'' take less than half as much damage from projectile weapons as in ''Halo 3'', they are not actually stronger; it still takes the same amount of fire from energy weaponry (including the [[Covenant Carbine]]) to bring them down in both ''ODST'' and ''Halo 3''.  
In ''Halo: Reach'', only [[Jiralhanae Chieftain|Jiralhanae chieftains]] wear power armor. It is more resilient than the armor worn by chieftains in ''Halo 3'' and ''Halo 3: ODST'', potentially requiring multiple [[MA37 assault rifle]] magazines to disable. This version of the power armor features regenerating shields. Though [[Jiralhanae Captain Major|Captain Majors]] are fully armored, they do not have shields. However, all ranks can use [[Armor Lock]].


Additionally, it is easy to see how damaged the armor currently is via the luminosity of the armor's lights and the presence of sparks and smoke, which signifies that the armor's shielding is almost depleted. Finally, the armor is unable to recharge after complete overload (unlike Sangheili and Spartan shielding), and in fact, falls apart completely.
In ''Halo Wars'', [[Avitus]] and the Brutes under his command wear power armor. While the Army Commander is highly resistant to damage, the mechanics of his power armor are not depicted in-game. When Brutes are killed, their power armor leaks plasma but remains intact, unlike in ''Halo 3'' and ''Halo 3: ODST''.
 
This may be caused by the system being less robust than other shielding systems (but is most likely a game play design choice.) However, as long as the system is not overloaded completely, it recharges as rapidly as the other systems do. Still, the Brutes are already naturally resilient, and can withstand substantial amounts of damage even without their armor. However they are very susceptible to headshots once their power armor fails.
 
It also falls prey to the usual weaknesses of energy shielding, including weakness to plasma weaponry. Of course, overcharged [[Plasma pistol]] shots can take it down in one hit pertaining to the difficulty.


==Trivia==
==Trivia==
*In ''[[Halo Wars]]'', the Jiralhanae commanded by the [[Brute Army Commander]] wear power armor.
In ''Halo: Landfall'' and ''The Life'', the power armor worn by the Brutes does not deflect incoming damage, as Brute infantry are struck by incoming fire as though they have no shields.
*Additionally, Brutes will no longer flinch from shots from Sniper Rifles, etc. while the shields are still active.
*In the marketing campaigns for ''Halo 3'' and ''Halo 3: ODST'', the power armor worn by the Brutes does not deflect incoming damage, as Brute infantry are repeatedly struck by incoming fire as though they had no shields. This can be seen in ''[[Halo: Landfall]]'' and ''[[We Are ODST]]''.
*It is possible that the armor never saw extensive action before the Civil War because the Sangheili used their political influence to restrict the military power of the Jiralhanae, similar to the situation with the ''[[Rapid Conversion]]''.


==Gallery==
==Gallery==
<gallery widths="150" orientation="landscape">
<gallery>
File:Brute Captain Shields.jpg|A [[Jiralhanae]]  wearing Power Armor illuminated by [[Visual Intelligence System, Reconnaissance|VISR]] mode in ''Halo 3: ODST''.
File:H3ODST_Captain_Shields.jpg|A Jiralhanae wearing power armor illuminated by [[Visual Intelligence System, Reconnaissance|VISR]] mode in ''[[Halo 3: ODST]]''.
File:Brute Power Shields.jpg|A [[Jiralhanae]]'s Power Shields flicker from taking fire in ''Halo 3: ODST''.
File:H3ODST_Jiralhanae_Shields.jpg|A Jiralhanae's shields flicker from taking fire in ''Halo 3: ODST''.
File:HINF-ModularBrutearmor.jpg|Concept art of Banished power armor for ''[[Halo Infinite]]''.
File:HINF Concept BrutePowerArmor.jpg|More power armor concept art for ''Halo Infinite'', also showing the undersuit.
</gallery>
</gallery>
==List of appearances==
*''[[Starry Night]]'' {{1st}}
*''[[Believe]]''
**''[[Diorama]]''
*''[[Halo: Landfall]]''
**''[[Halo: Combat]]''
**''[[Halo: Last One Standing]]''
*''[[Halo: Uprising]]''
*''[[Halo 3]]''
*''[[Halo: Contact Harvest]]''
*''[[Halo Wars]]''
*''[[The Life]]''
*''[[Halo 3: ODST]]''
*''[[Halo Legends]]''
**''[[The Babysitter]]''
*''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''
**''[[Stomping on the Heels of a Fuss]]''
*''[[Halo: Blood Line]]''
*''[[Halo: Reach]]''
*''[[Halo: Fall of Reach]]''
**''[[Halo: Fall of Reach - Invasion|Invasion]]''
*''[[Halo 4]]'' <small>([[Prologue]] Only)</small>
*''[[Halo: Spartan Assault]]''
*''[[Halo: Initiation]]''
*''[[Halo: Escalation]]''
*''[[Halo: Spartan Strike]]''
*''[[Know Your Enemy]]''
*''[[Halo Mythos]]''
*''[[Halo: Tales from Slipspace]]''
*''[[Halo Wars 2]]''
*''[[Halo: Envoy]]''
*''[[Halo: Rise of Atriox]]''
*''[[Halo: Retribution]]''
*''[[Halo: Shadows of Reach]]''
*''[[Halo: Divine Wind]]''
*''[[Halo Infinite]]''
*''[[Halo: The Rubicon Protocol]]''
*''[[Halo: Outcasts]]''


==Sources==
==Sources==
<references/>
{{Ref/Sources}}
 
{{armor}}
{{armor}}
==Related Links==
[[Category:Covenant armor]]
*[[Jiralhanae]]
[[Category:Jiralhanae armor| ]]
*[[Elite Personal Energy Shield]]
*[[MJOLNIR Powered Assault Armor]]

Latest revision as of 11:53, December 9, 2023

"WE'VE GOT A NEW CONTACT, UNKNOWN CLASSIFICATION!"
This article may contain information based upon upcoming, unreleased, or recently-released content from Halo: Retribution, and may not be fully complete. Additionally, the information may be subject to change if it is based on pre-release material. Please update it as soon as any relevant and accurate material is available.
A Jiralhanae Captain Major clad in golden power armor.

"He's got power armor, Chief! Take down his shields before you get close!"
— Anonymous Marine during the Battle of Earth[1]

In combat, Jiralhanae warriors often sport energy shielded power armor.[2] Though it was in use by 2524, it saw widespread field operations only during the later years of the war, most notably after the outbreak of the Great Schism.[3][4]

Function[edit]

Power armor serves as a means of extra protection to the Jiralhanae, who, with a few exceptions, such as the crew of the Rapid Conversion, were generally poorly armored before the Great Schism.[5][6][7][8] Unlike the MJOLNIR Powered Assault Armor worn by Spartans or the Sangheili harnesses, Jiralhanae power armor does not augment the wearer's strength or speed, though due to natural strength of Jiralhanae, this isn't much of an issue.[9] It provides protection from ballistic and plasma weaponry, and well as light shrapnel and small explosions, until failure of the shielding. When the shielding fails, plasma often leaks from the armor. Once the shielding has failed, the armor typically falls apart, becoming unusable.[3][4][5]

The armor displays the rank of the wearer through color and complexity. This system is similar to those used by the Unggoy and the Sangheili, although it follows its own nomenclature. Weighing over half a ton, the armor provides light protection to its Jiralhanae wearer.[9]

The armor is produced in many varieties. The suits worn by higher-ranked Jiralhanae are more resilient than those worn by their subordinates. The suits worn by Stalkers feature active camouflage systems. The power armor worn by most chieftains can not be stuck by plasma or spike grenades and prevents Type-33 Needler and Gadulo-pattern needle rifle rounds from forming a combined explosion.

Types[edit]

A Jiralhanae Captain Ultra with a Type-25 Brute Shot, a Jiralhanae Major with a Paegaas Workshop Spiker, and a Jiralhanae Minor with a Vostu-pattern carbine during the Battle of Kenya. From Halo 3 campaign level Tsavo Highway.
A Jiralhanae Captain Ultra, Major, and Minor donning various types of power armors.

A handful of major design variations of the Jiralhanae powered armor have been observed.

Gameplay[edit]

Advantages[edit]

A Jiralhanae Chieftain and two Jiralhanae Body Guards in a UNSC base Crow's Nest.

In Halo 3, Jiralhanae power armor does not give off as much glow as Sangheili and SPARTAN energy shields do when hit, which can be useful for concealing the wearer's position. Since it falls apart once the shields go down, the Flood cannot use it for themselves. Also, the Chieftain and War Chieftain power armor variants cannot be stuck by plasma or spike grenades. In Halo 3: ODST, however, Brute power armor glows brightly when hit, akin to MJOLNIR and Sangheili shielding.

Disadvantages[edit]

In Halo 3, Brute power armor is generally inferior in strength to the shielding systems of Elites and SPARTANs, although this is compensated for by the Brute's natural physical resilience. A standard Brute's shielding is a little over half as powerful as that of a Sangheili Minor, collapsing after seven to nine assault rifle hits on the Heroic difficulty, compared to twelve assault rifle shots for a Minor Elite's shields. The shielding of a Brute Captain or chieftain are only on par with an Elite Minor's shields, dropping after only twelve to fourteen MA5C assault rifle shots or several plasma rifle bolts. However, in Halo 3: ODST, Brute power armor is more than twice as resistant to projectile weapons than it was in Halo 3, making Brutes noticeably more durable opponents when fought with human projectile weaponry.

In Halo: Reach, only Jiralhanae chieftains wear power armor. It is more resilient than the armor worn by chieftains in Halo 3 and Halo 3: ODST, potentially requiring multiple MA37 assault rifle magazines to disable. This version of the power armor features regenerating shields. Though Captain Majors are fully armored, they do not have shields. However, all ranks can use Armor Lock.

In Halo Wars, Avitus and the Brutes under his command wear power armor. While the Army Commander is highly resistant to damage, the mechanics of his power armor are not depicted in-game. When Brutes are killed, their power armor leaks plasma but remains intact, unlike in Halo 3 and Halo 3: ODST.

Trivia[edit]

In Halo: Landfall and The Life, the power armor worn by the Brutes does not deflect incoming damage, as Brute infantry are struck by incoming fire as though they have no shields.

Gallery[edit]

List of appearances[edit]

Sources[edit]

  1. ^ Halo 3, campaign level, Sierra 117
  2. ^ Halo 3 Official Strategy Guide
  3. ^ a b Halo 3
  4. ^ a b Halo 3: ODST
  5. ^ a b Halo: Contact Harvest
  6. ^ Halo 2
  7. ^ Halo: Reach
  8. ^ Halo Legends: The Package
  9. ^ a b Halo Encyclopedia (2009 edition), page 142